People chose the steel tornado morph because extra range is clearly more useful than a stamina regen buff you can already get reliably from other sources, however an execute is clearly more useful than extra range, especially on an ability that does relatively low damage without the execute. The decision between morphs will still be a no-brainer.Lightspeedflashb14_ESO wrote: »Switching the bonuses on the two morphs won't fix a thing, Steel Tornado isn't the default choice because of the range, its the execute that matters, without the execute the damage is so low that it isn't even worth bothering with. So if all you do is switch the execute to whirling blades and the stam regen to steel tornado, everyone will just use whirling blades instead, since the extra range is pointless on an ability that does abysmal damage for the cost. If your goal is to balance the two morphs what you need to do is give whirling blades something useful, like maybe something dual wield is currently lacking.
If your goal is to simply nerf steel tornado, then I suggest you ask for other more powerful and equally mindless PBAOEs(like hurricane) be nerfed first before complaining about steel tornado.
The execute is part of the base skill and both morphs. The point of this thread is to remove that from the base and steel tornado. Then the only one that would have the in-skill execute (dual wield passives would still apply to both morphs) would be the 78 meter area whirlwind, not the 254 meter area steel tornado, if you don't see how this would make the skill choice more interesting, your eyes need to be checked.
Also, stop comparing ST, a single hit skill to a dot like hurricane. They are completely different in their use.
People chose the steel tornado morph because extra range is clearly more useful than a stamina regen buff you can already get reliably from other sources, however an execute is clearly more useful than extra range, especially on an ability that does relatively low damage without the execute. The decision between morphs will still be a no-brainer.Lightspeedflashb14_ESO wrote: »Switching the bonuses on the two morphs won't fix a thing, Steel Tornado isn't the default choice because of the range, its the execute that matters, without the execute the damage is so low that it isn't even worth bothering with. So if all you do is switch the execute to whirling blades and the stam regen to steel tornado, everyone will just use whirling blades instead, since the extra range is pointless on an ability that does abysmal damage for the cost. If your goal is to balance the two morphs what you need to do is give whirling blades something useful, like maybe something dual wield is currently lacking.
If your goal is to simply nerf steel tornado, then I suggest you ask for other more powerful and equally mindless PBAOEs(like hurricane) be nerfed first before complaining about steel tornado.
The execute is part of the base skill and both morphs. The point of this thread is to remove that from the base and steel tornado. Then the only one that would have the in-skill execute (dual wield passives would still apply to both morphs) would be the 78 meter area whirlwind, not the 254 meter area steel tornado, if you don't see how this would make the skill choice more interesting, your eyes need to be checked.
Also, stop comparing ST, a single hit skill to a dot like hurricane. They are completely different in their use.
Also it is perfectly reasonable to compare Steel Tornado to Hurricane. They are both PBAOEs and have similar ranges. The only reason you don't want to compare the two is because it weakens your argument that Steel Tornado is somehow OP when a PBAOE dot that only has to be cast once every 15 seconds does as much or more damage per second than a single use ability like Steel Tornado.
Lightspeedflashb14_ESO wrote: »This is a nerf, I use it and enjoy it. And to use this it can be simply and much fun but you still need to get someone to execute range. Plus magica users have a delayed execute on the sorc and a very strong ranged execute via the magblade. This execute is somewhat ranged plus aoe and this is very nice to have as a stam character. Keep this skill as is.
Plus 5m is very small. Other executes are single target but this does allows the animation to target your opponent. While this is aoe is more difficult to focus on a target you need to position yourself. 5m will not work in open world pvp.
Reverse slice is also 5 meters and no one seems to have a problem with that.
I could not find a topic for weapon abilities for Class representatives.
One of the morphs is extremely strong while the other morph is bad.
My proposal.
Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.
Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.
Lightspeedflashb14_ESO wrote: »Switching the bonuses on the two morphs won't fix a thing, Steel Tornado isn't the default choice because of the range, its the execute that matters, without the execute the damage is so low that it isn't even worth bothering with. So if all you do is switch the execute to whirling blades and the stam regen to steel tornado, everyone will just use whirling blades instead, since the extra range is pointless on an ability that does abysmal damage for the cost. If your goal is to balance the two morphs what you need to do is give whirling blades something useful, like maybe something dual wield is currently lacking.
If your goal is to simply nerf steel tornado, then I suggest you ask for other more powerful and equally mindless PBAOEs(like hurricane) be nerfed first before complaining about steel tornado.
The execute is part of the base skill and both morphs. The point of this thread is to remove that from the base and steel tornado. Then the only one that would have the in-skill execute (dual wield passives would still apply to both morphs) would be the 78 meter area whirlwind, not the 254 meter area steel tornado, if you don't see how this would make the skill choice more interesting, your eyes need to be checked.
Also, stop comparing ST, a single hit skill to a dot like hurricane. They are completely different in their use.As a PVE stam dps , I would say no .
What Stam dps has steel tornado on their bar thesr days? What does your bar look like?
Lightspeedflashb14_ESO wrote: »Switching the bonuses on the two morphs won't fix a thing, Steel Tornado isn't the default choice because of the range, its the execute that matters, without the execute the damage is so low that it isn't even worth bothering with. So if all you do is switch the execute to whirling blades and the stam regen to steel tornado, everyone will just use whirling blades instead, since the extra range is pointless on an ability that does abysmal damage for the cost. If your goal is to balance the two morphs what you need to do is give whirling blades something useful, like maybe something dual wield is currently lacking.
If your goal is to simply nerf steel tornado, then I suggest you ask for other more powerful and equally mindless PBAOEs(like hurricane) be nerfed first before complaining about steel tornado.
The execute is part of the base skill and both morphs. The point of this thread is to remove that from the base and steel tornado. Then the only one that would have the in-skill execute (dual wield passives would still apply to both morphs) would be the 78 meter area whirlwind, not the 254 meter area steel tornado, if you don't see how this would make the skill choice more interesting, your eyes need to be checked.
Also, stop comparing ST, a single hit skill to a dot like hurricane. They are completely different in their use.As a PVE stam dps , I would say no .
What Stam dps has steel tornado on their bar thesr days? What does your bar look like?
That's the point. Everyone switches to the version that has less range. You know so you might actually have to play to hit something. Thanks for clearly iterating the point.

ESO_Nightingale wrote: »I could not find a topic for weapon abilities for Class representatives.
One of the morphs is extremely strong while the other morph is bad.
My proposal.
Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.
Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.
what would steel tornado do then? really bad damage?
Devs could attach a small DoT or move the stamina recovery there. But right now 254 square meters (9m radius) AoE execute that could be used even with closed eyes is a stupid design.
ESO_Nightingale wrote: »I could not find a topic for weapon abilities for Class representatives.
One of the morphs is extremely strong while the other morph is bad.
My proposal.
Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.
Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.
what would steel tornado do then? really bad damage?
Devs could attach a small DoT or move the stamina recovery there. But right now 254 square meters (9m radius) AoE execute that could be used even with closed eyes is a stupid design.
well, that is the problem with most magicka based AoE! so if you want it removed from 1 of 2 stamina based AoE then be fair enough to ask for a NERF from at least 50% of all magicka-based AoE too.
arun_rajputb16_ESO wrote: »I could not find a topic for weapon abilities for Class representatives.
One of the morphs is extremely strong while the other morph is bad.
My proposal.
Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.
Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.
Why does it have to be balanced? If one is better than the other, then use that one! Steel Tornado hardly gets used in pve now because of it debuffs over the years and it's one of my fav skills!! Nerf it more and we'll have to dig a grave for one of the most fun moves in the game since day 1.
Lightspeedflashb14_ESO wrote: »ESO_Nightingale wrote: »I could not find a topic for weapon abilities for Class representatives.
One of the morphs is extremely strong while the other morph is bad.
My proposal.
Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.
Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.
what would steel tornado do then? really bad damage?
Devs could attach a small DoT or move the stamina recovery there. But right now 254 square meters (9m radius) AoE execute that could be used even with closed eyes is a stupid design.
well, that is the problem with most magicka based AoE! so if you want it removed from 1 of 2 stamina based AoE then be fair enough to ask for a NERF from at least 50% of all magicka-based AoE too.
there are only 2 magic skills in the game like steel tornado, that is PBAOE, impulse and sap essence and almost no one uses them, even if they are ~33% more damage for impulse, at the same base stats and for sap, the same amount but it heals you too and give major sorcery. when was the last time you seen anyone run these skills?
Its sad that every single stam sorc runs the same stuff. Its always dawnbreaker, hurricane, steel tornado, w/ axes. Its effective, but it shouldn’t be so powerful that it overshadows other types of play.
they're running that build because it's either that or a dizzy swing build, that's what happens when a class has a total of one class damage skill...
Its sad that every single stam sorc runs the same stuff. Its always dawnbreaker, hurricane, steel tornado, w/ axes. Its effective, but it shouldn’t be so powerful that it overshadows other types of play.
Switching the bonuses on the two morphs won't fix a thing, Steel Tornado isn't the default choice because of the range, its the execute that matters, without the execute the damage is so low that it isn't even worth bothering with. So if all you do is switch the execute to whirling blades and the stam regen to steel tornado, everyone will just use whirling blades instead, since the extra range is pointless on an ability that does abysmal damage for the cost. If your goal is to balance the two morphs what you need to do is give whirling blades something useful, like maybe something dual wield is currently lacking.
If your goal is to simply nerf steel tornado, then I suggest you ask for other more powerful and equally mindless PBAOEs(like hurricane) be nerfed first before complaining about steel tornado.
lassitershawn wrote: »Switching the bonuses on the two morphs won't fix a thing, Steel Tornado isn't the default choice because of the range, its the execute that matters, without the execute the damage is so low that it isn't even worth bothering with. So if all you do is switch the execute to whirling blades and the stam regen to steel tornado, everyone will just use whirling blades instead, since the extra range is pointless on an ability that does abysmal damage for the cost. If your goal is to balance the two morphs what you need to do is give whirling blades something useful, like maybe something dual wield is currently lacking.
If your goal is to simply nerf steel tornado, then I suggest you ask for other more powerful and equally mindless PBAOEs(like hurricane) be nerfed first before complaining about steel tornado.
I agree with this. Execute on both, extra range with steel tornado, some new option for blades.
dwemer_paleologist wrote: »another thread asking for more nerfs.
i trust the devs, i think they know what their doing without the need for constant spamming nerf threads.
please End the Nerf request threads.