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Whirlwind

Bashev
Bashev
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I could not find a topic for weapon abilities for Class representatives.

One of the morphs is extremely strong while the other morph is bad.

My proposal.
Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.

Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.
Because I can!
  • ESO_Nightingale
    ESO_Nightingale
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    Bashev wrote: »
    I could not find a topic for weapon abilities for Class representatives.

    One of the morphs is extremely strong while the other morph is bad.

    My proposal.
    Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.

    Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.

    what would steel tornado do then? really bad damage?
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Bashev
    Bashev
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    Bashev wrote: »
    I could not find a topic for weapon abilities for Class representatives.

    One of the morphs is extremely strong while the other morph is bad.

    My proposal.
    Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.

    Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.

    what would steel tornado do then? really bad damage?

    Devs could attach a small DoT or move the stamina recovery there. But right now 254 square meters (9m radius) AoE execute that could be used even with closed eyes is a stupid design.
    Because I can!
  • Vapirko
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    I agree these morphs need a rebalance as currently Steel tornado is pretty OP in PvP. Steel tornado is also better than whirlwind because of its animation and feel. ST cancels a lot better and has a “snappier” feel. Whirling Blades is sluggish and generally terrible.
  • Colecovision
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    Why didn't you put "nerf steel tornado" in the title? Can we leave bait and switch to the marketing team?
  • Bashev
    Bashev
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    Why didn't you put "nerf steel tornado" in the title? Can we leave bait and switch to the marketing team?

    So you think that the skill is balanced? You will still be able to do the same damage just not in 250 square meters.
    Because I can!
  • Juhasow
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    I remember when SWTOR had similar issue with ability called Smash. Smash meta was really devastating and really easy to play. What devs did there was making requirements for smash that in order to use it You needed to target someone similarly like with single target abilities rather then just using ability whenever You wanted no matter position You've been so kiting was decent way to counter smash plus smash users needed to think where and when they're actually using the ability and position themselves properly insteadof just mashing the button whenever they wanted. It could be good solution in ESO if not the fact that would be huge buff for nightblades.
    Edited by Juhasow on November 13, 2018 10:23AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Bashev wrote: »
    I could not find a topic for weapon abilities for Class representatives.

    One of the morphs is extremely strong while the other morph is bad.

    My proposal.
    Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.

    Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.

    what would steel tornado do then? really bad damage?

    It would be a 5 meter range with an execute or a 9 meter range. That is a 78 square meter area vs a 254 square meter area. I support this nerf.

    Steel tornado is still pretty decent damage, my builds are usually around 5-6k, before scaling, so you choose between more damage or more area.
  • Ash_In_My_Sujamma
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    Since steel tornado is a non-effort/no-brain skill (and let's face it, it is) I agree with at least requiring some thinking process on what morph should someone run. Also I like the fact that by redistributing the pros of this skill without removing any of them makes this a non-nerf idea. I like it
  • ESO_Nightingale
    ESO_Nightingale
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    Bashev wrote: »
    I could not find a topic for weapon abilities for Class representatives.

    One of the morphs is extremely strong while the other morph is bad.

    My proposal.
    Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.

    Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.

    what would steel tornado do then? really bad damage?

    It would be a 5 meter range with an execute or a 9 meter range. That is a 78 square meter area vs a 254 square meter area. I support this nerf.

    Steel tornado is still pretty decent damage, my builds are usually around 5-6k, before scaling, so you choose between more damage or more area.

    I think this change would make the morph bad and frankly boring which is more of a problem than the damage. I would suggest giving the ranged skill something new or... something.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Gilvoth
    Gilvoth
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    .
    Edited by Gilvoth on April 16, 2019 7:58PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Bashev wrote: »
    I could not find a topic for weapon abilities for Class representatives.

    One of the morphs is extremely strong while the other morph is bad.

    My proposal.
    Remove the execute part from the base skill and add it to Whirling Blades. Then we will have a cheaper skill with execute and low range.

    Steel tornado should keep the range of 9 meters. It still inherits the DW passive execute.

    what would steel tornado do then? really bad damage?

    It would be a 5 meter range with an execute or a 9 meter range. That is a 78 square meter area vs a 254 square meter area. I support this nerf.

    Steel tornado is still pretty decent damage, my builds are usually around 5-6k, before scaling, so you choose between more damage or more area.

    I think this change would make the morph bad and frankly boring which is more of a problem than the damage. I would suggest giving the ranged skill something new or... something.

    I seen the same sort of logic applied to wrecking blow, back when it stunned like dizzying swing does now AND gave 20% more damage to your next skill. The suggested change in this thread is right in line with other morph choices.
    Edited by Lightspeedflashb14_ESO on November 13, 2018 11:35AM
  • Ash_In_My_Sujamma
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    another thread asking for more nerfs.
    i trust the devs, i think they know what their doing without the need for constant spamming nerf threads.
    please End the Nerf request threads.

    This is simply a rework idea not a nerf. Also I would like to know If you say the same when a 48 meter draining shot that applies a bleed hits you and you can't break free in time cause there is a delay in the stun animation.
  • WoppaBoem
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    This is a nerf, I use it and enjoy it. And to use this it can be simply and much fun but you still need to get someone to execute range. Plus magica users have a delayed execute on the sorc and a very strong ranged execute via the magblade. This execute is somewhat ranged plus aoe and this is very nice to have as a stam character. Keep this skill as is.

    Plus 5m is very small. Other executes are single target but this does allows the animation to target your opponent. While this is aoe is more difficult to focus on a target you need to position yourself. 5m will not work in open world pvp.
    Xbox EU & NA - PVP Only
  • Gilvoth
    Gilvoth
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    .
    Edited by Gilvoth on April 16, 2019 7:58PM
  • Juhasow
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    another thread asking for more nerfs.
    i trust the devs, i think they know what their doing without the need for constant spamming nerf threads.
    please End the Nerf request threads.
    another thread asking for more nerfs.
    i trust the devs, i think they know what their doing without the need for constant spamming nerf threads.
    please End the Nerf request threads.

    This is simply a rework idea not a nerf. Also I would like to know If you say the same when a 48 meter draining shot that applies a bleed hits you and you can't break free in time cause there is a delay in the stun animation.

    that is not our job, that work belongs to the developers.
    trust their work, trust them to fix or change things and lets mind our own business.
    the forums now for the past Year has been constant spamming of nerf requests and "change skill request" threads.
    that work and change belongs to the developers and quality control team within eso.
    you guys are destroying peoples builds and constantly requesting changes that only 2 or 3 of you want every. single. day.
    it's time to let this go into the hands of the developers.
    lets trust them and let them take the wheel.
    it is what they went to school and college for.
    i trust them, so should you.

    So basicly what You're saying is that You have no trust in developers and You think their priority for balance is reading forum QQs ?

    If You would truly trust in developers like You advice to everyone else You should belive they're smart enough to know what's good for the game and they can see the difference between valuable feedback and worthless QQ. Instead You advice people to not voice their opinions because devs can treat them as a feedback ?...
    Edited by Juhasow on November 13, 2018 12:09PM
  • Lightspeedflashb14_ESO
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    WoppaBoem wrote: »
    This is a nerf, I use it and enjoy it. And to use this it can be simply and much fun but you still need to get someone to execute range. Plus magica users have a delayed execute on the sorc and a very strong ranged execute via the magblade. This execute is somewhat ranged plus aoe and this is very nice to have as a stam character. Keep this skill as is.

    Plus 5m is very small. Other executes are single target but this does allows the animation to target your opponent. While this is aoe is more difficult to focus on a target you need to position yourself. 5m will not work in open world pvp.

    Reverse slice is also 5 meters and no one seems to have a problem with that.
  • Juhasow
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    WoppaBoem wrote: »
    This is a nerf, I use it and enjoy it. And to use this it can be simply and much fun but you still need to get someone to execute range. Plus magica users have a delayed execute on the sorc and a very strong ranged execute via the magblade. This execute is somewhat ranged plus aoe and this is very nice to have as a stam character. Keep this skill as is.

    Plus 5m is very small. Other executes are single target but this does allows the animation to target your opponent. While this is aoe is more difficult to focus on a target you need to position yourself. 5m will not work in open world pvp.

    U mad bro ? Meele build works in meele distance so what does it change for them that steel tornado is meele ? The answer is nothing. Before You're not in meele You wont apply much of the damage anyway as a meele build so... Both sorc and magsorc executes are avoidable (especially magblade one) and single target plus requires certain amount of health on enemy to fire where steel tornado is getting more and more dmg starting from 99% of someones health there is no execute range so it's much easier to brainlesly spam it.

    Targeting is the easiest with steel tornado and it's the biggest issue of it since You dont have to face oponent You dont need to have him on Your sight , You can just spam steel tornado at any position You want and if enemy is in range You'll hit him even through cloak , if he's behind You , if he's roll dodging , hiding inside group or even through some obstacles. These are things that users of those "OP" range executes can only dream of.
  • Bashev
    Bashev
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    WoppaBoem wrote: »
    Plus 5m is very small. Other executes are single target but this does allows the animation to target your opponent. While this is aoe is more difficult to focus on a target you need to position yourself. 5m will not work in open world pvp.

    I cannot believe what I read. It is more difficult to focus on skill that doesnt require a target? Are you really serious about that?

    @dwemer_paleologist I am offering some buffs to other skills in other topics. I want balance not nerfs or buffs. According to me the skill is not balanced and it could be adjusted. Also the other morph will be more appealing as right now noone use it.
    Because I can!
  • Gilvoth
    Gilvoth
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    Edited by Gilvoth on April 16, 2019 7:59PM
  • Gilvoth
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    Edited by Gilvoth on April 16, 2019 7:59PM
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    another thread asking for more nerfs.
    i trust the devs, i think they know what their doing without the need for constant spamming nerf threads.
    please End the Nerf request threads.
    another thread asking for more nerfs.
    i trust the devs, i think they know what their doing without the need for constant spamming nerf threads.
    please End the Nerf request threads.

    This is simply a rework idea not a nerf. Also I would like to know If you say the same when a 48 meter draining shot that applies a bleed hits you and you can't break free in time cause there is a delay in the stun animation.

    that is not our job, that work belongs to the developers.
    trust their work, trust them to fix or change things and lets mind our own business.
    the forums now for the past Year has been constant spamming of nerf requests and "change skill request" threads.
    that work and change belongs to the developers and quality control team within eso.
    you guys are destroying peoples builds and constantly requesting changes that only 2 or 3 of you want every. single. day.
    it's time to let this go into the hands of the developers.
    lets trust them and let them take the wheel.
    it is what they went to school and college for.
    i trust them, so should you.

    So basicly what You're saying is that You have no trust in developers and You think their priority for balance is reading forum QQs ?

    If You would truly trust in developers like You advice to everyone else You should belive they're smart enough to know what's good for the game and they can see the difference between valuable feedback and worthless QQ. Instead You advice people to not voice their opinions because devs can treat them as a feedback ?...

    no, that's "your take" out of my comments.
    you have taken meaning out of my comments that was not intended.

    i even clearly stated for us to "trust the developers", and, "let them do their job"
    if we mind our own business and let them do that, they will continue to guide the results we see ingame in the direction "They want" instead of giving the controls to 2 or 3 people here on the forums that have an agenda and goal that is not shared by the rest of the community.

    if you want to involve the rest of us then lets start that feedback, but lets give all of us a chance to join in and make our voices heard by sending an Email to every single @name in eso instead of just a few here on the forums that most of the people never even come to.

    You know voting opinions no matter how stupid is actually beliving that developers will find them constructive or not and trusting their knowledge will alow them to do that. By saying to others to stop asking for nerfs You're basicly saying that You have no trust in developers because Youy're affaraid nerf threads are one of the main reasons certain builds are taken down and developers are unable to think for themselves which nerf requests are reasonable and which are not.
    Edited by Juhasow on November 13, 2018 12:44PM
  • Gilvoth
    Gilvoth
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    Edited by Gilvoth on April 16, 2019 7:59PM
  • WoppaBoem
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    I stand by what I stated. Please also note that my build is not melee range. I use steel tornado to go in for the kill. Plus stampede plus reverse slice combined I found very easy to use on my stamDK sometimes easier as this combines damage, gap closer, snair and execute.

    I also found this this skill as a mag character easily countarable by keeping the opponent out of range with stuns and snair and use ranged damage attacks.
    Xbox EU & NA - PVP Only
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    WoppaBoem wrote: »
    This is a nerf, I use it and enjoy it. And to use this it can be simply and much fun but you still need to get someone to execute range. Plus magica users have a delayed execute on the sorc and a very strong ranged execute via the magblade. This execute is somewhat ranged plus aoe and this is very nice to have as a stam character. Keep this skill as is.

    Plus 5m is very small. Other executes are single target but this does allows the animation to target your opponent. While this is aoe is more difficult to focus on a target you need to position yourself. 5m will not work in open world pvp.

    U mad bro ? Meele build works in meele distance so what does it change for them that steel tornado is meele ? The answer is nothing. Before You're not in meele You wont apply much of the damage anyway as a meele build so... Both sorc and magsorc executes are avoidable (especially magblade one) and single target plus requires certain amount of health on enemy to fire where steel tornado is getting more and more dmg starting from 99% of someones health there is no execute range so it's much easier to brainlesly spam it.

    Targeting is the easiest with steel tornado and it's the biggest issue of it since You dont have to face oponent You dont need to have him on Your sight , You can just spam steel tornado at any position You want and if enemy is in range You'll hit him even through cloak , if he's behind You , if he's roll dodging , hiding inside group or even through some obstacles. These are things that users of those "OP" range executes can only dream of.

    when did it become "your personal campaign" to teach us how to play and with what style and how we play in eso?
    from reading the advertisements about eso play style it is often quoted that you can "play as you want"
    yet here we see you directly targetting a type of (as you call it) "mindless" and "spam"

    please, dont get me wrong on this, but freedom in this game is one of the biggest reasons for staying in eso.
    the freedom to "do what we want to" in eso is what is keeping alot of players here, instead of being Forced into a playstyle.

    I dont fully understand Your context so I'll answer only on things I think I understand. I am not teaching enyone how to play in quoted comment. I am just pointing out things that in my opinion original poster could've missed or not understands entirely.

    What's Your point here ? So basicly if developer would give us freedom to one shot each other just by turning camera on enemy it would be also ok because some people may "want" that and ESO is "play as You want" type of game ? Even "play as You want" requires restrictions disallowing unfair adventages. Full freedom is enemy of balance. ESO is more like "play as You want but under certain rules" which in this case are combat design rules.
    Edited by Juhasow on November 13, 2018 1:00PM
  • Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    another thread asking for more nerfs.
    i trust the devs, i think they know what their doing without the need for constant spamming nerf threads.
    please End the Nerf request threads.
    another thread asking for more nerfs.
    i trust the devs, i think they know what their doing without the need for constant spamming nerf threads.
    please End the Nerf request threads.

    This is simply a rework idea not a nerf. Also I would like to know If you say the same when a 48 meter draining shot that applies a bleed hits you and you can't break free in time cause there is a delay in the stun animation.

    that is not our job, that work belongs to the developers.
    trust their work, trust them to fix or change things and lets mind our own business.
    the forums now for the past Year has been constant spamming of nerf requests and "change skill request" threads.
    that work and change belongs to the developers and quality control team within eso.
    you guys are destroying peoples builds and constantly requesting changes that only 2 or 3 of you want every. single. day.
    it's time to let this go into the hands of the developers.
    lets trust them and let them take the wheel.
    it is what they went to school and college for.
    i trust them, so should you.

    So basicly what You're saying is that You have no trust in developers and You think their priority for balance is reading forum QQs ?

    If You would truly trust in developers like You advice to everyone else You should belive they're smart enough to know what's good for the game and they can see the difference between valuable feedback and worthless QQ. Instead You advice people to not voice their opinions because devs can treat them as a feedback ?...

    no, that's "your take" out of my comments.
    you have taken meaning out of my comments that was not intended.

    i even clearly stated for us to "trust the developers", and, "let them do their job"
    if we mind our own business and let them do that, they will continue to guide the results we see ingame in the direction "They want" instead of giving the controls to 2 or 3 people here on the forums that have an agenda and goal that is not shared by the rest of the community.

    if you want to involve the rest of us then lets start that feedback, but lets give all of us a chance to join in and make our voices heard by sending an Email to every single @name in eso instead of just a few here on the forums that most of the people never even come to.

    You know voting opinions no matter how stupid is actually beliving that developers will find them constructive or not and trusting their knowledge will alow them to do that. By saying to others to stop asking for nerfs You're basicly saying that You have no trust in developers because Youy're affaraid nerf threads even the stupid ones are one of the main reasons certain builds are taken down.

    the nerf train has been too strong recent years on this game that it is too much.

    So basicly You think that after reaching certain limit of nerf posts developers are loosing their ability to balance game properly ? Basicly You admint You dont trust developers that they can do their job when people are complaining too much ?
  • MajBludd
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    I agree with OP, the same was done to uppercut and frags. Why not ST?

    As far as trusting the devs, have you seen the things they've done since Morrowind?
    Edited by MajBludd on November 13, 2018 1:01PM
  • Gilvoth
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    .


    Edited by Gilvoth on April 16, 2019 8:00PM
  • Aztlan
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    another thread asking for more nerfs.
    i trust the devs, i think they know what their doing without the need for constant spamming nerf threads.
    please End the Nerf request threads.

    This.
  • MajBludd
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    You trust devs who constantly push out dlc's with game breaking bugs? The same bugs they let go live on consoles?
  • Juhasow
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    no, you twist my words into something i did not say.


    What did You said then ? Are You saying that You fully trust that despite huge amount of nerf threads developers are still capable of making proper balance changes without getting influenced by those nerf threads ? If yes then why You tell people to not make nerf threads and to not voice their opinions ?

    You see the irony is You literally suggest that developers are influenced by quote "...2 or 3 people here on the forums that have an agenda and goal that is not shared by the rest of the community" so basicly 1st of all You suggest You know what is goal and agenda of the rest of community where few comments back You wrongfully upbraid me for similar thing by saying quote "when did it become "your personal campaign" to teach us how to play and with what style and how we play in eso?". Well when it become Your personal campaign to tell what whole community thinks ?

    Second of all You suggest that developers are influenced by some margin of players which shows You have no trust in them , in their decisions and in their knowledge of how things should be done and You think they can be easily influenced by few players that QQ on forums. If You would trust devs then what difference does it make are people asking for nerfs or not on forum ?
    Edited by Juhasow on November 13, 2018 1:22PM
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