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[BUG] Werewold bleed dot applies weapon enchants

  • Skoomah
    Skoomah
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    Bashev, what’s your beef with werewolf man? You do realize there are ways to take them down right?

    1. Range them down with bows and staves. -It’s a pain in the butt to land light attacks even when you are right up in someone’s grill.

    2. Immobilize and snare them to death. -Eveything costs tons of stamina. There’s little left to break free. And movement in general is clunky.

    3. Stack them up with poison damage. -Poison damage and dawn breakers hurt big time.

    4. Stack them up with defile. -Most wolves have enough magicka to get two heals off before they run dry of the magicka to heal, so if you can last past the first round and can counter punch, you’re fine.

    You made your point with the bug report. There’s no need to grind it in. Just comes off like another person trying to diminish someone else’s enjoyment of the game.

    Werewolves are still nearly extinct... even with a dedicated DLC to advertise the skill line.
    Edited by Skoomah on November 16, 2018 9:34PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Bashev wrote: »
    Thanks all, this is indeed a bug and we're currently testing a fix for it. Light Attack Bleeds from werewolves should not proc enchants every tick.

    Thanks @ZOS_GinaBruno , but should not proc every tick, or should not proc at all?

    It should not proc at all.

    Edit: To clarify, after this is fixed, the only thing that will proc enchants as a Werewolf will be Light and Heavy Attacks.
    Edited by ZOS_GinaBruno on November 20, 2018 4:09PM
    Gina Bruno
    Senior Community Manager
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  • Zer0oo
    Zer0oo
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    @ZOS_GinaBruno soon(tm) or was it fixed but not it the patchnotes?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
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