THE_BIG_BOSS wrote: »Sloads, infused torugs oblivion glyph and werewolf...wow...just wow
•Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
•The Damage over Time from Cleave and its morphs
•The Damage over Time from Twin Slashes and its morphs
•All damage from Lacerate and its morphs
•The residual Damage over Time from Toxic Barrage
•The Damage over Time from Acid Spray
•The Damage over Time from Poison Arrow and its morphs
•The Damage over Time from Destructive Touch and its morphs
THE_BIG_BOSS wrote: »Sloads, infused torugs oblivion glyph and werewolf...wow...just wow
THE_BIG_BOSS wrote: »Sloads, infused torugs oblivion glyph and werewolf...wow...just wow
It never ceases to amaze me how people go "wow" when someone stacks three single-target DOTs, but when someone stacks DBoS+Subterranean+tornado spam wiping whole zergs, nobody bats an eyelash.
THE_BIG_BOSS wrote: »Sloads, infused torugs oblivion glyph and werewolf...wow...just wow
It never ceases to amaze me how people go "wow" when someone stacks three single-target DOTs, but when someone stacks DBoS+Subterranean+tornado spam wiping whole zergs, nobody bats an eyelash.
If we read the patch notes it clearly says weapon abilities however:
From Patch notes v4.2.7•Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
•The Damage over Time from Cleave and its morphs
•The Damage over Time from Twin Slashes and its morphs
•All damage from Lacerate and its morphs
•The residual Damage over Time from Toxic Barrage
•The Damage over Time from Acid Spray
•The Damage over Time from Poison Arrow and its morphs
•The Damage over Time from Destructive Touch and its morphs
And since the werewolf bleed doesn't come from a weapon ability, it kinda makes sense.
Either it´s intended, or ZOS forgot about werewolf bleed effect.
Lightspeedflashb14_ESO wrote: »If we read the patch notes it clearly says weapon abilities however:
From Patch notes v4.2.7•Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
•The Damage over Time from Cleave and its morphs
•The Damage over Time from Twin Slashes and its morphs
•All damage from Lacerate and its morphs
•The residual Damage over Time from Toxic Barrage
•The Damage over Time from Acid Spray
•The Damage over Time from Poison Arrow and its morphs
•The Damage over Time from Destructive Touch and its morphs
And since the werewolf bleed doesn't come from a weapon ability, it kinda makes sense.
Either it´s intended, or ZOS forgot about werewolf bleed effect.
No, it doesn't make sense. We bleed is not a weapon skill, like you stated, therefore it ought not be procing at all. It would be like if reflective light proced enchantments, or cripple or burning embers. No, ww bleed definitely should not be procing enchantments.
Lightspeedflashb14_ESO wrote: »If we read the patch notes it clearly says weapon abilities however:
From Patch notes v4.2.7•Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
•The Damage over Time from Cleave and its morphs
•The Damage over Time from Twin Slashes and its morphs
•All damage from Lacerate and its morphs
•The residual Damage over Time from Toxic Barrage
•The Damage over Time from Acid Spray
•The Damage over Time from Poison Arrow and its morphs
•The Damage over Time from Destructive Touch and its morphs
And since the werewolf bleed doesn't come from a weapon ability, it kinda makes sense.
Either it´s intended, or ZOS forgot about werewolf bleed effect.
No, it doesn't make sense. We bleed is not a weapon skill, like you stated, therefore it ought not be procing at all. It would be like if reflective light proced enchantments, or cripple or burning embers. No, ww bleed definitely should not be procing enchantments.
Reason why I said that " it kinda makes sense" is because I reported this when ZOS made it official through Gilliam that single target dots shouldn't proc enchants. When I read the patch notes (that I posted earlier) and saw that werewolf bleed wasn't on the list I kinda assumed it was intended. But my theory is that ZOS simply forgot about it and will fix it either next week or the week after that. We'll know either way.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »If we read the patch notes it clearly says weapon abilities however:
From Patch notes v4.2.7•Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
•The Damage over Time from Cleave and its morphs
•The Damage over Time from Twin Slashes and its morphs
•All damage from Lacerate and its morphs
•The residual Damage over Time from Toxic Barrage
•The Damage over Time from Acid Spray
•The Damage over Time from Poison Arrow and its morphs
•The Damage over Time from Destructive Touch and its morphs
And since the werewolf bleed doesn't come from a weapon ability, it kinda makes sense.
Either it´s intended, or ZOS forgot about werewolf bleed effect.
No, it doesn't make sense. We bleed is not a weapon skill, like you stated, therefore it ought not be procing at all. It would be like if reflective light proced enchantments, or cripple or burning embers. No, ww bleed definitely should not be procing enchantments.
Reason why I said that " it kinda makes sense" is because I reported this when ZOS made it official through Gilliam that single target dots shouldn't proc enchants. When I read the patch notes (that I posted earlier) and saw that werewolf bleed wasn't on the list I kinda assumed it was intended. But my theory is that ZOS simply forgot about it and will fix it either next week or the week after that. We'll know either way.
What I am saying is that the bleed should never have been procing them. It was always a bug, if they were getting proces by the bleed. The bleed is not a weapon skill. Not weapon skill = no proc. Full stop.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »If we read the patch notes it clearly says weapon abilities however:
From Patch notes v4.2.7•Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
•The Damage over Time from Cleave and its morphs
•The Damage over Time from Twin Slashes and its morphs
•All damage from Lacerate and its morphs
•The residual Damage over Time from Toxic Barrage
•The Damage over Time from Acid Spray
•The Damage over Time from Poison Arrow and its morphs
•The Damage over Time from Destructive Touch and its morphs
And since the werewolf bleed doesn't come from a weapon ability, it kinda makes sense.
Either it´s intended, or ZOS forgot about werewolf bleed effect.
No, it doesn't make sense. We bleed is not a weapon skill, like you stated, therefore it ought not be procing at all. It would be like if reflective light proced enchantments, or cripple or burning embers. No, ww bleed definitely should not be procing enchantments.
Reason why I said that " it kinda makes sense" is because I reported this when ZOS made it official through Gilliam that single target dots shouldn't proc enchants. When I read the patch notes (that I posted earlier) and saw that werewolf bleed wasn't on the list I kinda assumed it was intended. But my theory is that ZOS simply forgot about it and will fix it either next week or the week after that. We'll know either way.
What I am saying is that the bleed should never have been procing them. It was always a bug, if they were getting proces by the bleed. The bleed is not a weapon skill. Not weapon skill = no proc. Full stop.
You forget that enchants are not only procced by weapon skills, but also by light attacks. And werewolf bleed is part of his light attack.
A sword delivers all of it's light attack damage in a sigle tick. The werewolf light attack delivers it's damage in two parts - one, immediate damage like the sword, and two, as a follow-up DOT. The DOT is also part of the light attack. Therefore, it procs enchants.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »If we read the patch notes it clearly says weapon abilities however:
From Patch notes v4.2.7•Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
•The Damage over Time from Cleave and its morphs
•The Damage over Time from Twin Slashes and its morphs
•All damage from Lacerate and its morphs
•The residual Damage over Time from Toxic Barrage
•The Damage over Time from Acid Spray
•The Damage over Time from Poison Arrow and its morphs
•The Damage over Time from Destructive Touch and its morphs
And since the werewolf bleed doesn't come from a weapon ability, it kinda makes sense.
Either it´s intended, or ZOS forgot about werewolf bleed effect.
No, it doesn't make sense. We bleed is not a weapon skill, like you stated, therefore it ought not be procing at all. It would be like if reflective light proced enchantments, or cripple or burning embers. No, ww bleed definitely should not be procing enchantments.
Reason why I said that " it kinda makes sense" is because I reported this when ZOS made it official through Gilliam that single target dots shouldn't proc enchants. When I read the patch notes (that I posted earlier) and saw that werewolf bleed wasn't on the list I kinda assumed it was intended. But my theory is that ZOS simply forgot about it and will fix it either next week or the week after that. We'll know either way.
What I am saying is that the bleed should never have been procing them. It was always a bug, if they were getting proces by the bleed. The bleed is not a weapon skill. Not weapon skill = no proc. Full stop.
You forget that enchants are not only procced by weapon skills, but also by light attacks. And werewolf bleed is part of his light attack.
A sword delivers all of it's light attack damage in a sigle tick. The werewolf light attack delivers it's damage in two parts - one, immediate damage like the sword, and two, as a follow-up DOT. The DOT is also part of the light attack. Therefore, it procs enchants.
I did not forget, a swords attack is a weapon skill. WW light attacks are not a weapon skill, they are part of an ultimate. A non-weapon skill line ultimate. They should not be procing enchants. Period. Does overload proc weapon enchantments?
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »If we read the patch notes it clearly says weapon abilities however:
From Patch notes v4.2.7•Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
•The Damage over Time from Cleave and its morphs
•The Damage over Time from Twin Slashes and its morphs
•All damage from Lacerate and its morphs
•The residual Damage over Time from Toxic Barrage
•The Damage over Time from Acid Spray
•The Damage over Time from Poison Arrow and its morphs
•The Damage over Time from Destructive Touch and its morphs
And since the werewolf bleed doesn't come from a weapon ability, it kinda makes sense.
Either it´s intended, or ZOS forgot about werewolf bleed effect.
No, it doesn't make sense. We bleed is not a weapon skill, like you stated, therefore it ought not be procing at all. It would be like if reflective light proced enchantments, or cripple or burning embers. No, ww bleed definitely should not be procing enchantments.
Reason why I said that " it kinda makes sense" is because I reported this when ZOS made it official through Gilliam that single target dots shouldn't proc enchants. When I read the patch notes (that I posted earlier) and saw that werewolf bleed wasn't on the list I kinda assumed it was intended. But my theory is that ZOS simply forgot about it and will fix it either next week or the week after that. We'll know either way.
What I am saying is that the bleed should never have been procing them. It was always a bug, if they were getting proces by the bleed. The bleed is not a weapon skill. Not weapon skill = no proc. Full stop.
You forget that enchants are not only procced by weapon skills, but also by light attacks. And werewolf bleed is part of his light attack.
A sword delivers all of it's light attack damage in a sigle tick. The werewolf light attack delivers it's damage in two parts - one, immediate damage like the sword, and two, as a follow-up DOT. The DOT is also part of the light attack. Therefore, it procs enchants.
WW light attacks are not a weapon skill
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »If we read the patch notes it clearly says weapon abilities however:
From Patch notes v4.2.7•Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
•The Damage over Time from Cleave and its morphs
•The Damage over Time from Twin Slashes and its morphs
•All damage from Lacerate and its morphs
•The residual Damage over Time from Toxic Barrage
•The Damage over Time from Acid Spray
•The Damage over Time from Poison Arrow and its morphs
•The Damage over Time from Destructive Touch and its morphs
And since the werewolf bleed doesn't come from a weapon ability, it kinda makes sense.
Either it´s intended, or ZOS forgot about werewolf bleed effect.
No, it doesn't make sense. We bleed is not a weapon skill, like you stated, therefore it ought not be procing at all. It would be like if reflective light proced enchantments, or cripple or burning embers. No, ww bleed definitely should not be procing enchantments.
Reason why I said that " it kinda makes sense" is because I reported this when ZOS made it official through Gilliam that single target dots shouldn't proc enchants. When I read the patch notes (that I posted earlier) and saw that werewolf bleed wasn't on the list I kinda assumed it was intended. But my theory is that ZOS simply forgot about it and will fix it either next week or the week after that. We'll know either way.
What I am saying is that the bleed should never have been procing them. It was always a bug, if they were getting proces by the bleed. The bleed is not a weapon skill. Not weapon skill = no proc. Full stop.
You forget that enchants are not only procced by weapon skills, but also by light attacks. And werewolf bleed is part of his light attack.
A sword delivers all of it's light attack damage in a sigle tick. The werewolf light attack delivers it's damage in two parts - one, immediate damage like the sword, and two, as a follow-up DOT. The DOT is also part of the light attack. Therefore, it procs enchants.
WW light attacks are not a weapon skill
But they are light attacks. And light attacks are explicitly listed as one of the things that proc enchants.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »If we read the patch notes it clearly says weapon abilities however:
From Patch notes v4.2.7•Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
•The Damage over Time from Cleave and its morphs
•The Damage over Time from Twin Slashes and its morphs
•All damage from Lacerate and its morphs
•The residual Damage over Time from Toxic Barrage
•The Damage over Time from Acid Spray
•The Damage over Time from Poison Arrow and its morphs
•The Damage over Time from Destructive Touch and its morphs
And since the werewolf bleed doesn't come from a weapon ability, it kinda makes sense.
Either it´s intended, or ZOS forgot about werewolf bleed effect.
No, it doesn't make sense. We bleed is not a weapon skill, like you stated, therefore it ought not be procing at all. It would be like if reflective light proced enchantments, or cripple or burning embers. No, ww bleed definitely should not be procing enchantments.
Reason why I said that " it kinda makes sense" is because I reported this when ZOS made it official through Gilliam that single target dots shouldn't proc enchants. When I read the patch notes (that I posted earlier) and saw that werewolf bleed wasn't on the list I kinda assumed it was intended. But my theory is that ZOS simply forgot about it and will fix it either next week or the week after that. We'll know either way.
What I am saying is that the bleed should never have been procing them. It was always a bug, if they were getting proces by the bleed. The bleed is not a weapon skill. Not weapon skill = no proc. Full stop.
You forget that enchants are not only procced by weapon skills, but also by light attacks. And werewolf bleed is part of his light attack.
A sword delivers all of it's light attack damage in a sigle tick. The werewolf light attack delivers it's damage in two parts - one, immediate damage like the sword, and two, as a follow-up DOT. The DOT is also part of the light attack. Therefore, it procs enchants.
I did not forget, a swords attack is a weapon skill. WW light attacks are not a weapon skill, they are part of an ultimate. A non-weapon skill line ultimate. They should not be procing enchants. Period. Does overload proc weapon enchantments?
Correct me if I´m wrong but are you implying that werewolf light attacks shouldn't proc enchants?? Pre Murkmire only way to proc enchants in WW-form is through light- or heavy attacks (since non of the other werewolf skills can proc enchants)
Werewolf light attacks always been proccing enchants since they´re considered to be light attacks. I couldn´t care less if they removed the potential bug where enchants proc from the bleed part of the light attacks, but removing the ability to proc enchants in werewolf form entirely is just ridiculous.
I haven´t used overload since pre-Murkmire so no idea how it works now, but yes, overload procced enchantments last time I checked.
ZOS_GinaBruno wrote: »Thanks all, this is indeed a bug and we're currently testing a fix for it. Light Attack Bleeds from werewolves should not proc enchants every tick.
Werewolf light attacks are similar to any light attack in humanoid form. Why shouldn’t enchants proc if you swing with a hand vs. a sword vs. a staff?
Werewolf light attacks are similar to any light attack in humanoid form. Why shouldn’t enchants proc if you swing with a hand vs. a sword vs. a staff?
The issue is/was the need for consistency in how/when enchantments proc'ed (pertaining to DOTs), but I see what you are saying. Light/heavy attacks can proc weapon enchantments, but when in WW form, your toon isn't wielding a weapon when doing a light/heavy attack.
I could be wrong, but I thought doing a light/heavy attack (while in WW form) was supposed to proc weapon enchantments (assuming the weapon on your bar was enchanted and was not on cool-down).
ZOS_GinaBruno wrote: »Thanks all, this is indeed a bug and we're currently testing a fix for it. Light Attack Bleeds from werewolves should not proc enchants every tick.
ZOS_GinaBruno wrote: »Thanks all, this is indeed a bug and we're currently testing a fix for it. Light Attack Bleeds from werewolves should not proc enchants every tick.
ZOS_GinaBruno wrote: »Thanks all, this is indeed a bug and we're currently testing a fix for it. Light Attack Bleeds from werewolves should not proc enchants every tick.
Every tick? Only possible with infused torugs.