Kahjiit - medieval-ish royal caste-powered india in kittyMen races are, at best, some real world race(s)'s culture smash together, while other races are quite unique...
What constitutes a ‘civilised viking’ as opposed to an ‘uncivilised’ one?
What constitutes a ‘civilised viking’ as opposed to an ‘uncivilised’ one?
Vikings do pillage, ancestor and old gods worships, sea raids and blood sacrifice
"Civilized" basically takes that all away, they are now just rude and brutish people, with plenty of "exceptions" to make them even less unique
Speaking about warmonging, in the lore it seems Colovians are more warmonging than Nords as well, making them........well, just your average human in middle age with a bit of drinking problem
TheShadowScout wrote: »Kahjiit - medieval-ish royal caste-powered india in kittyMen races are, at best, some real world race(s)'s culture smash together, while other races are quite unique...
Argonians - native central american tribes in lizard
Bosmer - native north american tribes with pointy ears and a dab of celtic "forest folk" legends...
Altmer - sidhe nobles of irish legend, per middle-earth "high elves" which are derived from those, and once more reworked for TES...
Orsimer - hun and mongol "demi-settled barbarian horde" in orc...
Dunmer - classic generic "oriental" influence for the houses and generic "nomad tribes" for the ashlanders, in svartalfar
Akaviri - strong southeast asian influences from what little we know...
Maormer - seafolk raiders (the ones from the times of the pharaos?) and atlantean legends, in fish elf...
Dwemer - fantasy steampunk...
...so, truth to be told, they are not all that unique.
And how could they be, as they each are depicted deriving from historical templates, just with more or less "culture smash" to be mixing it up.
Brittany_Joy wrote: »Nords are not just a reflection of Viking culture. Nord culture also has a combination of Viking/Native American/Inuit culture shown in Solstheim and Skyrim. The Imperial conflict in Skyrim is reminiscent of Post Colonialism among Native Americans. Solstheim have architecture and clothing similar to Inuit culture. So ZOS needs to improve the cultural representation of the human races.
Brittany_Joy wrote: »Nords are not just a reflection of Viking culture. Nord culture also has a combination of Viking/Native American/Inuit culture shown in Solstheim and Skyrim. The Imperial conflict in Skyrim is reminiscent of Post Colonialism among Native Americans. Solstheim have architecture and clothing similar to Inuit culture. So ZOS needs to improve the cultural representation of the human races.
Brittany_Joy wrote: »Nords are not just a reflection of Viking culture. Nord culture also has a combination of Viking/Native American/Inuit culture shown in Solstheim and Skyrim. The Imperial conflict in Skyrim is reminiscent of Post Colonialism among Native Americans. Solstheim have architecture and clothing similar to Inuit culture. So ZOS needs to improve the cultural representation of the human races.
It’s a fantasy realm - why does it have to be representative of anything in the real world?
Post colonialism is what all the races are experiencing from the Imperials. Nords in Skyrim are reminiscent of the real-life governments outlawing native traditions in an effort to assimilate them to the dominant culture. The assimilation of aboriginal peoples is the key movement for the creation of post colonialism. So simply, post colonialism is a concept only brought forward by the colonization of aboriginal peoples. Skyrim nords exclaim how their way of life is threatened by Imperial rule (post colonialism).Brittany_Joy wrote: »Nords are not just a reflection of Viking culture. Nord culture also has a combination of Viking/Native American/Inuit culture shown in Solstheim and Skyrim. The Imperial conflict in Skyrim is reminiscent of Post Colonialism among Native Americans. Solstheim have architecture and clothing similar to Inuit culture. So ZOS needs to improve the cultural representation of the human races.
That is simply not true. Comparing europe's invasion to native americans to Skyrim's civil war is laughable, the situation is not at all similar, in fact you can find more of a resemblance in imperial conquest to blackmarsh (except that blackmarsh basically won and maintained their culture).
Brittany_Joy wrote: »Post colonialism is what all the races are experiencing from the Imperials. Nords in Skyrim are reminiscent of the real-life governments outlawing native traditions in an effort to assimilate them to the dominant culture. The assimilation of aboriginal peoples is the key movement for the creation of post colonialism. So simply, post colonialism is a concept only brought forward by the colonization of aboriginal peoples. Skyrim nords exclaim how their way of life is threatened by Imperial rule (post colonialism).
What constitutes a ‘civilised viking’ as opposed to an ‘uncivilised’ one?
The Imperials don't even really have their own Culture. They were originally Ayleid slaves and more or less commandeered what was left after Alessia's rebellion. The Imperial City itself is just an Ayleid city with "manly" additions.
The Bretons are the same way, having been greatly influenced by the Direnni.
The only true unique Cultures of Men are the Nedes/Nords and Yokudan/Redguard, even if theyre based off real world peoples. The Elves are too, the Aldmer architecture looking quite Greek to me.
^This
I don't need to say a thing about each mer and beast folk race, their unique culture can be easily spotted in elder scrolls series
I can't say the same to men races
Men races are, at best, some real world race(s)'s culture smash together, while other races are quite unique.
you can say that the features of men races come from real history, while features of other races are mostly "created" by lore teams.
Here are "culture stereotypes" of each men races:
Imperial - Rome. Colovia is more like Lombards and other barbarians that "romanized", Nibeny have daedric worship yet still civilized, which makes them a little bit more unique. I hope ESO can dive deep and make colovia and nibeny really culturally distinctive
Breton - West europe nobles. Basically that, the generic "westerners". And sadly with all highrock mapped out in vanilla their culture aspect is hard to expand in ESO. The elf part of breton is bascially just a lore to give them some non-stamina racial passives, nothing important story-wise
Nord - Civilized Vikings, north europe. Yeah, basically that. Nord culture is too similar to historical races, and in both Skyrim and ESO (for now at least), there is hardly anything special. Reachmen represents the non-Christian part of Vikings without sea raiding, and concepts of new holds & old holds was never dived upon. I hope we can see something different when west skyrim in ESO comes out
Redguard - Monk-ish middle eastern. Usually the culturally "furtherest" western games can go. The only "new" feature of them given in ESO is the distaste of necromancy, but that is implemented rather poorly in vanilla ESO, it basically is stupid superstition stuff, and you'd think forbears are more open than holding onto stupid traditions. Also, I hope in further contents we can see more about the crown/forebear thing, and just HRA is way not enough to show yokudan cultures.
So basically that's it. Men cultures in elder scrolls resembles too much to real life cultures, and due to limitations (no navy battle / sea exploring -> no seafaring culture, no calvary -> no nomadic cultures etc) it's "variety poll" is even less than that. And upon that some other cultures are simply not shown (or not enough) in Tamriel (eg Afican woodoo, argonian have a tiny piece of that cultuer; Native american ancestor worship, basically side-kick for europe druid culture in elder scroll; Chinese/asian cultures are in Akaviri, which means we won't see them in a decade or more)
Do you think the men races are too "plain" in elder scroll, and if to expand them, what culture aspects should be given to each men races?
...and that pretty much sums them ALL up.Kinda like ... but executed REALLY well.
TheShadowScout wrote: »Bosmer - native north american tribes with pointy ears and a dab of celtic "forest folk" legends...
Wrong.TheShadowScout wrote: »Bosmer - native north american tribes with pointy ears and a dab of celtic "forest folk" legends...
except that they were whitewashed in the game