When i did my first dailies yesterday ppl were demanding in zone chat that others do less damage to be able to hit the boss. It was a mess. Even on the mobs you had to kill before the boss so much ppl were waiting..
After that i did the quest were you have to collect wood... What a wonderful idea... 1000 ppl are searching for wood, while others farm it like crazy because double drop..
When i did my first dailies yesterday ppl were demanding in zone chat that others do less damage to be able to hit the boss. It was a mess. Even on the mobs you had to kill before the boss so much ppl were waiting..
After that i did the quest were you have to collect wood... What a wonderful idea... 1000 ppl are searching for wood, while others farm it like crazy because double drop..
VaranisArano wrote: »Unfortunately, these dailies expose all the flaws of ZOS' annoying quest choices.
Player competition for limited nodes
Player competition for quest items
Player competition for quest spawns
Only 12 players get loot
Its a recipe for frustration.
Honestly, events like these are why I say that "Event and mat farming are like PVP for PVEers". I see enough zone chat salt to think I'm in Cyrodiil, and I definitely get more hate tells from racing people to nodes than I ever have in PVP.
VaranisArano wrote: »Unfortunately, these dailies expose all the flaws of ZOS' annoying quest choices.
Player competition for limited nodes
Player competition for quest items
Player competition for quest spawns
Only 12 players get loot
Its a recipe for frustration.
My particular grievance is the sparse harvesting nodes - they are few and far between.
However, in the last few weeks, I've been collecting stuff for the crow dailies - nice, quick and easy. Crows are so easy to please!
This is why my normal approach during one of these special events is to avoid that zone and spend my time in the others which are usually emptier and so easier to farm than usual.
Unfortunately you can't get event tickets that way so I'm stuck in the fray with everyone else. I felt terrible yesterday grabbing rune nodes when I could see another player coming for them, normally in that situation I'd let them have it because I know I'll get more later on, but yesterday I just wanted to get the quest done and get out the map, so I was being more competitive than usual.
VaranisArano wrote: »Unfortunately, these dailies expose all the flaws of ZOS' annoying quest choices.
Player competition for limited nodes
Player competition for quest items
Player competition for quest spawns
Only 12 players get loot
Its a recipe for frustration.
Honestly, events like these are why I say that "Event and mat farming are like PVP for PVEers". I see enough zone chat salt to think I'm in Cyrodiil, and I definitely get more hate tells from racing people to nodes than I ever have in PVP.
One would think a multiplayer game might accommodate multiple players a little better. But you're right, it doesn't. More often than not - having multiple players around while questing on ESO is more of a nuisance than a help. And when you have events like the one in Clock Work City come along (especially considering it's one of the smaller zones) it only serves to emphasize these problems.
And It is pretty annoying having another player beat you to a node, especially if it keeps happening. I'm not going to lie So I can understand the hate tells. But I personally blame the game, not the player.
I got it now by placing myself near the boss and ask people waiting for it to respawn. Thanks!
Zone chat however did not work.