dwemer_paleologist wrote: »This is a nerf, I use it and enjoy it. And to use this it can be simply and much fun but you still need to get someone to execute range. Plus magica users have a delayed execute on the sorc and a very strong ranged execute via the magblade. This execute is somewhat ranged plus aoe and this is very nice to have as a stam character. Keep this skill as is.
Plus 5m is very small. Other executes are single target but this does allows the animation to target your opponent. While this is aoe is more difficult to focus on a target you need to position yourself. 5m will not work in open world pvp.
U mad bro ? Meele build works in meele distance so what does it change for them that steel tornado is meele ? The answer is nothing. Before You're not in meele You wont apply much of the damage anyway as a meele build so... Both sorc and magsorc executes are avoidable (especially magblade one) and single target plus requires certain amount of health on enemy to fire where steel tornado is getting more and more dmg starting from 99% of someones health there is no execute range so it's much easier to brainlesly spam it.
Targeting is the easiest with steel tornado and it's the biggest issue of it since You dont have to face oponent You dont need to have him on Your sight , You can just spam steel tornado at any position You want and if enemy is in range You'll hit him even through cloak , if he's behind You , if he's roll dodging , hiding inside group or even through some obstacles. These are things that users of those "OP" range executes can only dream of.
when did it become "your personal campaign" to teach us how to play and with what style and how we play in eso?
from reading the advertisements about eso play style it is often quoted that you can "play as you want"
yet here we see you directly targetting a type of (as you call it) "mindless" and "spam"
please, dont get me wrong on this, but freedom in this game is one of the biggest reasons for staying in eso.
the freedom to "do what we want to" in eso is what is keeping alot of players here, instead of being Forced into a playstyle.
dwemer_paleologist wrote: »Hurricane of sorc does ALOT more damage and alot Larger Area.
first remove Hurricane, is much more realistic.
dwemer_paleologist wrote: »Colecovision wrote: »Why didn't you put "nerf steel tornado" in the title? Can we leave bait and switch to the marketing team?
the above quote ^
is the answer to your question @Stigant
Ash_In_My_Sujamma wrote: »dwemer_paleologist wrote: »another thread asking for more nerfs.
i trust the devs, i think they know what their doing without the need for constant spamming nerf threads.
please End the Nerf request threads.
This is simply a rework idea not a nerf. Also I would like to know If you say the same when a 48 meter draining shot that applies a bleed hits you and you can't break free in time cause there is a delay in the stun animation.
dwemer_paleologist wrote: »Hurricane of sorc does ALOT more damage and alot Larger Area.
first remove Hurricane, is much more realistic.
dwemer_paleologist wrote: »Hurricane of sorc does ALOT more damage and alot Larger Area.
first remove Hurricane, is much more realistic.
dwemer_paleologist wrote: »dwemer_paleologist wrote: »Hurricane of sorc does ALOT more damage and alot Larger Area.
first remove Hurricane, is much more realistic.
And how the area is larger? It starts from 5m and expands to 9m, while steel tornado is 9m fixed.
the area size is a constant red circle that will immediately pull all invisible and all stealthed players out into the open.
this is completely unfair for those of us playing a stealth playstyle.
where as the steel whirlwind is only for a few seconds and has to be repeatedly cast over and over depleteing your stamina Very quickly.
it is unfair to request a nerf to one skill without nerfing the other one as well.
Switching the bonuses on the two morphs won't fix a thing, Steel Tornado isn't the default choice because of the range, its the execute that matters, without the execute the damage is so low that it isn't even worth bothering with. So if all you do is switch the execute to whirling blades and the stam regen to steel tornado, everyone will just use whirling blades instead, since the extra range is pointless on an ability that does abysmal damage for the cost. If your goal is to balance the two morphs what you need to do is give whirling blades something useful, like maybe something dual wield is currently lacking.
If your goal is to simply nerf steel tornado, then I suggest you ask for other more powerful and equally mindless PBAOEs(like hurricane) be nerfed first before complaining about steel tornado.
As a PVE stam dps , I would say no .
dwemer_paleologist wrote: »dwemer_paleologist wrote: »Hurricane of sorc does ALOT more damage and alot Larger Area.
first remove Hurricane, is much more realistic.
And how the area is larger? It starts from 5m and expands to 9m, while steel tornado is 9m fixed.
the area size is a constant red circle that will immediately pull all invisible and all stealthed players out into the open.
this is completely unfair for those of us playing a stealth playstyle.
where as the steel whirlwind is only for a few seconds and has to be repeatedly cast over and over depleteing your stamina Very quickly.
it is unfair to request a nerf to one skill without nerfing the other one as well.
Its sad that every single stam sorc runs the same stuff. Its always dawnbreaker, hurricane, steel tornado, w/ axes. Its effective, but it shouldn’t be so powerful that it overshadows other types of play.
steel tornado's damage can be blocked. The damage is nothing compared to single target executes that critical strike for double that of steel tornado.