Simply reads to me that you are not a mmo target demographic.
MMO by their very nature are repedative and grindy.
What the attractiveness is for many people is a multi-layered ecosystem populated by real people. If you are a player who prefers to do things always alone or are looking for deep engaging content, mmos cant fufill that desire.
They have to bring the game to its least common denominator to include something for every type of player.
Without the lens of social interaction, when looking at the systems objectively, MMO are not revolutionary or even very creative.
The story can be great, but if you play it like a single player game it just becomes playing the same game over and over for years.
TL;DR MMOS Trade novel system design for social interactions. Most like myself keep playing because of those social layers.
Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
1st = its the math inside the game...i love all the combinations and such and making builds, etc.
2nd = its the variety. i can pvp, pvp in imp city, pve overland, trials, etc. etc...
"The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:
Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"
Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019
Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
I played ff14 to death, this is the only game I get to play as a werewolf (big plus to me), and there is no other MMO out right now thats worth it. The second something comes out (thats good) I will be gone again like a flash. If this game ever got its crap together, it would make a lot of money off me like FF14 did.
The thing that pulls me into an MMO is always the social aspect. I don't mean chatting in zone, but rather making some friends and regularly running dungeons with them, or trials, or PvP. Since other people are in-game expecting you to be there to play your role, it becomes hard to break out of the game.
On the other hand, if you just play solo then there is much less holding you in the game.
Theorycrafting, build-testing, crafting, and furnishing my houses; all pretty enjoyable but I do wish they would buy some bug repellent to keep the content free of those pesky bugs.
I started less then a year ago so there's still a bunch of content for me to enjoy.
As for the reasons why I stay it's mostly the nice people who rely on me and, in all honesty, putting time into an MMO is an investment and it would feel like a loss if I quit now. So for now I'll just explore the pretty landscapes with friends until I get the feeling I'm wasting my time.
The lack of a new immersive fantasy game. I don’t like over the top mechanics, or hack and slash playstyles. Most other fantasy games end up being pretty shallow also
Years of investment and lack of options. Plus, despite all the problems it's still fun at times...could do with the number of problems starting to decline rather than continuing to grow though.
PvP, casual PvE, and questing. The game has tons of content, i started playing a year ago and still haven't done Clockwork City, Morrowind, Thieves Guild, Dark Brotherhood, IC, Craglorn, and Murkmire. It's a good game, i have fun playing it. Not perfect by any means, but no game is.
90% of the complains you see on the forums are about trivial stuff that no one gives a crap anyways, hence why people keep playing. Nerfs for example, good luck finding an online game where things don't get nerfed, especially things that are overperforming.
Obviously there are real complains like the Cyrodiil lag, the bugs, the CP power creep making PvE a joke. I'll play ESO until something better comes along, and at the moment i'm very much enjoying this game. I'll leave it at that.
Edited by MaxJrFTW on November 15, 2018 4:02PM
"I don't know you, and I don't care to know you."
―Ulrich Leland, 3E 433
PVP, Craglorn dungeons, Craglorn daily solo , Daily dungeons.
PVP is easy, no big knowledge is required, just basics. Most people problem that they 're trying to make high damage builds and when the real fights starts it's easy to cheese them as they have low rescources or low resistances, when you go with high damage builds you need to know how to control your resources, but there always will be people who are better than you, you cant be the best in PVP
PVP and role-playing. Not the ERP kind of RP but more on the challenge of achieving the looks of a character that I'm trying to portrait be it cultural, famous characters, & etc then pretend to play in that character's universe.
I will probably only stop playing once I had enough of ZOS's greediness when it comes to micro-transaction where most RPers get their RP stuff. Tbh, I quit last time because of this but found reason to came back. It's only a matter of time before I lost interest again.
The Elder Scrolls Universe, i love the voiced quests so i listen to all of it, and the exploration.
I'm playing casually, haven't even completed my own alliance zones yet, so i guess i have a lot of exploring and questing still left. Not keen on group content like dungeons, and pvp for me is a no-no.
I'm having a lot of fun. I do hope the various issues are fixed but the world in ESO is a fun one to be in explore. I have been playing off and on since beta, not bored yet. Breaks help.
Also there's the issue of World of Warcraft. That's kinda my main game due to inertia but things I'm excited for in Battle for Azeroth won't be coming out for months.
PC NA. Various alts, trying to find a main, I have no idea what I'm doing.