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Can Dragonknights get an execute already?

  • Xvorg
    Xvorg
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    Stibbons wrote: »
    Sure if Templars can have major sorcery attached to some skill!

    Templars don't need it. Burning light is way better than major sorc/brut, giving much more dmg.
    Edited by Xvorg on November 9, 2018 8:38PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    NyassaV wrote: »
    Just like Stam Whip this will never happen. Better off fighting a different battle.

    DK already has some of the best self healing and single target pressure so the last thing they need is an execute.

    Ok a lot of misinformation

    1- Though CDB is a strong self heal it is not stronger than Vigor. CDB is very expensive and gives the worst major buff in return, on a class that must be run as a vampire. Compared to heals, HoTs and heals + res, it is quite weak.

    2- DK has by no way some of the best single target pressure as long as the DoTs are cleansed, And the DK DoT can be seen from Atmora. If a DK gets close to you, you know he's gonna put a dot on you, so stay away from him. If you allow the DK to get close, then the DoT can pressure you but not as much as a bleed. DK DoTs are easily mitigated through armor/spell resistance and DK bleeds by no way are stronger than Sorc (extra dmg on physical dmg and the chance of implosion), Templar (natural extra wpn dmg) or NB (Natural extra crit dmg).

    DK is just a jack of all trades, everything that's supposed to be strong in that class, it is much stronger in other classes. Except the nerfed-to-oblivion blocking
    Edited by Xvorg on November 9, 2018 8:51PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Wuuffyy
    Wuuffyy
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    Would prefer they just remove them from the game or nerf their wep and spell to 1 max respectively. L2T issue (learn to tank)
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • KundaliniHero
    KundaliniHero
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    I would prefer MagDK's not have an execute, if anything increase their damage to compensate. Honestly though in PVP MagDK's are pretty solid IMO, specifically BG's.

    The problem with petitioning for a MagDK buff is that ZOS will either:

    A. Nerf MagDK damage

    B. Increase the cost of our other skills

    C. Nerf Sorcs

    I dont think anyone wants any of these things to happen.
    Edited by KundaliniHero on November 12, 2018 8:54PM
  • Flame_of_Hades
    Flame_of_Hades
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    I would prefer MagDK's not have an execute, if anything increase their damage to compensate. Honestly though in PVP MagDK's are pretty solid IMO, specifically BG's.

    The problem with petitioning for a MagDK buff is that ZOS will either:

    A. Nerf MagDK damage

    B. Increase the cost of our other skills

    C. Nerf Sorcs

    I dont think anyone wants any of these things to happen.

    not gonna lie, i died laughing when i read the random "C. Nerf Sorcs"
  • SaintSubwayy
    SaintSubwayy
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    I would prefer MagDK's not have an execute, if anything increase their damage to compensate. Honestly though in PVP MagDK's are pretty solid IMO, specifically BG's.

    The problem with petitioning for a MagDK buff is that ZOS will either:

    A. Nerf MagDK damage

    B. Increase the cost of our other skills

    C. Nerf Sorcs

    I dont think anyone wants any of these things to happen.

    C. no problem with that, actually they can nerf everything except magDK's xD

    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • daveywavey
    daveywavey
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    Does every Class have to be the same? Surely if every Class has whatever the other Classes have, then there's effectively just the one Class?
  • John_Falstaff
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    @daveywavey , as long as classes have their own ways of accomplishing the very same tasks in similarly efficient manner (albeit in own style), no. But there's the issue of content design. There are fights where lack of burst and execute difficult to make up for. It would be an amazing thing if all content could be solved with same amount of struggle both by sneaky assassins and 'stand your ground' classes. Sadly, we're not in that perfect world where it's a thing. >.<

    @Kanar , I'm still interested in rotation that includes Eruption, and how does it work for you. Feels counter-intuitive to me, but I would like to give it a test-drive.
    Edited by John_Falstaff on November 14, 2018 2:26PM
  • BaylorCorvette
    BaylorCorvette
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    MagDKs are amazing in PvP this patch. My buddy that I duo with runs a MagDK and it is nasty. The amount of burst and self healing they have are fantastic. Their ability to turn the tide of battle wih Ult and the resource return is very solid. I should also add he plays his MagDK in light armor in open world and survivability is just fine even at 23k health. MagDKs are very strong in the hands of the right people.
    Edited by BaylorCorvette on November 14, 2018 2:58PM
    Supreme Leader Corvette - StamSorc
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  • ZarkingFrued
    ZarkingFrued
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    Everyone is up at arms about wings reflect, I dont even use it. 2 seconds of snare immunity and 4 projectiles reflected really is situational at best. You really have to spam it to make use of it and that's just not logical. It only works if you use it to get away only, and it's still not gonna help you a lot. It's not my fault you kept firing projectiles at a DK with wings and killed yourself 100 times. Even with Dawnbreaker and fire damage I'm finding I prefer mist form. I would be more than happy to trade wings for an execute on whip. At this point they have taken away just about everything that makes power lash worth slotting anyhow, retaining only the heal which is unrealiable as a heal.
    Edited by ZarkingFrued on November 14, 2018 3:02PM
  • ZarkingFrued
    ZarkingFrued
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    NyassaV wrote: »
    Just like Stam Whip this will never happen. Better off fighting a different battle.

    DK already has some of the best self healing and single target pressure so the last thing they need is an execute.

    My mag dk wishes he could self heal like my stam sorc or any of my stam characters. Nothing but situational burst heals. No hit vigor and watch my health bar jump to 100% through damage
  • ZarkingFrued
    ZarkingFrued
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    MagDKs are amazing in PvP this patch. My buddy that I duo with runs a MagDK and it is nasty. The amount of burst and self healing they have are fantastic. Their ability to turn the tide of battle wih Ult and the resource return is very solid. I should also add he plays his MagDK in light armor in open world and survivability is just fine even at 23k health. MagDKs are very strong in the hands of the right people.

    Videos or it didn't happen. 🤣🤣
  • BlackMadara
    BlackMadara
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    NyassaV wrote: »
    Just like Stam Whip this will never happen. Better off fighting a different battle.

    DK already has some of the best self healing and single target pressure so the last thing they need is an execute.

    My mag dk wishes he could self heal like my stam sorc or any of my stam characters. Nothing but situational burst heals. No hit vigor and watch my health bar jump to 100% through damage

    I heal much better on my mDK compared to my stam DK, and that's with no major mending on mDK. Cauterize is an excellent HoT, burning embers is a good heal at 5 seconds and terrific at full duration, power lash is what vigor wishes it was, and coag blood is just for pulling myself out of execute range.

    Compared to my stam DK, where I have to hit frag shield then vigor and make sure I relieve pressure with LoS, block, dodge, or cc to get out of execute range.
  • BaylorCorvette
    BaylorCorvette
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    Videos or it didn't happen. 🤣🤣

    Our Small group against a DC Zerg

    2vX

    3vEmp and Emps Guild
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    Founder of Dominion Special Forces
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    DC Zerg Busting
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    MagWarden doesnt have one either. I think there should be an execute in some type of weapon skill line. Not sure where to fit it in the destro line though, maybe make the other morph of flame reach not a dot but execute
    Edited by flguy147ub17_ESO on November 14, 2018 7:36PM
  • ZarkingFrued
    ZarkingFrued
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    Videos or it didn't happen. 🤣🤣

    Our Small group against a DC Zerg

    2vX

    3vEmp and Emps Guild

    Nice!
  • _Ahala_
    _Ahala_
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    MagWarden doesnt have one either. I think there should be an execute in some type of weapon skill line. Not sure where to fit it in the destro line though, maybe make the other morph of flame reach not a dot but execute

    Or we could get a magicka poison injection like execute on fletcher infection so we don’t get locked into using fire staves as ice mages
  • SaintSubwayy
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    _Ahala_ wrote: »
    MagWarden doesnt have one either. I think there should be an execute in some type of weapon skill line. Not sure where to fit it in the destro line though, maybe make the other morph of flame reach not a dot but execute

    Or we could get a magicka poison injection like execute on fletcher infection so we don’t get locked into using fire staves as ice mages

    This aint about Mag wardens here.
    That Ice mage stuff is another conplete mess that needs to be fixed
    Feel free to create a new post towards mag warden DD skills and needed biffs.

    IMO magDk should not get a Execute, but have higher Dps than other meele DDs before execute, and be at the same lvl when the boss dies.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Somewhere
    Somewhere
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    MagWarden doesnt have one either. I think there should be an execute in some type of weapon skill line. Not sure where to fit it in the destro line though, maybe make the other morph of flame reach not a dot but execute

    Eh, I feel like one day ZOS will make a non-class magic execute, but I really doubt it'll end up in a weapon skill line due to some change they make. More likely it would end up in a guild skill line, but whether or not that ever actually happens is anyone's guess. If we were changing existing skills, I think Entropy in the Mages Guild tree is a better candidate for a skill to receive a massive change like that.
  • ZarkingFrued
    ZarkingFrued
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    Somewhere wrote: »
    MagWarden doesnt have one either. I think there should be an execute in some type of weapon skill line. Not sure where to fit it in the destro line though, maybe make the other morph of flame reach not a dot but execute

    Eh, I feel like one day ZOS will make a non-class magic execute, but I really doubt it'll end up in a weapon skill line due to some change they make. More likely it would end up in a guild skill line, but whether or not that ever actually happens is anyone's guess. If we were changing existing skills, I think Entropy in the Mages Guild tree is a better candidate for a skill to receive a massive change like that.

    Idk, a lot of people use entropy it seems. Accessible major Sorcery
  • ZarkingFrued
    ZarkingFrued
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    Just seems to me that ZOS keeps taking things away from mag Dk like whip stun saying, they want all classes to be intentional about when they stun, and increasing the cost of power lash because they want it to be in line with other classes sustain ect. Well if they want it to be in line with other classes then the hand that nerfeth should also buffeth with an execute lol.
  • ZarkingFrued
    ZarkingFrued
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    NyassaV wrote: »
    Just like Stam Whip this will never happen. Better off fighting a different battle.

    DK already has some of the best self healing and single target pressure so the last thing they need is an execute.

    My mag dk wishes he could self heal like my stam sorc or any of my stam characters. Nothing but situational burst heals. No hit vigor and watch my health bar jump to 100% through damage

    I heal much better on my mDK compared to my stam DK, and that's with no major mending on mDK. Cauterize is an excellent HoT, burning embers is a good heal at 5 seconds and terrific at full duration, power lash is what vigor wishes it was, and coag blood is just for pulling myself out of execute range.

    Compared to my stam DK, where I have to hit frag shield then vigor and make sure I relieve pressure with LoS, block, dodge, or cc to get out of execute range.

    Power lash is what vigor wishes it was? I cant even continue this conversation lmao!!!!!!!!!!!!! I would trade power lash any day for a magicka vigor.
  • XomRhoK
    XomRhoK
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    Don't read all posts here, just saw thread about executes and want to ask question.
    I play DK casual roleplaying build and never use executes, but i always thought executes make fights more dull, from some point best option is to mindlessly spam execute, especially in boss fights, where execute phase is long. Is this true, from your experience? Would not be better, just remove all executes?
  • Illuvatarr
    Illuvatarr
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    DKs are actually a weak class. No execute and crap for mobility. Wings is a poor balancing act for that. The class needs to be buffed and wings removed. Non CP excluded of course. DKs are and have been on god mode in non cp since forever.
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