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Your skill line wishlist!?

LapisLazuli99
LapisLazuli99
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To be very clear this is my favorite game. I love the Dev i love the content and am generally of the "omg whats next" mindset XD
So as a very "FOR FUN" topic I thought we could throw our skill line wishlists into a pile to see what most people would like to see?

I'm well aware alot people have other priorities bug fixes, balance etc but you can have fun brainstorming anways i think =)

Classes

Necromancer - While im not particularly interested it is all over these forums so i felt it needed to be uncluded. Skill lines would likely embrace the 3 generic role types in some fashion and mechically i feel like it wouldnt be as hard as most new classes since there are a ton of existing necromancer assets in game used by NPCs and enemies.

Im also aware alot of people want some kind of IceMage but between Warden and tha fact that Eso elements are very light handed compared to comparable game i'm not sure i see the use?
Feel free to enlighten me if you see more potential though.

Another idea i've seen someone mention is the introduction of Veteran/Champion "end game" skill lines for existing classes or specialization skill lines to assist in fitting a role type more effectively. I really like the idea but have little to no experience with games that use a mechanic so i'm not the one to explain XD

Weapon

Wards "Magic Shields" and BoundWeapons "Magic Melee" - Mostly cuz as a player who enjoys stam toons i feel like i have alot of options but i look at mag users and i see... 4 semi identical sticks lol (Im not sure how these items could be introduced tho? Like gear wise) but i feel like it could add meaningfull options.

I see the forums have posts wanting unarmed,spears & hand held magic. But im not sure what these offer aside from more stam melee or magic projectiles? Or how they would stand apart from what already exists.
theres also the idea of anything that uses 1 hand will likely be mixable with anything else that also uses 1 hand the the number of skill lines or rules to follow could quickly get out of hand" dont kill me for that XD"

World

Beastmaster - This is bout my only hardcore wish. a single skill line based off a pet (Dog/Wolf/Senche) < mechanically could be treated as skins easy enough. And from what i understand pets arent quite tough enough to really upset any kind of balance? I just love pets man XD

Spellcrafting - I know this kinda almost existed once but pretty sure it's dead? To my understanding it was "classic" elder scrolls spells with an alternate morph system?

Guilds

We have alot already but id like to hear people ideas anyways? Maybe Companions/Dawnguard though theyd have to be done to not just be more Fighters guilds?
Xbox One - NA
GT - Lapis Lazuli 99

AD - Orc Dragonknight
AD - Breton Sorcerer
AD - High Elf Nightblade
AD - High Elf Templar
AD - Wood Elf Warden
AD - Khajiit Necromancer
AD - High Elf Arcanist
  • Unit117
    Unit117
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    As far as the necromancer class here’s mine.

    Necro:
    Ultimate: Balreth’s Wrath
    Summons a projection of balreth. Raining fire in as an AOE for a certain amount of time. (Similar to beginning Ebon pact missions with balreth on the boat)
    Morph 1: increases in area over time.
    Morph 2: scorched ground lingers after to cause extra fire damage

    Ability 1: shallow grave- places an aoe of arms reaching up from the ground that reduce movement speed by x% (see this occasionally at dolmen bosses)
    Morph 1: deals initial damage when entered
    Morph 2: lasts longer

    Ability 2: will-o-wisp - cast a cold fire projectile that does x damage. (Flies similar to Ciirenas the Shepherds of fungal grotto 2)
    Morph 1: does x damage over time
    Morph 2: while slotted grants prophecy

    Ability 3: bone grab - stuns a target for x seconds. (You see this move pop up from npcs in Summerset as a giant skull hand grabbing you)
    Morph 1: increases range
    Morph 2: decreases cost

    Ability 4: raise dead -summon a skeleton to fight for you doing x damage.
    Morph 1: summons 2 weaker ones that explodes on a target causing aoe damage.
    Morph 2: reanimates skeleton bringing it back to life upon death.

    Ability 5: bone wall . Place a aoe on the ground that summons 3 skeletons to intercept x incoming projectiles for x seconds. (Similar to crystallized shield but is a stationary aoe)
    Morph 1: restore magicka
    Morph 2: allies can use a synergy to grant a temporary shield for x seconds.

    Deathly sickness:
    Ultimate: summon a flesh atronach that does x damage for x seconds.
    Morph 1: it does a knock back occasionally
    Morph 2: it is now stationary summoning multiple aoe pools of disease damage every x seconds.

    Ability 1: Bile- spew bile applying x disease damage over time.
    Morph 1: the damage can spread to to enemies near the target for lesser damage.
    Morph 2: applies fracture and breach


    Ability 2: corrosion - cause your surrounding to decay reducing the targets weapon damage by x
    Morph 1: reduces spell damage by x
    Morph 2: changes to a decaying mist grant evasion

    Ability 3: Namira’s deal- applies a disease damage to yourself doing x damage over time and applies a stronger version to each enemy you deal direct damage too.
    Morph 1: lasts longer on the target
    Morph 2: lessens the damage to you.

    Ability 4: place 3 diseases corpses at time on the ground that have a small aoe. These heal friendly targets that are in them.
    Morph 1: expands the Size of the aoe morph 2: also applies defile to enemies that walk into them for x seconds.

    Ability 5: healthy immune - boost your resistances by x.
    Morph 1: remove x negative effects
    Morph 2 : bacteria spreads to allies also increasing their resistances by x.

    Reachmen’s Ways: (I chose reachmen because if you look at the lore. They have a lot in common with necromacers and house necromancer clans along with forbidden and barbaric magic)

    Ultimate: Wispmothers love
    Summons a wisp mother that absorbs your damage for x seconds.
    Morph 1: Wisps circle the mother doing x aoe damage.
    Morph 2: coverts it to a healing ultimate. The wispmother summons two healing wisps for x second. These wisp jump to the two lowest health targets applying a strong heal and restoring their highest max resource pool.
    (This ultimate is a reference to Mercedene of the winterborn clan)

    Ability 1: Insatiable hunger- summons a spear that aims for the enemies vitals doing x damage.
    Morph 1: scales with stamina Also applies minor brutality and savagery
    Morph 2: gain minor expedition

    Ability 2: cannibal- devour a heart strengthening you. Heal x% of your max health over x seconds.
    Morph 1: stamina recovery
    Morph 2: magicka recovery
    (Reference to winterborn tradition)

    Ability 3: bloodthorns roots- covers the ground in front of you as a square or Conal AOE that increase the weapons and spell damage of your allies that walk through it.
    Morph 1: heals allies also
    Morph 2: snares enemies


    Ability 4: briarheart: offers your health to restore the health of an ally.
    Morph 1: heals 2 allies.
    Morph 2: gives you and the target minor protection.


    Ability 5: Hagravens leash- link a target to you. Along as you are connected the target has minor maim.
    Morph 1: applies major fortitude and minor vitality to you.
    Morph 2: applies major/ minor defile to the target.
  • LapisLazuli99
    LapisLazuli99
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    Unit117

    I like that you reference in game assets. Alot of peoples "dream characters" tend to be over the top lol.
    Edited by LapisLazuli99 on November 13, 2018 9:50PM
    Xbox One - NA
    GT - Lapis Lazuli 99

    AD - Orc Dragonknight
    AD - Breton Sorcerer
    AD - High Elf Nightblade
    AD - High Elf Templar
    AD - Wood Elf Warden
    AD - Khajiit Necromancer
    AD - High Elf Arcanist
  • TheShadowScout
    TheShadowScout
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    You need to ask? :p;)

    https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
    ...for that "prestige class" feel I have been ranting about for years here...

    https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii
    ...for ideas on more guild fun as bard or scholar, merchant or slaver, vigilante or abolitionist...

    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
    ...for more fun toys to play with, be it spears, runestones, crossbows, flails, or just punching things...
  • Starlock
    Starlock
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    Fishing skill line. Because why not. Especially if coupled with revisions to the fishing loot tables and gunny sacks in the base game.
    Edited by Starlock on November 13, 2018 10:18PM
  • Unit117
    Unit117
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    Unit117

    I like that you reference in game assets. Alot of peoples "dream characters" tend to be over the top lol.

    Thank you lol I put a lot of thought into making it 😅
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