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pve expansion into cyrodiil

  • Etienne_et_Isabeau
    Katahdin wrote: »
    I am totally against any PVE way to get Emperor.
    Emperor is a PVP achievment. You want it, go PvP

    However I am not totally against a PvE Cyrodiil but only with the following caveats:

    No AP gain whatsoever, nada
    No AP rank leveling
    No Aliiance skill lines leveling
    No Tel Var gain whatsoever
    No Emperor

    ONLY quests that give gold and green, blue, purple rewards items like the other quests in PvE land

    If you arent there to fight for or help your alliance you dont deserve to get the PvP rewards, period

    ^^This

  • Etienne_et_Isabeau
    idk wrote: »
    idk wrote: »
    How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.

    It is pretty simple.

    Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.

    This is without a doubt by design.

    Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.
    So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.

    I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.

    And it is relevant, as they don't have an argument. In the legal world, this would be called standing.
    It is really that simple. Nothing in this thread provides a compelling reason it should change.

    Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.

    Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.

    You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.

    Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.

    What was the compelling reason for Murkmire? Dragonbones? Falkreath? The desire for more content. This is exactly what we are asking. The is the compelling reason.

    If the OP wants to be Emperor, that's on him. But I don't think that is what people who are strictly PvE really want. They tend to be people who like to explore and complete quests.
  • Greysson
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    Katahdin wrote: »
    I am totally against any PVE way to get Emperor.
    Emperor is a PVP achievment. You want it, go PvP

    However I am not totally against a PvE Cyrodiil but only with the following caveats:

    No AP gain whatsoever, nada
    No AP rank leveling
    No Aliiance skill lines leveling
    No Tel Var gain whatsoever
    No Emperor

    ONLY quests that give gold and green, blue, purple rewards items like the other quests in PvE land

    If you arent there to fight for or help your alliance you dont deserve to get the PvP rewards, period

    I would be totally fine with this.
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.

    It is pretty simple.

    Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.

    This is without a doubt by design.

    Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.
    So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.

    I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.

    And it is relevant, as they don't have an argument. In the legal world, this would be called standing.
    It is really that simple. Nothing in this thread provides a compelling reason it should change.

    Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.

    Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.

    You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.

    Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.

    What was the compelling reason for Murkmire? Dragonbones? Falkreath? The desire for more content. This is exactly what we are asking. The is the compelling reason.

    If the OP wants to be Emperor, that's on him. But I don't think that is what people who are strictly PvE really want. They tend to be people who like to explore and complete quests.

    Exactly what I said that Zos is regularly adding more content. Cyrodiil has been there for you for more than 4.5 years. Go enjoy it, but you will have to deal with PvP. Still the aspect that no one in this thread has provided a compelling reason to provide a PvE Cyrodiil.

    Glad you acknowledged your previous error about the Emperor thing. As I said, it helps to read the entire OP before commenting on it.
  • Etienne_et_Isabeau
    idk wrote: »
    idk wrote: »
    idk wrote: »
    How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.

    It is pretty simple.

    Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.

    This is without a doubt by design.

    Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.
    So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.

    I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.

    And it is relevant, as they don't have an argument. In the legal world, this would be called standing.
    It is really that simple. Nothing in this thread provides a compelling reason it should change.

    Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.

    Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.

    You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.

    Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.

    What was the compelling reason for Murkmire? Dragonbones? Falkreath? The desire for more content. This is exactly what we are asking. The is the compelling reason.

    If the OP wants to be Emperor, that's on him. But I don't think that is what people who are strictly PvE really want. They tend to be people who like to explore and complete quests.

    Exactly what I said that Zos is regularly adding more content. Cyrodiil has been there for you for more than 4.5 years. Go enjoy it, but you will have to deal with PvP. Still the aspect that no one in this thread has provided a compelling reason to provide a PvE Cyrodiil.

    But Cyrodiil is PvP. Many people do not play PvP, and therefore don't go into Cyrodiil. Creating a PvE campaign in Cyrodiil takes nothing away from PvP players, but gives something for PvE players. Why is this a problem?
    Glad you acknowledged your previous error about the Emperor thing. As I said, it helps to read the entire OP before commenting on it.

    Read what I wrote in context. Clearly some people are interested in becoming Emperor as they have strived for that achievement.......in PvP. The people I'm referring to are the people who are strictly PvE. Is the OP strictly PvE? I don't think so, as he seems to have some knowledge of how Cyrodiil works. But I could be wrong. Again.....people who are PvE tend to be more interested in exploring and completing quests.

    About the design to keep PvP content locked away. Clearly ZOS abandoned this as they are offering Alliance Points as a daily reward. So why not allow a PvE campaign in Cyrodiil? What is the compelling reason against it?
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.

    It is pretty simple.

    Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.

    This is without a doubt by design.

    Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.
    So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.

    I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.

    And it is relevant, as they don't have an argument. In the legal world, this would be called standing.
    It is really that simple. Nothing in this thread provides a compelling reason it should change.

    Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.

    Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.

    You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.

    Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.

    What was the compelling reason for Murkmire? Dragonbones? Falkreath? The desire for more content. This is exactly what we are asking. The is the compelling reason.

    If the OP wants to be Emperor, that's on him. But I don't think that is what people who are strictly PvE really want. They tend to be people who like to explore and complete quests.

    Exactly what I said that Zos is regularly adding more content. Cyrodiil has been there for you for more than 4.5 years. Go enjoy it, but you will have to deal with PvP. Still the aspect that no one in this thread has provided a compelling reason to provide a PvE Cyrodiil.

    But Cyrodiil is PvP. Many people do not play PvP, and therefore don't go into Cyrodiil. Creating a PvE campaign in Cyrodiil takes nothing away from PvP players, but gives something for PvE players. Why is this a problem?
    Glad you acknowledged your previous error about the Emperor thing. As I said, it helps to read the entire OP before commenting on it.

    Read what I wrote in context. Clearly some people are interested in becoming Emperor as they have strived for that achievement.......in PvP. The people I'm referring to are the people who are strictly PvE. Is the OP strictly PvE? I don't think so, as he seems to have some knowledge of how Cyrodiil works. But I could be wrong. Again.....people who are PvE tend to be more interested in exploring and completing quests.

    About the design to keep PvP content locked away. Clearly ZOS abandoned this as they are offering Alliance Points as a daily reward. So why not allow a PvE campaign in Cyrodiil? What is the compelling reason against it?
    idk wrote: »
    idk wrote: »
    idk wrote: »
    How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.

    It is pretty simple.

    Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.

    This is without a doubt by design.

    Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.
    So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.

    I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.

    And it is relevant, as they don't have an argument. In the legal world, this would be called standing.
    It is really that simple. Nothing in this thread provides a compelling reason it should change.

    Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.

    Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.

    You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.

    Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.

    What was the compelling reason for Murkmire? Dragonbones? Falkreath? The desire for more content. This is exactly what we are asking. The is the compelling reason.

    If the OP wants to be Emperor, that's on him. But I don't think that is what people who are strictly PvE really want. They tend to be people who like to explore and complete quests.

    Exactly what I said that Zos is regularly adding more content. Cyrodiil has been there for you for more than 4.5 years. Go enjoy it, but you will have to deal with PvP. Still the aspect that no one in this thread has provided a compelling reason to provide a PvE Cyrodiil.

    But Cyrodiil is PvP. Many people do not play PvP, and therefore don't go into Cyrodiil. Creating a PvE campaign in Cyrodiil takes nothing away from PvP players, but gives something for PvE players. Why is this a problem?
    Glad you acknowledged your previous error about the Emperor thing. As I said, it helps to read the entire OP before commenting on it.

    Read what I wrote in context. Clearly some people are interested in becoming Emperor as they have strived for that achievement.......in PvP. The people I'm referring to are the people who are strictly PvE. Is the OP strictly PvE? I don't think so, as he seems to have some knowledge of how Cyrodiil works. But I could be wrong. Again.....people who are PvE tend to be more interested in exploring and completing quests.

    About the design to keep PvP content locked away. Clearly ZOS abandoned this as they are offering Alliance Points as a daily reward. So why not allow a PvE campaign in Cyrodiil? What is the compelling reason against it?

    I have already replied to your first comment. To which you clearly and falsely stated no one was looking to become Emperor because you did not read the OP properly.

    Essentially you are using a circular argument. which brings me back to the point that you are wrong.\

    And once again, there is yet to be a compelling argument for Zos to change their original design. A design that clearly placed some PvE into a PvP zone, intentionally.

    For the rest just go back through and read my previous post. Also, you are welcome to enjoy the PvE in Cyrodiil as Zos designed it, with a risk of PvP.

    It is not me you have to convince and funny thing is, you have not said anything that has not been said before (easily since you have really said nothing). So if that has not been compelling to Zos before I doubt it is now.

    Enjoy the game.
  • Mayrael
    Mayrael
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    Tel Vars, APs, PvP ranks and titles should be locked behind PvP as it is, these are the only rewards players get for playing PvP and it should stay like that. If you want to earn PvP titles etc. via PvE then what's the point of even having PvP? You want more PvE grind (to reach grand overlord)? Then can PvP crowd can buy PvE titles using AP? Can PvP crowd level up undaunted guild while in Cyrodiil? Can PvP players earn motifs for doing PvP? ...and many more.

    To play PvP in this game you need a lot of dedication, you can't simply be PvPer, you need reagents for potions and poisons, you need gear obtainable only in PvE dungs(each patch new content), you need skills obtainable only through long PvE grind (mages, fighters, Psijic, undaunted guilds), you need gold for upgrades and builds testing, you need to deal with massive performance issues... In general any PvP player is a PvE player to, he's forced to be.

    And yet it's PvE players who are constantly crying how hard is to get that vigor or caltroops - doable in one evening running with some group spaming rapid regen, I had caltroops on my toons before hitting 25 lvl - and then you're done, you don't have to ever again step into Cyrodiil, ever. It's PvE players say they hate PvP, so I'm asking why? Are you forced to do it every update? Is PvP taking away something from you? And now PvE players would like to have all PvP players have, without any effort. Am I the only one who thinks it would be a bit unfair?

    I think I'm getting old, but back in the days when you wanted something you worked hard to earn it, now you just demand it to be easier to obtain.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • kargen27
    kargen27
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    idk wrote: »
    kargen27 wrote: »
    Aliyavana wrote: »
    Miswar wrote: »
    The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.

    PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.

    Funny considering pvp balance has affected pve more than the other way around.

    Who told you that? The biggest changes have been ZoS trying to fix PvE to fit the way they imagined it. They even came right out and told us the sustain nerf was because they didn't like how quick groups were finishing new vet level content.

    This is far from correct. Most nerfs have been PvP related. Zos does something most reasonably smart designers avoid. They heed the qq and most of that in this game is PvP related.

    It is spot on. I didn't comment on the number of nerfs. I commented on size and the biggest nerfs were to bring PvE into line. The nerfs go both ways.
    Some of the tweaks in the game remind me of when I worked at a gasohol plant back in the early 80s. The bosses (two brothers) were always tweaking things to try and get just a bit more alcohol out of the process. They wouldn't just tweak one thing a little though and then see what that would do. They would make three or four big adjustments all at once and often without talking to each other. It would wreak havoc on the entire line and we would have to play with settings until we got back to good numbers again. I think ZoS does that. Instead of seeing what a little tweak might do they go ahead and make a huge adjustment or two and it throws everything into chaos. It spreads out fairly even between trying to fix PvE and PvP.
    and then the parrot said, "must be the water mines green too."
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    if the pvp goes this way Cyrodill will become the newest Chapter...
  • mxxo
    mxxo
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    Cyrodiil Pve would be great!
  • maboleth
    maboleth
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    PVP is the pinnacle of this game, as far as the combat goes. When people talk about PVE I just laugh. Once you get through mechanics of PVE, like in any game, you can do it with eyes closed, look at vMA. That's why they got so many "no death", "finish in 3 sec" achievements etc. Good luck with dealing damage and staying alive in PVP, unless you're zerging.

    So no, either sharpen your skills and reflexes or get ready to be busted in Cyrodiil.
  • Alamakot
    Alamakot
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    I really have no idea, why "PVE only" folks complain how impossible is to do PVE content at Cyro. This area has plenty of "almost dead" hours, especially at 7day campaign (BTW what happened to 7day non-CP? disappeared from my list; noone played it?), when I'm able to clear half of the map for skyshards, barely seeing someone else.

    Times of epic battles in delves are gone. Entering any delve I have almost 100% probability that if I spot enemy player inside and display him block, we will clear npcs on the way to skyshard "cooperating", trying not to hit each other

    If we look thoroughly, there are only 5 points, where anyone MUST deal with PVP content: 4 skyshards located in enemy Scroll Temples areas (behind gates) and questing in Cropsford if belongs to enemy aliance
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