I am totally against any PVE way to get Emperor.
Emperor is a PVP achievment. You want it, go PvP
However I am not totally against a PvE Cyrodiil but only with the following caveats:
No AP gain whatsoever, nada
No AP rank leveling
No Aliiance skill lines leveling
No Tel Var gain whatsoever
No Emperor
ONLY quests that give gold and green, blue, purple rewards items like the other quests in PvE land
If you arent there to fight for or help your alliance you dont deserve to get the PvP rewards, period
Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.
It is pretty simple.
Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.
This is without a doubt by design.
Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.
I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.
And it is relevant, as they don't have an argument. In the legal world, this would be called standing.It is really that simple. Nothing in this thread provides a compelling reason it should change.
Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.
Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.
You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.
Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.
I am totally against any PVE way to get Emperor.
Emperor is a PVP achievment. You want it, go PvP
However I am not totally against a PvE Cyrodiil but only with the following caveats:
No AP gain whatsoever, nada
No AP rank leveling
No Aliiance skill lines leveling
No Tel Var gain whatsoever
No Emperor
ONLY quests that give gold and green, blue, purple rewards items like the other quests in PvE land
If you arent there to fight for or help your alliance you dont deserve to get the PvP rewards, period
Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.
It is pretty simple.
Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.
This is without a doubt by design.
Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.
I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.
And it is relevant, as they don't have an argument. In the legal world, this would be called standing.It is really that simple. Nothing in this thread provides a compelling reason it should change.
Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.
Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.
You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.
Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.
What was the compelling reason for Murkmire? Dragonbones? Falkreath? The desire for more content. This is exactly what we are asking. The is the compelling reason.
If the OP wants to be Emperor, that's on him. But I don't think that is what people who are strictly PvE really want. They tend to be people who like to explore and complete quests.
Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.
It is pretty simple.
Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.
This is without a doubt by design.
Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.
I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.
And it is relevant, as they don't have an argument. In the legal world, this would be called standing.It is really that simple. Nothing in this thread provides a compelling reason it should change.
Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.
Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.
You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.
Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.
What was the compelling reason for Murkmire? Dragonbones? Falkreath? The desire for more content. This is exactly what we are asking. The is the compelling reason.
If the OP wants to be Emperor, that's on him. But I don't think that is what people who are strictly PvE really want. They tend to be people who like to explore and complete quests.
Exactly what I said that Zos is regularly adding more content. Cyrodiil has been there for you for more than 4.5 years. Go enjoy it, but you will have to deal with PvP. Still the aspect that no one in this thread has provided a compelling reason to provide a PvE Cyrodiil.
Glad you acknowledged your previous error about the Emperor thing. As I said, it helps to read the entire OP before commenting on it.
Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.
It is pretty simple.
Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.
This is without a doubt by design.
Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.
I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.
And it is relevant, as they don't have an argument. In the legal world, this would be called standing.It is really that simple. Nothing in this thread provides a compelling reason it should change.
Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.
Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.
You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.
Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.
What was the compelling reason for Murkmire? Dragonbones? Falkreath? The desire for more content. This is exactly what we are asking. The is the compelling reason.
If the OP wants to be Emperor, that's on him. But I don't think that is what people who are strictly PvE really want. They tend to be people who like to explore and complete quests.
Exactly what I said that Zos is regularly adding more content. Cyrodiil has been there for you for more than 4.5 years. Go enjoy it, but you will have to deal with PvP. Still the aspect that no one in this thread has provided a compelling reason to provide a PvE Cyrodiil.
But Cyrodiil is PvP. Many people do not play PvP, and therefore don't go into Cyrodiil. Creating a PvE campaign in Cyrodiil takes nothing away from PvP players, but gives something for PvE players. Why is this a problem?Glad you acknowledged your previous error about the Emperor thing. As I said, it helps to read the entire OP before commenting on it.
Read what I wrote in context. Clearly some people are interested in becoming Emperor as they have strived for that achievement.......in PvP. The people I'm referring to are the people who are strictly PvE. Is the OP strictly PvE? I don't think so, as he seems to have some knowledge of how Cyrodiil works. But I could be wrong. Again.....people who are PvE tend to be more interested in exploring and completing quests.
About the design to keep PvP content locked away. Clearly ZOS abandoned this as they are offering Alliance Points as a daily reward. So why not allow a PvE campaign in Cyrodiil? What is the compelling reason against it?
Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.
It is pretty simple.
Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.
This is without a doubt by design.
Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.
I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.
And it is relevant, as they don't have an argument. In the legal world, this would be called standing.It is really that simple. Nothing in this thread provides a compelling reason it should change.
Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.
Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.
You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.
Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.
What was the compelling reason for Murkmire? Dragonbones? Falkreath? The desire for more content. This is exactly what we are asking. The is the compelling reason.
If the OP wants to be Emperor, that's on him. But I don't think that is what people who are strictly PvE really want. They tend to be people who like to explore and complete quests.
Exactly what I said that Zos is regularly adding more content. Cyrodiil has been there for you for more than 4.5 years. Go enjoy it, but you will have to deal with PvP. Still the aspect that no one in this thread has provided a compelling reason to provide a PvE Cyrodiil.
But Cyrodiil is PvP. Many people do not play PvP, and therefore don't go into Cyrodiil. Creating a PvE campaign in Cyrodiil takes nothing away from PvP players, but gives something for PvE players. Why is this a problem?Glad you acknowledged your previous error about the Emperor thing. As I said, it helps to read the entire OP before commenting on it.
Read what I wrote in context. Clearly some people are interested in becoming Emperor as they have strived for that achievement.......in PvP. The people I'm referring to are the people who are strictly PvE. Is the OP strictly PvE? I don't think so, as he seems to have some knowledge of how Cyrodiil works. But I could be wrong. Again.....people who are PvE tend to be more interested in exploring and completing quests.
About the design to keep PvP content locked away. Clearly ZOS abandoned this as they are offering Alliance Points as a daily reward. So why not allow a PvE campaign in Cyrodiil? What is the compelling reason against it?
The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.
PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.
Funny considering pvp balance has affected pve more than the other way around.
Who told you that? The biggest changes have been ZoS trying to fix PvE to fit the way they imagined it. They even came right out and told us the sustain nerf was because they didn't like how quick groups were finishing new vet level content.
This is far from correct. Most nerfs have been PvP related. Zos does something most reasonably smart designers avoid. They heed the qq and most of that in this game is PvP related.