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pve expansion into cyrodiil

Rungar
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i for one would like to see one of the unused campaigns renovated in cyrodiil to give a pve sieging experience.

it would have to be done on a faction basis (for performance reasons) so your faction would pve battle the rest of the map which would be filled with pve enemies so there would be three versions of this running at any time. The game would work pretty much the same as now except alliance points would be disabled or replaced with two new lines.

the goal is to capture all the relics and retain them for a certain period to crown an emperor. This goal would be shared between the factions so first to accomplish everything wins and resets the campaign for all three.

pretty much all the assets exist already and i think this would be both a fun and very cheap way for zos to improve on what they have.
  • MajBludd
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    Good luck. This has been asked for for several years. Zos rarely does anything to improve upon old zones.

    Don't worry, if pvp keeps going the way it has been, you'll be free to enjoy any and all servers for cyro.
  • Miswar
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    The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.

    PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.
  • TheShadowScout
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    ...and then, to keep it fair, they would need to add a PvP expansion for all PvE zones... no, I can't really see this happening, ever.
    They stated explicitely they do not want PvP in PvE zones or PvE-only options for PvP zones.
    If you want to PvE, there are many zones for that.
    If you want to PvP, therte is cyrodil, and imperial city.
    Go where you wish, play what you want...
    ...but don't ask for them to change everything into how you want to play it, no matter if you want to PvE in cyrodil/IC or PvP in all the other regions!
  • Bruccius
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    I never understood why Cyrodiil didn't have a PvE zone. The locations you discover are useless as they don't appear on the map, and the Alliance Wayshrines can't be used because it's a PvP zone.
    Miswar wrote: »
    The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.

    PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.

    You're acting as if PvP is what keeps the game going, lmao.
  • Elsonso
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    Seems a good use for an otherwise unused zone. :trollface:
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  • theyancey
    theyancey
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    Yes indeed! The PvPeeps will be making a mass exodus for FO76 soon so that would give some life to that zone.
  • ATomiX96
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    theyancey wrote: »
    Yes indeed! The PvPeeps will be making a mass exodus for FO76 soon so that would give some life to that zone.

    not really looking forward to FO76, looks pretty mediocre at best if you ask me
  • karekiz
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    theyancey wrote: »
    Yes indeed! The PvPeeps will be making a mass exodus for FO76 soon so that would give some life to that zone.

    FO76 does everything in its power to punish PvPers in the most non fallout way possible. So have fun with that. Better versions for PvP of that type already exists.

    I honestly wouldn't mind a 12 V 12 BG style capture the keep mode. Or a PvE zone that focuses a little more on the "war" that sort of just vanished away.
  • MattT1988
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    This idea comes up A LOT. It ain’t going to happen chief.
    I hate the PVP in this game with an absolute passion, but we have enough zones to PVE in. We don’t need Cyrodill. Let the PVPers have it.
  • Rungar
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    MattT1988 wrote: »
    This idea comes up A LOT. It ain’t going to happen chief.
    I hate the PVP in this game with an absolute passion, but we have enough zones to PVE in. We don’t need Cyrodill. Let the PVPers have it.

    but there are none where siege is useful.
  • TheShadowScout
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    MattT1988 wrote: »
    I hate the PVP in this game with an absolute passion, but we have enough zones to PVE in. We don’t need Cyrodill. Let the PVPers have it.
    Agreed.

    And I kinda suck at the PvPness myself, though every once in a while it can be fun to go to cyrodil to get rekt, respawn and get rekt again. Occasionally even those barely adequate PvPlayers like me can have some success when they follow a decent warband after all... ;)
    Rungar wrote: »
    MattT1988 wrote: »
    This idea comes up A LOT. It ain’t going to happen chief.
    I hate the PVP in this game with an absolute passion, but we have enough zones to PVE in. We don’t need Cyrodill. Let the PVPers have it.

    but there are none where siege is useful.
    If you want siege engines, go join the war.
    War is PvP.
    b88.jpg
    :p;):D
  • MattT1988
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    Rungar wrote: »
    MattT1988 wrote: »
    This idea comes up A LOT. It ain’t going to happen chief.
    I hate the PVP in this game with an absolute passion, but we have enough zones to PVE in. We don’t need Cyrodill. Let the PVPers have it.

    but there are none where siege is useful.

    Siege? Why would PVE need siege?
  • Sylvermynx
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    I don't want any PVE in Cyrodiil or Imp City. One of these days I might sneak in just for a nostalgic look around.... I'm not even fussed about the skyshards that "live" there.
  • stojekarcub18_ESO
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    So 99.9% of the population can create a character on the winning alliance? Oh, wait... Actually, yeah, good point, nix pvp.
  • Mr_Walker
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    Miswar wrote: »
    PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.

    Riiight, that's why PvP is so popular....

  • pod88kk
    pod88kk
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    Surely the 14 people who play the 7 day campaigns will kick up a fuss & pve will be nerfed for no reason again
  • Etienne_et_Isabeau
    I wouldn't suggest turning Cyrodiil into strictly PvE, but rather DLC content that gives people the option of PvE. This would allow people who strictly PvE to get the sky shards, dolmens, achievements, etc without the hassle of fighting other players.

    If Cyrodiil was given a PvE option, I would request it be strictly group content. Similar to Craglorn, but tougher.
  • dem0n1k
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    It would have to be quite a massive programming change to be interesting. The guards would need way better AI to provide anti-siege & wall repairs. If it was exactly the way it is now, but with no enemy players, a group of 4 players could paint the map their colour in no time. Taking keeps & resources from the NPC guards is very easy without players to provide real resistance.

    Can you imagine an Alik'r Dolmen-like group running in a PVE only Cyrodiil? They would stomp the NPCs flat in an hour... yay! I'm Emperor of passive guard land! :/

    You can do PVDoor in Cyrodiil right now if you want to.. just go to a mostly empty campaign & start sieging those doors!
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • idk
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    Rungar wrote: »
    pretty much all the assets exist already and i think this would be both a fun and very cheap way for zos to improve on what they have.

    Pretty much the assets do not exist unless the idea is to make things extraordinarily easy. Sieging a keep is not difficult by any means and can be done with a very small group. The only challenge presented is when players are actually defending which is the PvP part.

    Further. Zos is not going to take away from the title of emperor, and costume that comes with it and more. Why would they or should they. It is a PvP title and if you want it then you will PvP, plain and simple

    Zos is not going to make major changes like that to the base game. Further, Zos clearly chose to place important skills, skill points, sky shards and more into Cyrodiil to get players to experience more of the game if they wanted to be all they can be. They are not going to back off that.

    Zos wants you to have fun in Cyrodiil, but they want you to risk seeing PvP.
  • GreenhaloX
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    Ahhh, I just would like more contents than just going after keeps, resources and towns and having those taken and having to retake them over and over again. It just get so repetitive and chore-like; which doing chores aren't so inviting. We already have threads up on additional contents and activities to Cyrodiil, but, alas, they aren't biting. Sigh..
  • Aliyavana
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    Miswar wrote: »
    The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.

    PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.

    Funny considering pvp balance has affected pve more than the other way around.
  • idk
    idk
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    Aliyavana wrote: »
    Miswar wrote: »
    The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.

    PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.

    Funny considering pvp balance has affected pve more than the other way around.

    +1
  • ruengdet2515
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    PVP never fix, no expect.

    If you:

    1. can play then play it.
    2. can't play then stop it.
  • Etienne_et_Isabeau
    dem0n1k wrote: »
    It would have to be quite a massive programming change to be interesting. The guards would need way better AI to provide anti-siege & wall repairs.

    It wouldn't require much extra programming. Simply add a new NPC that is capable of repairing walls. Problem solved.
    If it was exactly the way it is now, but with no enemy players, a group of 4 players could paint the map their colour in no time. Taking keeps & resources from the NPC guards is very easy without players to provide real resistance.

    This is why I suggested increasing the difficulty.
    Can you imagine an Alik'r Dolmen-like group running in a PVE only Cyrodiil? They would stomp the NPCs flat in an hour... yay! I'm Emperor of passive guard land! :/

    You can do PVDoor in Cyrodiil right now if you want to.. just go to a mostly empty campaign & start sieging those doors!

    And the problem with this is........??? Dolmen Groups already destroy Alik'r. Should we make Alik'r strictly PvP?

  • Robvenom
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    dem0n1k wrote: »
    It would have to be quite a massive programming change to be interesting. The guards would need way better AI to provide anti-siege & wall repairs.

    It wouldn't require much extra programming. Simply add a new NPC that is capable of repairing walls. Problem solved.

    ^^ This guy... doesn't code.

    Edited by Robvenom on November 12, 2018 6:56AM
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  • Beardimus
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    No thanks, Just PvP if you wanna siege (Honnestly, just Sieging things isn't that much fun...)

    If you go to a quiet campaign you can PvDoor now anyway. NoCP NPCs will give you a challenge.

    Actually You can do all the PvE you need in Cyro as it is if you play tactically. PvP gets one zone, PvE gets all the rest, unless you'd be happy to enable a PvP mode in all other zones?
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  • Mr_Walker
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    Beardimus wrote: »

    Actually You can do all the PvE you need in Cyro as it is if you play tactically. PvP gets one zone, PvE gets all the rest, unless you'd be happy to enable a PvP mode in all other zones?

    I'm curious, what makes people think this is a valid response? Why, if a PvE instance were added to Cyrodiil, would you think you should be entitled to PvP in extra areas?

  • dem0n1k
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    I am not against the idea! If ZOS want to do this, I would definitely be interested to give it a go. Alls I'm saying is that if all that got changed was switching the PVP element off.. it would not be very interesting.

    It wouldn't require much extra programming. Simply add a new NPC that is capable of repairing walls. Problem solved.
    The wall repairs are not so much the issue as the anti-siege, it's type & placement & how the NPC would fire it. Players decide which anti-siege would be best for the enemy siege, how best to place it for the optimal range to all enemy siege & how to group siege fire with other players to achieve good burst.
    No doubt there are other ways to achieve difficulty... like making the guards super powerful or having keep bosses or something like that. However these mechanisms provide an initial difficulty until you know exactly how they work & then it becomes easy.
    And the problem with this is........??? Dolmen Groups already destroy Alik'r. Should we make Alik'r strictly PvP?
    I see no problem with this.. I just don't think it would be very interesting.
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  • idk
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    Robvenom wrote: »
    dem0n1k wrote: »
    It would have to be quite a massive programming change to be interesting. The guards would need way better AI to provide anti-siege & wall repairs.

    It wouldn't require much extra programming. Simply add a new NPC that is capable of repairing walls. Problem solved.

    ^^ This guy... doesn't code.

    And is not being realistic. I already pointed out that it is nothing to take a keep when players are not defending and all they think needs to be added is an NPC to repair walls which is absurdly nothing.

    It seems as though OP wants to become Emperor with about as much challenge as it takes to do open world quests through a small zone (very small zone).

    I doubt Zos would belittle the entire zone and Emperor. Considering all the PvE zones in the game compared to 1.5 PvP zones it is not needed either.
  • Haashhtaag
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    I’m pretty sure you’re taking about Sotha Sil as most people just want to PvDoor or sit on tops of keeps and counter siege
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