Log in to Vivec PC/EU any early morning about 4-5 am GMT. You will see such train of AD players conquering all the map within 2-3 hours. This is the reason AD is constantly winning campaign since few monthsCan you imagine an Alik'r Dolmen-like group running in a PVE only Cyrodiil? They would stomp the NPCs flat in an hour... yay! I'm Emperor of passive guard land!
Actually You can do all the PvE you need in Cyro as it is if you play tactically. PvP gets one zone, PvE gets all the rest, unless you'd be happy to enable a PvP mode in all other zones?
I'm curious, what makes people think this is a valid response? Why, if a PvE instance were added to Cyrodiil, would you think you should be entitled to PvP in extra areas?
i for one would like to see one of the unused campaigns renovated in cyrodiil to give a pve sieging experience.
it would have to be done on a faction basis (for performance reasons) so your faction would pve battle the rest of the map which would be filled with pve enemies so there would be three versions of this running at any time. The game would work pretty much the same as now except alliance points would be disabled or replaced with two new lines.
the goal is to capture all the relics and retain them for a certain period to crown an emperor. This goal would be shared between the factions so first to accomplish everything wins and resets the campaign for all three.
pretty much all the assets exist already and i think this would be both a fun and very cheap way for zos to improve on what they have.
I never understood why Cyrodiil didn't have a PvE zone. The locations you discover are useless as they don't appear on the map, and the Alliance Wayshrines can't be used because it's a PvP zone.The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.
PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.
You're acting as if PvP is what keeps the game going, lmao.
Haashhtaag wrote: »Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.
Haashhtaag wrote: »Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.
Haashhtaag wrote: »Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.
The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.
PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.
Funny considering pvp balance has affected pve more than the other way around.
Haashhtaag wrote: »Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.
That would be awesome. Would be fun wreck these pve fanboys all around the map
Few tbags and if they added that you would lose 50% of your loot / gold than would be sweet bonus.
The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.
PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.
Funny considering pvp balance has affected pve more than the other way around.
Who told you that? The biggest changes have been ZoS trying to fix PvE to fit the way they imagined it. They even came right out and told us the sustain nerf was because they didn't like how quick groups were finishing new vet level content.
Actually You can do all the PvE you need in Cyro as it is if you play tactically. PvP gets one zone, PvE gets all the rest, unless you'd be happy to enable a PvP mode in all other zones?
I'm curious, what makes people think this is a valid response? Why, if a PvE instance were added to Cyrodiil, would you think you should be entitled to PvP in extra areas?
Because PvE content is added to the game every 90 days, while there have been exactly TWO PvP content items added since the game launched: Imperial City and Battlegrounds.
I play all the game content. If strictly PvEasy players want a no-risk version of PvP content, it's only logical to expect PvP players to request the boring, useless PvE zones to be enhanced for PvP play.
In reality, both those ideas are ridiculous. PvP players really only want (1) fix the lag/bugs and then (2) some new PvP content. It doesn't need to be every 90 days like PvEasy, just more often than never.
Haashhtaag wrote: »Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.
WakeYourGhost wrote: »If you want a pure PvE experience in PvP zone...
Well, you can dot hat now!! ...Seriously, every Server has at least ONE dead campaign where there is no one. Take a small team on one color, claim the map, get AP needed to EMP one of your guys, swap colors, Repeat. Everyone gets a nice clean EMP, and you can charge for it too.. Rofl.
Etienne_et_Isabeau wrote: »WakeYourGhost wrote: »If you want a pure PvE experience in PvP zone...
Well, you can dot hat now!! ...Seriously, every Server has at least ONE dead campaign where there is no one. Take a small team on one color, claim the map, get AP needed to EMP one of your guys, swap colors, Repeat. Everyone gets a nice clean EMP, and you can charge for it too.. Rofl.
So if people from different factions take your advice, it would no longer be strictly PvE.
WakeYourGhost wrote: »Etienne_et_Isabeau wrote: »WakeYourGhost wrote: »If you want a pure PvE experience in PvP zone...
Well, you can dot hat now!! ...Seriously, every Server has at least ONE dead campaign where there is no one. Take a small team on one color, claim the map, get AP needed to EMP one of your guys, swap colors, Repeat. Everyone gets a nice clean EMP, and you can charge for it too.. Rofl.
So if people from different factions take your advice, it would no longer be strictly PvE.
Great point, actually.. Huh, guess they just have to PvP in the PvP zone if they want to take over Keeps and conquer the land.
Etienne_et_Isabeau wrote: »WakeYourGhost wrote: »Etienne_et_Isabeau wrote: »WakeYourGhost wrote: »If you want a pure PvE experience in PvP zone...
Well, you can dot hat now!! ...Seriously, every Server has at least ONE dead campaign where there is no one. Take a small team on one color, claim the map, get AP needed to EMP one of your guys, swap colors, Repeat. Everyone gets a nice clean EMP, and you can charge for it too.. Rofl.
So if people from different factions take your advice, it would no longer be strictly PvE.
Great point, actually.. Huh, guess they just have to PvP in the PvP zone if they want to take over Keeps and conquer the land.
They could take over Keeps from the Imperials. Not as important as allowing people access to the Dolmens, Sky Shards, etc, without having to deal with PvP.
Etienne_et_Isabeau wrote: »How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.
Etienne_et_Isabeau wrote: »How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.
It is pretty simple.
Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.
This is without a doubt by design.
So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.
It is really that simple. Nothing in this thread provides a compelling reason it should change.
Etienne_et_Isabeau wrote: »Etienne_et_Isabeau wrote: »How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.
It is pretty simple.
Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.
This is without a doubt by design.
Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.
I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.
And it is relevant, as they don't have an argument. In the legal world, this would be called standing.It is really that simple. Nothing in this thread provides a compelling reason it should change.
Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.
Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.
I am totally against any PVE way to get Emperor.
Emperor is a PVP achievment. You want it, go PvP
However I am not totally against a PvE Cyrodiil but only with the following caveats:
No AP gain whatsoever, nada
No AP rank leveling
No Aliiance skill lines leveling
No Tel Var gain whatsoever
No Emperor
ONLY quests that give gold and green, blue, purple rewards items like the other quests in PvE land
If you arent there to fight for or help your alliance you dont deserve to get the PvP rewards, period