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pve expansion into cyrodiil

  • Alamakot
    Alamakot
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    Alikr has "Dolmen Trains" because dolmens there are nicely located, very close to wayshrines. Next zone in popularity is Ayridon. Noone is farming dolmens (in similar way) in -for example- Stormhaven
    dem0n1k wrote: »
    Can you imagine an Alik'r Dolmen-like group running in a PVE only Cyrodiil? They would stomp the NPCs flat in an hour... yay! I'm Emperor of passive guard land! :/
    Log in to Vivec PC/EU any early morning about 4-5 am GMT. You will see such train of AD players conquering all the map within 2-3 hours. This is the reason AD is constantly winning campaign since few months

  • therift
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    Mr_Walker wrote: »
    Beardimus wrote: »

    Actually You can do all the PvE you need in Cyro as it is if you play tactically. PvP gets one zone, PvE gets all the rest, unless you'd be happy to enable a PvP mode in all other zones?

    I'm curious, what makes people think this is a valid response? Why, if a PvE instance were added to Cyrodiil, would you think you should be entitled to PvP in extra areas?

    Because PvE content is added to the game every 90 days, while there have been exactly TWO PvP content items added since the game launched: Imperial City and Battlegrounds.

    I play all the game content. If strictly PvEasy players want a no-risk version of PvP content, it's only logical to expect PvP players to request the boring, useless PvE zones to be enhanced for PvP play.

    In reality, both those ideas are ridiculous. PvP players really only want (1) fix the lag/bugs and then (2) some new PvP content. It doesn't need to be every 90 days like PvEasy, just more often than never.
    Edited by therift on November 12, 2018 7:12PM
  • usmguy1234
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    Rungar wrote: »
    i for one would like to see one of the unused campaigns renovated in cyrodiil to give a pve sieging experience.

    it would have to be done on a faction basis (for performance reasons) so your faction would pve battle the rest of the map which would be filled with pve enemies so there would be three versions of this running at any time. The game would work pretty much the same as now except alliance points would be disabled or replaced with two new lines.

    the goal is to capture all the relics and retain them for a certain period to crown an emperor. This goal would be shared between the factions so first to accomplish everything wins and resets the campaign for all three.

    pretty much all the assets exist already and i think this would be both a fun and very cheap way for zos to improve on what they have.

    As long as I can kill them I'm game.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Reistr_the_Unbroken
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    I don’t really care, just make the lore book “The Spawn of Molag Bal” easier to get so I don’t have to play stupid horse simulator to get it on my EP character.
    Edited by Reistr_the_Unbroken on November 12, 2018 7:11PM
  • WitchyWarrior
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    Bruccius wrote: »
    I never understood why Cyrodiil didn't have a PvE zone. The locations you discover are useless as they don't appear on the map, and the Alliance Wayshrines can't be used because it's a PvP zone.
    Miswar wrote: »
    The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.

    PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.

    You're acting as if PvP is what keeps the game going, lmao.

    All you have to do is go to your map and click on the little filter icon on the right and check "points of interest" and it will show you all the locations you discovered.
  • Haashhtaag
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    Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.
  • Miswar
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    Haashhtaag wrote: »
    Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.

    That would be awesome. Would be fun wreck these pve fanboys all around the map :smile:

    Few tbags and if they added that you would lose 50% of your loot / gold than would be sweet bonus.
  • Reistr_the_Unbroken
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    Haashhtaag wrote: »
    Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.

    I mean- people already do that when people suggest anything to do with PvP, but it’s a crappy suggestion of open world PvP which only the minority wants.
  • starkerealm
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    PvE + Cyrodiil? My hope is Skingrad, Colovia, and Blackwood. Not, you know, into the PvP zone proper, that's a war zone.
  • idk
    idk
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    Haashhtaag wrote: »
    Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.

    Remember the justice system being trashed.

    But seriously, Zos is not going to belittle Emperor and other aspects of Cyrodiil by turning Cyrodiil into a very weak PvE zone.

    Zos likely understands the entitlement in this, wanting such an easy task to get Emperor and the next step would be easier versions of the trials to get the skins and titles.
  • Sylvermynx
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    I already dealt with WoW and RIFT and open world pvp. It can get added to the pve areas AFAIC, as long as you have to actively flag to pvp. In other words, NO GANKING those who don't flag.

    If that isn't fun for some of you, well.... *shrug* Tough cookies.
  • kargen27
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    Aliyavana wrote: »
    Miswar wrote: »
    The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.

    PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.

    Funny considering pvp balance has affected pve more than the other way around.

    Who told you that? The biggest changes have been ZoS trying to fix PvE to fit the way they imagined it. They even came right out and told us the sustain nerf was because they didn't like how quick groups were finishing new vet level content.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    Miswar wrote: »
    Haashhtaag wrote: »
    Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.

    That would be awesome. Would be fun wreck these pve fanboys all around the map :smile:

    Few tbags and if they added that you would lose 50% of your loot / gold than would be sweet bonus.

    Nah it would be a few gankers running around hoping to stumble across someone to jump. Cyrodiil works for PvP because of choke points. Other zones do not have choke points and PvE'rs are not going to just hand around crafting stations waiting for you to come along and pop them.
    and then the parrot said, "must be the water mines green too."
  • idk
    idk
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    kargen27 wrote: »
    Aliyavana wrote: »
    Miswar wrote: »
    The game already has way too much PvE zones. What they need to fix is the Cyrodiil server performance, bugs and make sensible combat balance.

    PvE Cyrodiil... well that propably coming when this game hits its R.I.P. mode. Too much PvE nonsense already which is affecting PvP too many ways.

    Funny considering pvp balance has affected pve more than the other way around.

    Who told you that? The biggest changes have been ZoS trying to fix PvE to fit the way they imagined it. They even came right out and told us the sustain nerf was because they didn't like how quick groups were finishing new vet level content.

    This is far from correct. Most nerfs have been PvP related. Zos does something most reasonably smart designers avoid. They heed the qq and most of that in this game is PvP related.
  • Etienne_et_Isabeau
    Robvenom wrote: »
    dem0n1k wrote: »
    It would have to be quite a massive programming change to be interesting. The guards would need way better AI to provide anti-siege & wall repairs.

    It wouldn't require much extra programming. Simply add a new NPC that is capable of repairing walls. Problem solved.

    ^^ This guy... doesn't code.

    Actually.......I have.

    Think about the work that went into Summerset. Entirely new concept art for the Yahgra, etc. Cyrodiil wouldn't need this, as all of the work has already been done.

    Explain what would make this more difficult that creating entirely new content.
  • Etienne_et_Isabeau
    therift wrote: »
    Mr_Walker wrote: »
    Beardimus wrote: »

    Actually You can do all the PvE you need in Cyro as it is if you play tactically. PvP gets one zone, PvE gets all the rest, unless you'd be happy to enable a PvP mode in all other zones?

    I'm curious, what makes people think this is a valid response? Why, if a PvE instance were added to Cyrodiil, would you think you should be entitled to PvP in extra areas?

    Because PvE content is added to the game every 90 days, while there have been exactly TWO PvP content items added since the game launched: Imperial City and Battlegrounds.

    I play all the game content. If strictly PvEasy players want a no-risk version of PvP content, it's only logical to expect PvP players to request the boring, useless PvE zones to be enhanced for PvP play.

    In reality, both those ideas are ridiculous. PvP players really only want (1) fix the lag/bugs and then (2) some new PvP content. It doesn't need to be every 90 days like PvEasy, just more often than never.

    This isn't an argument against creating a PvE campaign in Cyrodiil.

    And I would suggest stop using terms like PvEasy. It gives others the sense you're an elitist, and creates a toxic community.
  • frostz417
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    Yeaaaa no
  • Etienne_et_Isabeau
    Haashhtaag wrote: »
    Imagine the outrage if PvP people started a thread saying add PVP to existing pve zone.

    They already have this. It's called dueling.

    And there is nothing wrong with wanting more content, whether PvE or PvP. Creating a PvE campaign in Cyrodiil wouldn't take anything away from PvP players, so I don't see why people are so opposed to the idea.

    Here's an idea. Create a Craglorn Campaign that was PvP.
  • WakeYourGhost
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    If you want a pure PvE experience in PvP zone...
    Well, you can dot hat now!! ...Seriously, every Server has at least ONE dead campaign where there is no one. Take a small team on one color, claim the map, get AP needed to EMP one of your guys, swap colors, Repeat. Everyone gets a nice clean EMP, and you can charge for it too.. Rofl.
  • Etienne_et_Isabeau
    If you want a pure PvE experience in PvP zone...
    Well, you can dot hat now!! ...Seriously, every Server has at least ONE dead campaign where there is no one. Take a small team on one color, claim the map, get AP needed to EMP one of your guys, swap colors, Repeat. Everyone gets a nice clean EMP, and you can charge for it too.. Rofl.

    So if people from different factions take your advice, it would no longer be strictly PvE.

  • Etienne_et_Isabeau
    How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.
  • Etienne_et_Isabeau
    PvE areas should be strictly PvE. Get rid of dueling.

    But I can opt out of dueling by selecting auto decline. Problem solved. I am not negatively impacted by dueling in PvE areas.
  • WakeYourGhost
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    If you want a pure PvE experience in PvP zone...
    Well, you can dot hat now!! ...Seriously, every Server has at least ONE dead campaign where there is no one. Take a small team on one color, claim the map, get AP needed to EMP one of your guys, swap colors, Repeat. Everyone gets a nice clean EMP, and you can charge for it too.. Rofl.

    So if people from different factions take your advice, it would no longer be strictly PvE.

    Great point, actually.. Huh, guess they just have to PvP in the PvP zone if they want to take over Keeps and conquer the land.
  • Etienne_et_Isabeau
    If you want a pure PvE experience in PvP zone...
    Well, you can dot hat now!! ...Seriously, every Server has at least ONE dead campaign where there is no one. Take a small team on one color, claim the map, get AP needed to EMP one of your guys, swap colors, Repeat. Everyone gets a nice clean EMP, and you can charge for it too.. Rofl.

    So if people from different factions take your advice, it would no longer be strictly PvE.

    Great point, actually.. Huh, guess they just have to PvP in the PvP zone if they want to take over Keeps and conquer the land.

    They could take over Keeps from the Imperials. Not as important as allowing people access to the Dolmens, Sky Shards, etc, without having to deal with PvP.
  • WakeYourGhost
    WakeYourGhost
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    If you want a pure PvE experience in PvP zone...
    Well, you can dot hat now!! ...Seriously, every Server has at least ONE dead campaign where there is no one. Take a small team on one color, claim the map, get AP needed to EMP one of your guys, swap colors, Repeat. Everyone gets a nice clean EMP, and you can charge for it too.. Rofl.

    So if people from different factions take your advice, it would no longer be strictly PvE.

    Great point, actually.. Huh, guess they just have to PvP in the PvP zone if they want to take over Keeps and conquer the land.

    They could take over Keeps from the Imperials. Not as important as allowing people access to the Dolmens, Sky Shards, etc, without having to deal with PvP.

    Also a fair point.
    Of course, they could have a new PvE area with a PvP instance version that allows use of siege and things..
    Or they could leave things the same and people can stop coveting what their neighbor has...
  • idk
    idk
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    How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.

    It is pretty simple.

    Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.

    This is without a doubt by design.

    So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.

    It is really that simple. Nothing in this thread provides a compelling reason it should change.
  • Etienne_et_Isabeau
    idk wrote: »
    How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.

    It is pretty simple.

    Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.

    This is without a doubt by design.

    Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.
    So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.

    I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.

    And it is relevant, as they don't have an argument. In the legal world, this would be called standing.
    It is really that simple. Nothing in this thread provides a compelling reason it should change.

    Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.

    Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.

  • idk
    idk
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    idk wrote: »
    How exactly would anyone be negatively impacted by a PvE campaign in Cyrodiil? Please explain.

    It is pretty simple.

    Zos clearly chose to place most aspects of the game locked behind PvE with skill lines, most gear, great skins and much more. They put only a small part of the game sealed within PvP or at least a risk of experiencing it.

    This is without a doubt by design.

    Except they are giving Alliance Points as a daily reward. And people can purchase most gear, skins, etc from Guild Stores. This isn't restricting content.
    So in the end, it is irrelevant If someone is negatively affected by making is so easy to get Emperor as OP has described it, Zos is not going to change it. Just as those only interested in PvP have to do PvE for some things there are thinks that require PvP to obtain.

    I don't think anyone is looking to become Emperor, just the ability to explore Cyrodiil without the hassle of dealing with PvP.

    And it is relevant, as they don't have an argument. In the legal world, this would be called standing.
    It is really that simple. Nothing in this thread provides a compelling reason it should change.

    Players want new content. This is the compelling reason to open a PvE campaign in Cyrodiil. This is the reason for new content. And ZOS responds by releasing new content every several months.

    Perhaps this wouldn't be economically feasible for ZOS to do this. That would be fine. But that is an argument only ZOS can make. Unless some players have access to the metrics.

    You clearly missed the point by probably looking at it via a skewed view. You also failed to read the OP properly since the OP specifically states crowing an Emperor. It does help to read an entire post.

    Even though you chose to quote it in a separate line, you still fail to provide a compelling reason for Zos to change their design and make getting Emperor so easy as the OP suggests. It certainly is not the need for adding new content. Cyrodiil has been open for business for over 4.5 years.
  • Katahdin
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    I am totally against any PVE way to get Emperor.
    Emperor is a PVP achievment. You want it, go PvP

    However I am not totally against a PvE Cyrodiil but only with the following caveats:

    No AP gain whatsoever, nada
    No AP rank leveling
    No Aliiance skill lines leveling
    No Tel Var gain whatsoever
    No Emperor

    ONLY quests that give gold and green, blue, purple rewards items like the other quests in PvE land

    If you arent there to fight for or help your alliance you dont deserve to get the PvP rewards, period
    Beta tester November 2013
  • Etienne_et_Isabeau
    Katahdin wrote: »
    I am totally against any PVE way to get Emperor.
    Emperor is a PVP achievment. You want it, go PvP

    However I am not totally against a PvE Cyrodiil but only with the following caveats:

    No AP gain whatsoever, nada
    No AP rank leveling
    No Aliiance skill lines leveling
    No Tel Var gain whatsoever
    No Emperor

    ONLY quests that give gold and green, blue, purple rewards items like the other quests in PvE land

    If you arent there to fight for or help your alliance you dont deserve to get the PvP rewards, period

    ^^This
    Edited by Etienne_et_Isabeau on November 13, 2018 6:35AM
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