Very interesting, and yes having it account bound makes some sense, you could have respected and geared your alts for momentum.
On the other hand its a bit like queuing for normal dungeons on an alt with no good build or gear for the skillpoints and get into vet fang lair as you have cleared it HM on another character.
No good options, if dungeon finder was smart (LOL) it would error on the low side, for pvp and that many uses snitch builds for this, don't know.
Oreyn_Bearclaw wrote: »I could be wrong, but I am pretty sure it is based on your character, not your account. I play BGs with a friend who clearly has a very high MMR on her main healer. Queues can easily take 45 minutes with her. If she uses an alt, queue times and opponent quality drop noticeably.
Your gear has nothing to do with your MMR as far as I know. If you consistently play with all 4 toons, it stands to reason that all of their MMRs are climbing. Couple that with a big meta shift (one that doesnt help magic all that much) and I think we have the answer. At some point, your PVE gear is not going to cut it in a higher MMR BG.
FrostFallFox wrote: »It’s character based. Wish they would do something about the que times. Can’t play my main anymore unless I want to stay in que forever.
It used to be character based.
We know that when Murkmire launches they changed the formula a little. We assume it’s still character based but we’re not 100% sure anymore.
FrostFallFox wrote: »
I seem to remember the rumour that not only performance but also pure number of matches played a role in your MMR. So if you do regular BGs on a char, they'll level up their MMR anyway, so it's to be expected that you'll get pitted against stronger opponents.
I seem to remember the rumour that not only performance but also pure number of matches played a role in your MMR. So if you do regular BGs on a char, they'll level up their MMR anyway, so it's to be expected that you'll get pitted against stronger opponents.
That seems weird. Why would someone, completly on par with the average strength level of it's opponents, get higher MMR? It's not that I don't believe you, but I find it strange that ZoS would do such a thing.
@ZOS_GinaBruno I know a plethora of people already asked you to explain the logic behind the MMR system, but if you gave just a couple of hints, I think it would be benificial for everyone. If not, is there a reason you don't share anything in this regard?
Thanks,
I seem to remember the rumour that not only performance but also pure number of matches played a role in your MMR. So if you do regular BGs on a char, they'll level up their MMR anyway, so it's to be expected that you'll get pitted against stronger opponents.
That seems weird. Why would someone, completly on par with the average strength level of it's opponents, get higher MMR? It's not that I don't believe you, but I find it strange that ZoS would do such a thing.
@ZOS_GinaBruno I know a plethora of people already asked you to explain the logic behind the MMR system, but if you gave just a couple of hints, I think it would be benificial for everyone. If not, is there a reason you don't share anything in this regard?
Thanks,
The current working theory with the strongest evidence is that it is your cumulative medal score from all matches played.