Trinity_Is_My_Name wrote: »Agree about the Dummy test. I have never done well on the Test Dummy so just don't give a hoot about DPS parses on it.
Does that mean I can't get good DPS? Oh no. It doesn't. I have soloed every dungeon in game (non DLC) in Normal that has the mechanics for solo player with no death on my Stamina and Magicka characters. (Oh, I did die like 5 times soloing COA2 in Normal) I have soloed several dungeons in Vet as well but with a few deaths here and there. Running Combat Metrics I see what my DPS average is on mob fights and boss fights and I usually get 24K to 40K DPS averages on those boss fights that have no mobs such as the flying squid boss (LOL) in Dark Shade Caverns I. So I don't give a hoot about the Test Dummy parses. They don't fight back, there is no situational awareness, there is nothing to fear about your character dying.
This, now for raid guilds setting 50k as an limit if all other does more makes some sense.RusevCrush wrote: »Dummy scores serve as a filter. We all complain about the guy spamming light bow attacks in our pug groups. A reasonable dummy requirement prevents this person from wasting everyone else's time in more difficult content we're trying to coordinate.
The problem is the elitists who say ewe you're only pulling 43k.....you should be at 53k. When we all know 43k is perfectly acceptable. The test is fine. We're causing these problems on our own.
This, if you want good dps numbers go to skyreach or do the main quest on an alt.Training dummies are just that, something dumb you can try out your rotation on. The only DPS that matters from a dummy is the before and after. If your DPS is higher than before then your getting better at your rotation/gear/skill choices.
Trying to equate a dummy parse with the real world is just an excerise in exceptions.
This is just a rambling thought/idea for a rainy Monday. Wanted to see what the community thoughts were.
We often see people rubbishing the DPS tests. This is for many reasons
• Its not realistic to a fight
• The dummy doesn’t fight back
• You can just stand there and spam sets
• You can cheese the result
• You can be buffed off others
So what ive done is conceptualize a “fair” DPS test.
So my idea is :
Test needs to be Single Target and Multi-Target. This prevents single target cheese.
Test needs to Simulate Dungeon Trial Situation lifelikeness + Simulate being attacked back. This way you have to slot heals/shields.
this is how i would do it -
Clock starts on entry to an arena
Fight one : 1 Enemy, standard normal reistance, doenst move. 30k health
Fight two : 5 enemys, standard normal resistance, doesn’t move, 30k health, but each stood 3 meters apart
Fight three : 1 Enemy, veteran resistance, 500k health, doesn’t move
Fight four : 1 enemy, world boss, 1m health . Will one shot hit for 17k , will light attack for 5k
Timer ends when boss is dead
End time - Start time = seconds . DPS total = 1,680,000 / seconds
what do people think?
Pick an easy vet dungeon boss, make your way there *solo*, record the fight with Combat Metrics, post results.what do people think?
True but most who can do good dps are also so skilled they can stay alive.BleedMe_AnOcean wrote: »I'm with others here. DPS checks are unnecessary and naïve, at best. What good does one's DPS do - single target or AoE - if one can't stay alive long enough during the encounter to actually do any damage?
I can maybe see the value in a DPS check if you're in a hardcore trial group & you're beating your head off the same boss repeatedly, but other than that, epeen measurements aren't really important.
Most of all its an training tool, how to get an working rotation, who skills to use, combat metric is very nice as it show uptime and how much damage each skill did also if you skipped some.
It can also be demoralizing. remember back before morrowind, CP 250 I think, I knew templars had an simple rotation so I used her over sorcerer who was higher but more complex, found that an macro with an recommended rotation gave me 16K, spamming jabs with Entropy and ele drain gave 15 and way better survival. Spaming dark flare with entropy and drain gave 18, had to heal an dungeon because of fake healer, templar don't have any dps sets.
But she is afraid for getting banned if SPC proc then questing
Still sucks but not so bad.