Trinity_Is_My_Name wrote: »Agree about the Dummy test. I have never done well on the Test Dummy so just don't give a hoot about DPS parses on it.
Does that mean I can't get good DPS? Oh no. It doesn't. I have soloed every dungeon in game (non DLC) in Normal that has the mechanics for solo player with no death on my Stamina and Magicka characters. (Oh, I did die like 5 times soloing COA2 in Normal) I have soloed several dungeons in Vet as well but with a few deaths here and there. Running Combat Metrics I see what my DPS average is on mob fights and boss fights and I usually get 24K to 40K DPS averages on those boss fights that have no mobs such as the flying squid boss (LOL) in Dark Shade Caverns I. So I don't give a hoot about the Test Dummy parses. They don't fight back, there is no situational awareness, there is nothing to fear about your character dying.
Littlebluelizard wrote: »Dummys don't represent your DPS in raids. It just says that if you focus solely on your DPS, you can achieve X solo buffed. It's a fine measurement to filter people who know how to do a proper rotation and weave, and people who don't. Everyone needs to actually play the trial to get experience to play around mechanics.
themaddaedra wrote: »We had an applicant who lowered a 6m dummy to 3m, then made a parse with 10 elemental weapon hits and 17 impale hits lol.
He got rejected. Idk how it can be cheesed. CMX pretty much tells you everything, you can check and make your judgement accordingly.
Donny_Vito wrote: »themaddaedra wrote: »We had an applicant who lowered a 6m dummy to 3m, then made a parse with 10 elemental weapon hits and 17 impale hits lol.
He got rejected. Idk how it can be cheesed. CMX pretty much tells you everything, you can check and make your judgement accordingly.
Console?
TheGreatBlackBear wrote: »What I'd like to know is why people make a big deal about parses being solo. In no run will you ever just be fighting a boss without being buffed yourself or without the boss having some kind of debuff on it.
True but most who can do good dps are also so skilled they can stay alive.BleedMe_AnOcean wrote: »I'm with others here. DPS checks are unnecessary and naïve, at best. What good does one's DPS do - single target or AoE - if one can't stay alive long enough during the encounter to actually do any damage?
I can maybe see the value in a DPS check if you're in a hardcore trial group & you're beating your head off the same boss repeatedly, but other than that, epeen measurements aren't really important.
Trinity_Is_My_Name wrote: »Agree about the Dummy test. I have never done well on the Test Dummy so just don't give a hoot about DPS parses on it.
Does that mean I can't get good DPS? Oh no. It doesn't. I have soloed every dungeon in game (non DLC) in Normal that has the mechanics for solo player with no death on my Stamina and Magicka characters. (Oh, I did die like 5 times soloing COA2 in Normal) I have soloed several dungeons in Vet as well but with a few deaths here and there. Running Combat Metrics I see what my DPS average is on mob fights and boss fights and I usually get 24K to 40K DPS averages on those boss fights that have no mobs such as the flying squid boss (LOL) in Dark Shade Caverns I. So I don't give a hoot about the Test Dummy parses. They don't fight back, there is no situational awareness, there is nothing to fear about your character dying.
True but most who can do good dps are also so skilled they can stay alive.BleedMe_AnOcean wrote: »I'm with others here. DPS checks are unnecessary and naïve, at best. What good does one's DPS do - single target or AoE - if one can't stay alive long enough during the encounter to actually do any damage?
I can maybe see the value in a DPS check if you're in a hardcore trial group & you're beating your head off the same boss repeatedly, but other than that, epeen measurements aren't really important.
Most of all its an training tool, how to get an working rotation, who skills to use, combat metric is very nice as it show uptime and how much damage each skill did also if you skipped some.
It can also be demoralizing. remember back before morrowind, CP 250 I think, I knew templars had an simple rotation so I used her over sorcerer who was higher but more complex, found that an macro with an recommended rotation gave me 16K, spamming jabs with Entropy and ele drain gave 15 and way better survival. Spaming dark flare with entropy and drain gave 18 , had to heal an dungeon because of fake healer, templar don't have any dps sets.
But she is afraid for getting banned if SPC proc then questing
Still sucks but not so bad.
Remember testing on the crocodile in wayrest 1.We had this before the dummy...Bloodspawn testing in Spindleclutch 2.
So....not seeing the issue here.
It was an post about it, SPC proc on self heal as in jab or sorc surge was an exploit.True but most who can do good dps are also so skilled they can stay alive.BleedMe_AnOcean wrote: »I'm with others here. DPS checks are unnecessary and naïve, at best. What good does one's DPS do - single target or AoE - if one can't stay alive long enough during the encounter to actually do any damage?
I can maybe see the value in a DPS check if you're in a hardcore trial group & you're beating your head off the same boss repeatedly, but other than that, epeen measurements aren't really important.
Most of all its an training tool, how to get an working rotation, who skills to use, combat metric is very nice as it show uptime and how much damage each skill did also if you skipped some.
It can also be demoralizing. remember back before morrowind, CP 250 I think, I knew templars had an simple rotation so I used her over sorcerer who was higher but more complex, found that an macro with an recommended rotation gave me 16K, spamming jabs with Entropy and ele drain gave 15 and way better survival. Spaming dark flare with entropy and drain gave 18 , had to heal an dungeon because of fake healer, templar don't have any dps sets.
But she is afraid for getting banned if SPC proc then questing
Still sucks but not so bad.
Banned if SPC procs...?
Lol...
Remember testing on the crocodile in wayrest 1.We had this before the dummy...Bloodspawn testing in Spindleclutch 2.
So....not seeing the issue here.It was an post about it, SPC proc on self heal as in jab or sorc surge was an exploit.True but most who can do good dps are also so skilled they can stay alive.BleedMe_AnOcean wrote: »I'm with others here. DPS checks are unnecessary and naïve, at best. What good does one's DPS do - single target or AoE - if one can't stay alive long enough during the encounter to actually do any damage?
I can maybe see the value in a DPS check if you're in a hardcore trial group & you're beating your head off the same boss repeatedly, but other than that, epeen measurements aren't really important.
Most of all its an training tool, how to get an working rotation, who skills to use, combat metric is very nice as it show uptime and how much damage each skill did also if you skipped some.
It can also be demoralizing. remember back before morrowind, CP 250 I think, I knew templars had an simple rotation so I used her over sorcerer who was higher but more complex, found that an macro with an recommended rotation gave me 16K, spamming jabs with Entropy and ele drain gave 15 and way better survival. Spaming dark flare with entropy and drain gave 18 , had to heal an dungeon because of fake healer, templar don't have any dps sets.
But she is afraid for getting banned if SPC proc then questing
Still sucks but not so bad.
Banned if SPC procs...?
Lol...
No this one can not make that up, need more Skooma while getting cosy with Sheogorath.