I wanted to look at how to get the most out of shield strength beyond increasing size via adding health. Since damage to shields and damage to health is the same, increasing resistances benefits a shield user both when a shield is up and when it is down. This is why some players have opted for using heavy armor, but I am looking from the perspective of a 5-1-1 light armor build.
Tested in Lava (considered flame damage over time and therefore using Spell Resistance)
My personal stats: Spell Resistance = 12295, 8 Spell Shield, 31 Thick Skinned, 75 Ele Defender
Damage done by Lava:
No Buffs - 4231
Minor Ward - 4146 (-2%)
Major Ward - 3891 (-8%)
Minor and Major Ward - 3806 (-10%)
Conclusion: Major Ward/Resolve provides about 8% damage mitigation, with diminishing returns as one stacks more into resistances. Combined, the Wards offer about 10% damage mitigation.
Using a PTS character to swap various Champion Points:
Damage done by Lava:
5205 no CP
4752 no CP AND Major Ward (-8%)
4752 w 100 Spell Shield (-8%)
4299 w 100 Spell Shield AND Major Ward (-17%, 9% from Ward)
4425 w 100 Ele Defender (-15%)
4039 w 100 Ele Defender AND Major Ward (-22.4%, 7.4% from Ward)
3904 w 100 Thick Skinned (-25%)
3564 w 100 Thick Skinned AND Major Ward (31.5%, 6.5% from Ward)
3067 w 70 Spell Shield, 100 Ele Defender, 100 Thick Skinned (-41%)
2777 w 70 Spell Shield, 100 Ele Defender, 100 Thick Skinned AND Major Ward (-46%, 5% from Ward)
2844 w 70 Spell Shield, 100 Ele Defender, 100 Thick Skinned, Lady Mundus (7 divines = 4059 resist) (-45.3%, 4.3% from Lady)
2554 w 70 Spell Shield, 100 Ele Defender, 100 Thick Skinned, Lady Mundus, AND Major Ward (-50.9%, 5.6% from Ward)
2482 w 70 Spell Shield, 100 Ele Defender, 100 Thick Skinned, Lady Mundus, AND Major+Minor Ward (-52.3%, 7% from both Wards)
Conclusion: Thick Skinned and Ironclad will have the biggest impact, Ele Defender and Hardy after that, with Spell Shield and Armor Focus being least effective. The benefits of Major/Minor Ward/Resolve continue to diminish in effectiveness as more points/buffs are added. CP has a much more significant impact, offering about 40% damage reduction on its own if maxed toward a particular kind of damage.
Final Note: Bastion does nothing useful. It does not increase shield "effectiveness," only shield size, and not beyond the health cap. Any magicka-based character will easily be able to hit the health cap without any need to invest in this star. I do hope it gets reworked in the future to offer additional shield size OVER the cap.
Edited by dpencil1 on November 7, 2018 2:53AM