oxygen_thief wrote: »they want you to buy subscription, some stuff from the store and never play the game. if you pay and dont create additional load on the server then you are the best customer
weedgenius wrote: »
Facefister wrote: »Sorc healer is pretty strong.
And when I see "Templar" I think of a crusader type guy with heavy armor and a two-hand sword...Facefister wrote: »Sorc healer is pretty strong.
Also not what most people think of or intend to make when they see "Sorcerer"
dwemer_paleologist wrote: »i dont know about battlegrounds, but right now in pvp in cryodiil you sorcerers RACE and RUN immediately into battle and have shields still stacked and mass damage just as always and we see allot of dead people around you, yet, this thread would indicate otherwise.
you received nerfs just like the rest of ALL of us.
we all suffered changes.
just because you are not as mass KING and complete dominant like you have been for the past 5 years doesn't mean your trash, it just means you have been brought inline with the rest of us and class balanced.
Please leave this thread with your propaganda. It doesn't help.
It's not about class identity. At all.
It was about putting risk back into the equation for overly strong ranged magicka builds. There should always be some risk in a combat encounter. Feeling that you're invincible to mistakes means that a game mechanic wasn't functioning as intended.
That mechanic has been revised to better meet the developers' expectations of how players should be actively playing a range magicka build. With a combination of shields and active defense responses, not just shields alone.

dwemer_paleologist wrote: »dwemer_paleologist wrote: »i dont know about battlegrounds, but right now in pvp in cryodiil you sorcerers RACE and RUN immediately into battle and have shields still stacked and mass damage just as always and we see allot of dead people around you, yet, this thread would indicate otherwise.
you received nerfs just like the rest of ALL of us.
we all suffered changes.
just because you are not as mass KING and complete dominant like you have been for the past 5 years doesn't mean your trash, it just means you have been brought inline with the rest of us and class balanced.
Please leave this thread with your propaganda. It doesn't help.
the comment i made:
Quote:
"i dont know about battlegrounds, but right now in pvp in cryodiil you sorcerers RACE and RUN immediately into battle and have shields still stacked and mass damage just as always and we see allot of dead people around you, yet, this thread would indicate otherwise.you received nerfs just like the rest of ALL of us. we all suffered changes. just because you are not as mass KING and complete dominant like you have been for the past 5 years doesn't mean your trash, it just means you have been brought inline with the rest of us and class balanced."
End Quote:
was not intended as an insult nor any type of "propaganda" infact, it was not any type of "propaganda" whatsoever, in the least, nor was it intended to be anything other then my opinion, which i stated clearly and truthfully.
and is not only allowed but also encouraged on this forum.
that: "i believe sorcerer class is doing just fine in PvP." was simply my opinion ...
and from the look of many other comments in this thread, it appears i am not alone in that belief.
i stand by my earlier wordings.
It's not about class identity. At all.
It was about putting risk back into the equation for overly strong ranged magicka builds. There should always be some risk in a combat encounter. Feeling that you're invincible to mistakes means that a game mechanic wasn't functioning as intended.
That mechanic has been revised to better meet the developers' expectations of how players should be actively playing a range magicka build. With a combination of shields and active defense responses, not just shields alone.
I don't think they are doing a good job with sorcs these days but I'm pretty sure there is at least some idea where sorcs are supposed to go. Look at the latest changes - sorc sturggles with sustain, which skills got cost reduction? Pets. Making pets immortal in trials is another change in the same vein. I think that ZOS wants sorcs to be the pet class. Because let's be honest, non-pet sorc is just a weaker nightblade.
Is it working? Well, not really. Double barring still hurts in PvP and LA rotation on pet-sorc just does not fit that well for PvE.
So is Warden p2w?
mr_wazzabi wrote: »Glass cannon killstealer or tanky shield stacker. Not both.