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ichsuisme
ichsuisme
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Edited by ichsuisme on October 17, 2020 1:36AM
  • ichsuisme
    ichsuisme
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    When I said innate I think the word I was actually searching for was dormant.
  • TheShadowScout
    TheShadowScout
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    Scrolls generally are depicted as -consumables-, not a weapon.

    And as such... well, I personally would love to see them revive the shelved spellcrafting concept into a -Scrollcrafting- skill line that allows people to make scrolls to cast "canned spells", and then trade them around for others to use and such...

    And of course, the point is also well made that more options on magica weapons would also be very good for the game, to combat the creeping boredon once you know each of them in and out, but I already made my own ideas on that one known: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
  • ichsuisme
    ichsuisme
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    yeah scrolls in tes have generally been consumable but as far I know, there's nothing that would prevent a reusable scroll to exist. dual wielding wasn't a thing until skyrim. Whole schools of magic have been erased or combined from game to game. Eso doesn't require consumable arrows. Soul gems aren't used in enchanting in eso. So the mechanics in tes series can change and I think a reusable, chaotic scroll is within the realm of possibilities.

    And yeah, spell-crafting would be great but that'd require a whole system to go along with it, multiple animations, materials, nodes, probably a new workshop bench, npcs, etc. I hope it still is implemented but a scroll weapon should be much simpler to implement, the devs would only have six new skills to make animations for rather than idk - countless skills that would come with spell crafting. And six skills would be easier to balance as well.
  • Radiance
    Radiance
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    I'm still holding out for Wands but I doubt there will be a new weapon, there have been countless threads with several pages of ideas and they literally only just made 2h and Staff count as a dual set piece so this is highly unlikely...
  • TheShadowScout
    TheShadowScout
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    Heh, makes me think... there could be a new weapon flavor, "Chaotic"... be a destruction staff just like fire, ice and shock, but with a randomly fluctuating effect... one of those, or disease, or oblivion damage, or poison, or maybe occasionally even fairy rainbows that only do half damage or even heal the enemy, just to make it "random"... and could come for any future magic weapon and weapon enchantments as well, just for those who like surprises... ;)
  • ichsuisme
    ichsuisme
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    Any new magicka-based weapon would great, the point of this post is I'm itching for new combat skill and gear combinations -and desperate enough to dream up my own skill line to explain what I want- but have wands ever been in an elder scrolls game before? I suggested a scroll weapon since I know they've been around for a long time. The earliest game I've played was Morrowind and I know scrolls were in that game but I can't recall any mention of a wand in any of the games.

    As far as likelihood - yeah, I'm hopeful but not counting on this making its way into development but ZoS pays attention to these kinds of threads: https://forums.elderscrollsonline.com/en/discussion/404566/suggestions-for-new-weapon-line-type
  • SilverIce58
    SilverIce58
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    According to both Skyrim and Oblivion, scrolls are one time use items that are useable by literally everyone because they don't consume magicka. It's thought that they're one time use bc the paper that holds the spell deteriorates after the spell is used. Morrowind, afaik, does not seem to have any lore on scrolls even tho they're one time items.

    What does prevent a reusable scroll to exist, is the fact that there arent any in other games, and while you could use the argument that most knowledge is lost after the 2nd era, the telvanni are many things, but they are not forgetful, and there's no way they'd forget about reusable scrolls. Thus, they'd have some in morrowind, and there were none in morrowind in the 3rd era.

    A better magicka weapon would be the datamined 1hand and rune.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • ichsuisme
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    A pure magic damage staff variant, with no elemental type, would be a welcome addition but it wouldn't be enough for me. If that were the only change it'd be a huge disappointment. It'd still be a staff and it'd still use staff skills. I would still have the same skills on my bar, they would just be a different damage type. I would still be bored, the way I approach a fight wouldn't change: wall of elements, impulse, impulse, force pulse on the one left standing. Plus if it had a chance to heal the enemy instead of damage it - that wouldn't be received well in end-game pve content like vet trials or in pvp.

    I need new skills to experiment with and new combinations to have fun with. I don't want wall of elements, impulse, force pulse, or destructive touch on my bars.
  • Gilvoth
    Gilvoth
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    very interesting view and is a good read.
    Edited by Gilvoth on November 10, 2018 8:15PM
  • ichsuisme
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    silverice, The absence of scrolls in other games could be explained away if need be.

    My point was just to call attention to the need for new skill lines so ESO, and my ideas of what one should look like, how it might stand out from what it currently exists.
  • ichsuisme
    ichsuisme
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    dwemer_paleologist, thank you, glad to hear.
  • SilverIce58
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    ichsuisme wrote: »
    silverice, The absence of scrolls in other games could be explained away if need be.

    My point was just to call attention to the need for new skill lines so ESO, and my ideas of what one should look like, how it might stand out from what it currently exists.

    Theres no absence of scrolls in other games. Theres scrolls in Morrowind, Oblivion, and Skyrim. Im saying theres no reusable scrolls.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • TheShadowScout
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    Also, while scrolls would be somewhat iffy, there is no reason a new weapon could not be something else with such effects. Magic wands, mystic runestones, eldritch artifacts, spirit totems, etc.
    And as I said:
    ...the point is also well made that more options on magica weapons would also be very good for the game, to combat the creeping boredon once you know each of them in and out...
    No matter how it looks, i really would want to see the weapon skill lines at the very least double in number, so people have more choices, and characters get more diverse!
  • ichsuisme
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    SilverIce, I should have been clearer. I understood what you said; I meant the absence of reusable scrolls could be explained away. Perhaps Sheogorath ordered Haskill to recall & destroy all of the reusable scrolls on a whim because he found it boring. Or - perhaps the scrolls actually aren't infinite and do degrade over many many years but that happens after the ESO timeline ends and before other games. There are plenty of of possibilities.
  • Sahidom
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    First. I apologize for bumping the thread. I did a search and thought I'd add to a current one with my suggestion.

    I really would like to see a new Melee/Striking Staff weapon line. The weapon skill line would offer new alternative for magic builds to have a melee range weapon skills line that scale to Max. Magic and Spell Damage. The weapon line would than provide some support for melee oriented magic builds; but also offer stamina version morphs.

    For instance,

    Power Slam (magic) would be a moderate DD strike, as the wielder slams the staff down on the target. You could compare the skill to Upper Cut.

    Double Strike (either magic or stamina) would be a fast weapon channel that double strikes the target. You could add a third jabbing strike with the end of the staff with a possible staggered effect or a minor heal negation effect.

    Quick Reversal (stamina) would be a hooking strike that does relocates you behind the target. Possibly, offering a short Empowered benefit for your first Light or Heavy Attack. This skill would be a tactical CC weapon skill because quick displacement briefly breaks LOS from the target.

    Focused Strikes (magic) would be a strong DD strike, as the wielder focuses his energy to briefly reduce the channel time for heavy attacks. This would be using the old Weighted weapon trait mechanics that increased your attack speed.

    These suggested ideas bring out some DD and utility weapon skills similar to other weapon skills i.e. Rally, Deadly Cloak, Weakness to Elements, etc. I ultimately would love to see a viable melee magic weapon skill line, as expanding upon the different staffs seemed good.
  • dazee
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    Hit people with a rolled up newspaper, the weapon of a true hero.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Red_Feather
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    I would love more skills to play around with and you put a lot of work into this. I wish it could come true. :o
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