Doesn't matter if you could just buy a fully leveled fully geared character from the store, that hit to the ego is going to make people feel some type of way.
ImmortalCX wrote: »What does the magsorc class representative say about the changes?
ImmortalCX wrote: »ImmortalCX wrote: »One of the good aspects of the CP system is that its easy to develop alts. I leveled two alts 3-50 during the last holiday. It was surprisingly little work to do the dolmen grind, and the free skill points handed out from leveling means you can advance all your combat skill lines without having to explore or quest. I believe there are 3 or 4 of these 100% xp events per year.
Because of the way gear drops work in dungeons, I already have many healing, tanking, and mag dps sets ready for these new characters.
I realize that the game will change, that some classes will become less entertaining, or less powerful. Players will adapt, or they will quit. But lets not pretend that getting another character into "fighting shape" takes much work at all.
If they completely nerfed my stamblade, I would just switch to one of my new characters. Which tells me that people who take balance nerfs this "seriously" feel like they are locked into a single character/playstyle. And that just isn't true. Its incredibly easy to level an alt (or two, or three.)
So why do people ragequit when meta changes? I would certainly understand it, if the game was like WOW where a new character took months of development. But getting an ESO toon from 3-50 takes 10-20 hours of playing.
While you might be able to knock out 10-20 hours of playing in a day or two, this might take many people a couple of weeks or more. Not everyone can play more than a couple of hours a day, a few days a week. I have a few mag characters, but havent really ventured into stam, and only 2 that are fully leveled. Luckily, one is a beast magplar, with channeled focus and resistances out the wazoo. Unfortunately, the other is a magsorc. Not sure how I will proceed with him, since he was already squishy if I didnt have his ward up at all times. Now, with 30% of the ward he had (without making any changes), I will have to find resitances and more health. Any way you work that, there will be a significant loss of dps. Now if I was a stamblade, no problem, lose a few K dps, I’ll manage, but magsorc already has sustain and dps issues. So losing a few K dps makes you a liability to the group. (I’m focused on endgame pve. I realize that pvp should be easier to adapt.).
What does the magsorc class representative say about the changes?
ImmortalCX wrote: »ImmortalCX wrote: »One of the good aspects of the CP system is that its easy to develop alts. I leveled two alts 3-50 during the last holiday. It was surprisingly little work to do the dolmen grind, and the free skill points handed out from leveling means you can advance all your combat skill lines without having to explore or quest. I believe there are 3 or 4 of these 100% xp events per year.
Because of the way gear drops work in dungeons, I already have many healing, tanking, and mag dps sets ready for these new characters.
I realize that the game will change, that some classes will become less entertaining, or less powerful. Players will adapt, or they will quit. But lets not pretend that getting another character into "fighting shape" takes much work at all.
If they completely nerfed my stamblade, I would just switch to one of my new characters. Which tells me that people who take balance nerfs this "seriously" feel like they are locked into a single character/playstyle. And that just isn't true. Its incredibly easy to level an alt (or two, or three.)
So why do people ragequit when meta changes? I would certainly understand it, if the game was like WOW where a new character took months of development. But getting an ESO toon from 3-50 takes 10-20 hours of playing.
While you might be able to knock out 10-20 hours of playing in a day or two, this might take many people a couple of weeks or more. Not everyone can play more than a couple of hours a day, a few days a week. I have a few mag characters, but havent really ventured into stam, and only 2 that are fully leveled. Luckily, one is a beast magplar, with channeled focus and resistances out the wazoo. Unfortunately, the other is a magsorc. Not sure how I will proceed with him, since he was already squishy if I didnt have his ward up at all times. Now, with 30% of the ward he had (without making any changes), I will have to find resitances and more health. Any way you work that, there will be a significant loss of dps. Now if I was a stamblade, no problem, lose a few K dps, I’ll manage, but magsorc already has sustain and dps issues. So losing a few K dps makes you a liability to the group. (I’m focused on endgame pve. I realize that pvp should be easier to adapt.).
What does the magsorc class representative say about the changes?
I am aware that its a paraphrase of Darwin turned into a quote, and he never said it in that form. It still distills quite a bit of what he did say about evolution into one easily remembered line, yes?Darwin never said or wrote that. Moreover, in the context of evolution it's entirely irrelevant to this conversation.
TheShadowScout wrote: »I am aware that its a paraphrase of Darwin turned into a quote, and he never said it in that form. It still distills quite a bit of what he did say about evolution into one easily remembered line, yes?Darwin never said or wrote that. Moreover, in the context of evolution it's entirely irrelevant to this conversation.
ImmortalCX wrote: »Doesn't matter if you could just buy a fully leveled fully geared character from the store, that hit to the ego is going to make people feel some type of way.
Do you think the hit to the ego is because the game company is saying "You had it too easy. All those wins that you were getting... were basically because we made a prior mistake in making your character too strong." In essence, causing the player to question any prior success they had.
I think when people exploit overpowered mechanics, they pretty much know what they are doing, and also know that it has to end some time.
I think you misunderstand the emotional connection in lieu of a logical one.
Video games by definition are an entertainment medium that require a certain part of one's self to be intermingled with their avatar. It's just the way it is, if you didn't feel personally connected to whatever action you see on the screen, then you would find no reason to play it.<snip>
ImmortalCX wrote: »SydneyGrey wrote: »No, people just sometimes have a favorite character, even though they might have 10 characters, and they don't want to see their favorite destroyed.
My thinking is that mag sorc was the favorite of ALOT of people, precisely because it was overpowered. Its just human nature.
ImmortalCX wrote: »I just have to assume that the "powers that be" have much more domain expertise and are doing it for a good reason. The developers and the class reps have a much better understanding of (and hopefully data to support) the changes that need to be made.
The question is, does even a multi-year player with many alts have that same perspective?
Actually I did not, but I just looked it up and now I do.Actually, it's a paraphrase of a paraphrase, but I'm certain you knew that, too.
Thing is, sometimes the things that go differently then the developers wanted them to go are small and can be fixed with moderated, carefully considered changes.I've no particular problem with moderated, carefully considered change, like breaking in a new pair of shoes. What I don't adapt well to is having a 50 lb weight dropped on my foot.
ImmortalCX wrote: »Doesn't matter if you could just buy a fully leveled fully geared character from the store, that hit to the ego is going to make people feel some type of way.
Do you think the hit to the ego is because the game company is saying "You had it too easy. All those wins that you were getting... were basically because we made a prior mistake in making your character too strong." In essence, causing the player to question any prior success they had.
I think when people exploit overpowered mechanics, they pretty much know what they are doing, and also know that it has to end some time.
Very well could be for sure, no one is going to enjoy feelings things taken away from them, regardless of it they can be objectively explained.
I think its very important for a developer to understand the basic psychology of people as well as be great world builders
ImmortalCX wrote: »One of the good aspects of the CP system is that its easy to develop alts. I leveled two alts 3-50 during the last holiday. It was surprisingly little work to do the dolmen grind, and the free skill points handed out from leveling means you can advance all your combat skill lines without having to explore or quest. I believe there are 3 or 4 of these 100% xp events per year.
Because of the way gear drops work in dungeons, I already have many healing, tanking, and mag dps sets ready for these new characters.
I realize that the game will change, that some classes will become less entertaining, or less powerful. Players will adapt, or they will quit. But lets not pretend that getting another character into "fighting shape" takes much work at all.
If they completely nerfed my stamblade, I would just switch to one of my new characters. Which tells me that people who take balance nerfs this "seriously" feel like they are locked into a single character/playstyle. And that just isn't true. Its incredibly easy to level an alt (or two, or three.)
So why do people ragequit when meta changes? I would certainly understand it, if the game was like WOW where a new character took months of development. But getting an ESO toon from 3-50 takes 10-20 hours of playing.
Mages guild Psijic guild skill point build varieties(Dw 2h bow and SNB) it takes a long time.
It takes like 20 Skyreach runs to get that last level of SNB ult.
I already have most skills unlocked on every spec of character (magic and Stam)
But nerfs just ruin fun on a class. I will probably NEVER run my Mag sorc in PvP ever again. At least as Dps. I loved the 3rd bar and now that it’s been removed I just can’t bring myself to play it.
The third bar was game breaking for you? Lol
That was like the one change I was happy with because it made the ultimate actually useful
To me it enabled the bar space I needed for my build. I love pulling 3-4 people into a room puttin down (3rd bar) Mines Volcanic Rune hitting crit surge maybe a dark conversion and then going into my normal bars. It felt great and fluid. Both on mag sorc and Stam sorc.
50% reduced damage is useful for single target for you?
ImmortalCX wrote: »One of the good aspects of the CP system is that its easy to develop alts. I leveled two alts 3-50 during the last holiday. It was surprisingly little work to do the dolmen grind, and the free skill points handed out from leveling means you can advance all your combat skill lines without having to explore or quest. I believe there are 3 or 4 of these 100% xp events per year.
Because of the way gear drops work in dungeons, I already have many healing, tanking, and mag dps sets ready for these new characters.
I realize that the game will change, that some classes will become less entertaining, or less powerful. Players will adapt, or they will quit. But lets not pretend that getting another character into "fighting shape" takes much work at all.
If they completely nerfed my stamblade, I would just switch to one of my new characters. Which tells me that people who take balance nerfs this "seriously" feel like they are locked into a single character/playstyle. And that just isn't true. Its incredibly easy to level an alt (or two, or three.)
So why do people ragequit when meta changes? I would certainly understand it, if the game was like WOW where a new character took months of development. But getting an ESO toon from 3-50 takes 10-20 hours of playing.