Use Pariah set with Troll King and the Magicka bone pirate(I keep forgetting the name). Thank me later.
THE_BIG_BOSS wrote: »
THE_BIG_BOSS wrote: »
You’ll make up the dmg with the fewer GCDs you need to use up spamming shields
oxygen_thief wrote: »i dont care about resistances or a cap because my shield in noncp was about 9k before the patch and i prefer to dodge or block. the worst thing is an absence of decent healing. now everything is going through your shield and you are playing like a basic stamina build but without vigor.
Lieblingsjunge wrote: »They're not trash. They still work, but you just gotta adjust your set-ups and stuff to make it work this patch.
You need to build some sort of defense into the build. I saw one of the OG sorcs on ps4 last night not having any defense issues
No more building for max magic and sustain while ignoring defense completely. Welcome to the trifecta of all classes.
THE_BIG_BOSS wrote: »You need to build some sort of defense into the build. I saw one of the OG sorcs on ps4 last night not having any defense issues
No more building for max magic and sustain while ignoring defense completely. Welcome to the trifecta of all classes.
The trifecta of every Stam class which runs two damage sets running 5k+ weapon damage for insane DMG AND heals with better sustain and survivability than any magsorc and magblade?
Hell yeah buddy.
What some people fail to grasp is that a significant number of us ENJOYED the MagSorc build in PVE with it's strong shield. It was our primary defense because that's the way the class was designed. Now the PVP'ers going 1v1 with a sorc spamming shield stacks had reason to complain, but that was a very small percentage and should have been handled specifically rather than taking the broad nerf axe to all shields. Personally, I never had any issues in PVP against players with shields, but I tend to play in 8-12 person siege groups who work together to take down opponents.
For anyone to dictate how another should play and enjoy the game is nonsense. No one, outside of PVP, wanted this change. NO ONE! Instead we get theory crafters who gave more credence to their isolated ideas than feedback from people who actually play the game. I'm sure they seriously thought it would make the game more interesting and fun. It didn't. Total unnecessary overkill that removed a very significant amount of enjoyment from the game.
I get shield users will just have to adapt to the game play to counter the loss of shield defenses. I can still solo dungeons and run through vet content. My pathetic little shields don't save me anymore when the healer goes down. I'll learn to live with it and adjust, but really, I've yet to hear one good and logical reason why.
Better? How so? Just curious. New sets? I don’t remember any sorc skills getting buffed. Did you have to sacrifice some damage?I'm mag sorc 98% of time. And I'm absolutely fine in PVP, both as a regular sorc and pet sorc. Few changes had to be made (no armour changes though), especially for my regular sorc, but it was worth it. My sorc is now even better than before.
Also, what I've seen so far in Cyrodiil, good sorcs remain good sorcs, bad sorcs are, well, bad.
THE_BIG_BOSS wrote: »You need to build some sort of defense into the build. I saw one of the OG sorcs on ps4 last night not having any defense issues
No more building for max magic and sustain while ignoring defense completely. Welcome to the trifecta of all classes.
The trifecta of every Stam class which runs two damage sets running 5k+ weapon damage for insane DMG AND heals with better sustain and survivability than any magsorc and magblade?
Hell yeah buddy.
