This is why I'm not renewing my ESO+ when it comes time for the Undaunted Dungeon Event. I just really hate how looong the DLC dungeons are and would rather avoid them when I'm trying to do dailies on like 10 characters
But, but Veteran DLCdungeons are soooo much fuuuuuuuuuun, according to other Threads I read the last couple of days. Everyone loves to be able to play the same dungeon for 3 hours, with a gazillion oneshotmechanics and bulletsponges at every corner!
How can this be? This Thread is an outrage!!!!123
People keep talking about this "risk" of getting a harder dungeon when going for daily random. Its such a nonsensical argument.
Read these words carefully: Why should there be a greater risk of getting a harder dungeon(with much lower success rate) by being an ESO+ member compared to someone who isn't supporting the game getting to run the vanilla dungeons(much higher success rate).
Its completely baffling to me, this is such an easy fix. Random Vet Base Game daily and a NEW Random Vet DLC daily. WOWOW.
TheGreatBlackBear wrote: »People keep talking about this "risk" of getting a harder dungeon when going for daily random. Its such a nonsensical argument.
Read these words carefully: Why should there be a greater risk of getting a harder dungeon(with much lower success rate) by being an ESO+ member compared to someone who isn't supporting the game getting to run the vanilla dungeons(much higher success rate).
Its completely baffling to me, this is such an easy fix. Random Vet Base Game daily and a NEW Random Vet DLC daily. WOWOW.
Whether or not current setup is ideal or not (it isn't) is immaterial. The fact remains that we can randomly roll vet dlc dungeons right now. I agree with you 100% that they should be split up in the future but as for right now I'm baffled as to why players are actively picking random vet and then acting shocked or upset when they get vet moonhunter keep and can't clear it in a timely manner or even at all.
thanoscopter wrote: »The reality of the Random Group Finder is that a big portion of the groups I join are 2 DPS and one healer stuck at a random boss in a DLC dungeon. Today I queue random as a tank and I get put in random White Gold Tower despite it not even being the pledge. It was a group who was stuck at Planar Inhibitor waiting for a tank. They said their tank "had to eat" which was a warning sign that maybe I should have left but I went to help them anyway.
Every time I used a door to get closer to the group I got a 3 to 5 minute load screen...that's a new one. They patiently waited, but when I finally got to the boss it was clear they didn't have the mechanics or DPS necessary to beat the boss. Instead of fighting one boss, I was trying to tank an endless Army of Daedra. Multiple tries, then the people started leaving...I think how I already beat this boss and didn't need a darn thing from this dungeon except the experience.
So how is it fair that someone paying for an ESO+ membership gets forced to wipe or "pick up the slack" in DLC dungeons? This is while the non-paying player gets to breeze through a Fungal Grotto I while I'm stuck wiping to Planar Inhibitor or getting thrown into a half-completed Moon Hunter Keeps to get cannibalized by Mylenne Moon-Caller.
I'm sure some people will tell me to just leave and take the cooldown but the game shouldn't be like this...we desperately need the block DLC option. The more difficult DLC vet dungeons that come out the worse that group finder seems to be getting.
This is why I'm not renewing my ESO+ when it comes time for the Undaunted Dungeon Event. I just really hate how looong the DLC dungeons are and would rather avoid them when I'm trying to do dailies on like 10 characters
Agenericname wrote: »DaveMoeDee wrote: »VaranisArano wrote: »You could just select Specific Dungeons and skip the DLCs.
But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.
The random daily does NOT come with additional rewards for getting a harder dungeon, rather ESO + rewards paying players with the risk of getting a harder dungeon and / or spending more time for the same rewards a non ESO + player gets for running fast and simple base dungeons.
I think you misunderstood what he is saying. He is saying you could select your dungeon instead of doing random but you will not get the reward. If you want to get the reward you gotta risk getting the harder dungeons.
I'm lucky because a guild mate likes creating new characters so he always has a low level character available to do the random daily on. I join him and things go smooth.
That is just not true. You don't have to risk getting a DLC dungeon for your random if you don't buy them and don't sub. This is why the system is broken. It can be a penalty on those who sub compared to people who buy the game for $10 and never spend another cent.
So stop saying people have to risk getting a DLC dungeon to get the random rewards. That isn't true. Only the more loyal customers have that penalty, which seems like a poor implementation to me.
There is a comment in this discussion where someone didn't renew their ESO+ to avoid having to do DLC dungeons during the Undaunted event. That sounds like something that needs fixing. Wish I had thought of that before doing a larger sub package.
I have no doubt that at some point somebody probably has in fact done just that, but the argument is lacking. All of this is over the reward. We arent forced into DLC dungeons, we choose this. We can at any time select any dungeon we would like omitting the DLCs.
I have a hard time believing that the XP and whatever other rewards come from the daily are worth more that access to the crafting bag. To someone that may be the case, it's certainly not to me. I'd spend less time making up the 100k xp I'd be missing from the daily reward than I would playing elder scrolls of inventory management online.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TheGreatBlackBear wrote: »Why are people rolling random vet if it's just for dailies anyway? You know the risk of rolling a DLC and the XP rewards are the same for normal as they are for vet. If you know all that and still choose to go ahead, whatever happens to you is your own fault.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
redspecter23 wrote: »It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.
Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.
The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.
Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
Randon excluding the DLC would be purple rewards.
Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.
Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.
And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
So all non-subbers would get less rewards with your idea, which is BS, imo.
People like me? LOL.
I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.
You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.
It is not BS. It is reality and their choice.
I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.
Fabulous. It still does not make sense that Zos would offer a means to take less risk and still give the same reward. That is where my suggestion comes in as the solution that Zos would likely take in some fashion if they ever permitted us to deselect the DLC dungeons with the random.
In the mean time, you can easily avoid the DLC dungeons by queueing up with someone who does not have access to the DLCs.
One time again: ZOS offers the same reward for non-subbers without that DLCs. Why should i be punished for subbing?
I already explained this very clearly. I think you are just being argumentative.
In fact I have explained the solution that Zos would logically take in some fashion (seems I have already said this). In that you would be able to deselect the DLC dungeons and get the same reward that those that lack access get. Wow. You are not punished.
Of course, those that select the greater challenge possibility will get a greater reward. OMG, seems so rational and logical.
The issue is that there is a greater risk of a more difficult dungeon, but when you queue, if you finish, the reward is always the same.
redspecter23 wrote: »It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.
Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.
The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.
Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
Randon excluding the DLC would be purple rewards.
Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.
Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.
And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
So all non-subbers would get less rewards with your idea, which is BS, imo.
People like me? LOL.
I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.
You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.
It is not BS. It is reality and their choice.
I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.
Fabulous. It still does not make sense that Zos would offer a means to take less risk and still give the same reward. That is where my suggestion comes in as the solution that Zos would likely take in some fashion if they ever permitted us to deselect the DLC dungeons with the random.
In the mean time, you can easily avoid the DLC dungeons by queueing up with someone who does not have access to the DLCs.
One time again: ZOS offers the same reward for non-subbers without that DLCs. Why should i be punished for subbing?
I already explained this very clearly. I think you are just being argumentative.
In fact I have explained the solution that Zos would logically take in some fashion (seems I have already said this). In that you would be able to deselect the DLC dungeons and get the same reward that those that lack access get. Wow. You are not punished.
Of course, those that select the greater challenge possibility will get a greater reward. OMG, seems so rational and logical.
The issue is that there is a greater risk of a more difficult dungeon, but when you queue, if you finish, the reward is always the same.
I fully understand this. That is why I suggested a greater reward for those who would include the DLC dungeons into the random.
It really makes sense and my point in my first post I made in this thread addressed that directly. Give those who would choose the DLCs to be included a greater reward than those who would choose to exclude them by choice in the GF of by choice in what they have paid to access.
I really do not understand why anyone would object to such a think since it is both logical and I dare say should be expected.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TheGreatBlackBear wrote: »Why are people rolling random vet if it's just for dailies anyway? You know the risk of rolling a DLC and the XP rewards are the same for normal as they are for vet. If you know all that and still choose to go ahead, whatever happens to you is your own fault.
those things are almost as bad on normal. yep. getting a DLC dungeon while you are not even lvl 50 with other not lvl 50 people is just... painful.
VaranisArano wrote: »It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.
Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.
The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.
Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
Randon excluding the DLC would be purple rewards.
Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.
Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.
And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
So all non-subbers would get less rewards with your idea, which is BS, imo.
People like me? LOL.
I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.
You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.
It is not BS. It is reality and their choice.
I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.
Fabulous. It still does not make sense that Zos would offer a means to take less risk and still give the same reward. That is where my suggestion comes in as the solution that Zos would likely take in some fashion if they ever permitted us to deselect the DLC dungeons with the random.
In the mean time, you can easily avoid the DLC dungeons by queueing up with someone who does not have access to the DLCs.
One time again: ZOS offers the same reward for non-subbers without that DLCs. Why should i be punished for subbing?
Probably because unlike you, ZOS does not regard the ability to run ALL of the dungeons in the game as a punishment. ZOS knows they are harder and thus has no reason to deliberately limit the pool of people able to run them. Inagine trying to PUG a DLC pledge only to wait a long time because people opted out.
You seem to be in pursuit of the Daily Quick 'N Easy Random Dungeon. There are in game methods available for you to get that, including the good ol' "leave group, wait 15 minutes, hope to get lucky next time" method.
Agenericname wrote: »DaveMoeDee wrote: »VaranisArano wrote: »You could just select Specific Dungeons and skip the DLCs.
But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.
The random daily does NOT come with additional rewards for getting a harder dungeon, rather ESO + rewards paying players with the risk of getting a harder dungeon and / or spending more time for the same rewards a non ESO + player gets for running fast and simple base dungeons.
I think you misunderstood what he is saying. He is saying you could select your dungeon instead of doing random but you will not get the reward. If you want to get the reward you gotta risk getting the harder dungeons.
I'm lucky because a guild mate likes creating new characters so he always has a low level character available to do the random daily on. I join him and things go smooth.
That is just not true. You don't have to risk getting a DLC dungeon for your random if you don't buy them and don't sub. This is why the system is broken. It can be a penalty on those who sub compared to people who buy the game for $10 and never spend another cent.
So stop saying people have to risk getting a DLC dungeon to get the random rewards. That isn't true. Only the more loyal customers have that penalty, which seems like a poor implementation to me.
There is a comment in this discussion where someone didn't renew their ESO+ to avoid having to do DLC dungeons during the Undaunted event. That sounds like something that needs fixing. Wish I had thought of that before doing a larger sub package.
I have no doubt that at some point somebody probably has in fact done just that, but the argument is lacking. All of this is over the reward. We arent forced into DLC dungeons, we choose this. We can at any time select any dungeon we would like omitting the DLCs.
I have a hard time believing that the XP and whatever other rewards come from the daily are worth more that access to the crafting bag. To someone that may be the case, it's certainly not to me. I'd spend less time making up the 100k xp I'd be missing from the daily reward than I would playing elder scrolls of inventory management online.
when it comes to undaunted event? yes. becasue the ONLY way to get the undaunted bag + event ticket? is to complete a RANDOM. (and I just happen to be another person who canceled my subscription for the duration of undaunted event. lucky for me, mine runs out 1 day before event starts, so I'll only have to live without craft bag for a week. as trade offs go? its more then worth it. and isn't THAT a shame?
my suggestion to fix this thing is to either create a separate queue for DLC dungeons or better yet - make them premade only.
and before complaints about pugging pledges start... how successful is DLC pledge pugging without creating group in advance is exactly? I would bet - not very. oh its possible. sometimes you get lucky. but success chance is slim. and plus.. if you are going specifically for pledges, I would bet, you are NOT queueing up for a random.
in another thread I brought up that other game and how it does mythic dungeons. to explain - mythic dungeons are higher difficulty dungeons that actualy come with scaling difficulty and they are not part of random queue. premade only. finishing one comes with extra rewards - higher difficulty = better rewards. seems to be working out pretty great. IMO something to learn from.
Minor but important correction: this is not an ESO+ vs non-subscriber issue. Anyone who bought the Gold Edition of the game will also have the White Gold Tower dungeon (the one the OP used as an example of how bad this problem is) and may not even realise it's a DLC dungeon because for them it came with the base game. Likewise any player can buy any DLC they like, none of them are exclusive to ESO+.
Admittedly it is slightly less likely that a non-subscriber will have newer DLC dungeons they don't know how to complete, because in recent updates dungeons and open-world content have been separated so people are probably only going to buy them if they want to do them and therefore will probably make the effort to learn how. But there's always exceptions.
I agree that there should be an option to disable DLC dungeons, but it should be available to everyone using the dungeon finder, not just subscribers. IMO ideally there would be 3 choices - all dungeons, base-game only and DLC only.
I don't agree that the extra reward from the random dungeon option is in return for the "risk" of getting a DLC dungeon because that risk is meaningless. If you're lucky or willing to leave and re-enter you could get Fungal Grotto I or another easy dungeon and get the exact same reward.
Agenericname wrote: »DaveMoeDee wrote: »VaranisArano wrote: »You could just select Specific Dungeons and skip the DLCs.
But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.
The random daily does NOT come with additional rewards for getting a harder dungeon, rather ESO + rewards paying players with the risk of getting a harder dungeon and / or spending more time for the same rewards a non ESO + player gets for running fast and simple base dungeons.
I think you misunderstood what he is saying. He is saying you could select your dungeon instead of doing random but you will not get the reward. If you want to get the reward you gotta risk getting the harder dungeons.
I'm lucky because a guild mate likes creating new characters so he always has a low level character available to do the random daily on. I join him and things go smooth.
That is just not true. You don't have to risk getting a DLC dungeon for your random if you don't buy them and don't sub. This is why the system is broken. It can be a penalty on those who sub compared to people who buy the game for $10 and never spend another cent.
So stop saying people have to risk getting a DLC dungeon to get the random rewards. That isn't true. Only the more loyal customers have that penalty, which seems like a poor implementation to me.
There is a comment in this discussion where someone didn't renew their ESO+ to avoid having to do DLC dungeons during the Undaunted event. That sounds like something that needs fixing. Wish I had thought of that before doing a larger sub package.
I have no doubt that at some point somebody probably has in fact done just that, but the argument is lacking. All of this is over the reward. We arent forced into DLC dungeons, we choose this. We can at any time select any dungeon we would like omitting the DLCs.
I have a hard time believing that the XP and whatever other rewards come from the daily are worth more that access to the crafting bag. To someone that may be the case, it's certainly not to me. I'd spend less time making up the 100k xp I'd be missing from the daily reward than I would playing elder scrolls of inventory management online.
when it comes to undaunted event? yes. becasue the ONLY way to get the undaunted bag + event ticket? is to complete a RANDOM. (and I just happen to be another person who canceled my subscription for the duration of undaunted event. lucky for me, mine runs out 1 day before event starts, so I'll only have to live without craft bag for a week. as trade offs go? its more then worth it. and isn't THAT a shame?
my suggestion to fix this thing is to either create a separate queue for DLC dungeons or better yet - make them premade only.
and before complaints about pugging pledges start... how successful is DLC pledge pugging without creating group in advance is exactly? I would bet - not very. oh its possible. sometimes you get lucky. but success chance is slim. and plus.. if you are going specifically for pledges, I would bet, you are NOT queueing up for a random.
in another thread I brought up that other game and how it does mythic dungeons. to explain - mythic dungeons are higher difficulty dungeons that actualy come with scaling difficulty and they are not part of random queue. premade only. finishing one comes with extra rewards - higher difficulty = better rewards. seems to be working out pretty great. IMO something to learn from.
Undaunted Celebration Event: November 29 – December 5
To earn Event Tickets during the Undaunted Celebration Event, you must complete a dungeon (Normal or Veteran). You will receive three Event Tickets from the final boss of the first dungeon you complete in addition to the normal rewards. You don’t have to be in a random dungeon LFG group to earn your Event Tickets!
Agenericname wrote: »DaveMoeDee wrote: »VaranisArano wrote: »You could just select Specific Dungeons and skip the DLCs.
But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.
The random daily does NOT come with additional rewards for getting a harder dungeon, rather ESO + rewards paying players with the risk of getting a harder dungeon and / or spending more time for the same rewards a non ESO + player gets for running fast and simple base dungeons.
I think you misunderstood what he is saying. He is saying you could select your dungeon instead of doing random but you will not get the reward. If you want to get the reward you gotta risk getting the harder dungeons.
I'm lucky because a guild mate likes creating new characters so he always has a low level character available to do the random daily on. I join him and things go smooth.
That is just not true. You don't have to risk getting a DLC dungeon for your random if you don't buy them and don't sub. This is why the system is broken. It can be a penalty on those who sub compared to people who buy the game for $10 and never spend another cent.
So stop saying people have to risk getting a DLC dungeon to get the random rewards. That isn't true. Only the more loyal customers have that penalty, which seems like a poor implementation to me.
There is a comment in this discussion where someone didn't renew their ESO+ to avoid having to do DLC dungeons during the Undaunted event. That sounds like something that needs fixing. Wish I had thought of that before doing a larger sub package.
I have no doubt that at some point somebody probably has in fact done just that, but the argument is lacking. All of this is over the reward. We arent forced into DLC dungeons, we choose this. We can at any time select any dungeon we would like omitting the DLCs.
I have a hard time believing that the XP and whatever other rewards come from the daily are worth more that access to the crafting bag. To someone that may be the case, it's certainly not to me. I'd spend less time making up the 100k xp I'd be missing from the daily reward than I would playing elder scrolls of inventory management online.
when it comes to undaunted event? yes. becasue the ONLY way to get the undaunted bag + event ticket? is to complete a RANDOM. (and I just happen to be another person who canceled my subscription for the duration of undaunted event. lucky for me, mine runs out 1 day before event starts, so I'll only have to live without craft bag for a week. as trade offs go? its more then worth it. and isn't THAT a shame?
my suggestion to fix this thing is to either create a separate queue for DLC dungeons or better yet - make them premade only.
and before complaints about pugging pledges start... how successful is DLC pledge pugging without creating group in advance is exactly? I would bet - not very. oh its possible. sometimes you get lucky. but success chance is slim. and plus.. if you are going specifically for pledges, I would bet, you are NOT queueing up for a random.
in another thread I brought up that other game and how it does mythic dungeons. to explain - mythic dungeons are higher difficulty dungeons that actualy come with scaling difficulty and they are not part of random queue. premade only. finishing one comes with extra rewards - higher difficulty = better rewards. seems to be working out pretty great. IMO something to learn from.
Are you sure about the Undaunted event? Because when they announced the Indrik mount their release says:Undaunted Celebration Event: November 29 – December 5
To earn Event Tickets during the Undaunted Celebration Event, you must complete a dungeon (Normal or Veteran). You will receive three Event Tickets from the final boss of the first dungeon you complete in addition to the normal rewards. You don’t have to be in a random dungeon LFG group to earn your Event Tickets!
https://www.elderscrollsonline.com/en-us/news/post/54935
So unless they changed their minds, you can just do what we did during the Witches' Festival and run Spindle I every day.
And seriously, I am not a very good player, but I have only twice failed to complete a random normal DLC dungeon.
I'd much rather run Mazzatun than City of Ash II, for example.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Agenericname wrote: »Agenericname wrote: »DaveMoeDee wrote: »VaranisArano wrote: »You could just select Specific Dungeons and skip the DLCs.
But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.
The random daily does NOT come with additional rewards for getting a harder dungeon, rather ESO + rewards paying players with the risk of getting a harder dungeon and / or spending more time for the same rewards a non ESO + player gets for running fast and simple base dungeons.
I think you misunderstood what he is saying. He is saying you could select your dungeon instead of doing random but you will not get the reward. If you want to get the reward you gotta risk getting the harder dungeons.
I'm lucky because a guild mate likes creating new characters so he always has a low level character available to do the random daily on. I join him and things go smooth.
That is just not true. You don't have to risk getting a DLC dungeon for your random if you don't buy them and don't sub. This is why the system is broken. It can be a penalty on those who sub compared to people who buy the game for $10 and never spend another cent.
So stop saying people have to risk getting a DLC dungeon to get the random rewards. That isn't true. Only the more loyal customers have that penalty, which seems like a poor implementation to me.
There is a comment in this discussion where someone didn't renew their ESO+ to avoid having to do DLC dungeons during the Undaunted event. That sounds like something that needs fixing. Wish I had thought of that before doing a larger sub package.
I have no doubt that at some point somebody probably has in fact done just that, but the argument is lacking. All of this is over the reward. We arent forced into DLC dungeons, we choose this. We can at any time select any dungeon we would like omitting the DLCs.
I have a hard time believing that the XP and whatever other rewards come from the daily are worth more that access to the crafting bag. To someone that may be the case, it's certainly not to me. I'd spend less time making up the 100k xp I'd be missing from the daily reward than I would playing elder scrolls of inventory management online.
when it comes to undaunted event? yes. becasue the ONLY way to get the undaunted bag + event ticket? is to complete a RANDOM. (and I just happen to be another person who canceled my subscription for the duration of undaunted event. lucky for me, mine runs out 1 day before event starts, so I'll only have to live without craft bag for a week. as trade offs go? its more then worth it. and isn't THAT a shame?
my suggestion to fix this thing is to either create a separate queue for DLC dungeons or better yet - make them premade only.
and before complaints about pugging pledges start... how successful is DLC pledge pugging without creating group in advance is exactly? I would bet - not very. oh its possible. sometimes you get lucky. but success chance is slim. and plus.. if you are going specifically for pledges, I would bet, you are NOT queueing up for a random.
in another thread I brought up that other game and how it does mythic dungeons. to explain - mythic dungeons are higher difficulty dungeons that actualy come with scaling difficulty and they are not part of random queue. premade only. finishing one comes with extra rewards - higher difficulty = better rewards. seems to be working out pretty great. IMO something to learn from.
The craft bag is only part of the equation. The craft bag as I understand it remains static when a sub lapses except that it can no longer be added to, only subtracted from. The bank space essentially gets halved. Since I'm more of the casual persuasion, having a complete roster of maxed out characters to use as banks alts isnt in the cards. I dont know very people personally who do have that. I read on the forums all day about how people do, but like a great many other things, I find the game itself to be vastly different.
I don't have an issue with a separate queue nearly as much as I do removing the incentive to do the DLCs. It's not a healthy long term solution. If you want to rework the reward system to provide the incentive and make the rewards reflect the risk, awesome, best of luck. That would separate the queue and still provide incentive for people to take on the challenge and incentive for ZoS to make content in the first place. It may actually give them a little more insight into the type of content the average player enjoys. That's been an unpopular stance to have taken in the past though.
It doesnt need to be a premade only, though we could do away with the RDF altogether and this would all be moot point. I PUG them all the time. My barometer for "success" isnt measured in how fast I clear any given piece of content, it's in how much fun I'm having. Despite how the forums depict people that run this type of content, I've found that many are quite relaxed and enjoyable, in other words, I'm not the only one.
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thanoscopter wrote: »Thanks for all the responses although some of them weren't helpful such as saying "random means random" or asking why people are queuing random vet dungeons. The point of this thread remains true, the ESO+ members are getting thrown into vet DLC dungeons that are a often a dead end and often require leaving or wasting hours of time to complete. This is while non-subscribing players get to enjoy easy and pretty much guaranteed reward every time they queue for a vet random. I did not see a valid counterargument which proves this fact wrong.
I've been doing random vet dungeons on a daily basis to increase my CP, get transmute crystals, while often getting a pledge dungeon and level up my undaunted on my multiple tanks in one fell swoop. There's a lot of incentive to continue queuing up for these random veteran dungeons. Every day however I have had delays in my progress due to the vet DLC dungeons being in my random pool; today here are the ones I got for comparison.
First one I got a half completed Banished Cells I that didn't get me the pledge but got me the Reward in less than 5 minutes. You see, in this case, even if there were some initial difficulties I know I can complete or even solo this dungeon on Vet with my tank if need be. That's why I'd always stick around for these. Now compare that to the next one I got...
Second one was a Vet Bloodroot Forge which is not even the pledge for today that looked to be stuck on the first boss with CP 300-400 people. One guy said "please stop leaving, I need something here" right after I joined as I was considering giving them a chance but also considering the responses in this thread. Ya know, being asked to stay before even being greeted with a welcome is a red flag. It implies multiple players before me decided it wasn't worth their time and there were likely problems with the mechanics.
I took the cooldown, requeued, got vet VoM and it was a speed clear for the reward and having a chance of the motif. That seemed like a much better investment of my time than a potential wipefest. I reckon that Bloodroot group wasn't even to the second boss by the time my new team had VoM cleared and the reward in hand.
I still don't see why anyone would want to do a random vet.
If it's xp you're after, grab a lvl 10 player and do a 4 minutes run of nFG1/nBC1.
For everything else just tick/untick any selection of dungeons you like.