I like the idea of splitting the random daily dungeon in to three different random groups. For example, select random daily dungeon group A (easier dungeons) get _____ reward. Select random daily dungeon group B. (with a warning that these dungeons are more difficult for more experienced or ..fill in the blank )for _____ reward. A third tier which includes the most difficult dlc dungeons.
A difficulty tier list with better rewards for more difficult tiers. Some like to play casually without trying to max dps and gear. If I'm a player who just wants to group to do a dungeon for fun, but am afraid I'm going to get placed in one of the last few dlc dungeons, the chances of going is random queue is lower.
The higher level dungeons should not place a new 50 player into it when they don't have the dps, the gear or the understanding of the mechanics into it. At least without a choice in the matter. It's not fair to them and not fair to ones who do who are looking for a person to fill a fourth spot in order to do a run of it.
I agree we need the option, but I for one like that sometimes the situation described by OP happens, especially if I know the dungeon. It helps new players learn the mechanics or tactics. I have helped many a newbie get better and feel a sense of satisfaction instead of abandonment. I must admit that if they group has no hope, I let them know exactly why before dropping. Most times a frustrated peep or two leave for greener pastures and someone comes in to help me save the day.
Yeah, I’m sick, lol
- healer.
Edited for clarity.
DaveMoeDee wrote: »VaranisArano wrote: »You could just select Specific Dungeons and skip the DLCs.
But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.
The random daily does NOT come with additional rewards for getting a harder dungeon, rather ESO + rewards paying players with the risk of getting a harder dungeon and / or spending more time for the same rewards a non ESO + player gets for running fast and simple base dungeons.
I think you misunderstood what he is saying. He is saying you could select your dungeon instead of doing random but you will not get the reward. If you want to get the reward you gotta risk getting the harder dungeons.
I'm lucky because a guild mate likes creating new characters so he always has a low level character available to do the random daily on. I join him and things go smooth.
That is just not true. You don't have to risk getting a DLC dungeon for your random if you don't buy them and don't sub. This is why the system is broken. It can be a penalty on those who sub compared to people who buy the game for $10 and never spend another cent.
So stop saying people have to risk getting a DLC dungeon to get the random rewards. That isn't true. Only the more loyal customers have that penalty, which seems like a poor implementation to me.
There is a comment in this discussion where someone didn't renew their ESO+ to avoid having to do DLC dungeons during the Undaunted event. That sounds like something that needs fixing. Wish I had thought of that before doing a larger sub package.
Agenericname wrote: »I have a hard time believing that the XP and whatever other rewards come from the daily are worth more that access to the crafting bag. To someone that may be the case, it's certainly not to me. I'd spend less time making up the 100k xp I'd be missing from the daily reward than I would playing elder scrolls of inventory management online.
VagabondLife wrote: »Agenericname wrote: »I have a hard time believing that the XP and whatever other rewards come from the daily are worth more that access to the crafting bag. To someone that may be the case, it's certainly not to me. I'd spend less time making up the 100k xp I'd be missing from the daily reward than I would playing elder scrolls of inventory management online.
You might have a hard time believing this too, but not everyone is you. For some of us, the ability to run multiple quick randoms is absolutely more valuable than the craft bag.
I had the sub for 2 years before I dropped it when Nerfmire was announced. I literally have thousands of most mats in my craft bag already, more than I'll ever use. At this point there's only a handful that are still worth collecting. And between my 10 characters, bank, and house storage, I've got around 2000 storage slots. Materials storage is no problem for me whatsoever.
In the meantime, I've got 4 characters who still need their Undaunted leveled up, skill morphs, etc. Without the DLC dungeons in my queue, I can usually run a random normal on all 4 of them in just over an hour (two are healers, so quick queues). Compared to before I dropped the sub, when I was lucky to actually get through a single dungeon a night. Last night I got nFG1 on both healers and pulled in about 700k XP in 20 minutes. Screw the craft bag. Not giving ZoS my $15 a month gets me way better privileges.
VagabondLife wrote: »Agenericname wrote: »I have a hard time believing that the XP and whatever other rewards come from the daily are worth more that access to the crafting bag. To someone that may be the case, it's certainly not to me. I'd spend less time making up the 100k xp I'd be missing from the daily reward than I would playing elder scrolls of inventory management online.
You might have a hard time believing this too, but not everyone is you. For some of us, the ability to run multiple quick randoms is absolutely more valuable than the craft bag.
I had the sub for 2 years before I dropped it when Nerfmire was announced. I literally have thousands of most mats in my craft bag already, more than I'll ever use. At this point there's only a handful that are still worth collecting. And between my 10 characters, bank, and house storage, I've got around 2000 storage slots. Materials storage is no problem for me whatsoever.
In the meantime, I've got 4 characters who still need their Undaunted leveled up, skill morphs, etc. Without the DLC dungeons in my queue, I can usually run a random normal on all 4 of them in just over an hour (two are healers, so quick queues). Compared to before I dropped the sub, when I was lucky to actually get through a single dungeon a night. Last night I got nFG1 on both healers and pulled in about 700k XP in 20 minutes. Screw the craft bag. Not giving ZoS my $15 a month gets me way better privileges.
Agenericname wrote: »It kind of sounds like you had an axe to grind with the patch anyway, but that's another matter.
Agenericname wrote: »My point is, you would have gotten the same XP selecting a dungeon vs using the RDF minus the 100k bonus. If you use the RDF theres still a chance of getting CoA2 or any other longer dungeon, it would far more efficient to simply pick nFG1 out the gate if your goal were simply XP.
It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.
Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.
The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.
Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
Randon excluding the DLC would be purple rewards.
Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.
Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.
And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
So all non-subbers would get less rewards with your idea, which is BS, imo.
profundidob16_ESO wrote: »I like the idea of splitting the random daily dungeon in to three different random groups. For example, select random daily dungeon group A (easier dungeons) get _____ reward. Select random daily dungeon group B. (with a warning that these dungeons are more difficult for more experienced or ..fill in the blank )for _____ reward. A third tier which includes the most difficult dlc dungeons.
A difficulty tier list with better rewards for more difficult tiers. Some like to play casually without trying to max dps and gear. If I'm a player who just wants to group to do a dungeon for fun, but am afraid I'm going to get placed in one of the last few dlc dungeons, the chances of going is random queue is lower.
The higher level dungeons should not place a new 50 player into it when they don't have the dps, the gear or the understanding of the mechanics into it. At least without a choice in the matter. It's not fair to them and not fair to ones who do who are looking for a person to fill a fourth spot in order to do a run of it.
Shiver and shake when you look at the exact date of my post where I made a bunch of suggestions of which 4 of them have been actually implemented in the game so far since the moment of my writing:
note that this was written in a time where the cp system did not exist yet and VR16 was maximum level in the game and it was very common for people to chain-leave and kick until they got the perfect dungeon of choice since there was no penalty:
Minor but important correction: this is not an ESO+ vs non-subscriber issue. Anyone who bought the Gold Edition of the game will also have the White Gold Tower dungeon (the one the OP used as an example of how bad this problem is) and may not even realise it's a DLC dungeon because for them it came with the base game. Likewise any player can buy any DLC they like, none of them are exclusive to ESO+.
Admittedly it is slightly less likely that a non-subscriber will have newer DLC dungeons they don't know how to complete, because in recent updates dungeons and open-world content have been separated so people are probably only going to buy them if they want to do them and therefore will probably make the effort to learn how. But there's always exceptions.
I agree that there should be an option to disable DLC dungeons, but it should be available to everyone using the dungeon finder, not just subscribers. IMO ideally there would be 3 choices - all dungeons, base-game only and DLC only.
I don't agree that the extra reward from the random dungeon option is in return for the "risk" of getting a DLC dungeon because that risk is meaningless. If you're lucky or willing to leave and re-enter you could get Fungal Grotto I or another easy dungeon and get the exact same reward.[/quote]
I doubt that it started out that way. Theres so little difference between the reward for nFG1 and vFL that I really doubt that much thought was put into it. I dont think that ZOS envisioned a scenario where people would actively avoid new content. Being able to leave a dungeon and go to another is more than likely an oversight as well.
I dont think that risk vs reward was a defining principle in the creation of the RDF, but it would become one if they excluded DLCs. It would remove the incentive to do them in the RDF altogether for people that didnt run them with a premade group, but they're not the target demographic of the RDF anyway. If the rewards are the same for nFG1 and nFL or vFG1 and vFL, and I can exclude FL, why bother doing it all? What's the incentive for ZOS to do this?
They've sort of painted themselves into a corner creating content that people avoid and certainly done so tying it all to the subs.
profundidob16_ESO wrote: »Shiver and shake when you look at the exact date of my post where I made a bunch of suggestions of which 4 of them have been actually implemented in the game so far since the moment of my writing:
NordSwordnBoard wrote: »profundidob16_ESO wrote: »Shiver and shake when you look at the exact date of my post where I made a bunch of suggestions of which 4 of them have been actually implemented in the game so far since the moment of my writing:
I saw the date of the post, read it, and did not shiver and shake. Is that a side effect of self-aggrandizing necromancy?
It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.
Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.
The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.
Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
Randon excluding the DLC would be purple rewards.
Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.
Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.
And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
So all non-subbers would get less rewards with your idea, which is BS, imo.
People like me? LOL.
I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.
You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.
It is not BS. It is reality and their choice.
I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.
Fabulous. It still does not make sense that Zos would offer a means to take less risk and still give the same reward. That is where my suggestion comes in as the solution that Zos would likely take in some fashion if they ever permitted us to deselect the DLC dungeons with the random.
In the mean time, you can easily avoid the DLC dungeons by queueing up with someone who does not have access to the DLCs.
One time again: ZOS offers the same reward for non-subbers without that DLCs. Why should i be punished for subbing?
I already explained this very clearly. I think you are just being argumentative.
In fact I have explained the solution that Zos would logically take in some fashion (seems I have already said this). In that you would be able to deselect the DLC dungeons and get the same reward that those that lack access get. Wow. You are not punished.
Of course, those that select the greater challenge possibility will get a greater reward. OMG, seems so rational and logical.
DLC dungeons are very.... involved.
they require lots of time, dedication, pre made groups, mics, and abiding the mechanics.
they are just too hard!!!
they CANNOT be done in pugs. period.
but they werent designed to be either.
they really are “mini trials.”
not everyone has friends and is not in. guild.
not everyone wants to be either.
they have to take the lowest common denominator and use that as a baseline for difficulty.
this line should also be applied to dlc dungeons as well.
remove all dlc dungeons from random group finder and force any dlc dungeon to require manual group forming like we currently have for trials.
OR...
leave dlc dungeons in random group finder but give lots and lots of super nerfs to all aspects of dlc dungeons to bring them in line with base game content.
of course some people will cry about this.
but those that do cry about it have people to run with anyway so it will not affect them.
You have an good chance of getting pledge as lots of the dungeon runs are pledge runs so two keys.disintegr8 wrote: »Why do random vets when you get the same XP from normals?
I'll use vet group finder only for specific dungeons if I have a reason to run them, never for random.