NupidStoob wrote: »Yes. Preach it!
I was really hoping for more people to voice their concerns with a lot of these things when everyone got the villa which is a joke in size to slot ratio.
Wow, a lot of serious housing people here, I honestly didn't know it was this big in eso. I guess I got used to Conan Exiles(I've literally spent weeks designing/tweaking/building entire cities) that I've never given premade houses and furniture a shot here(i think my villa has a storage box, bed, some lights, and two dummies, a 3m and a 6m) guess I might have to look a bit deeper into it.
MornaBaine wrote: »It's still better than other games like FFXIV where you can't get a house no matter what. Housing in ESO lets you have an instance per account which is very nice.
If you're going to have it at all though, do it right. Make it something players enjoy rather than something they come to hate. Thus far, ZOS ain't doin' it right.
Jayman1000 wrote: »I think the crown store for those items (1500 crowns for table) are minded at whales that don't know what to do with all their cash they are swimming around in.
JumpmanLane wrote: »MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
You forgot THE BUGS! Like a dummy I bought Linchal Manor and I have to move my banker and merchant and storage and outfit station before use. It’s aggravating. And I supposed to want to buy MORE houses?
MornaBaine wrote: »JumpmanLane wrote: »MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
You forgot THE BUGS! Like a dummy I bought Linchal Manor and I have to move my banker and merchant and storage and outfit station before use. It’s aggravating. And I supposed to want to buy MORE houses?
I think they actually fixed that one as I can now use my Linchal crafting stations again without having to pick them up. I don't think the bug was ever acknowledged by ZOS though I know many people, myself included, reported it.
Blacknight841 wrote: »You make it sound like housing is the only aspect of this game that why are failing at, I can assure you that this is not the case. They doing an exceptional job at failing at almost every aspect of the game, equally.
Sevalaricgirl wrote: »
I think they actually fixed that one as I can now use my Linchal crafting stations again without having to pick them up. I don't think the bug was ever acknowledged by ZOS though I know many people, myself included, reported it.
MornaBaine wrote: »3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones.
MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
Lord_Wrath wrote: »I agree, but as usual I expect ZERO interaction with Zos by this.
MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
Sylvermynx wrote: »@Jeremy: RIFT.
Where you can actually build a house yourself, on a plot of open land.... Where you can copy things you like from anywhere to add to what you built. Where you have guilds which open their storage areas to anyone, letting you take really great stuff (and sometimes just construction items) for free, while giving you somewhere to put the things that might be truly cool, but you don't have a place for yourself.
Yep, I do believe I'll be going back to RIFT just for the housing. If I had the bandwidth I'd load up pics of Veilsong's house that I built pretty much from scratch.... It's the one house I've ever seen in a game that I'd really love to live IRL My daughter built the bath setup, as she did the greenhouse for Westerly's place (which was a premade just down the hill from Veil's area).
Now, I haven't played many MMOs. WoW, RIFT, and ESO.... but RIFT's housing system beats the others (hmmm.... does WoW even have housing? didn't when I played.... years back now) hands down.
I suppose it depends on what you look for in housing. I look for making a place my own from the outside in. That.... doesn't happen in ESO. Not to mention that ESO would never allow you to copy stuff for FREE.... *sigh*
Sylvermynx wrote: »@Jeremy: RIFT.
Where you can actually build a house yourself, on a plot of open land.... Where you can copy things you like from anywhere to add to what you built. Where you have guilds which open their storage areas to anyone, letting you take really great stuff (and sometimes just construction items) for free, while giving you somewhere to put the things that might be truly cool, but you don't have a place for yourself.
Yep, I do believe I'll be going back to RIFT just for the housing. If I had the bandwidth I'd load up pics of Veilsong's house that I built pretty much from scratch.... It's the one house I've ever seen in a game that I'd really love to live IRL My daughter built the bath setup, as she did the greenhouse for Westerly's place (which was a premade just down the hill from Veil's area).
Now, I haven't played many MMOs. WoW, RIFT, and ESO.... but RIFT's housing system beats the others (hmmm.... does WoW even have housing? didn't when I played.... years back now) hands down.
I suppose it depends on what you look for in housing. I look for making a place my own from the outside in. That.... doesn't happen in ESO. Not to mention that ESO would never allow you to copy stuff for FREE.... *sigh*
JumpmanLane wrote: »I happily paid Linden Lab tier for YEARS!Mudcrabber wrote: »They just gave free mansions to all the Summerset owners, and you can craft almost any common asset. It's not Second Life where you spend $249/month on a region.
Even though Swtor requires alot less graphics they still allowed up to about 300 animated npcs per house so I'm sure ESO could do something like that where the npcs don't move but have animation effects and have a cap of like 50 or so
Sylvermynx wrote: »@Jeremy: RIFT.
Where you can actually build a house yourself, on a plot of open land.... Where you can copy things you like from anywhere to add to what you built. Where you have guilds which open their storage areas to anyone, letting you take really great stuff (and sometimes just construction items) for free, while giving you somewhere to put the things that might be truly cool, but you don't have a place for yourself.
Yep, I do believe I'll be going back to RIFT just for the housing. If I had the bandwidth I'd load up pics of Veilsong's house that I built pretty much from scratch.... It's the one house I've ever seen in a game that I'd really love to live IRL My daughter built the bath setup, as she did the greenhouse for Westerly's place (which was a premade just down the hill from Veil's area).
Now, I haven't played many MMOs. WoW, RIFT, and ESO.... but RIFT's housing system beats the others (hmmm.... does WoW even have housing? didn't when I played.... years back now) hands down.
I suppose it depends on what you look for in housing. I look for making a place my own from the outside in. That.... doesn't happen in ESO. Not to mention that ESO would never allow you to copy stuff for FREE.... *sigh*
I never tried out Rift's housing. So you may be right about it being superior to Elder Scrolls Online.
But I've tried out the housing on World of Warcraft, Final Fantasy 11, Star Wars the Old Republic, Lord of the Rings Online, Final Fantasy 14... etc. and Elder Scrolls Online has a better overall housing system than all of those games did.
But as to Rift's housing I can't say from experience. I was never able to get past the clunky combat to play that game long enough to try out the housing. So if you are comparing Elder Scrolls Online housing to Rift I'll concede your point, because I wouldn't know.
Sylvermynx wrote: »@Jeremy: RIFT.
Where you can actually build a house yourself, on a plot of open land.... Where you can copy things you like from anywhere to add to what you built. Where you have guilds which open their storage areas to anyone, letting you take really great stuff (and sometimes just construction items) for free, while giving you somewhere to put the things that might be truly cool, but you don't have a place for yourself.
Yep, I do believe I'll be going back to RIFT just for the housing. If I had the bandwidth I'd load up pics of Veilsong's house that I built pretty much from scratch.... It's the one house I've ever seen in a game that I'd really love to live IRL My daughter built the bath setup, as she did the greenhouse for Westerly's place (which was a premade just down the hill from Veil's area).
Now, I haven't played many MMOs. WoW, RIFT, and ESO.... but RIFT's housing system beats the others (hmmm.... does WoW even have housing? didn't when I played.... years back now) hands down.
I suppose it depends on what you look for in housing. I look for making a place my own from the outside in. That.... doesn't happen in ESO. Not to mention that ESO would never allow you to copy stuff for FREE.... *sigh*
I never tried out Rift's housing. So you may be right about it being superior to Elder Scrolls Online.
But I've tried out the housing on World of Warcraft, Final Fantasy 11, Star Wars the Old Republic, Lord of the Rings Online, Final Fantasy 14... etc. and Elder Scrolls Online has a better overall housing system than all of those games did.
But as to Rift's housing I can't say from experience. I was never able to get past the clunky combat to play that game long enough to try out the housing. So if you are comparing Elder Scrolls Online housing to Rift I'll concede your point, because I wouldn't know.
Tan9oSuccka wrote: »I usually stop reading posts if I see a dollar sign in “ZOS”.
MornaBaine wrote: »Tan9oSuccka wrote: »I usually stop reading posts if I see a dollar sign in “ZOS”.
Well if they'd quit charging more for a single house than the entire game itself and the chapters maybe that sort of thing would happen less.

RavenSworn wrote: »Sylvermynx wrote: »@Jeremy: RIFT.
Where you can actually build a house yourself, on a plot of open land.... Where you can copy things you like from anywhere to add to what you built. Where you have guilds which open their storage areas to anyone, letting you take really great stuff (and sometimes just construction items) for free, while giving you somewhere to put the things that might be truly cool, but you don't have a place for yourself.
Yep, I do believe I'll be going back to RIFT just for the housing. If I had the bandwidth I'd load up pics of Veilsong's house that I built pretty much from scratch.... It's the one house I've ever seen in a game that I'd really love to live IRL My daughter built the bath setup, as she did the greenhouse for Westerly's place (which was a premade just down the hill from Veil's area).
Now, I haven't played many MMOs. WoW, RIFT, and ESO.... but RIFT's housing system beats the others (hmmm.... does WoW even have housing? didn't when I played.... years back now) hands down.
I suppose it depends on what you look for in housing. I look for making a place my own from the outside in. That.... doesn't happen in ESO. Not to mention that ESO would never allow you to copy stuff for FREE.... *sigh*
I never tried out Rift's housing. So you may be right about it being superior to Elder Scrolls Online.
But I've tried out the housing on World of Warcraft, Final Fantasy 11, Star Wars the Old Republic, Lord of the Rings Online, Final Fantasy 14... etc. and Elder Scrolls Online has a better overall housing system than all of those games did.
But as to Rift's housing I can't say from experience. I was never able to get past the clunky combat to play that game long enough to try out the housing. So if you are comparing Elder Scrolls Online housing to Rift I'll concede your point, because I wouldn't know.Sylvermynx wrote: »@Jeremy: RIFT.
Where you can actually build a house yourself, on a plot of open land.... Where you can copy things you like from anywhere to add to what you built. Where you have guilds which open their storage areas to anyone, letting you take really great stuff (and sometimes just construction items) for free, while giving you somewhere to put the things that might be truly cool, but you don't have a place for yourself.
Yep, I do believe I'll be going back to RIFT just for the housing. If I had the bandwidth I'd load up pics of Veilsong's house that I built pretty much from scratch.... It's the one house I've ever seen in a game that I'd really love to live IRL My daughter built the bath setup, as she did the greenhouse for Westerly's place (which was a premade just down the hill from Veil's area).
Now, I haven't played many MMOs. WoW, RIFT, and ESO.... but RIFT's housing system beats the others (hmmm.... does WoW even have housing? didn't when I played.... years back now) hands down.
I suppose it depends on what you look for in housing. I look for making a place my own from the outside in. That.... doesn't happen in ESO. Not to mention that ESO would never allow you to copy stuff for FREE.... *sigh*
I never tried out Rift's housing. So you may be right about it being superior to Elder Scrolls Online.
But I've tried out the housing on World of Warcraft, Final Fantasy 11, Star Wars the Old Republic, Lord of the Rings Online, Final Fantasy 14... etc. and Elder Scrolls Online has a better overall housing system than all of those games did.
But as to Rift's housing I can't say from experience. I was never able to get past the clunky combat to play that game long enough to try out the housing. So if you are comparing Elder Scrolls Online housing to Rift I'll concede your point, because I wouldn't know.
One of the best housing systems that I've tried is in a dead game, Wildstar. Even the monetization for the housing is much better than eso.
Customized timing of day, music, weather, plots that allow you to farm mats once every 24hrs, portals, npcs... Someone even build an almost life sized AT-AT for their house.
Tan9oSuccka wrote: »MornaBaine wrote: »Tan9oSuccka wrote: »I usually stop reading posts if I see a dollar sign in “ZOS”.
Well if they'd quit charging more for a single house than the entire game itself and the chapters maybe that sort of thing would happen less.
What if I told you DLCs and chapters would be more expensive in a different model?