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PvP 2018 Stamina

  • Ender1310
    Ender1310
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    Thogard wrote: »
    .
    Thogard wrote: »
    Well maybe this’ll be the time I’m wrong.
    But I’ve gotten it written down and dated so I can @ you doubters later, the same way I Hit everyone with the @ who made fun of me for running 2 swift on day 1 of summerset (“you’ll lose so much damage!” They said), everyone who said stacking sub assaults wasn’t strong (“it’s so easy to avoid” they said) and everyone who said running wings on a Stam DK was dumb (“you won’t have the mag for that AND igneous” they said)

    I hope I’m wrong. But I’m already kiting Zergs on my mag sorcs and picking off the straglers, so... yeah.

    Trust me; on this; you indeed are wrong. Sorc is not, in anyway, stronger with crits hurting Shields.

    Nope, not with 90% dodgeable, not with purgeable burst, and kiting is non-existent with gap closers

    Oh and resistance means nothing to bleeds and 2h ult

    Well let’s see.

    Now that shields scale off of resist stacking swift doesn't seem to be a bad way to go...along with that expedition you get from storm...and streak. I like it.
  • BlackMadara
    BlackMadara
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    Maybe certain specs and playstyles will be better at certain situations than others? Nerfs to mobility mean that a well built mSorc can kite and kill from range effectively, but can be punished if locked down. Stam still does stam stuff, just with no broken glyph builds, and they are rewarded for active dodge and having major evasion to buffer their weakness against AoE. mNB counters bleeds, and a well played one is still gonna be one of the most annoying things in the game. mTemp still going to be useful and same for mDK. I honestly think that everything is balanced out pretty well, with the Rock-Paper-Scissors model. No jack of all trades, master of all definitive META but good players being strong in their favorable situations.
    Edited by BlackMadara on November 6, 2018 8:36PM
  • Thogard
    Thogard
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    Ender1310 wrote: »
    Thogard wrote: »
    .
    Thogard wrote: »
    Well maybe this’ll be the time I’m wrong.
    But I’ve gotten it written down and dated so I can @ you doubters later, the same way I Hit everyone with the @ who made fun of me for running 2 swift on day 1 of summerset (“you’ll lose so much damage!” They said), everyone who said stacking sub assaults wasn’t strong (“it’s so easy to avoid” they said) and everyone who said running wings on a Stam DK was dumb (“you won’t have the mag for that AND igneous” they said)

    I hope I’m wrong. But I’m already kiting Zergs on my mag sorcs and picking off the straglers, so... yeah.

    Trust me; on this; you indeed are wrong. Sorc is not, in anyway, stronger with crits hurting Shields.

    Nope, not with 90% dodgeable, not with purgeable burst, and kiting is non-existent with gap closers

    Oh and resistance means nothing to bleeds and 2h ult

    Well let’s see.

    Now that shields scale off of resist stacking swift doesn't seem to be a bad way to go...along with that expedition you get from storm...and streak. I like it.

    Yeah mag sorcs and Stam sorcs are the most mobile classes in the game BY FAR right now, if for no other reason than everyone’s runspeed got *** on. I can keep streaking after their major expedition wears off. That mobility far outweighs shields being critable in all situations where streak is a viable defense (so not dueling, tower humping, or inside a keep)

    I’m still playing with it though. Going to try to run a sorc warden group on dc soon when I find the right people for it.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Swomp23
    Swomp23
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    Maybe certain specs and playstyles will be better at certain situations than others? Nerfs to mobility mean that a well built mSorc can kite and kill from range effectively, but can be punished if locked down. Stam still does stam stuff, just with no broken glyph builds, and they are rewarded for active dodge and having major evasion to buffer their weakness against AoE. mNB counters bleeds, and a well played one is still gonna be one of the most annoying things in the game. mTemp still going to be useful and same for mDK. I honestly think that everything is balanced out pretty well, with the Rock-Paper-Scissors model. No jack of all trades, master of all definitive META but good players being strong in their favorable situations.

    How does mNB counters bleeds? I’m genuinely curious.
    XBox One - NA
  • Feanor
    Feanor
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    @Swomp23

    Shadowy Disguise suppresses DoTs, and therefore Bleeds.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Derra
    Derra
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    Thogard wrote: »
    Well maybe this’ll be the time I’m wrong.
    But I’ve gotten it written down and dated so I can @ you doubters later, the same way I Hit everyone with the @ who made fun of me for running 2 swift on day 1 of summerset (“you’ll lose so much damage!” They said), everyone who said stacking sub assaults wasn’t strong (“it’s so easy to avoid” they said) and everyone who said running wings on a Stam DK was dumb (“you won’t have the mag for that AND igneous” they said)

    I hope I’m wrong. But I’m already kiting Zergs on my mag sorcs and picking off the straglers, so... yeah.

    Depends on how you define strong.

    If potatomashing is your goal - sorc is strong.
    If you want to be able to kill competent opponents at an average or above ability to play this game - sorc isn´t and won´t be until it´s offense gets a major revamp.

    It´s easy to counter with dodge, block, purge, absorb, reflect, cloak and to some extend still shields.
    But the easiest counter is simply reach enough effective hp (hp + mitigation combined) to be not burstable by the sorc. If you do that and are a half decent player you won´t die to a classic sorc setup running around in cyro anymore.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • thankyourat
    thankyourat
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    Derra wrote: »
    Thogard wrote: »
    Well maybe this’ll be the time I’m wrong.
    But I’ve gotten it written down and dated so I can @ you doubters later, the same way I Hit everyone with the @ who made fun of me for running 2 swift on day 1 of summerset (“you’ll lose so much damage!” They said), everyone who said stacking sub assaults wasn’t strong (“it’s so easy to avoid” they said) and everyone who said running wings on a Stam DK was dumb (“you won’t have the mag for that AND igneous” they said)

    I hope I’m wrong. But I’m already kiting Zergs on my mag sorcs and picking off the straglers, so... yeah.

    Depends on how you define strong.

    If potatomashing is your goal - sorc is strong.
    If you want to be able to kill competent opponents at an average or above ability to play this game - sorc isn´t and won´t be until it´s offense gets a major revamp.

    It´s easy to counter with dodge, block, purge, absorb, reflect, cloak and to some extend still shields.
    But the easiest counter is simply reach enough effective hp (hp + mitigation combined) to be not burstable by the sorc. If you do that and are a half decent player you won´t die to a classic sorc setup running around in cyro anymore.

    You can still kill above average players on sorc though. The players I have a hard time killing are the heavy armor players with absurd weapon damage. I feel as though I burst them it takes half their health if that and they pop vigor and are back up to full. With streak and LoS I can make it difficult for them to kill me as well though especially since most don't use gap closers.

    A lot of what you named though is true for all ranged classes. I play magsorc, magblade, and now about a week of mag warden and they all seem to have the same problem. I think it would be interesting to see the population of sorc mains who would like to give up those 1vX capabilities to be brought more in line with magblade and mag warden to raise up sorcs 1v1 capabilities to the level of magblade or mag warden. I'd imagine most sorcs would prefer to have stronger 1v1 capabilities since no one really 1vXs anymore.

    Edit: even looking at it from a broader spectrum the top 3 classes for 1vX stamden, (medium)stamblade, and magsorc all struggle with their 1v1 capabilities against top tier opponents. Where classes like mag dk, magblade, and stamplar struggle more 1vX but are really good 1v1.
    Edited by thankyourat on November 7, 2018 2:30PM
  • Derra
    Derra
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    Derra wrote: »
    Thogard wrote: »
    Well maybe this’ll be the time I’m wrong.
    But I’ve gotten it written down and dated so I can @ you doubters later, the same way I Hit everyone with the @ who made fun of me for running 2 swift on day 1 of summerset (“you’ll lose so much damage!” They said), everyone who said stacking sub assaults wasn’t strong (“it’s so easy to avoid” they said) and everyone who said running wings on a Stam DK was dumb (“you won’t have the mag for that AND igneous” they said)

    I hope I’m wrong. But I’m already kiting Zergs on my mag sorcs and picking off the straglers, so... yeah.

    Depends on how you define strong.

    If potatomashing is your goal - sorc is strong.
    If you want to be able to kill competent opponents at an average or above ability to play this game - sorc isn´t and won´t be until it´s offense gets a major revamp.

    It´s easy to counter with dodge, block, purge, absorb, reflect, cloak and to some extend still shields.
    But the easiest counter is simply reach enough effective hp (hp + mitigation combined) to be not burstable by the sorc. If you do that and are a half decent player you won´t die to a classic sorc setup running around in cyro anymore.

    You can still kill above average players on sorc though. The players I have a hard time killing are the heavy armor players with absurd weapon damage. I feel as though I burst them it takes half their health if that and they pop vigor and are back up to full. With streak and LoS I can make it difficult for them to kill me as well though especially since most don't use gap closers.

    Yes if they run bad/burstable builds.
    It´s not even heavy armor - try killing a good player with impreg or pariah on and above 25k hp. Try killing anything with 1h and shield and a burstheal. It´s not going to happen.

    This is less of a problem on NB or warden because those classes are not entirely setup around delayed burst. Though i agree that anything projectile based is generally a step behind non projectile builds.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • thankyourat
    thankyourat
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    Derra wrote: »
    Derra wrote: »
    Thogard wrote: »
    Well maybe this’ll be the time I’m wrong.
    But I’ve gotten it written down and dated so I can @ you doubters later, the same way I Hit everyone with the @ who made fun of me for running 2 swift on day 1 of summerset (“you’ll lose so much damage!” They said), everyone who said stacking sub assaults wasn’t strong (“it’s so easy to avoid” they said) and everyone who said running wings on a Stam DK was dumb (“you won’t have the mag for that AND igneous” they said)

    I hope I’m wrong. But I’m already kiting Zergs on my mag sorcs and picking off the straglers, so... yeah.

    Depends on how you define strong.

    If potatomashing is your goal - sorc is strong.
    If you want to be able to kill competent opponents at an average or above ability to play this game - sorc isn´t and won´t be until it´s offense gets a major revamp.

    It´s easy to counter with dodge, block, purge, absorb, reflect, cloak and to some extend still shields.
    But the easiest counter is simply reach enough effective hp (hp + mitigation combined) to be not burstable by the sorc. If you do that and are a half decent player you won´t die to a classic sorc setup running around in cyro anymore.

    You can still kill above average players on sorc though. The players I have a hard time killing are the heavy armor players with absurd weapon damage. I feel as though I burst them it takes half their health if that and they pop vigor and are back up to full. With streak and LoS I can make it difficult for them to kill me as well though especially since most don't use gap closers.

    Yes if they run bad/burstable builds.
    It´s not even heavy armor - try killing a good player with impreg or pariah on and above 25k hp. Try killing anything with 1h and shield and a burstheal. It´s not going to happen.

    This is less of a problem on NB or warden because those classes are not entirely setup around delayed burst. Though i agree that anything projectile based is generally a step behind non projectile builds.

    I don't think it's the delayed burst that's The problem though. I think the problem is sorcs have a hard time fitting damage sets into their build making their burst non threatening to some builds. The good part about it though is those tanky medium builds will have a hard time bursting you down as well. Often times a fight with a tanky medium build can last indefinitely. I find match ups like that won't end unless one of us drop defenses to try and get the kill. Sorc definitely had it's problems 1v1 though. I think duels are the weak spot for sorc
  • PoseidonEvil
    PoseidonEvil
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    There is usually a sub assault in there as well hitting harder then the dawn breaker :lol:

    i think that could be classified as no counter play maybe lol?
    In-game ID: alchelvly
    Phixeon Maghi -- Breton Healer
    Harrow the Souleater -- Breton Necro Healer
    Krogyle dro-Smoketh -- Orc Stamdk
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