All the nerf bat swings have really taken a toll on me. I used to love this game and it still has potential but it seems every time I make a build gear it out and start enjoying it; then bam a update comes and kills the gear sets and all the time and coin put into it. I am left back to drawing bord as a new carrot on a stick is introduced only to be nerfed in future. Games in past have done this to me and it makes it easy to jump ship when time comes but only to have them do same crap at some point. Is this just the life of mmos? Will there ever be a developer that makes surgical tweeks for balance insteat of a bludgeoning nerf bat?
Many MMO like WOW does it different, they update item levels regularly instead, this can also include relative nerfs as stuff on next level is not that much better but another class get much better gear.The meta players are the ones who typically play the most, therefore they'll get bored if their sets aren't nerfed and they're forced to farm something new and upgrade it.
I can't remember an MMO (that I've played anyway) that didn't always do sweeping nerfs. I think the office must have a Jenga block for each class and they all take turns and the one that falls first is the one to get the hardest nerfs.
With ESO+ sub, I have my bank full of some duplicate motifs but the rest is all golded gear that now is completely useless.
I purchased every "wooden coffer" that can be obtained off the writs vendors and those coffers, too, are full of now useless golded gear and weapons.
Since in the past it used to be impossible to transmute stuff, I even have golded sets and weapons that are duplicates except for the trait. I think I have 8-9 Julianos staves!
ESO is truly a disaster in this.
All the nerf bat swings have really taken a toll on me. I used to love this game and it still has potential but it seems every time I make a build gear it out and start enjoying it; then bam a update comes and kills the gear sets and all the time and coin put into it. I am left back to drawing bord as a new carrot on a stick is introduced only to be nerfed in future. Games in past have done this to me and it makes it easy to jump ship when time comes but only to have them do same crap at some point. Is this just the life of mmos? Will there ever be a developer that makes surgical tweeks for balance insteat of a bludgeoning nerf bat?
I feel ur pain, i don't even run meta stuff and every change i manage to hold down - that setup then gets it in the knee next patch annoying.com
I don't despair at the changes in the game. The people who cry the most are the ones who run setups, particularly certain sets, which are obviously unbalanced at release, then throw a tantrum when they're brought back in line with the others. My solution is simple: I don't run those kind of sets. For example I never bothered crafting Sload's. Instead I run sets that give constantly high stats, which are useful for the type of content. For example if you combo 2 out of 3: Burning Spellweave, Law of Julianos, Mother's Sorrow (and even Infallible Mage if you're running solo or in less optimized groups) with a monster set of your choice on a PvE magicka DD you're probably within 2-3% of the maximum DPS output you could be doing as long as you're doing the rotation and the mechanics properly. Similarly in PvP, if you run a sustain set, a mitigation and/or damage one and a monster set you're quite effective if you know what you're doing. Slap something like 5 Bone Pirate 5 Veiled Heritance 2 Bloodspawn on a stamina char and you'll be set to go. When it comes to class skills, or broader changes, people will learn and adapt. If they fail to adapt it means they're too attached to a certain play style - often a skill-less one like pet sorc in PvE or brainless rune prison sorc in PvP - and they are unable to think of and learn something more effective. Good players will always find a way. bad ones who just copy what they hear it's META and don't put effort into understanding how builds work, won't.
All the nerf bat swings have really taken a toll on me. I used to love this game and it still has potential but it seems every time I make a build gear it out and start enjoying it; then bam a update comes and kills the gear sets and all the time and coin put into it. I am left back to drawing bord as a new carrot on a stick is introduced only to be nerfed in future. Games in past have done this to me and it makes it easy to jump ship when time comes but only to have them do same crap at some point. Is this just the life of mmos? Will there ever be a developer that makes surgical tweeks for balance insteat of a bludgeoning nerf bat?
Many MMO like WOW does it different, they update item levels regularly instead, this can also include relative nerfs as stuff on next level is not that much better but another class get much better gear.The meta players are the ones who typically play the most, therefore they'll get bored if their sets aren't nerfed and they're forced to farm something new and upgrade it.
I can't remember an MMO (that I've played anyway) that didn't always do sweeping nerfs. I think the office must have a Jenga block for each class and they all take turns and the one that falls first is the one to get the hardest nerfs.
All the nerf bat swings have really taken a toll on me. I used to love this game and it still has potential but it seems every time I make a build gear it out and start enjoying it; then bam a update comes and kills the gear sets and all the time and coin put into it. I am left back to drawing bord as a new carrot on a stick is introduced only to be nerfed in future. Games in past have done this to me and it makes it easy to jump ship when time comes but only to have them do same crap at some point. Is this just the life of mmos? Will there ever be a developer that makes surgical tweeks for balance insteat of a bludgeoning nerf bat?
Are you talking about the Torugs Pact enchant proc build?
Adjustments are needed, or you'll end up with a game that all players are using only your "working" build.
The current balance trend however does not make me happy by any mean. My problem with it is that it greatly facilitates the numbers.
We need solo/duo builds out there that are able to counter-sustain groups but at the same time to have a penalty when playing grouped.
An idea would be to bring really strong sets in the game that would give strong self heals and damage but on the other hand would inhibit the synergies or heals from other players or even a debuff when healed by others.
We need more options to PVP. If grouping is the only option left then PVP-ing will be boring, very boring.
Also before implementing my gear idea please make sure you get rid of invisibility, I know its complicated, but whose idea was to bring invisibility in PVP area?
Julianos can just be recrafted. Why so many is it shock, fire and resto?With ESO+ sub, I have my bank full of some duplicate motifs but the rest is all golded gear that now is completely useless.
I purchased every "wooden coffer" that can be obtained off the writs vendors and those coffers, too, are full of now useless golded gear and weapons.
Since in the past it used to be impossible to transmute stuff, I even have golded sets and weapons that are duplicates except for the trait. I think I have 8-9 Julianos staves!
ESO is truly a disaster in this.
Julianos can just be recrafted. Why so many is it shock, fire and resto?With ESO+ sub, I have my bank full of some duplicate motifs but the rest is all golded gear that now is completely useless.
I purchased every "wooden coffer" that can be obtained off the writs vendors and those coffers, too, are full of now useless golded gear and weapons.
No
Since in the past it used to be impossible to transmute stuff, I even have golded sets and weapons that are duplicates except for the trait. I think I have 8-9 Julianos staves!
ESO is truly a disaster in this.
On the other hand Julianos is progression gear or secondary set on a healer. Crafted sets is trivial to fit between other sets.
Crafting sets who give improved chance for gold tempers as reward for the worthy.Why use telvar to get any of them sets or fragments for that matter. Why get any overland set except for necro, legion, sprigg or spinner. Dungeon sets same probly only 20% desireable. Always adding new sets nevery truly improving old sets to boost a desire to pve. Maybe add sets that boost certain class skills. Set that halfs time on snipe or boost concealed weapon by 50% or gives true unpopable invisablity.
Yes, it is, however Julianos has never been nerfed as I know, its has just been bypassed by other sets.EvilAutoTech wrote: »Julianos can just be recrafted. Why so many is it shock, fire and resto?With ESO+ sub, I have my bank full of some duplicate motifs but the rest is all golded gear that now is completely useless.
I purchased every "wooden coffer" that can be obtained off the writs vendors and those coffers, too, are full of now useless golded gear and weapons.
No
Since in the past it used to be impossible to transmute stuff, I even have golded sets and weapons that are duplicates except for the trait. I think I have 8-9 Julianos staves!
ESO is truly a disaster in this.
On the other hand Julianos is progression gear or secondary set on a healer. Crafted sets is trivial to fit between other sets.
64 to 72 Rosin. Even on PC, that's gotta be a good bit of gold.