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"Break Free" made magicka based rather than Stamina?

  • Arato
    Arato
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    templesus wrote: »
    Arato wrote: »
    Kadoin wrote: »
    Azriael2 wrote: »
    Why PvE players should lose all fun because of PvP players? Every single game I played before ESO, had gutted PvP dmg on most op PvE skill or just different stats for PvP and PvE..

    In another post this would make sense, but he is complaining about break free in PvE :D

    PvE where a tank should be preventing him from having to break free often, PvE where he can lose the regen from witchmother or whatever and run tri-food safely, PvE where he can use stam pots, di-pots (mag+stam), or tri-pots and not worry about someone stunning him and finishing him off, PvE where someone else (healer) can also help with his sustain. There is also CP...

    Exactly where in PvE is it even a problem? Most bosses will be aggro'd by the tank, most bosses do not spam skills that require break free, and with the exception of rolling incorrectly (skill problem) you should be able to get out of the range of any dangerous skill. If you have a weakness, you cover it. He doesn't want to do that and keeps talking about how his "DPS will be lower," apparently forgetting you do no DPS when you are dead.

    Except maybe Valkyn :D

    VMA, World bosses where you might not have a tank and so it's often just on a DPS that is the "tank" and I end up in that position way too often, vDungeon/vTrial bosses with a lot of adds that the tank can't get control of, there's a lot of times where in PVE you're having to defend yourself no the tank doesn't automatically get aggro on everything so you never get hit like you apparently think. The way you guys make it sound you shouldn't ever need to dodge, block, bash, or break free or use shields because the DPS never gets targetted with anything.

    Because you shouldn’t. L2P issue. Move along.

    so it's my fault that there's no tank at the World boss. It's my fault that there is no tank period in a solo instance (or if there is, there's no healer and no dps) It's my fault if the tank doesn't grab aggro on all the adds?
  • Itzmichi
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    The best I personally think would be to use each players / classes highest pool of Ressource for such things.
    Here, have a chill pill 💊!
  • idk
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    Arato wrote: »
    Arato wrote: »
    idk wrote: »
    Those that do parse high in real trials that are not stack and burn survive with magicka builds just fine. Of course they are smart enough to put some cost reduction into those areas, but also we have enough CP to do that.

    That alone is reason the idea presented in the OP is not needed, and should not happen.


    You can reduce the costs between 25-35% (break free being 35%) but you're still operating on a 10k stam pool.

    and it seems to be working just fine, when we use all our tools.

    Then again, you did not dispute my statement you quoted, that it works fine as is.

    No, not really. ever since the shield change the #1 thing that kills me is running out of stamina, being stunned by an attack I no longer have the stamina to block or dodge, and then being one shot because I don't have stamina to break free and cast another shield.

    I have 15% stamina reduction on dodge and block, but one dodge still takes 40% of my stamina.

    It seems many have adjusted well being we already have a 100k+ score in the new arena.

    I think we are just experiencing the adjustment from having such huge shields and relying on other mechanics to survive. With practice we will better learn when we need to block and such.

    Also, we still have shields. They are just a little smaller.
    Edited by idk on November 6, 2018 6:30AM
  • templesus
    templesus
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    Arato wrote: »
    templesus wrote: »
    Arato wrote: »
    Kadoin wrote: »
    Azriael2 wrote: »
    Why PvE players should lose all fun because of PvP players? Every single game I played before ESO, had gutted PvP dmg on most op PvE skill or just different stats for PvP and PvE..

    In another post this would make sense, but he is complaining about break free in PvE :D

    PvE where a tank should be preventing him from having to break free often, PvE where he can lose the regen from witchmother or whatever and run tri-food safely, PvE where he can use stam pots, di-pots (mag+stam), or tri-pots and not worry about someone stunning him and finishing him off, PvE where someone else (healer) can also help with his sustain. There is also CP...

    Exactly where in PvE is it even a problem? Most bosses will be aggro'd by the tank, most bosses do not spam skills that require break free, and with the exception of rolling incorrectly (skill problem) you should be able to get out of the range of any dangerous skill. If you have a weakness, you cover it. He doesn't want to do that and keeps talking about how his "DPS will be lower," apparently forgetting you do no DPS when you are dead.

    Except maybe Valkyn :D

    VMA, World bosses where you might not have a tank and so it's often just on a DPS that is the "tank" and I end up in that position way too often, vDungeon/vTrial bosses with a lot of adds that the tank can't get control of, there's a lot of times where in PVE you're having to defend yourself no the tank doesn't automatically get aggro on everything so you never get hit like you apparently think. The way you guys make it sound you shouldn't ever need to dodge, block, bash, or break free or use shields because the DPS never gets targetted with anything.

    Because you shouldn’t. L2P issue. Move along.

    so it's my fault that there's no tank at the World boss. It's my fault that there is no tank period in a solo instance (or if there is, there's no healer and no dps) It's my fault if the tank doesn't grab aggro on all the adds?

    1. The game isn’t and shouldn’t be balanced around world bosses. Ever. That arguments null.
    2. The game isn’t and shouldn’t be balanced around public dungeons/solo instances. Ever. That arguments null.
    3. No. But that death isn’t due to you not having enough resources to break free, dodge, or block, that death is due to having a bad tank. That arguments null.

    Still a strong L2P issue here.
    Edited by templesus on November 6, 2018 8:05AM
  • Arato
    Arato
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    templesus wrote: »
    Arato wrote: »
    templesus wrote: »
    Arato wrote: »
    Kadoin wrote: »
    Azriael2 wrote: »
    Why PvE players should lose all fun because of PvP players? Every single game I played before ESO, had gutted PvP dmg on most op PvE skill or just different stats for PvP and PvE..

    In another post this would make sense, but he is complaining about break free in PvE :D

    PvE where a tank should be preventing him from having to break free often, PvE where he can lose the regen from witchmother or whatever and run tri-food safely, PvE where he can use stam pots, di-pots (mag+stam), or tri-pots and not worry about someone stunning him and finishing him off, PvE where someone else (healer) can also help with his sustain. There is also CP...

    Exactly where in PvE is it even a problem? Most bosses will be aggro'd by the tank, most bosses do not spam skills that require break free, and with the exception of rolling incorrectly (skill problem) you should be able to get out of the range of any dangerous skill. If you have a weakness, you cover it. He doesn't want to do that and keeps talking about how his "DPS will be lower," apparently forgetting you do no DPS when you are dead.

    Except maybe Valkyn :D

    VMA, World bosses where you might not have a tank and so it's often just on a DPS that is the "tank" and I end up in that position way too often, vDungeon/vTrial bosses with a lot of adds that the tank can't get control of, there's a lot of times where in PVE you're having to defend yourself no the tank doesn't automatically get aggro on everything so you never get hit like you apparently think. The way you guys make it sound you shouldn't ever need to dodge, block, bash, or break free or use shields because the DPS never gets targetted with anything.

    Because you shouldn’t. L2P issue. Move along.

    so it's my fault that there's no tank at the World boss. It's my fault that there is no tank period in a solo instance (or if there is, there's no healer and no dps) It's my fault if the tank doesn't grab aggro on all the adds?

    1. The game isn’t and shouldn’t be balanced around world bosses. Ever. That arguments null.
    2. The game isn’t and shouldn’t be balanced around public dungeons/solo instances. Ever. That arguments null.
    3. No. But that death isn’t due to you not having enough resources to break free, dodge, or block, that death is due to having a bad tank. That arguments null.

    Still a strong L2P issue here.

    and yet you seem to have no problem with stamina classes being able to improve their defensive capabilities simultaneously with their offensive capabilities. They can dodge, block, bash, and break out of stuns all day while still putting out high dps.

    The L2P is using those defensive capabilities to avoid being hit or reducing the damage from being hit, but they are all stamina moves.

    and I honestly do not buy the BS excuse from ZoS that the shield changes were because "healers felt like they weren't doing enough" no healer wants to heal ranged squishy dps. They're fine dropping aoe heals on the melee stamina dps and tanks, they don't want to look around for injured ranged dps that also needs heals. They just let those die.
  • O_LYKOS
    O_LYKOS
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    No. It’s a physical action. Hence using stamina.
    PC NA - GreggsSausageRoll
  • Thogard
    Thogard
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    Only if all your utility skills, defensive abilities, and offensive buffs cost Stam instead of mag.

    You get a Mag break free when stam DKs get a stamina morph of wings and igneous, nightblades get a Stam morph of cloak and shade, wardens get a Stam morph of shim shield and bird of prey, Templars get Stam morphs of purify and radiant, and Stam sorcs get a Stam morph of literally anything because they don’t have one lol. But for now let’s go with streak and hardened ward.

    Edit: Could you imagine how broken NBs would be if there was a Stam morph of cloak.

    Literally all of these would be game breaking.

    It’s almost as if the stuff that is game breaking from a defense standpoint on builds is put on a limited resource (mag) on purpose. And maxing out that resource to give substantially more defense means sacrificing mobility, which is based on the other resource.

    sounds like intelligent game design based on trade offs.
    Edited by Thogard on November 6, 2018 10:34AM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Arato
    Arato
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    Thogard wrote: »
    Only if all your utility skills, defensive abilities, and offensive buffs cost Stam instead of mag.

    You get a Mag break free when stam DKs get a stamina morph of wings and igneous, nightblades get a Stam morph of cloak and shade, wardens get a Stam morph of shim shield and bird of prey, Templars get Stam morphs of purify and radiant, and Stam sorcs get a Stam morph of literally anything because they don’t have one lol. But for now let’s go with streak and hardened ward.

    Edit: Could you imagine how broken NBs would be if there was a Stam morph of cloak.

    Literally all of these would be game breaking.

    It’s almost as if the stuff that is game breaking from a defense standpoint on builds is put on a limited resource (mag) on purpose. And maxing out that resource to give substantially more defense means sacrificing mobility, which is based on the other resource.

    sounds like intelligent game design based on trade offs.

    By that logic we should get rid of all stam based heals, shields, and resistance buffs.
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