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Random Veteran Dungeon - Let ESO+ members unselect DLC please

thanoscopter
thanoscopter
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The reality of the Random Group Finder is that a big portion of the groups I join are 2 DPS and one healer stuck at a random boss in a DLC dungeon. Today I queue random as a tank and I get put in random White Gold Tower despite it not even being the pledge. It was a group who was stuck at Planar Inhibitor waiting for a tank. They said their tank "had to eat" which was a warning sign that maybe I should have left but I went to help them anyway.

Every time I used a door to get closer to the group I got a 3 to 5 minute load screen...that's a new one. They patiently waited, but when I finally got to the boss it was clear they didn't have the mechanics or DPS necessary to beat the boss. Instead of fighting one boss, I was trying to tank an endless Army of Daedra. Multiple tries, then the people started leaving...I think how I already beat this boss and didn't need a darn thing from this dungeon except the experience.

So how is it fair that someone paying for an ESO+ membership gets forced to wipe or "pick up the slack" in DLC dungeons? This is while the non-paying player gets to breeze through a Fungal Grotto I while I'm stuck wiping to Planar Inhibitor or getting thrown into a half-completed Moon Hunter Keeps to get cannibalized by Mylenne Moon-Caller.

I'm sure some people will tell me to just leave and take the cooldown but the game shouldn't be like this...we desperately need the block DLC option. The more difficult DLC vet dungeons that come out the worse that group finder seems to be getting.
  • Bevik
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    Add this option for all also remove penalty or decrease when I leave on my own and finally make pledges count when you are joining in mid-dungeon. Thank you!
  • TazESO
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    I agree we need the option, but I for one like that sometimes the situation described by OP happens, especially if I know the dungeon. It helps new players learn the mechanics or tactics. I have helped many a newbie get better and feel a sense of satisfaction instead of abandonment. I must admit that if they group has no hope, I let them know exactly why before dropping. Most times a frustrated peep or two leave for greener pastures and someone comes in to help me save the day.

    Yeah, I’m sick, lol

    - healer.

    Edited for clarity.
    Edited by TazESO on November 6, 2018 1:01AM
  • heaven13
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    TazESO wrote: »
    I agree we need the option, but I for one like that sometimes the situation described by OP happens, especially if I know the dungeon. It helps new players learn the mechanics or tactics. I have helped many a newbie get better and feel a sense of satisfaction instead of abandonment. I must admit that if they group has no hope, I let them know exactly why before dropping. Most times a frustrated peep or two leave for greener pastures and someone comes in to help me save the day.

    Yeah, I’m sick, lol

    - healer.

    Edited for clarity.

    I think the best choice for this would be a toggle. Yes/No Include DLC Dungeons - either all dlc dungeons would be included in pool or just vanilla dungeons. People who like doing it will still be able to and get the random daily reward. People who don't, won't have to, and ESO+ members can stop debating whether it's worth letting their sub expire or take the drop penalty.
    PC/NA
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    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Syy101
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    Definitely agree. I stop playing random daily dungeon after I got Fang Lair when I was lvl 40 and had no idea of what's a dlc dungeon and got one-shot dozens of times and spent an hour finishing it. Now even I am cp500 and know all the mechanics I still refrain from doing even random normal because we all know how terrible it could be to pug in dlc dungeons.

    I know some may argue that random is random, but including dlc dungeons into random is like punishing us who own ESO plus. I don't buy those dlc. ESO plus should allow us, rather than force us to do dlc stuff. Those without ESO plus can safely pug any vanilla random normal and have a walk in the park for huge xp gain while I pay monthly subscription and have to worry about getting thrown into a heavy-mechanic dungeon with maybe some below lvl 50 folks and wasting a whole frustrated night on constant wipes.
  • VaranisArano
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    You could just select Specific Dungeons and skip the DLCs.

    But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.
  • Tsar_Gekkou
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    Bevik wrote: »
    Add this option for all also remove penalty or decrease when I leave on my own and finally make pledges count when you are joining in mid-dungeon. Thank you!

    This right here. I'm tired of getting a 15 minute penalty because the game felt like throwing me into a failed group that either wants to ignore mechanics, or has a fake tank with friends who won't kick them. 5 minutes would be fine.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Dawnblade
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    You could just select Specific Dungeons and skip the DLCs.

    But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.

    The random daily does NOT come with additional rewards for getting a harder dungeon, rather ESO + rewards paying players with the risk of getting a harder dungeon and / or spending more time for the same rewards a non ESO + player gets for running fast and simple base dungeons.
    Edited by Dawnblade on November 6, 2018 3:13AM
  • kargen27
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    Dawnblade wrote: »
    You could just select Specific Dungeons and skip the DLCs.

    But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.

    The random daily does NOT come with additional rewards for getting a harder dungeon, rather ESO + rewards paying players with the risk of getting a harder dungeon and / or spending more time for the same rewards a non ESO + player gets for running fast and simple base dungeons.

    I think you misunderstood what he is saying. He is saying you could select your dungeon instead of doing random but you will not get the reward. If you want to get the reward you gotta risk getting the harder dungeons.

    I'm lucky because a guild mate likes creating new characters so he always has a low level character available to do the random daily on. I join him and things go smooth.
    and then the parrot said, "must be the water mines green too."
  • Kurat
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    The time penalty for leaving should definitely stay, maybe even to be increased. If no penalty or only 5 min people would leave every time they don't like something and that would make completeing any dungeon a lot longer process.
    I agree that something needs to be done about dlc dungeons tho. Every time I get one as random someone leaves right away. And if its tank or healer then usually we all have to leave. There should be option to disable dlc for randoms or maybe increase rewards. Right now it doesn't make any sense that you get excactly the same amount of xp and same loot wheather you do norm or vet or dlc or base dungeons. Monster set is the only difference.
  • Raigoku
    Raigoku
    Soul Shriven
    kargen27 wrote: »
    Dawnblade wrote: »
    You could just select Specific Dungeons and skip the DLCs.

    But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.

    The random daily does NOT come with additional rewards for getting a harder dungeon, rather ESO + rewards paying players with the risk of getting a harder dungeon and / or spending more time for the same rewards a non ESO + player gets for running fast and simple base dungeons.

    I think you misunderstood what he is saying. He is saying you could select your dungeon instead of doing random but you will not get the reward. If you want to get the reward you gotta risk getting the harder dungeons.

    I'm lucky because a guild mate likes creating new characters so he always has a low level character available to do the random daily on. I join him and things go smooth.

    It's no risk really when most people just leave the group if they get a DLC. More of an inconvenience
  • idk
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    It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.

    Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.

    The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.

    Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
    Randon excluding the DLC would be purple rewards.

    Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.

    Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.
  • Mr_Walker
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    You could just select Specific Dungeons and skip the DLCs.

    But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.

    And you get the additional reward of getting thrown into a dungeon with someone who is unprepared or simply unwilling to do it....

    Seriously, do some of you guys think before you post? There's a litany of complaints about pugging with people who can't do the content.


    Edited by Mr_Walker on November 6, 2018 7:06AM
  • mimicks
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    This is why I'm not renewing my ESO+ when it comes time for the Undaunted Dungeon Event. I just really hate how looong the DLC dungeons are and would rather avoid them when I'm trying to do dailies on like 10 characters :*
    PC NA
  • Greysson
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    idk wrote: »
    It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.

    Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.

    The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.

    Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
    Randon excluding the DLC would be purple rewards.

    Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.

    Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.

    And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
    So all non-subbers would get less rewards with your idea, which is BS, imo.
  • TempPlayer
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    As the saying goes, the journey is the real reward. Or in this game, the loot you get along the way is the extra reward you get from other not owning the DLC.
    So, DLC random already provide something extra than a non DLC random run. Mainly the extra gear set the one without DLC can never get. Except the helm and shoulder from The Golden.
  • DaveMoeDee
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    I get stuck in the situation the OP describes way too much. If I queued for a pledge and they are past the first needed boss, I often won't even bother. If it is a random, even if it is a pledge, I'll join them. I have experienced multiple consecutive queues for a pledge where I ended up at final boss until I just gave up on getting the pledge done.

    While I 100% believe people should be able to exclude DLC dungeons from random queues to remove a penalty to subbing, I had good experiences in my daily random vet the last 2 days. Monday, I ended up with a group and we managed to easily finish the ICP pledge (pretty easy for a DLC dungeon, to be fair). Sunday, after getting put in a group whose previous tank parted ways at High Kinlord Rilis in vBC2 (we disbanded when it was clear sufficient dps wasn't going to happen), I ended up in vMoS, the DLC pledge for the day. I hadn't tried that dungeon yet, even in normal, but we cleared it pretty easily. In fact, I think the first time I cleared each vet DLC dungeon, they have always been a random vet dungeon.

    The game also needs allow me to block being added to groups that have already partially cleared pledge dungeons I specifically queued for. An a random dungeon, sure. Hell, I usually love when I come in on the final boss as a replacement for a booted fake tank and get my 100k XP right away.
  • idk
    idk
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    Greysson wrote: »
    idk wrote: »
    It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.

    Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.

    The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.

    Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
    Randon excluding the DLC would be purple rewards.

    Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.

    Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.

    And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
    So all non-subbers would get less rewards with your idea, which is BS, imo.

    People like me? LOL.

    I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.

    You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.

    It is not BS. It is reality and their choice.
  • DaveMoeDee
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    kargen27 wrote: »
    Dawnblade wrote: »
    You could just select Specific Dungeons and skip the DLCs.

    But then you couldn't get the special rewards for the Daily Random Dungeon, which has an additional reward to go with the risk of getting a harder dungeon.

    The random daily does NOT come with additional rewards for getting a harder dungeon, rather ESO + rewards paying players with the risk of getting a harder dungeon and / or spending more time for the same rewards a non ESO + player gets for running fast and simple base dungeons.

    I think you misunderstood what he is saying. He is saying you could select your dungeon instead of doing random but you will not get the reward. If you want to get the reward you gotta risk getting the harder dungeons.

    I'm lucky because a guild mate likes creating new characters so he always has a low level character available to do the random daily on. I join him and things go smooth.

    That is just not true. You don't have to risk getting a DLC dungeon for your random if you don't buy them and don't sub. This is why the system is broken. It can be a penalty on those who sub compared to people who buy the game for $10 and never spend another cent.

    So stop saying people have to risk getting a DLC dungeon to get the random rewards. That isn't true. Only the more loyal customers have that penalty, which seems like a poor implementation to me.

    There is a comment in this discussion where someone didn't renew their ESO+ to avoid having to do DLC dungeons during the Undaunted event. That sounds like something that needs fixing. Wish I had thought of that before doing a larger sub package.
  • Sennecca
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    I like the idea of splitting the random daily dungeon in to three different random groups. For example, select random daily dungeon group A (easier dungeons) get _____ reward. Select random daily dungeon group B. (with a warning that these dungeons are more difficult for more experienced or ..fill in the blank )for _____ reward. A third tier which includes the most difficult dlc dungeons.

    A difficulty tier list with better rewards for more difficult tiers. Some like to play casually without trying to max dps and gear. If I'm a player who just wants to group to do a dungeon for fun, but am afraid I'm going to get placed in one of the last few dlc dungeons, the chances of going is random queue is lower.

    The higher level dungeons should not place a new 50 player into it when they don't have the dps, the gear or the understanding of the mechanics into it. At least without a choice in the matter. It's not fair to them and not fair to ones who do who are looking for a person to fill a fourth spot in order to do a run of it.
  • Greysson
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    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.

    Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.

    The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.

    Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
    Randon excluding the DLC would be purple rewards.

    Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.

    Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.

    And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
    So all non-subbers would get less rewards with your idea, which is BS, imo.

    People like me? LOL.

    I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.

    You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.

    It is not BS. It is reality and their choice.

    I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.
  • DaveMoeDee
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    Sennecca wrote: »
    I like the idea of splitting the random daily dungeon in to three different random groups. For example, select random daily dungeon group A (easier dungeons) get _____ reward. Select random daily dungeon group B. (with a warning that these dungeons are more difficult for more experienced or ..fill in the blank )for _____ reward. A third tier which includes the most difficult dlc dungeons.

    A difficulty tier list with better rewards for more difficult tiers. Some like to play casually without trying to max dps and gear. If I'm a player who just wants to group to do a dungeon for fun, but am afraid I'm going to get placed in one of the last few dlc dungeons, the chances of going is random queue is lower.

    The higher level dungeons should not place a new 50 player into it when they don't have the dps, the gear or the understanding of the mechanics into it. At least without a choice in the matter. It's not fair to them and not fair to ones who do who are looking for a person to fill a fourth spot in order to do a run of it.

    If someone owns 2 dungeon DLC but not the others, can they do your 3rd tier? I assume not because they can make sure they don't get the hardest or most time consuming content by not purchasing it. And if the 3rd tier can still put you in a base game dungeon and give you the better reward, people will just use that tier and quit if they get a DLC dungeon.
  • idk
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    Greysson wrote: »
    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.

    Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.

    The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.

    Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
    Randon excluding the DLC would be purple rewards.

    Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.

    Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.

    And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
    So all non-subbers would get less rewards with your idea, which is BS, imo.

    People like me? LOL.

    I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.

    You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.

    It is not BS. It is reality and their choice.

    I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.

    Fabulous. It still does not make sense that Zos would offer a means to take less risk and still give the same reward. That is where my suggestion comes in as the solution that Zos would likely take in some fashion if they ever permitted us to deselect the DLC dungeons with the random.

    In the mean time, you can easily avoid the DLC dungeons by queueing up with someone who does not have access to the DLCs.
  • Greysson
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    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.

    Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.

    The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.

    Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
    Randon excluding the DLC would be purple rewards.

    Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.

    Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.

    And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
    So all non-subbers would get less rewards with your idea, which is BS, imo.

    People like me? LOL.

    I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.

    You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.

    It is not BS. It is reality and their choice.

    I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.

    Fabulous. It still does not make sense that Zos would offer a means to take less risk and still give the same reward. That is where my suggestion comes in as the solution that Zos would likely take in some fashion if they ever permitted us to deselect the DLC dungeons with the random.

    In the mean time, you can easily avoid the DLC dungeons by queueing up with someone who does not have access to the DLCs.

    One time again: ZOS offers the same reward for non-subbers without that DLCs. Why should i be punished for subbing?
  • idk
    idk
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    Greysson wrote: »
    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.

    Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.

    The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.

    Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
    Randon excluding the DLC would be purple rewards.

    Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.

    Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.

    And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
    So all non-subbers would get less rewards with your idea, which is BS, imo.

    People like me? LOL.

    I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.

    You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.

    It is not BS. It is reality and their choice.

    I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.

    Fabulous. It still does not make sense that Zos would offer a means to take less risk and still give the same reward. That is where my suggestion comes in as the solution that Zos would likely take in some fashion if they ever permitted us to deselect the DLC dungeons with the random.

    In the mean time, you can easily avoid the DLC dungeons by queueing up with someone who does not have access to the DLCs.

    One time again: ZOS offers the same reward for non-subbers without that DLCs. Why should i be punished for subbing?

    I already explained this very clearly. I think you are just being argumentative.

    In fact I have explained the solution that Zos would logically take in some fashion (seems I have already said this). In that you would be able to deselect the DLC dungeons and get the same reward that those that lack access get. Wow. You are not punished.

    Of course, those that select the greater challenge possibility will get a greater reward. OMG, seems so rational and logical.
    Edited by idk on November 6, 2018 7:56AM
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.

    Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.

    The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.

    Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
    Randon excluding the DLC would be purple rewards.

    Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.

    Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.

    And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
    So all non-subbers would get less rewards with your idea, which is BS, imo.

    People like me? LOL.

    I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.

    You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.

    It is not BS. It is reality and their choice.

    I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.

    Fabulous. It still does not make sense that Zos would offer a means to take less risk and still give the same reward. That is where my suggestion comes in as the solution that Zos would likely take in some fashion if they ever permitted us to deselect the DLC dungeons with the random.

    In the mean time, you can easily avoid the DLC dungeons by queueing up with someone who does not have access to the DLCs.

    Then why does ZOS allow people to queue for random dungeons without access to DLC if they aren't going to allow the same reward for less risk? Please stop with that risk argument. It is ignoring the details of the complaint.

    The real reason they don't have such options is likely because it makes matching more complicated. We have had a lot of issues in the past with the group finder. I don't see them complicating its functionality. There may be other reasons tied to how long waits would be for specific DLC dungeons if they didn't force more people into that queue. They decrease the wait time by grouping us with players who will bail. Makes sense. At least we can blame players instead of ESO's group finder for our failure to finish.
  • Greysson
    Greysson
    ✭✭✭✭
    Ok, im out, a last time for you.
    Greysson wrote: »
    I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.

  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.

    Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.

    The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.

    Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
    Randon excluding the DLC would be purple rewards.

    Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.

    Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.

    And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
    So all non-subbers would get less rewards with your idea, which is BS, imo.

    People like me? LOL.

    I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.

    You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.

    It is not BS. It is reality and their choice.

    I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.

    Fabulous. It still does not make sense that Zos would offer a means to take less risk and still give the same reward. That is where my suggestion comes in as the solution that Zos would likely take in some fashion if they ever permitted us to deselect the DLC dungeons with the random.

    In the mean time, you can easily avoid the DLC dungeons by queueing up with someone who does not have access to the DLCs.

    Then why does ZOS allow people to queue for random dungeons without access to DLC if they aren't going to allow the same reward for less risk? Please stop with that risk argument. It is ignoring the details of the complaint.

    The real reason they don't have such options is likely because it makes matching more complicated. We have had a lot of issues in the past with the group finder. I don't see them complicating its functionality. There may be other reasons tied to how long waits would be for specific DLC dungeons if they didn't force more people into that queue. They decrease the wait time by grouping us with players who will bail. Makes sense. At least we can blame players instead of ESO's group finder for our failure to finish.

    Read my first post. Thx.,
  • MooseKnuckles88
    MooseKnuckles88
    ✭✭✭✭
    9/10 random vet dungeons I queue for are dlcs. To make things worse, they're usually a broken group stuck at a boss.
  • ayu_fever
    ayu_fever
    ✭✭✭✭✭
    DLC dungeons are very.... involved.
    they require lots of time, dedication, pre made groups, mics, and abiding the mechanics.

    they are just too hard!!!
    they CANNOT be done in pugs. period.
    but they werent designed to be either.
    they really are “mini trials.”

    not everyone has friends and is not in. guild.
    not everyone wants to be either.
    they have to take the lowest common denominator and use that as a baseline for difficulty.
    this line should also be applied to dlc dungeons as well.

    remove all dlc dungeons from random group finder and force any dlc dungeon to require manual group forming like we currently have for trials.
    OR...
    leave dlc dungeons in random group finder but give lots and lots of super nerfs to all aspects of dlc dungeons to bring them in line with base game content.

    of course some people will cry about this.
    but those that do cry about it have people to run with anyway so it will not affect them.
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Greysson wrote: »
    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    Greysson wrote: »
    idk wrote: »
    It really is a great idea to offer the ability to do a random of non dlc dungeons and be able to choose doing a random of any and all dungeons.

    Of course, including the DLC dungeons, including having access to those dungeons, should provide a higher reward.

    The other way to look at it is if someone does not include the DLC dungeons they would get a smaller reward since they took less risk. This would include those that do not have access since that is the only way to be fair.

    Random of all dungeons = Gold Rewards. Something higher tier than the current purple.
    Randon excluding the DLC would be purple rewards.

    Of course just make make the DLC reward the current purple would work and non DLC would be the blue quality.

    Now, if you think Zos would permit players to exclude DLC dungeons in the random and get the same reward, that is not thinking this through clearly.

    And people like you always forget, that non-subbers will never get the risk to be thrown into a dlc dungeon (sure, if they had not bought the dlc) and get the same rewards.
    So all non-subbers would get less rewards with your idea, which is BS, imo.

    People like me? LOL.

    I am bring realistic, logical. If you really think Zos would have made it so players could deselect the DLC dungeons and still get the same reward then I apologize for bringing in a dose of reality.

    You suggest it is BS that non subs would get less rewards, they do as it is. They choose to not have access to the DLCs, the gear that comes from the DLCs that is BoP. They choose to not get the pets, skins and other perks that come from completing achievements they do not have access to.

    It is not BS. It is reality and their choice.

    I dont care about achivements, gear, pets and stuff vom dlc dungeons. i wouldnt buy a dungeon dlc in their current state if they would only cost 10 crowns. but i am forced into them in a random daily dungeons because i sub.

    Fabulous. It still does not make sense that Zos would offer a means to take less risk and still give the same reward. That is where my suggestion comes in as the solution that Zos would likely take in some fashion if they ever permitted us to deselect the DLC dungeons with the random.

    In the mean time, you can easily avoid the DLC dungeons by queueing up with someone who does not have access to the DLCs.

    One time again: ZOS offers the same reward for non-subbers without that DLCs. Why should i be punished for subbing?

    Probably because unlike you, ZOS does not regard the ability to run ALL of the dungeons in the game as a punishment. ZOS knows they are harder and thus has no reason to deliberately limit the pool of people able to run them. Inagine trying to PUG a DLC pledge only to wait a long time because people opted out.

    You seem to be in pursuit of the Daily Quick 'N Easy Random Dungeon. There are in game methods available for you to get that, including the good ol' "leave group, wait 15 minutes, hope to get lucky next time" method.
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