It's not about trust and feelings. It's about a balance between income and investments developers and managers make into this game.pay to play each month
'Its about Trust'
Funny, that's exactly what I said to my son this-morning after finding out his bag wasn't really ready for school when yesterday he'd told me it was all ready...
But on topic though.. I don't agree. I like the changes. I was bored playing sorc - but these changes have made other options possible - made me interested in finding workable builds/playstyles - and the class that I'd stopped playing 5 months ago due to boredom - I'm playing again, and enjoying it!.
'Its about Trust'
Funny, that's exactly what I said to my son this-morning after finding out his bag wasn't really ready for school when yesterday he'd told me it was all ready...
But on topic though.. I don't agree. I like the changes. I was bored playing sorc - but these changes have made other options possible - made me interested in finding workable builds/playstyles - and the class that I'd stopped playing 5 months ago due to boredom - I'm playing again, and enjoying it!.
Nerfing every aspect of the class made you interested in playing it?
Please, tell me more
'Its about Trust'
Funny, that's exactly what I said to my son this-morning after finding out his bag wasn't really ready for school when yesterday he'd told me it was all ready...
But on topic though.. I don't agree. I like the changes. I was bored playing sorc - but these changes have made other options possible - made me interested in finding workable builds/playstyles - and the class that I'd stopped playing 5 months ago due to boredom - I'm playing again, and enjoying it!.
Nerfing every aspect of the class made you interested in playing it?
Please, tell me more
Do you not get bored with playing the same way? Sorcs are one class from a PVP perspective that haven't changed their playstyle forever.. Do you never want to respec to try new stuff only to find that there are no other workable options - until an update hits?
And again, from a PVP perspective, I think my sorc is now stronger than what I had before. Primarily from slotting boundless and the stam mobility nerfs. I'm now mobile again and can kite. Its different - and fun. Also the new Overload lends itself to kills from high sustained damage as opposed to burst, pause, burst, pause... different and fun. And more health/impen/resists means not needing to (or having bar-space for) shield-stack anymore = more time being offensive = more fun.
Over time, I've re-specced more than one toon from mag to stam and back.. completely re-building, re-assigning stats, sets, skill-morphs, CP's - just to try different ways of playing and to experiment with ideas. This is without even waiting for new balance patches..
The shield changes opened up new ideas for me, that's all.
Do you not experiment with your characters, chop and change their setup, tweak and finetune them - to sometimes scrap the idea and start again?
VaranisArano wrote: »You know all that time and effort needed to create a new, good character build?
ZOS wants you to invest that time and effort, again and again, in large and small ways, as many times as they can get you to do it.
That's why they change the meta constantly in large and small ways.
Eventually you quit, tired of the rat race. Before that point, you and many other players like you have spent way more time and effort rebuilding than you otherwise would have. ZOS made money off that tine and effort, at least over all the whole game population.
That's why ZOS does it. It makes players play longer and thus spend more money over the whole game population. Thats why it won't change.
The only option is to quit the game or quit running the rat race, accepting that your character may not quite be meta and being content with that.
'Its about Trust'
Funny, that's exactly what I said to my son this-morning after finding out his bag wasn't really ready for school when yesterday he'd told me it was all ready...
But on topic though.. I don't agree. I like the changes. I was bored playing sorc - but these changes have made other options possible - made me interested in finding workable builds/playstyles - and the class that I'd stopped playing 5 months ago due to boredom - I'm playing again, and enjoying it!.
Nerfing every aspect of the class made you interested in playing it?
Please, tell me more
Do you not get bored with playing the same way? Sorcs are one class from a PVP perspective that haven't changed their playstyle forever.. Do you never want to respec to try new stuff only to find that there are no other workable options - until an update hits?
And again, from a PVP perspective, I think my sorc is now stronger than what I had before. Primarily from slotting boundless and the stam mobility nerfs. I'm now mobile again and can kite. Its different - and fun. Also the new Overload lends itself to kills from high sustained damage as opposed to burst, pause, burst, pause... different and fun. And more health/impen/resists means not needing to (or having bar-space for) shield-stack anymore = more time being offensive = more fun.
Over time, I've re-specced more than one toon from mag to stam and back.. completely re-building, re-assigning stats, sets, skill-morphs, CP's - just to try different ways of playing and to experiment with ideas. This is without even waiting for new balance patches..
The shield changes opened up new ideas for me, that's all.
Do you not experiment with your characters, chop and change their setup, tweak and finetune them - to sometimes scrap the idea and start again?
When I find something that works, no. I personally am of the mind that 1.0-1.5 was the best time for the game, and that it should have stayed there (only doing bug fixes and small amounts of balance changes at a time to not grossly tilt the scales)
Sorc had a great playstyle 3-4 years ago and was insanely fun (especially without 1.2's awful Streak penalty). It did not need changing
Why would anyone change things just for the sake of changing things? It obviously doesn't make the majority of the playerbase any happier.
The casuals don't care because they don't even read their skill descriptions, and dedicated players are pissed that their character is now broken and their only option is to reroll
Scarbridge wrote: »<vent>
I debated a long time whether to post this or not.
I understand the developers are always trying to "level the playing field" for everyone, which is nearly impossible when you have a game with both PvE and PvP merged together.
I started playing ESO back in early 2014, and I've invested many hours of my life in this game.
What the developers don't seem to understand (or care about) is that when you choose a character type and a style of play and you build your character, this takes a lot of time and resources.
You examine the various skill lines available, weapon types, armor, enchantments, accessories. You decide whether you're going to be magicka heavy, stamina heavy, or somewhere in between.
The beautiful thing, originally, about ESO, was that you could decide how you were going to play. You didn't have to be perfectly balanced with your stats. You could focus on one area and build that up. It takes a lot of time and investment. You have to level of course, you have to build or buy the correct type/blend of armor, same for your choice of weapons, jewelry, and all the associated enchantments, mundus stone, etc.
As I said, this takes a lot of thought and investment in time and resources. It's something you build and perfect over time.
Then, one day, you log in, and your style of play and how things work are totally changed.
This has happened to me 3 times now since 2014. For me and how I play a sorcerer, I will completely have to rebuild everything to adapt to the recent changes.
I have no interest in doing this a fourth time.
For a moment, I considered starting a brand new character and going on the journey all over again. But I have no trust in ESO that as soon as I become comfortable building up a new character and a new style of play that they won't change the rules of the game, once again. It's maddening and disappointing, especially for a game I pay to play each month.
</vent>
Scarbridge wrote: »<vent>
I debated a long time whether to post this or not.
I understand the developers are always trying to "level the playing field" for everyone, which is nearly impossible when you have a game with both PvE and PvP merged together.
I started playing ESO back in early 2014, and I've invested many hours of my life in this game.
What the developers don't seem to understand (or care about) is that when you choose a character type and a style of play and you build your character, this takes a lot of time and resources.
You examine the various skill lines available, weapon types, armor, enchantments, accessories. You decide whether you're going to be magicka heavy, stamina heavy, or somewhere in between.
The beautiful thing, originally, about ESO, was that you could decide how you were going to play. You didn't have to be perfectly balanced with your stats. You could focus on one area and build that up. It takes a lot of time and investment. You have to level of course, you have to build or buy the correct type/blend of armor, same for your choice of weapons, jewelry, and all the associated enchantments, mundus stone, etc.
As I said, this takes a lot of thought and investment in time and resources. It's something you build and perfect over time.
Then, one day, you log in, and your style of play and how things work are totally changed.
This has happened to me 3 times now since 2014. For me and how I play a sorcerer, I will completely have to rebuild everything to adapt to the recent changes.
I have no interest in doing this a fourth time.
For a moment, I considered starting a brand new character and going on the journey all over again. But I have no trust in ESO that as soon as I become comfortable building up a new character and a new style of play that they won't change the rules of the game, once again. It's maddening and disappointing, especially for a game I pay to play each month.
</vent>
I know some who stubbornly refuse to believe this, but ESO is a MMO. Classes are constantly changing and "balanced". That's the nature of literally every single MMO in this genre. You are not ever going to find a MMO that doesn't do this.
Chicharron wrote: »
Why do they all start like that?
I started playing in 2014
I started playing since Beta
I am ESO + subscriber
Does that give more value to your opinion?
The casuals don't care because they don't even read their skill descriptions, and dedicated players are pissed that their character is now broken and their only option is to reroll
'Its about Trust'
Funny, that's exactly what I said to my son this-morning after finding out his bag wasn't really ready for school when yesterday he'd told me it was all ready...
But on topic though.. I don't agree. I like the changes. I was bored playing sorc - but these changes have made other options possible - made me interested in finding workable builds/playstyles - and the class that I'd stopped playing 5 months ago due to boredom - I'm playing again, and enjoying it!.
Nerfing every aspect of the class made you interested in playing it?
Please, tell me more
Do you not get bored with playing the same way? Sorcs are one class from a PVP perspective that haven't changed their playstyle forever.. Do you never want to respec to try new stuff only to find that there are no other workable options - until an update hits?
And again, from a PVP perspective, I think my sorc is now stronger than what I had before. Primarily from slotting boundless and the stam mobility nerfs. I'm now mobile again and can kite. Its different - and fun. Also the new Overload lends itself to kills from high sustained damage as opposed to burst, pause, burst, pause... different and fun. And more health/impen/resists means not needing to (or having bar-space for) shield-stack anymore = more time being offensive = more fun.
Over time, I've re-specced more than one toon from mag to stam and back.. completely re-building, re-assigning stats, sets, skill-morphs, CP's - just to try different ways of playing and to experiment with ideas. This is without even waiting for new balance patches..
The shield changes opened up new ideas for me, that's all.
Do you not experiment with your characters, chop and change their setup, tweak and finetune them - to sometimes scrap the idea and start again?
When I find something that works, no. I personally am of the mind that 1.0-1.5 was the best time for the game, and that it should have stayed there (only doing bug fixes and small amounts of balance changes at a time to not grossly tilt the scales)
Sorc had a great playstyle 3-4 years ago and was insanely fun (especially without 1.2's awful Streak penalty). It did not need changing
Why would anyone change things just for the sake of changing things? It obviously doesn't make the majority of the playerbase any happier.
The casuals don't care because they don't even read their skill descriptions, and dedicated players are pissed that their character is now broken and their only option is to reroll
Oh if only I could taste 1.5 again!
S/b sorcs, duel wielding sorcs, pet sorcs, sorcs with 2h, double destro sorcs, sorcs running desert rose, sorcs using dawnbreaker, negate sorcs, sorcs streaking WITH momentum and around corners.
I remember fights only lasted more than a minute if two duelists were equal in skill. I remember all classes killing at the same speed, and build diversity was so expansive. I remember we could 1v1 emperors because the game rewarded skill instead of passive damage.
People tell you to adapt now and they seriously don't understand, or don't care, that it means running one setup and don't you dare stray away from it. I bet at least 80% of them haven't unslotted dawnbreaker in a year.
They just don't know what this game use to be, regardless of bugs.
'Its about Trust'
Funny, that's exactly what I said to my son this-morning after finding out his bag wasn't really ready for school when yesterday he'd told me it was all ready...
But on topic though.. I don't agree. I like the changes. I was bored playing sorc - but these changes have made other options possible - made me interested in finding workable builds/playstyles - and the class that I'd stopped playing 5 months ago due to boredom - I'm playing again, and enjoying it!.
Nerfing every aspect of the class made you interested in playing it?
Please, tell me more
Do you not get bored with playing the same way? Sorcs are one class from a PVP perspective that haven't changed their playstyle forever.. Do you never want to respec to try new stuff only to find that there are no other workable options - until an update hits?
And again, from a PVP perspective, I think my sorc is now stronger than what I had before. Primarily from slotting boundless and the stam mobility nerfs. I'm now mobile again and can kite. Its different - and fun. Also the new Overload lends itself to kills from high sustained damage as opposed to burst, pause, burst, pause... different and fun. And more health/impen/resists means not needing to (or having bar-space for) shield-stack anymore = more time being offensive = more fun.
Over time, I've re-specced more than one toon from mag to stam and back.. completely re-building, re-assigning stats, sets, skill-morphs, CP's - just to try different ways of playing and to experiment with ideas. This is without even waiting for new balance patches..
The shield changes opened up new ideas for me, that's all.
Do you not experiment with your characters, chop and change their setup, tweak and finetune them - to sometimes scrap the idea and start again?
When I find something that works, no. I personally am of the mind that 1.0-1.5 was the best time for the game, and that it should have stayed there (only doing bug fixes and small amounts of balance changes at a time to not grossly tilt the scales)
Sorc had a great playstyle 3-4 years ago and was insanely fun (especially without 1.2's awful Streak penalty). It did not need changing
Why would anyone change things just for the sake of changing things? It obviously doesn't make the majority of the playerbase any happier.
The casuals don't care because they don't even read their skill descriptions, and dedicated players are pissed that their character is now broken and their only option is to reroll
Oh if only I could taste 1.5 again!
S/b sorcs, duel wielding sorcs, pet sorcs, sorcs with 2h, double destro sorcs, sorcs running desert rose, sorcs using dawnbreaker, negate sorcs, sorcs streaking WITH momentum and around corners.
I remember fights only lasted more than a minute if two duelists were equal in skill. I remember all classes killing at the same speed, and build diversity was so expansive. I remember we could 1v1 emperors because the game rewarded skill instead of passive damage.
People tell you to adapt now and they seriously don't understand, or don't care, that it means running one setup and don't you dare stray away from it. I bet at least 80% of them haven't unslotted dawnbreaker in a year.
They just don't know what this game use to be, regardless of bugs.
Can we all take a sec to appreciate how true this post is?
'Its about Trust'
Funny, that's exactly what I said to my son this-morning after finding out his bag wasn't really ready for school when yesterday he'd told me it was all ready...
But on topic though.. I don't agree. I like the changes. I was bored playing sorc - but these changes have made other options possible - made me interested in finding workable builds/playstyles - and the class that I'd stopped playing 5 months ago due to boredom - I'm playing again, and enjoying it!.
Nerfing every aspect of the class made you interested in playing it?
Please, tell me more
Do you not get bored with playing the same way? Sorcs are one class from a PVP perspective that haven't changed their playstyle forever.. Do you never want to respec to try new stuff only to find that there are no other workable options - until an update hits?
And again, from a PVP perspective, I think my sorc is now stronger than what I had before. Primarily from slotting boundless and the stam mobility nerfs. I'm now mobile again and can kite. Its different - and fun. Also the new Overload lends itself to kills from high sustained damage as opposed to burst, pause, burst, pause... different and fun. And more health/impen/resists means not needing to (or having bar-space for) shield-stack anymore = more time being offensive = more fun.
Over time, I've re-specced more than one toon from mag to stam and back.. completely re-building, re-assigning stats, sets, skill-morphs, CP's - just to try different ways of playing and to experiment with ideas. This is without even waiting for new balance patches..
The shield changes opened up new ideas for me, that's all.
Do you not experiment with your characters, chop and change their setup, tweak and finetune them - to sometimes scrap the idea and start again?
When I find something that works, no. I personally am of the mind that 1.0-1.5 was the best time for the game, and that it should have stayed there (only doing bug fixes and small amounts of balance changes at a time to not grossly tilt the scales)
Sorc had a great playstyle 3-4 years ago and was insanely fun (especially without 1.2's awful Streak penalty). It did not need changing
Why would anyone change things just for the sake of changing things? It obviously doesn't make the majority of the playerbase any happier.
The casuals don't care because they don't even read their skill descriptions, and dedicated players are pissed that their character is now broken and their only option is to reroll
Oh if only I could taste 1.5 again!
S/b sorcs, duel wielding sorcs, pet sorcs, sorcs with 2h, double destro sorcs, sorcs running desert rose, sorcs using dawnbreaker, negate sorcs, sorcs streaking WITH momentum and around corners.
I remember fights only lasted more than a minute if two duelists were equal in skill. I remember all classes killing at the same speed, and build diversity was so expansive. I remember we could 1v1 emperors because the game rewarded skill instead of passive damage.
People tell you to adapt now and they seriously don't understand, or don't care, that it means running one setup and don't you dare stray away from it. I bet at least 80% of them haven't unslotted dawnbreaker in a year.
They just don't know what this game use to be, regardless of bugs.
Can we all take a sec to appreciate how true this post is?
No. People can still run any and all of this if they chose, and many do. If you're only hanging out with strict meta-humpers, it might be time to make some newer, more creative friends. That is no way to PvP, and it's no way to play a game, outside of competitive end-game PvE. Removing the shield stack meta is freeing everyone up to let go of the need to adhere to one way of playing, and forcing us all to think outside of the box. I get that theory crafting is not everyone's favorite thing (and that's totally okay), but it's a necessary part of character growth in a game like this. I would be bored out of my skull if I played the same characters the same way over and over again for years. Where is the challenge in that?
Scarbridge wrote: »<vent>
I debated a long time whether to post this or not.
I understand the developers are always trying to "level the playing field" for everyone, which is nearly impossible when you have a game with both PvE and PvP merged together.
I started playing ESO back in early 2014, and I've invested many hours of my life in this game.
What the developers don't seem to understand (or care about) is that when you choose a character type and a style of play and you build your character, this takes a lot of time and resources.
You examine the various skill lines available, weapon types, armor, enchantments, accessories. You decide whether you're going to be magicka heavy, stamina heavy, or somewhere in between.
The beautiful thing, originally, about ESO, was that you could decide how you were going to play. You didn't have to be perfectly balanced with your stats. You could focus on one area and build that up. It takes a lot of time and investment. You have to level of course, you have to build or buy the correct type/blend of armor, same for your choice of weapons, jewelry, and all the associated enchantments, mundus stone, etc.
As I said, this takes a lot of thought and investment in time and resources. It's something you build and perfect over time.
Then, one day, you log in, and your style of play and how things work are totally changed.
This has happened to me 3 times now since 2014. For me and how I play a sorcerer, I will completely have to rebuild everything to adapt to the recent changes.
I have no interest in doing this a fourth time.
For a moment, I considered starting a brand new character and going on the journey all over again. But I have no trust in ESO that as soon as I become comfortable building up a new character and a new style of play that they won't change the rules of the game, once again. It's maddening and disappointing, especially for a game I pay to play each month.
</vent>
I know some who stubbornly refuse to believe this, but ESO is a MMO. Classes are constantly changing and "balanced". That's the nature of literally every single MMO in this genre. You are not ever going to find a MMO that doesn't do this. That's a given going in to any game in this genre....I'm always suprised at the number of people who do not understand this long standing aspect of games of this nature. Nothing is set, things will change fairly regularly.
One thing to be dissatisfied with changes, completely another to never expect them.
You don't have to like that, but it's undisputable in MMO's. Things are always changing. Can't deal with that, stop playing MMO's. Or at least, change your expectations.
This is grossly incorrect, and reroll is never the answer in which it is so painful and mind-numbingly boring to actually reroll.To my mind, if you want to play a single character and play it the same way for years on end then a single-player offline game is the only way to go, knowing that it is unlikely to be added to or otherwise changed over that time.
If, however, you opt for a multiplayer online game then you have to accept that it will be constantly evolving, and welcome that because it is the only way the game can be kept both balanced and fresh given the constant new content and changes in the evolving nuance of the game. There are only two ways of coping with that evolution, either by rolling new characters or by adapting to the changes to your single character. If every such change is seen as a kick in the teeth to be taken personally in a way that threatens your enjoyment of the game, then the MMO genre is not for you.
Scarbridge wrote: »<vent>
I debated a long time whether to post this or not.
I understand the developers are always trying to "level the playing field" for everyone, which is nearly impossible when you have a game with both PvE and PvP merged together.
I started playing ESO back in early 2014, and I've invested many hours of my life in this game.
What the developers don't seem to understand (or care about) is that when you choose a character type and a style of play and you build your character, this takes a lot of time and resources.
You examine the various skill lines available, weapon types, armor, enchantments, accessories. You decide whether you're going to be magicka heavy, stamina heavy, or somewhere in between.
The beautiful thing, originally, about ESO, was that you could decide how you were going to play. You didn't have to be perfectly balanced with your stats. You could focus on one area and build that up. It takes a lot of time and investment. You have to level of course, you have to build or buy the correct type/blend of armor, same for your choice of weapons, jewelry, and all the associated enchantments, mundus stone, etc.
As I said, this takes a lot of thought and investment in time and resources. It's something you build and perfect over time.
Then, one day, you log in, and your style of play and how things work are totally changed.
This has happened to me 3 times now since 2014. For me and how I play a sorcerer, I will completely have to rebuild everything to adapt to the recent changes.
I have no interest in doing this a fourth time.
For a moment, I considered starting a brand new character and going on the journey all over again. But I have no trust in ESO that as soon as I become comfortable building up a new character and a new style of play that they won't change the rules of the game, once again. It's maddening and disappointing, especially for a game I pay to play each month.
</vent>
I know some who stubbornly refuse to believe this, but ESO is a MMO. Classes are constantly changing and "balanced". That's the nature of literally every single MMO in this genre. You are not ever going to find a MMO that doesn't do this. That's a given going in to any game in this genre....I'm always suprised at the number of people who do not understand this long standing aspect of games of this nature. Nothing is set, things will change fairly regularly.
One thing to be dissatisfied with changes, completely another to never expect them.
You don't have to like that, but it's undisputable in MMO's. Things are always changing. Can't deal with that, stop playing MMO's. Or at least, change your expectations.
Name another major MMO with such constant changes the majority hate. Past or present. Have played nearly all of them except WoW, and NONE of them have such constant and random ridiculous changes.
Scarbridge wrote: »<vent>
I debated a long time whether to post this or not.
I understand the developers are always trying to "level the playing field" for everyone, which is nearly impossible when you have a game with both PvE and PvP merged together.
I started playing ESO back in early 2014, and I've invested many hours of my life in this game.
What the developers don't seem to understand (or care about) is that when you choose a character type and a style of play and you build your character, this takes a lot of time and resources.
You examine the various skill lines available, weapon types, armor, enchantments, accessories. You decide whether you're going to be magicka heavy, stamina heavy, or somewhere in between.
The beautiful thing, originally, about ESO, was that you could decide how you were going to play. You didn't have to be perfectly balanced with your stats. You could focus on one area and build that up. It takes a lot of time and investment. You have to level of course, you have to build or buy the correct type/blend of armor, same for your choice of weapons, jewelry, and all the associated enchantments, mundus stone, etc.
As I said, this takes a lot of thought and investment in time and resources. It's something you build and perfect over time.
Then, one day, you log in, and your style of play and how things work are totally changed.
This has happened to me 3 times now since 2014. For me and how I play a sorcerer, I will completely have to rebuild everything to adapt to the recent changes.
I have no interest in doing this a fourth time.
For a moment, I considered starting a brand new character and going on the journey all over again. But I have no trust in ESO that as soon as I become comfortable building up a new character and a new style of play that they won't change the rules of the game, once again. It's maddening and disappointing, especially for a game I pay to play each month.
</vent>
I know some who stubbornly refuse to believe this, but ESO is a MMO. Classes are constantly changing and "balanced". That's the nature of literally every single MMO in this genre. You are not ever going to find a MMO that doesn't do this. That's a given going in to any game in this genre....I'm always suprised at the number of people who do not understand this long standing aspect of games of this nature. Nothing is set, things will change fairly regularly.
One thing to be dissatisfied with changes, completely another to never expect them.
You don't have to like that, but it's undisputable in MMO's. Things are always changing. Can't deal with that, stop playing MMO's. Or at least, change your expectations.
Name another major MMO with such constant changes the majority hate. Past or present. Have played nearly all of them except WoW, and NONE of them have such constant and random ridiculous changes.
Where is the empirical data to support your claim that "the majority" hate this game's constant changes? Some loud voices on the forum or in zone chat don't constitute the majority of the playerbase, and a good many of those voices were equally loud 3 updates ago, then 2 updates ago, then last update and now this one. I've honestly lost count of how many times they were quitting the game for good. Even those who were quitting over strict principles with the crown crate issue are still around. I get that some people feel strongly about certain things, but the bottom line is that it's just a game - and one of many at that, so those people will either move on to a different one (most don't), or just have their say and then carry on playing as usual. Meanwhile everyone else will carry on regardless as they're either not materially affected or just accept and adapt. 'Twas ever thus in forum land.
Scarbridge wrote: »<vent>
I debated a long time whether to post this or not.
I understand the developers are always trying to "level the playing field" for everyone, which is nearly impossible when you have a game with both PvE and PvP merged together.
I started playing ESO back in early 2014, and I've invested many hours of my life in this game.
What the developers don't seem to understand (or care about) is that when you choose a character type and a style of play and you build your character, this takes a lot of time and resources.
You examine the various skill lines available, weapon types, armor, enchantments, accessories. You decide whether you're going to be magicka heavy, stamina heavy, or somewhere in between.
The beautiful thing, originally, about ESO, was that you could decide how you were going to play. You didn't have to be perfectly balanced with your stats. You could focus on one area and build that up. It takes a lot of time and investment. You have to level of course, you have to build or buy the correct type/blend of armor, same for your choice of weapons, jewelry, and all the associated enchantments, mundus stone, etc.
As I said, this takes a lot of thought and investment in time and resources. It's something you build and perfect over time.
Then, one day, you log in, and your style of play and how things work are totally changed.
This has happened to me 3 times now since 2014. For me and how I play a sorcerer, I will completely have to rebuild everything to adapt to the recent changes.
I have no interest in doing this a fourth time.
For a moment, I considered starting a brand new character and going on the journey all over again. But I have no trust in ESO that as soon as I become comfortable building up a new character and a new style of play that they won't change the rules of the game, once again. It's maddening and disappointing, especially for a game I pay to play each month.
</vent>
I know some who stubbornly refuse to believe this, but ESO is a MMO. Classes are constantly changing and "balanced". That's the nature of literally every single MMO in this genre. You are not ever going to find a MMO that doesn't do this. That's a given going in to any game in this genre....I'm always suprised at the number of people who do not understand this long standing aspect of games of this nature. Nothing is set, things will change fairly regularly.
One thing to be dissatisfied with changes, completely another to never expect them.
You don't have to like that, but it's undisputable in MMO's. Things are always changing. Can't deal with that, stop playing MMO's. Or at least, change your expectations.
Name another major MMO with such constant changes the majority hate. Past or present. Have played nearly all of them except WoW, and NONE of them have such constant and random ridiculous changes.