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How to best Cheese Glyphs?

raasdal
raasdal
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So.. Normally i would keep pretty tight about such things. But hey - who gives a **** anymore right?

After latest incremental, i am pretty sure Glyphs will be left like this for the rest of this patch. And with my experience so far, they can be cheesed really hard - especially in no CP. I have played Torugs builds on/off since several years ago now. So i can't help but cheese the max out of this current situation.

Firstly, to maximize output of Torugs (which is obvious, along with all infused), we must use DW and Bloodthirst / Rapid Strikes on Frontbar. With the latest changes, Rapid Strikes will now proc an enchant per tick. So spamming this skill will guarantee that both enchants are proccing on cooldown, no matter if you get the LA in or not. There is no other skill as efficient as this. You COULD choose another DW spammable. But when your LA miss or you hit offtime you will loose Glyph procs. So if we want to have as many Glyph procs as possible, this is the skill to use.

Next, on backbar, we can go a couple of different ways;

- Bow with Poison Injection
- Staff with Reach
- 2H with Carve

OR, you can super Cheese with DW on backbar too, and slotting Twin Slashes AND Blade Cloak. You will need both of them, to reliably proc both enchants on cooldown. Unfortunately, Blade Cloak is only every 3 seconds, so you will not have perfect uptime, even if you keep both skills up all the time.



For classes, there are two obvious choices.

- NB's can increase damage of Glyphs through extra Crit Modifier and natural Crit Chance, and most importantly - Minor Berserk and Incap Damage Empower.

- Stam Sorcs have Implosion passive which goes really well with Rapid Strikes, as each tick can proc it. So this passive turns your spammable into an auto-execute.



What are your inputs. What am i missing here?
Edited by raasdal on November 5, 2018 10:23AM
PC - EU
Gromag Gro-Molag - Sorcerer - EP
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Firiel Erissa - Templar - AD
  • Moonsorrow
    Moonsorrow
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    raasdal wrote: »

    What are your inputs. What am i missing here?

    Well, make sure you have a zerg all on same setup and that you all do "tactical crouching" atleast 5 minutes on top of every solo player you find after killing them with that setup that takes skill and is exciting to use.

    You did ask.. seen others max that setups potency that way. :D
  • TheYKcid
    TheYKcid
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    Gilliam already mentioned that glyphs will be further adjusted in a future incremental during THIS patch:

    https://forums.elderscrollsonline.com/en/discussion/443598/adjustments-to-how-weapon-enchants-and-poisons-trigger/p1

    The plan is to stop them from triggering on DoTs. Flurry is considered DoT damage on all but the final tick, so the method you mentioned won't work for abusing glyphs any longer.

    It might even happen today. Let's wait for the patch notes and see.
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  • Moonsorrow
    Moonsorrow
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    Check new patch notes. :)
  • Cyngar
    Cyngar
    Moonsorrow wrote: »
    Check new patch notes. :)

    came to say the same thing :)
  • paulsimonps
    paulsimonps
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    "After latest incremental, i am pretty sure Glyphs will be left like this for the rest of this patch"

    Hah, ZOS showed you.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Haven't they explicitly confirmed that they want Enchants to continue proccing on ground effects?

    That being the case, MDK would be top tier for torugs abuse. Go Fire/Frost double Destro (frost backbar) and slot wall of elements on both bars.Lock down an enemy with roots and snares to keep them in your ground effects and let the procs do their work.

    Forward momentum is gimped now so root protection isn't a big issue and forcing out dodgerolls will just kill their stamina, especially if you're on point with your fossilizes.
    Edited by Jimmy_The_Fixer on November 5, 2018 4:45PM
  • paulsimonps
    paulsimonps
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    Haven't they explicitly confirmed that they want Enchants to continue proccing on ground effects?

    @Jimmy_The_Fixer This is from today's patch notes.

    Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:

    The Damage over Time from Cleave and its morphs
    The Damage over Time from Twin Slashes and its morphs
    All damage from Lacerate and its morphs
    The residual Damage over Time from Toxic Barrage
    The Damage over Time from Acid Spray
    The Damage over Time from Poison Arrow and its morphs
    The Damage over Time from Destructive Touch and its morphs

    So Volley, Wall of Elements, Ballista, Elemental Storm and Blade Cloak will still proc it of their DoTs(Blade cloak being not a DoT but whatever), no other DoT will. As well the initial hit of all the abilities mentioned with the obvious exception of Lacerate will still proc the enchantments and poisons.
  • Stibbons
    Stibbons
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    So no need to cry anymore.
  • raasdal
    raasdal
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    "After latest incremental, i am pretty sure Glyphs will be left like this for the rest of this patch"

    Hah, ZOS showed you.

    Haha, they sure did. Based on the original patch notes, i was sure this was intended (however OP and stupid) behaviour.
    Haven't they explicitly confirmed that they want Enchants to continue proccing on ground effects?

    That being the case, MDK would be top tier for torugs abuse. Go Fire/Frost double Destro (frost backbar) and slot wall of elements on both bars.Lock down an enemy with roots and snares to keep them in your ground effects and let the procs do their work.

    Forward momentum is gimped now so root protection isn't a big issue and forcing out dodgerolls will just kill their stamina, especially if you're on point with your fossilizes.

    That is actually exactly what i did the entire last patch! Torugs + Caluurion MagDK, with vMSA Backbar, locking people down in my Frost Blockade. With Frost Enchant you will almost automatically Root people in it.


    But oh well. Guess the fun is over now. Back to some other flavor of Cheese then....
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Moonsorrow
    Moonsorrow
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    There always will be cheese around, but atleast now there will be the usual different kinds of flavors, not the ONE true cheese above anything else in efficiency. :p

    Edited by Moonsorrow on November 5, 2018 5:23PM
  • wheem_ESO
    wheem_ESO
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    Haven't they explicitly confirmed that they want Enchants to continue proccing on ground effects?

    That being the case, MDK would be top tier for torugs abuse. Go Fire/Frost double Destro (frost backbar) and slot wall of elements on both bars.Lock down an enemy with roots and snares to keep them in your ground effects and let the procs do their work.

    Forward momentum is gimped now so root protection isn't a big issue and forcing out dodgerolls will just kill their stamina, especially if you're on point with your fossilizes.
    You can't have two Wall of Elements down at the same time, the second one will overwrite and cancel the first. You could still just use one on the back bar and get enchant procs though.

    Call me crazy, but I don't think enchants should be proc'ing from a bar that you're not actively on.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    wheem_ESO wrote: »
    Haven't they explicitly confirmed that they want Enchants to continue proccing on ground effects?

    That being the case, MDK would be top tier for torugs abuse. Go Fire/Frost double Destro (frost backbar) and slot wall of elements on both bars.Lock down an enemy with roots and snares to keep them in your ground effects and let the procs do their work.

    Forward momentum is gimped now so root protection isn't a big issue and forcing out dodgerolls will just kill their stamina, especially if you're on point with your fossilizes.
    You can't have two Wall of Elements down at the same time, the second one will overwrite and cancel the first. You could still just use one on the back bar and get enchant procs though.

    Call me crazy, but I don't think enchants should be proc'ing from a bar that you're not actively on.

    The more you know, I tested destro clench and noticed that you can have fire and frost clench on the same target. Wrongly assumed that Wall of Ele worked the same.
  • qbit
    qbit
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    Not sure how these are made. I’d probably eat them but would suffer constipation after. 😔
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