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ZOS still failing at player housing

MornaBaine
MornaBaine
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The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.

If you like player housing, be vocal. Demand that ZOS do better.

Editing to ad a thing I forgot but another poster brought up:
6. Do away with the stupid "primary residence" and allow us to share any or all of our houses equally. The invaluable Port To Friends House add-on is great but should be completely unnecessary and it does prove that this functionality DOES work and CAN be implemented. ZOS should have done this from the beginning.
Edited by MornaBaine on December 13, 2018 2:44PM
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • NupidStoob
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    Yes. Preach it!

    I was really hoping for more people to voice their concerns with a lot of these things when everyone got the villa which is a joke in size to slot ratio.
    Edited by NupidStoob on November 5, 2018 1:01PM
  • Lord_Wrath
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    I agree, but as usual I expect ZERO interaction with Zos by this.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
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  • MornaBaine
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    NupidStoob wrote: »
    Yes. Preach it!

    I was really hoping for more people to voice their concerns with a lot of these things when everyone got the villa which is a joke in size to slot ratio.

    Yeah, while I hate to complain about something I got for free the sad truth is, as beautiful as the place is, it's just serving as storage space and probably will continue to do so for the foreseeable future. It has merely served to highlight just how very bad the current housing system is in every regard.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Minyassa
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    Also, the continued lack of proper decorating privileges for those so designated. We should be able to say who can place items in our houses as well as who can move them and use them. Bound items could easily still remain bound and not be subject to theft. Items could be easily made to return to the owner. I maintain that if a much older, wheezier game like LOTRO can do it, ESO has no excuse for not doing it.

    This game has guilds. This game has player marriages via Pledges of Mara. Both situations suggest players cohabiting and demand shared decorating privileges. It's absurd that it has gone without for so long, AND it is hurting crown property sales as I know many other players now besides myself who would spend real money on a house they could more readily share with guildies or their real-life significant other without having to have one person be the one who always has to place things initially. I still refuse to buy Earthtear until my character's spouse can leave surprises in there for him and vice versa.
  • Girl_Number8
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    I really do feel there is a lot of interaction missing for characters that should make the environment more immersive. It seems very lackluster with just pretty much sit and turn lights off and on. I would just be happy with much more interaction then we have now, tbh....It would be a win win for everyone, as it would make decorating more intriguing and worthwhile. o:)
  • Cpt_Teemo
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    Even though Swtor requires alot less graphics they still allowed up to about 300 animated npcs per house so I'm sure ESO could do something like that where the npcs don't move but have animation effects and have a cap of like 50 or so

  • Alinhbo_Tyaka
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    Having come from Final Fantasy XIV I think overall the housing system is pretty good. I would like to see a higher drop rate on furnishing plans and less dependence on the CS. A higher item count would be nice as well. The last thing I would like to to see is the ability to loot some furnishing items from in game dwellings when we break into them. I run across desktop items or other things that I think would look good but can't steal them for my own.
  • NoTimeToWait
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    Agree on all accounts. Well done compiling the list! Please add another point, that at the current state our estate feels quite dead without decent amount of living beings like pets and servants
    Edited by NoTimeToWait on November 5, 2018 6:18PM
  • JumpmanLane
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    MornaBaine wrote: »
    The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
    To recap:
    1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
    2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
    3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
    4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
    5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.

    If you like player housing, be vocal. Demand that ZOS do better.

    You forgot THE BUGS! Like a dummy I bought Linchal Manor and I have to move my banker and merchant and storage and outfit station before use. It’s aggravating. And I supposed to want to buy MORE houses?
  • Vez
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    And if they're going to drive us to the cash shop for furniture, it better damn well be a reproducible plan/design/praxis/blueprint for real life money! Especially at the price they're asking.
  • Mudcrabber
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    They just gave free mansions to all the Summerset owners, and you can craft almost any common asset. It's not Second Life where you spend $249/month on a region.

    Raising the player caps on notable homes makes sense to me, since they have nothing bigger to sell you. So long as clients can handle it. For items, someone might try to stuff 700 or the most complicated assets into the loading spot and crash the game on entry, requiring support to get involved.
  • weedgenius
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    If you really want to have fun, take a trip down memory lane and review some of the feedback from the January 2017 PTS thread on housing. The most frequently mentioned concerns/suggestions are unresolved to this day:
    Acrolas wrote: »
    not being able to ride my own mount in outdoor areas is a dealbreaker
    Mix wrote: »
    Please allow mounted travel for homes with large outdoor areas: the island and notable homes for example
    Annalyse wrote: »
    A lot of the larger homes had a huge amount of outdoor space, which is great, but it often runs all around the house and it is just annoying to not be able to use your mount to traverse it.
    I should be able to mount my horse in my house (at least outside); it is my house!!
    Fyaal wrote: »
    The cost of some items in terms of crowns is outrageous. 400 crowns for a well? Or 50 crowns for basic stone blocks? That's too much, I just want to separate the horses in my stable, and that costs 400 crowns for the stone blocks needed.
    Vorkrunne wrote: »
    The doors stating we will be let out in front of the house/outdoors should properly lead to the area they say they are leading us to. If I want to see what the homes look like from the outside, I have to travel to these locations.
    Annalyse wrote: »
    I dislike how when you preview, you get teleported away when you try to exit through the door.
    When even the tiniest items (a set of tongs, or a candle) take up a whole item slot, only allowing 700 items in the manor is simply not enough to add much real detail and customization to the place.
    Annalyse wrote: »
    there really has to be an increase in the amount of decorations allowed.
    Lunachik wrote: »
    Not having anywhere to display my armor and special weapons is making me sad as well.
    kwisatz wrote: »
    I would love to show my favorite stuff: mannequins or statues wearing my armors, weapon racks.
    Timeline on formalized Guild Housing?

    And that's stopping at page 4 out of 24. :lol: Of course, there are also some early wishes that were granted which is a good thing. Most of those relate to the Crown Store. :wink:
    ShadowHvo wrote: »
    Any chances we'll see a replica of the Dark Brotherhood Cave as a home?
    Willard wrote: »
    It still baffles me that "Storage" did not make the cut--that is, for me at least, the primary reason to own a home???
    PS4 NA
    Better Homes & Gardens
  • JumpmanLane
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    Mudcrabber wrote: »
    They just gave free mansions to all the Summerset owners, and you can craft almost any common asset. It's not Second Life where you spend $249/month on a region.

    Raising the player caps on notable homes makes sense to me, since they have nothing bigger to sell you. So long as clients can handle it. For items, someone might try to stuff 700 or the most complicated assets into the loading spot and crash the game on entry, requiring support to get involved.

    I happily paid Linden Lab tier for YEARS!
  • mayasunrising
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    Mostly, I just think they should raise the player caps in housing. Guild hall sized housing (notable homes mostly I would think) should be able to host guild events. One of my guild recently held a pvp oriented event and had to stream it because they new most of the guild wouldn't be able to participate or be present in the hall to see it live.

    I've thought of having a theater event in one of my homes - where teams of players would write their own plays, practice them, and present them to the masses, and then judges would vote on the best play - but scrapped the idea because of visitor access limits.

    I also agree that it would be nice to have more lockdowns available, but I've also seen some good info on why that is not possible right now given technology limitations. However, I do believe ZOS would up that limit if they could and still provide stable gaming.
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  • _Salty_
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    Id agree. Ive played religiously since console release night and I still havent owned a house till the free psijic house which I stepped in once and I havent beem in since.

    I'm only interested Nord styled houses and all of them are lacking. Especially for their prices. Id rather buy something for my real house at those prices.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Acrolas
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    Some of that is still legitimate feedback.

    Floor plans and layouts have improved greatly since Homestead's release.
    The slaughterfish are still a little bit ridiculous.

    But I can forgive mounting because of the way those collectibles work in the system.
    And because of Enchanted Lights an on/off switch for lighting has a few complications as EL is typically always on.

    And I was angry at everybody in January 2017.
    I've just accepted that everything kind of sucks now so I can be much more matter-of-fact about things.
    >:)

    Housing isn't perfect, but it's okay for what it is. I use housing more to share my personal experience in the game with others than to spend a lot of time in there socializing or using services. There's just too much other stuff to do in the game to sit still.
    signing off
  • Zypheran
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    I agree 100% with everything but especially on pricing. I just can't fathom how ZOS can think there house and furniture pricing structure is reasonable... €100 for a small instances, copy/paste house while a whole Chapter costs €40. It's just banana pricing!
    The only conclusion I can come to is that ZOS strategy prefers to sell way less houses at vastly overpriced levels because it reduces server load and yields same amount of $€£
    All my housing builds are available on YouTube
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  • karekiz
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    Low caps are a deal breaker. Housing is no fun if you can't do much with it.
  • Lumenn
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    Wow, a lot of serious housing people here, I honestly didn't know it was this big in eso. I guess I got used to Conan Exiles(I've literally spent weeks designing/tweaking/building entire cities) that I've never given premade houses and furniture a shot here(i think my villa has a storage box, bed, some lights, and two dummies, a 3m and a 6m) guess I might have to look a bit deeper into it.
  • Anotherone773
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    It doesnt matter how much we complain about it, they wont fix it. Look how long it took them to do something as simple as allow you to arrange your characters on the character screen. People have been asking for a year or two at least. It takes them half a day or more just to fix there terrible coding job on the login server.

    To make significant changes to housing would take them decades at their current pace.
  • ATomiX96
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    If that is your main concern with the game, I just dont know what to say.
  • kadochka
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    ATomiX96 wrote: »
    If that is your main concern with the game, I just dont know what to say.

    There's a ton of stuff that needs to be fixed. This is just one.
    if I could make another character, their name would be Cries-For-Character-Slots. AKA, I need more.

  • Chaos2088
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    giphy.gif
    @Chaos2088 PC EU Server | AD-PvP
  • MornaBaine
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    Lumenn wrote: »
    Wow, a lot of serious housing people here, I honestly didn't know it was this big in eso. I guess I got used to Conan Exiles(I've literally spent weeks designing/tweaking/building entire cities) that I've never given premade houses and furniture a shot here(i think my villa has a storage box, bed, some lights, and two dummies, a 3m and a 6m) guess I might have to look a bit deeper into it.

    I also run my own Conan Exiles RP server and I LOVE building there even tho it has its quirks as well. But SO low stress compared to ESO!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • SosRuvaak
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    not to mention the actual functionality of houses.
    they arent really useful for much other than decoration and convenience....
    i cant sleep in my bed, or make food in the kitchen i made. i dont get any bonus from resting in my home or a real reason to visit my home. As much as i have decorated and enjoyed that aspect of it, its lacking in soo much detail on the dev's side.
    it really FEELS like a moneyhole.
    For the Pact!
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  • Carbonised
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    The main problem with housing is that it's designed more like a money milking machine than as a real interesting and engaging feature.
    Each and every time a new DLC comes out or a new housing feature is released, you can be sure it's monetized to hell and back, and that the actual design decisions are heavily influenced by the marketing and monetization departments - cue furnishing recipe farming nightmares and scarcity of style mats for crafting.
    If the trial and dungeon diehards were treated like this, with artificially low droprates and scarcity to incentivize purchases of perfect gear from the Crown Store, or arena weapons in the right traits from the store, there would be no end to the crapstorm we would see on the forums, but since it's "only" housing, and "only" cosmetics, it's perfectly fine to extort the interested players for obscene amounts of real life money for a damn chair to sit in or a house decorated to their liking.
    It should be FUN to collect recipes, to craft your own furniture, and to decorate houses. But currently, you have to choose between a farm and grind that will take up more time than several full time jobs - or paying an obscene large amount of real life money to obtain a few pots and chairs.

    Secondly, houses have no function. There's nothing to do there. Apart from the combat dummies which are of little interest to most people in the housing community, there's nothing to do in a house. Sure, it looks pretty and you can show them to your friends and buddies, but after that it's just an empty shell sitting there looking all dead and lifeless. Then you've paid hundred of dollars for basically an empty husk. This also makes it easy for me to pass on more houses, I already have several large and small homes, I seldom use them at all now that they have been decorated, apart from showing them off to a friend from time to time. So I have little to no interest in buying more houses, especially not from the Crown Store, since these will be of little to no use to me either, and especially because it won't even be fun decorating them, with the monetization schemes that I mentioned above.
    Another dampener to my enthusiasm is the item cap, and the other artificial caps that ZOS put in place, such as cap on pets/mounts and visitors. Not only are my houses mostly lifeless and empty once they have been decorated, I also often can't even decorate them to my satisfaction, since the item cap of large houses is laughably small. There are so many constrictions on housing and decoration that it usually ends up in a headache more than a fun pastime.

    So it all boils down to three major issues that will certainly make me reconsider several times before buying housing stuff from the Crown store again:
    • Aggressive monetization of everything housing related, increasingly difficult to obtain recipes and style mats
    • No actual use or benefits of housing. Once decorated, a house ceases to have any purpose
    • Way too many constrictions and limitations to your creativity, such as the extremely low item slot cap
  • bellatrixed
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    I agree with all of this, but if I could just pick one thing that I feel holds housing back in an inexcusable way it's the player caps. I personally feel 24 is way too low, since it prohibits you from hosting any form of large guild event, let alone a cross guild or server event--but the houses with LESS than 24 are asinine. Some of the huge ones like Strident Springs only allowing 12 players borders on insulting to our intelligence, since I used to host events in the Vile Manse, which the Strident Springs is just a copy/paste of, and I promise we regularly fit more than 12 people in it without issues.

    Increased item caps I used to be all for til I started to break the system. A few of my houses have such incredible lag in certain places (mostly where I've used lots of particle effects and large items) that I can acknowledge maybe there's legit performance issues there. But the player caps... no excuse. :(

    Also... I want to be able to control the time of day in my house! Let us have eternal night and weather!
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  • MornaBaine
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    It should definitely also be mentioned that there has been a huge failure on ZOS' part to give players the items and abilities they have requested over and over again as well.

    Control of time setting for, at a minimum, day or night, is hugely desired and the devs themselves ALREADY have a toggle for this function. Giving it to players inside their housing instance is a no-brainer.

    The ability to have "people props" is also requested again and again. They gave us a single gross Soul Shriven guy. How tone deaf is that? And very few people are willing to shell out 10k crowns for the banker and merchant when they literally have less than half the functionality of the NPC bankers and merchants out in the world. Certainly not to just have some flavor NPCs in their house. And if we're gonna have a soul shriven, can I please have a GHOST or two for my lovely haunted house??? That they have never expanded on this category is just flatly terrible.

    A related common and ignored request is for MUSICIAN NPCs. The music box is a great first step but what people have asked for over and over is for a bard NPC that simply plays instrumental versions of the songs the ones in the game play and that we can use as emotes already.Another easy one to implement and that people would happily buy.

    An option to place mounts in housing WITHOUT their tack showing. Seriously, who leaves a fully saddled and bridled horse in the barn? No one, not even the NPCs out in the world where you see a plethora of horses with no tack. This would give added value to mounts in general.

    More animals. Flocks of birds, individual birds (with some on stands would be amazing!), squirrels, frogs, snakes, etc. These creatures are all over the world to give it more life. Being able to have them in player housing is also a very common request that falls on deaf ears.

    More trees, flowers and other plants! Most of the prettiest trees in Summerset are flatly not available. This is true of many others as well. This is another easy fix. Expand the offerings of the furnishing merchants and start making RECIPES for these items. Create a gardening category! This is another place where ZOS has completely dropped the ball on a thing that would be EASY to implement.

    And lets not forget the lack of interior walls, stairs and doorways that should absolutely have been part of every single house style from the start!

    Edited by MornaBaine on November 6, 2018 1:36PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • todokete
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    It's still better than other games like FFXIV where you can't get a house no matter what. Housing in ESO lets you have an instance per account which is very nice.
  • MornaBaine
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    todokete wrote: »
    It's still better than other games like FFXIV where you can't get a house no matter what. Housing in ESO lets you have an instance per account which is very nice.

    If you're going to have it at all though, do it right. Make it something players enjoy rather than something they come to hate. Thus far, ZOS ain't doin' it right.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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