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Daily Writs A Waste Of Time?

  • ssorgatem
    ssorgatem
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    Daily writs are my source of income.

    I do them on 7 chars and do around 500k a week from the gold and selling the mats.

    After having gotten all the storage chests, I just sell all the master writs I get.
    I'd say I get 2 or 3 "big master writs" per month.
    Almost always on my main (which has all but 6 motifs), very rarely on other chars.
  • Aurayna
    Aurayna
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    I find the writs very hit and miss and are lucky if I get one at all in a week . My jewellery master character has had only one writ since she became a master of it ! very poor and disappointing

    My two characters between them have masters in Blacksmith, Alchemy (never got a writ) , woodworking, clothing and jewellery and working towards the last two
    PC - EU
  • Alamakot
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    Imo doing enchanting writs it's not a waste of time/resources. I'm doing them at 13/15 of my current alts. 1-2 Kuta runes daily, 1-3 Master Writs (I'm selling them for 1400g), 1-3 Survey maps as rewards
  • MartiniDaniels
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    This is simple math, 1 lvl 50 toon with ZERO investment in crafting and without addons plainly brings you 2500 per day with 5 minutes spent - there is no other way to make this amount of money consistently and without fuss.

    As for the master writs and writ vouchers they are more like another currency (approx. 1 voucher = 800-900 gold), currency with which top furniture schemes may be acquired.. and almost everything from "voucher" store can be bought at guild store..
    Yesterday I was going to craft target skeleton (i.e 120 vouchers + 50 for animus).. but decided to look at guild store and just bought it for 58k gold, keeping those vouchers for something more unique.

    Gold is blood of ESO, you may get anything from guild stores and guilds for it, just like IRL :) and writs is easy and efficient way to make gold, especially for those who can play only 2-3 hours per day.
  • Biro123
    Biro123
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    Can't say - never done them...

    Yes, I have NEVER done daily writs. I refuse to do mindless grind when I could be having fun instead.
    Yeah, I'm poor - but really, what do I need all that cash for? I normally get by on release-day when new builds are needed.. Just need to think ahead a bit and buy what I want to try before the market realises what's gonna be in demand.

    Edited by Biro123 on November 5, 2018 10:21AM
    Minalan owes me a beer.

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  • redlink1979
    redlink1979
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    My insight:

    Please be aware that the drop rate of master writs is directly related to the quantity of motif books/pages your char knows.
    My master crafter has master writs rewards every time I do daily writs, at least 1 master writ drops per 7 dailies done . This char has learned 37 complete motifs so far, all craftings skills at 50, all crafting ranks at 10 - all these factors are directly related to the odds of master writ's drop.
    Regarding mats, you really need to farm for a while if you don't want to purchase them from others.
    Fyi, before starting to do master writs I spent a few months grinding for mats on a daily basis, at least 1h30/2h per day. This assured that I'm self sustainable now.

    PS-Why do daily writs?
    1st reason - 4.6k gold per 7 daily writs done (chars under level 50 get 4.2k)
    2nd reason - Mats rewarded (the higher the crafting skill/crafting rank the better the mats will be)
    3rd reason - Master writs rewarded (you can craft them or sell them)
    4th reason - Xp (if you leveling any crafting skill and/or leveling a char)
    Edited by redlink1979 on November 5, 2018 10:32AM
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  • Onigar
    Onigar
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    Hmm, I do writs on 8 chars a day, they are of course max level in crafting, know all the recipes, traits, runes, alchemy, All have complete knowledge in 52 purple in-game motifs (soul shriven still need for a few and I don't include the 4 Murkmire motifs)

    This may sound good good but due to RNG i still have some bad days however it seems to settle out at 85 to 175 vouchers a day for the 8 chars and when I get a lucky high one then that's nice.

    Jewellry master writs are not counted in the above as basically almost all are still not worth crafting and i just sell, mostly for <10g per voucher.

    So my advice is persevere :)
    Edited by Onigar on November 5, 2018 11:15AM
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  • vienna
    vienna
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    Biro123 wrote: »
    Can't say - never done them...

    Yes, I have NEVER done daily writs. I refuse to do mindless grind when I could be having fun instead.
    Yeah, I'm poor - but really, what do I need all that cash for? I normally get by on release-day when new builds are needed.. Just need to think ahead a bit and buy what I want to try before the market realises what's gonna be in demand.

    Well I frankly don't know what they are talking about. As can be seen from mine screenshots (which they completely ignore), you get actual a loss, literally. From where they get every day x 1000's of gold worth of rewards from crafting quests, I just don't know, I'm lucky I have so far all the mats,...otherwise if I would buy them and do daily crafting quests, I would spend few 1000's gold each day on mats, while getting few 100's gold back, literally.
  • pod88kk
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    Nope, I made millions from doing them all every day for 2 years. Now I just do the alchemy and jewellery ones on 14 characters and all of them on my main
  • JKorr
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    Biro123 wrote: »
    Can't say - never done them...

    Yes, I have NEVER done daily writs. I refuse to do mindless grind when I could be having fun instead.
    Yeah, I'm poor - but really, what do I need all that cash for? I normally get by on release-day when new builds are needed.. Just need to think ahead a bit and buy what I want to try before the market realises what's gonna be in demand.

    Out of curiosity, your character(s) do travel about in the game? Without making an effort beside stopping and picking up stuff, while doing one quest yesterday, I picked up quite a few more than one alchemy flowers, ore, wood, and fiber. I can sell the raw mats; I can refine them and sell the mats and tempers, or keep them to do normal writs for gold. I don't really see the "mindless grind" part. Of course that will vary according to personal preferences.
    Edited by JKorr on November 5, 2018 11:34AM
  • Nurable
    Nurable
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    Make sure you have as many motifs as possible. If you're lagging behind on the newer ones, your master writ drop rate drops. It's based off of how much crafting you know... And that's built through research and motifs. So research all traits and do daily quests in zones you need motifs for, eg. Wrothgar daily delve quests for trinimac motifs.

    *Edit
    You can check out how you get them by looking in collections and then the armour or vet collections. Select the piece you want and it tells you how to get it.
    Edited by Nurable on November 5, 2018 11:47AM
  • kringled_1
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    vienna wrote: »

    Well I frankly don't know what they are talking about. As can be seen from mine screenshots (which they completely ignore), you get actual a loss, literally. From where they get every day x 1000's of gold worth of rewards from crafting quests, I just don't know, I'm lucky I have so far all the mats,...otherwise if I would buy them and do daily crafting quests, I would spend few 1000's gold each day on mats, while getting few 100's gold back, literally.

    I looked at your screenshots and I can't really make sense of them.
    When people say 4.6k of gold, that is literally 7xthe 664 gold you're getting.
    Master writs are random and the rate tends to be pretty low, extremely low when your crafter is low on trait and motif knowledge.
    If you're complaining about getting materials back that are lower level than the materials that went in, i.e. you got calcinium back and put rubedite in: it's probably only marginally efficient to be buying all the materials that go into daily writs.
    These really make sense when you have a sizeable stack of the raw material and aren't burning through it for other purposes.
    I didn't do crafting dailies for a while because I didn't have the materials to support it, but now I have far more than enough and bring in plenty more.
    Wood and blacksmithing at level 1 (iron/maple) are completely self-sustaining as you will get back more raw materials than you use every single day.


  • Biro123
    Biro123
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    vienna wrote: »
    Biro123 wrote: »
    Can't say - never done them...

    Yes, I have NEVER done daily writs. I refuse to do mindless grind when I could be having fun instead.
    Yeah, I'm poor - but really, what do I need all that cash for? I normally get by on release-day when new builds are needed.. Just need to think ahead a bit and buy what I want to try before the market realises what's gonna be in demand.

    Well I frankly don't know what they are talking about. As can be seen from mine screenshots (which they completely ignore), you get actual a loss, literally. From where they get every day x 1000's of gold worth of rewards from crafting quests, I just don't know, I'm lucky I have so far all the mats,...otherwise if I would buy them and do daily crafting quests, I would spend few 1000's gold each day on mats, while getting few 100's gold back, literally.

    Its where people are running them for every craft, every day - sometimes on multiple characters. It adds up - especially with the chance of getting something worth selling in the rewards.
    Minalan owes me a beer.

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  • Biro123
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    JKorr wrote: »
    Biro123 wrote: »
    Can't say - never done them...

    Yes, I have NEVER done daily writs. I refuse to do mindless grind when I could be having fun instead.
    Yeah, I'm poor - but really, what do I need all that cash for? I normally get by on release-day when new builds are needed.. Just need to think ahead a bit and buy what I want to try before the market realises what's gonna be in demand.

    Out of curiosity, your character(s) do travel about in the game? Without making an effort beside stopping and picking up stuff, while doing one quest yesterday, I picked up quite a few more than one alchemy flowers, ore, wood, and fiber. I can sell the raw mats; I can refine them and sell the mats and tempers, or keep them to do normal writs for gold. I don't really see the "mindless grind" part. Of course that will vary according to personal preferences.

    It's pretty rare I step outside of cyrodill, to be fair - and my inventory is always full. Not to mention that when I started, the obvious course seemed to be to level a different craft on each character to spread the skill-point impact out.. Wasn't till they were maxed that I realised recipes/styles etc. were per character...

    So if I were to do writs, I would have to clear space on all my characters, log into one, leave cyrodill, do the little bit of running around to complete the writ, then log-off - and onto the next one... etc... until done. Then queue to get back into Cyro (where I normally manage to log on just before the queues get too big).. Not to mention spending more time gathering resources for it in the first place.
    So yeah - for me it would be a grind of at least half an hour every day out of my 2-hrs playtime.. I'm not spending over 1/4 of my playtime on this - not when I can get by without doing it.
    Edited by Biro123 on November 5, 2018 12:03PM
    Minalan owes me a beer.

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  • theyancey
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    It has gotten worse. On ordinary daily alchemy crafting writs the 3 items that you must have in your inventory in addition to the potion/poison being made are now consumed when turning it in. They have recently started consuming rares like perfect roe. This is an ingredient used to make high level provisioner master writs. It has no business being consumed in the ordinary daily job.
  • ssorgatem
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    theyancey wrote: »
    It has gotten worse. On ordinary daily alchemy crafting writs the 3 items that you must have in your inventory in addition to the potion/poison being made are now consumed when turning it in. They have recently started consuming rares like perfect roe. This is an ingredient used to make high level provisioner master writs. It has no business being consumed in the ordinary daily job.

    Perfect roe for alchemy writs?

    I have never seen that.
  • theyancey
    theyancey
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    ssorgatem wrote: »
    theyancey wrote: »
    It has gotten worse. On ordinary daily alchemy crafting writs the 3 items that you must have in your inventory in addition to the potion/poison being made are now consumed when turning it in. They have recently started consuming rares like perfect roe. This is an ingredient used to make high level provisioner master writs. It has no business being consumed in the ordinary daily job.

    Perfect roe for alchemy writs?

    I have never seen that.

    Yep, wiped my entire stash out. They are not part of the ingredients used to make the item. They are listed at the end as needed to have in inventory. They are also using lesser rares such as mudcrab chitin, spider legs, and the like. I now look VERY closely at the writ and jettison those for the day.
  • PouletRico
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    vienna wrote: »
    Biro123 wrote: »
    Can't say - never done them...

    Yes, I have NEVER done daily writs. I refuse to do mindless grind when I could be having fun instead.
    Yeah, I'm poor - but really, what do I need all that cash for? I normally get by on release-day when new builds are needed.. Just need to think ahead a bit and buy what I want to try before the market realises what's gonna be in demand.

    Well I frankly don't know what they are talking about. As can be seen from mine screenshots (which they completely ignore), you get actual a loss, literally. From where they get every day x 1000's of gold worth of rewards from crafting quests, I just don't know, I'm lucky I have so far all the mats,...otherwise if I would buy them and do daily crafting quests, I would spend few 1000's gold each day on mats, while getting few 100's gold back, literally.

    Rewards are RNG, sometime you may get gold materials, which sell pretty good (for example 1 Tempering Alloy sell for ~4k on PC EU), and I'm not even speaking about master writs. Now keep in mind there are 7 writs to do for each of your character each day, some people have 15 characters, do the math, it's worth it.
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  • Datolite
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    I do the daily writs on my main just for the easy gold and a chance at rare mats. The master writs are just a bonus, and if I want to get vouchers I just shop around for motifs I have. Some of the epic ones are a steal if you look around on the guild trades.

    Everything is harder when you don't use the guild trader.
    Edited by Datolite on November 5, 2018 1:42PM
  • DaveMoeDee
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    I've never found them to be worthwhile in terms of mats spent vs mats gained from surveys, but I probably don't farm enough.

    People have done the analysis in the past and they are all profitable. The gear ones have a larger return than the consumable ones. The bigger question might be if the time spent is worth it considering how slow changing characters is and whether you have an addon. Worthwhile, of course, has to consider the opportunity cost of the time spent. Also, the 600+g you get for each writ at max level is worth more on PC than on console and I don't know what platform the analysis I read was based on.

    Currently, I am doing all 7 writs on 15 characters many days. Only 7 are max level, which matters, since gold is based on your character level. It is trivially easy to see that lowest level jewelry crafting is profitable since you get over 600 gold back for using like 6 pewter and getting back 5 of pewter or better. I also usually do my jewelry crafting surveys on characters who can get the most valuable mats (not usually the max level).

    While doing the writs, my characters are getting XP and leveling different crafting lines. I sell almost all ornate, as the expected return from selling is better than the expected return of deconning. I also delay deconning intricate because you of how the inspiration cap works when deconning.

    Another thing I'm doing with writs to get more money more reliably is I keep some provisioners at lower provisioning levels to get the middle tier recipes. While max and lowest level recipes are worth maybe 20 or 25 gold if they even sell, there is a shortage of middle tier recipes because people don't spend much time on those tiers doing writs. The sale prices for those recipes should be capped by the cost to buy at a vendor, but people will naively pay even more if you want to go that route. Heck there are people trying to sell base racial style mats for more than 15g a piece. I try not to make money off of people's ignorance, though I will happily take advantage of impatience.
  • rootimus
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    Nestor wrote: »
    I don't think Motif knowledge has more to do with this than RNG, but it kind of seems that way after a major update.

    According to Gina Bruno, it's mostly about how many traits you know and how many achievements you have (though she neither specified if it was crafting achievements or achievements in general that counted, nor did she respond when people asked for clarification).

    According to a developer from the systems team, on the other hand:
    Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.

    For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
    For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
    With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
    And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.

    Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.

    None of the above accounts for the fact that the whole system could be broken, regardless of how it's supposed to work. :P

    I presume (with no developer comment to back it up) that they make a change akin to the champion point curve so that as new motifs are added they carry more weight and the motifs that were previously the hardest to get lose some of their weight.

    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
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  • neverwalk
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    Doing crafting writs as a Grand Master Crafter = same damm pay as any old Master crafter. What's up with that ?
  • Giraffon
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    Just do them on your best crafter. At least give yourself a chance. Over all daily crafting writs will keep you well stocked in mats and you can make some gold on the side. You can pre-craft food, alchemy, and enchants and just keep them stocked in your pack so you don't have to mess with them. Get an add-on to make it easier. Doing writs on my main crafter takes me about 5 minutes of game time.

    If you are focused on Master Writ Vouchers, the crafts you don't want to skip are the blacksmithing, clothing, and woodworking. Those are generally where you are going to get your higher value master writs.

    Jewelry master writs are not yet worth doing. Not worth selling either, so find a place to store them and just sit on them for now.
    Giraffon - Beta Lizard - For the Pact!
  • tmbrinks
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    I've been doing writs for about 2 years on my main account. 15 characters a day. I have been using the master writs to purchase the attunable crafting stations, as I'm trying to outfit my personal home with all of the possible stations. I have spent 42,000 vouchers so far on those stations (I also have all of the recipes, storage crates, ebony motif, etc..) I have another 5,000 to go before I have all the stations.

    I have also made millions in gold (it'd be a LOT more, had I sold the vouchers or attunables, I estimate the value of all the stations at about 32,000,000 gold (at PC/NA prices)) Writs are extremely valuable.

    Here's the math I've come up with.

    I spent about 1 million gold to buy raw materials every 2 months of so (since lvl 50 writs do net you a loss). I buy raw silk, leather, and wood, refined rubedite ingots (since they are so cheap). refine those, and sell the gold improvement mats I get from the refining at a cost of 300-400k total (depends on RNG). Then, I do writs on those 15 toons over the next two months, netting 4.6k gold/writ x 15 writs/day x 60 days = 4.14 million gold over those two months. The surveys I get will be collected and refined, the gold/purple mats I get from those, allow me to do the master writs that I get from doing those surveys. Thus I net a profit of approximately 3.5 million gold every 2 months from doing writs.

    Jewelry is a little different. Even though all my characters are max level in JC, I only have 8 of them do JC writs at max level, where the other 7 do them at level 1. The lower level ones still drop surveys, that I collect on a character that is max level, so I only get platinum. The level 1 JC writs are virtually self-sufficient (as they return 5 Pewter, and require either 5 or 6 Pewter).

    All 15 of my toons are full 8-trait crafters, and know all the base game motifs, the base game purple motifs, and the very cheap purple motifs (such as hollowjack). They do not know the rarer styles (other than my main account, which knows all, except for Dead-Water, but those aren't in the "table" yet for increasing drop chance)

    In other words, I think they are more than worth it. I choose to do writs to earn gold/materials, so I can buy some other things in the game without having to grind for them (such as monster helm/shoulder style pages, soul shriven skin, etc)

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  • Prof_Bawbag
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    I had stopped doing them ages ago. Can be a gold maker, but most of the stuff sold by the writ vendor is complete shite and when you have more gold than you will ever need, it made zero sense to add yet another irrelevant grind to the many other useless and over abundant grinds within the game. I was stowed under with surveys too so again, it was pointless. The only time i ever did a survey was when I had 5+ for the same survey location. Ended up destroying them all. Think I had around 200+ of the damn things.

    Edited by Prof_Bawbag on November 5, 2018 2:47PM
  • MartiniDaniels
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    vienna wrote: »
    Biro123 wrote: »
    Can't say - never done them...

    Yes, I have NEVER done daily writs. I refuse to do mindless grind when I could be having fun instead.
    Yeah, I'm poor - but really, what do I need all that cash for? I normally get by on release-day when new builds are needed.. Just need to think ahead a bit and buy what I want to try before the market realises what's gonna be in demand.

    Well I frankly don't know what they are talking about. As can be seen from mine screenshots (which they completely ignore), you get actual a loss, literally. From where they get every day x 1000's of gold worth of rewards from crafting quests, I just don't know, I'm lucky I have so far all the mats,...otherwise if I would buy them and do daily crafting quests, I would spend few 1000's gold each day on mats, while getting few 100's gold back, literally.

    You are probably doing top level writs which are expensive in mats, especially ancestor silk - top writs are only worthwhile on your top crafter char which know motifs, traits etc.. others may do lvl 1 writs (iron, maple etc) and still get same money (600+ per writ), and also replenish stock of same iron, maple. In case of alchemy and provisioning you may do top level writs on all chars if they have invested perk points into amount of output (i.e. 4 food meals instead of 1, etc..). In case of enchanting it's even better to make lvl 10 writs, rejera is cheaper in guild stores then jora :) but you need to deconstruct ton of glyphs to reach lvl 50 in enchanting..

  • Biro123
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    tmbrinks wrote: »
    I've been doing writs for about 2 years on my main account. 15 characters a day. I have been using the master writs to purchase the attunable crafting stations, as I'm trying to outfit my personal home with all of the possible stations. I have spent 42,000 vouchers so far on those stations (I also have all of the recipes, storage crates, ebony motif, etc..) I have another 5,000 to go before I have all the stations.

    I have also made millions in gold (it'd be a LOT more, had I sold the vouchers or attunables, I estimate the value of all the stations at about 32,000,000 gold (at PC/NA prices)) Writs are extremely valuable.

    Here's the math I've come up with.

    I spent about 1 million gold to buy raw materials every 2 months of so (since lvl 50 writs do net you a loss). I buy raw silk, leather, and wood, refined rubedite ingots (since they are so cheap). refine those, and sell the gold improvement mats I get from the refining at a cost of 300-400k total (depends on RNG). Then, I do writs on those 15 toons over the next two months, netting 4.6k gold/writ x 15 writs/day x 60 days = 4.14 million gold over those two months. The surveys I get will be collected and refined, the gold/purple mats I get from those, allow me to do the master writs that I get from doing those surveys. Thus I net a profit of approximately 3.5 million gold every 2 months from doing writs.

    Jewelry is a little different. Even though all my characters are max level in JC, I only have 8 of them do JC writs at max level, where the other 7 do them at level 1. The lower level ones still drop surveys, that I collect on a character that is max level, so I only get platinum. The level 1 JC writs are virtually self-sufficient (as they return 5 Pewter, and require either 5 or 6 Pewter).

    All 15 of my toons are full 8-trait crafters, and know all the base game motifs, the base game purple motifs, and the very cheap purple motifs (such as hollowjack). They do not know the rarer styles (other than my main account, which knows all, except for Dead-Water, but those aren't in the "table" yet for increasing drop chance)

    In other words, I think they are more than worth it. I choose to do writs to earn gold/materials, so I can buy some other things in the game without having to grind for them (such as monster helm/shoulder style pages, soul shriven skin, etc)

    I'd honestly rather be at work than doing that, to be fair. Each to their own, I guess..
    I mean, sure its worth it in terms of in-game currency earned compared to other ways of earning - but that's, say 10 mins per character (including login/out time, managing inventory/buying/selling) x15 = 150 minutes per day = 2.5 hours per day. = 17.5 hours per week. That's like part-time job hours..!
    Is it really worth it in terms of time? But I guess it goes on to the wider point of what do you really need all that money for, and do you really enjoy the rewards you get at the sacrifice of that kind of gameplay?

    Me? I have absolutely no craving for titles, ahievements or cosmetics (house included ) - which seems to be where most of the money goes.. I just want every single thing I do in game to be enjoyable - enjoy the journey, not the destination and all that. I guess I'm the oddball here, because I really don't get it.
    Edited by Biro123 on November 5, 2018 2:59PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • a6point6
    a6point6
    Soul Shriven
    x14 Master Craft Characters. and ill rather take surveys than writs anyday..
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Biro123 wrote: »
    tmbrinks wrote: »
    I've been doing writs for about 2 years on my main account. 15 characters a day. I have been using the master writs to purchase the attunable crafting stations, as I'm trying to outfit my personal home with all of the possible stations. I have spent 42,000 vouchers so far on those stations (I also have all of the recipes, storage crates, ebony motif, etc..) I have another 5,000 to go before I have all the stations.

    I have also made millions in gold (it'd be a LOT more, had I sold the vouchers or attunables, I estimate the value of all the stations at about 32,000,000 gold (at PC/NA prices)) Writs are extremely valuable.

    Here's the math I've come up with.

    I spent about 1 million gold to buy raw materials every 2 months of so (since lvl 50 writs do net you a loss). I buy raw silk, leather, and wood, refined rubedite ingots (since they are so cheap). refine those, and sell the gold improvement mats I get from the refining at a cost of 300-400k total (depends on RNG). Then, I do writs on those 15 toons over the next two months, netting 4.6k gold/writ x 15 writs/day x 60 days = 4.14 million gold over those two months. The surveys I get will be collected and refined, the gold/purple mats I get from those, allow me to do the master writs that I get from doing those surveys. Thus I net a profit of approximately 3.5 million gold every 2 months from doing writs.

    Jewelry is a little different. Even though all my characters are max level in JC, I only have 8 of them do JC writs at max level, where the other 7 do them at level 1. The lower level ones still drop surveys, that I collect on a character that is max level, so I only get platinum. The level 1 JC writs are virtually self-sufficient (as they return 5 Pewter, and require either 5 or 6 Pewter).

    All 15 of my toons are full 8-trait crafters, and know all the base game motifs, the base game purple motifs, and the very cheap purple motifs (such as hollowjack). They do not know the rarer styles (other than my main account, which knows all, except for Dead-Water, but those aren't in the "table" yet for increasing drop chance)

    In other words, I think they are more than worth it. I choose to do writs to earn gold/materials, so I can buy some other things in the game without having to grind for them (such as monster helm/shoulder style pages, soul shriven skin, etc)

    I'd honestly rather be at work than doing that, to be fair. Each to their own, I guess..
    I mean, sure its worth it in terms of in-game currency earned compared to other ways of earning - but that's, say 10 mins per character (including login/out time, managing inventory/buying/selling) x15 = 150 minutes per day = 2.5 hours per day. = 17.5 hours per week. That's like part-time job hours..!
    Is it really worth it in terms of time? But I guess it goes on to the wider point of what do you really need all that money for, and do you really enjoy the rewards you get at the sacrifice of that kind of gameplay?

    Me? I have absolutely no craving for titles, ahievements or cosmetics (house included ) - which seems to be where most of the money goes.. I just want every single thing I do in game to be enjoyable - enjoy the journey, not the destination and all that. I guess I'm the oddball here, because I really don't get it.

    I appreciate that everybody has their own value of "time" in the game. Rather than spend 12 hours running a dungeon to try and get a drop of a monster helm style page, I do writs and I buy it from somebody who does it.

    I've also gotten my writs to be effective (I am on PC/NA, so thanks Dolgubon's Lazy Writ Crafter) I have potions and food pre-made in my bank, so I don't have to craft those each day. The Alinor stations make a quick loop. It takes me about 3 minutes a character to do the writs, with another 2 minutes or so for load-out/load-in, depending on server load. I actually use the log-in/log-out time to catch up on news/discord/e-mail/etc on my other monitor. So it doesn't take me a ton of time to do them daily. I can get them done in about an hour each day, sometimes a little more.

    A page on writs is going to bring in the people who enjoy doing writs, so I don't think you're seeing a valid cross-sample of everybody. I believe that each MMO out there is going to require a "grind" of some sort, just choose the one you enjoy doing. I feel the time/reward curve for writs is one of the best ones I've found. Others will disagree, and that's okay.
    Edited by tmbrinks on November 5, 2018 3:21PM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    tmbrinks wrote: »
    Biro123 wrote: »
    tmbrinks wrote: »
    I've been doing writs for about 2 years on my main account. 15 characters a day. I have been using the master writs to purchase the attunable crafting stations, as I'm trying to outfit my personal home with all of the possible stations. I have spent 42,000 vouchers so far on those stations (I also have all of the recipes, storage crates, ebony motif, etc..) I have another 5,000 to go before I have all the stations.

    I have also made millions in gold (it'd be a LOT more, had I sold the vouchers or attunables, I estimate the value of all the stations at about 32,000,000 gold (at PC/NA prices)) Writs are extremely valuable.

    Here's the math I've come up with.

    I spent about 1 million gold to buy raw materials every 2 months of so (since lvl 50 writs do net you a loss). I buy raw silk, leather, and wood, refined rubedite ingots (since they are so cheap). refine those, and sell the gold improvement mats I get from the refining at a cost of 300-400k total (depends on RNG). Then, I do writs on those 15 toons over the next two months, netting 4.6k gold/writ x 15 writs/day x 60 days = 4.14 million gold over those two months. The surveys I get will be collected and refined, the gold/purple mats I get from those, allow me to do the master writs that I get from doing those surveys. Thus I net a profit of approximately 3.5 million gold every 2 months from doing writs.

    Jewelry is a little different. Even though all my characters are max level in JC, I only have 8 of them do JC writs at max level, where the other 7 do them at level 1. The lower level ones still drop surveys, that I collect on a character that is max level, so I only get platinum. The level 1 JC writs are virtually self-sufficient (as they return 5 Pewter, and require either 5 or 6 Pewter).

    All 15 of my toons are full 8-trait crafters, and know all the base game motifs, the base game purple motifs, and the very cheap purple motifs (such as hollowjack). They do not know the rarer styles (other than my main account, which knows all, except for Dead-Water, but those aren't in the "table" yet for increasing drop chance)

    In other words, I think they are more than worth it. I choose to do writs to earn gold/materials, so I can buy some other things in the game without having to grind for them (such as monster helm/shoulder style pages, soul shriven skin, etc)

    I'd honestly rather be at work than doing that, to be fair. Each to their own, I guess..
    I mean, sure its worth it in terms of in-game currency earned compared to other ways of earning - but that's, say 10 mins per character (including login/out time, managing inventory/buying/selling) x15 = 150 minutes per day = 2.5 hours per day. = 17.5 hours per week. That's like part-time job hours..!
    Is it really worth it in terms of time? But I guess it goes on to the wider point of what do you really need all that money for, and do you really enjoy the rewards you get at the sacrifice of that kind of gameplay?

    Me? I have absolutely no craving for titles, ahievements or cosmetics (house included ) - which seems to be where most of the money goes.. I just want every single thing I do in game to be enjoyable - enjoy the journey, not the destination and all that. I guess I'm the oddball here, because I really don't get it.

    I appreciate that everybody has their own value of "time" in the game. Rather than spend 12 hours running a dungeon to try and get a drop of a monster helm style page, I do writs and I buy it from somebody who does it.

    I've also gotten my writs to be effective (I am on PC/NA, so thanks Dolgubon's Lazy Writ Crafter) I have potions and food pre-made in my bank, so I don't have to craft those each day. The Alinor stations make a quick loop. It takes me about 3 minutes a character to do the writs, with another 2 minutes or so for load-out/load-in, depending on server load. I actually use the log-in/log-out time to catch up on news/discord/e-mail/etc on my other monitor. So it doesn't take me a ton of time to do them daily. I can get them done in about an hour each day, sometimes a little more.

    A page on writs is going to bring in the people who enjoy doing writs, so I don't think you're seeing a valid cross-sample of everybody. I believe that each MMO out there is going to require a "grind" of some sort, just choose the one you enjoy doing. I feel the time/reward curve for writs is one of the best ones I've found. Others will disagree, and that's okay.

    Yeah, I know. I'm sure I'm the minority here, though, otherwise I'd probably be more argumentative :wink:
    My perspective comes largely from doing a few courses on Games development, and creating a few of my own games - and one of the main design concepts that the courses kept going back to over and over again was 'Is it fun?' and 'can it be more fun?'. It heavily encouraged asking yourself this with every single feature you added to the game, or change you make to it, and I've since translated that over to asking myself the same question when playing a game. Is this fun? If the answer is 'no' - then I either do something different in the game - or find a different game.
    I find MMO's are terrible for adding 'unfun' and repeating content to keep people playing - and one of the reasons I've played ESO for so long is that this stuff is mostly optional.


    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
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