That's pretty flawed logic to say ZOS has the data so it must not be a problem. So many times they've made such questionable decisions with this game. I dont think they get the benefit of the doubt any longer. Unfortunately, they also dont seem to consider feedback to the game since every patch goes live with insanely imbalanced or broken things that get reported a multitude of times.
Its a simple fix and one that seems to be a no brainer. Why even mess around with allowing people who arent ready for the content be mistakenly put into hard content only to ruin their experience and everyone else's in the process? This has the benefit to be a fix that improves the experience for everybody. Theres just no good reason not to want this.
Agenericname wrote: »That's pretty flawed logic to say ZOS has the data so it must not be a problem. So many times they've made such questionable decisions with this game. I dont think they get the benefit of the doubt any longer. Unfortunately, they also dont seem to consider feedback to the game since every patch goes live with insanely imbalanced or broken things that get reported a multitude of times.
Its a simple fix and one that seems to be a no brainer. Why even mess around with allowing people who arent ready for the content be mistakenly put into hard content only to ruin their experience and everyone else's in the process? This has the benefit to be a fix that improves the experience for everybody. Theres just no good reason not to want this.
There is a simple fix, check all the dungeons except for the DLCs. I do it all the time. This isnt about being forced into content, because we are not, it's about the reward.
Player A accepts all the challenges while player B accepts only base game dungeons while they both receive the same rewards. This is hardly fair, restructuring the rewards would solve this, but where's the incentive for ZOS to do this?
I'm sure that ZOS does listen to feedback, but I doubt the listen to just mine. It's taken in aggregate. Just browsing the forums you can see the game is too easy and caters to only casuals while at the same time is too hard and caters to only the top 1%. The numbers are the only reliable source of data that they have. If they felt it was an issue, especially one that affected their profitability, I'm sure that no matter how misguided the solution may be, there would be one.
While purely anecdotal, my experience has never been "ruined" by an inexperienced player in a DLC dungeon.
Agenericname wrote: »That's pretty flawed logic to say ZOS has the data so it must not be a problem. So many times they've made such questionable decisions with this game. I dont think they get the benefit of the doubt any longer. Unfortunately, they also dont seem to consider feedback to the game since every patch goes live with insanely imbalanced or broken things that get reported a multitude of times.
Its a simple fix and one that seems to be a no brainer. Why even mess around with allowing people who arent ready for the content be mistakenly put into hard content only to ruin their experience and everyone else's in the process? This has the benefit to be a fix that improves the experience for everybody. Theres just no good reason not to want this.
There is a simple fix, check all the dungeons except for the DLCs. I do it all the time. This isnt about being forced into content, because we are not, it's about the reward.
Player A accepts all the challenges while player B accepts only base game dungeons while they both receive the same rewards. This is hardly fair, restructuring the rewards would solve this, but where's the incentive for ZOS to do this?
I'm sure that ZOS does listen to feedback, but I doubt the listen to just mine. It's taken in aggregate. Just browsing the forums you can see the game is too easy and caters to only casuals while at the same time is too hard and caters to only the top 1%. The numbers are the only reliable source of data that they have. If they felt it was an issue, especially one that affected their profitability, I'm sure that no matter how misguided the solution may be, there would be one.
While purely anecdotal, my experience has never been "ruined" by an inexperienced player in a DLC dungeon.
You keep harping on the reward structure. Here's easily why your logic is flawed and I mentioned it on my original post.
A player can choose not to accept this phantom risk you keep talking about by NOT purchasing ESO+ or any DLC's and still receive the same reward. So those who put less into the game get more by your logic. So lets just stop harping on this reward structure business. I feel like you're arguing just because you like to argue. This change is quite a clear cut win for everyone involved.
Additionally, this game does a superbly poor job at instructing newer players with how its systems work. I am equating low CP with knowledge of the game but thats not the players fault. ESO is a pretty overwhelming game with poor resources to learn from inside the game itself. That's a whole other issue but this is quite an easy step.