Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Seperate Random Dungeon Que for Non-DLC/DLC

Jakx
Jakx
✭✭✭✭✭
Its time that there is an option for random que for non-DLC dungeons(easier) and one for DLC dungeons(harder).

This would increase the success chance of random group ques substantially. Que'ing into non-DLC you'll nearly guarantee a successful run. Having a separate que for DLC dungeons will at a base weed out people who realize they just cant do the DLC yet OR give ZOS an opportunity to increase the minimum CP cap to do the DLC random.

I understand this isnt full proof but there isnt much else the company can do right now. They have a huge power creep issue with CP, its an ill-conceived design thats getting out of control. DLC dungeons continue to be harder but this neglects the fact that a huge portion of their player base is incapable of doing the new content just because they dont have a reasonable amount of CP. The DLC dungeons are also getting to the point where you need a premade group to reasonably complete the dungeon. Randoms are destined to fail before they begin. This change at least increases the success chance of random grouping by a decent margin by giving the option to stick to the basics.

Its ironic that currently the best way to enjoy a random group as a player is by NOT owning/having access to ESO DLC content. Thats not a great marketing scheme.. I seriously dont understand how this game can continue to make new content that is largely inaccessible to its playerbase (dungeon DLC's) and not consider profitability. In some ways its refreshing that they havent gone the way of catering to everybody like another major MMO company but sometimes you just want a successful random group. In the short-term at least allow non-DLC ques for easier more successful chances at getting a dungeon run in as this wont effect the more hardcore environment, if anything it could improve the success rate of random DLC groups. Eliminate the possibility somebody lower level looking for an easier dungeon gets thrown into a DLC dungeon out of their league. This seems so basic that I dont understand how it hasnt happened yet.

In before there some.. "people should get better" post. I dont believe thats a reasonable request because thats just clearly not going to happen(or its not possible with lack of CP), so at least lets work on a solution to improve the game for everybody.
Joined September 2013
  • Claudman
    Claudman
    ✭✭✭✭✭
    I had to explain mechanics so many times and so many people didn't listen...I'm all for helping new players, but when I'm leveling a toon from 45 to 50, I don't want to feel scared that I might get a DLC dungeon on that toon who cannot handle the mechanics yet.

    They should split the non-DLC and DLC dungeons. We'll have to see if they would. Since, I think they don't lock it behind "hard" queue restrictions because they want new players to still experience the dungeons.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    Until they restructure the rewards for the random dailies I doubt it will happen. Theres not much incentive for ZOS to do it.

    There is already an alternative to doing the DLCs, remove them and queue for the rest. Most of these topics arent about being forced into a DLC as much as they are rewards. You're basically asking for the same reward as someone who is willing to take a greater risk of spend more time completing the contract. If this wasnt the case, most would simply omit the DLCs in the specific dungeon selection and go on about their buisiness.

    ZOS has the data on the completion rates. Since they're not really doing anything about it, I'm left to assume that they either dont feel that it's a large enough impact to warrant a change or want to reinforce the utility of guilds.
  • Jakx
    Jakx
    ✭✭✭✭✭
    That's pretty flawed logic to say ZOS has the data so it must not be a problem. So many times they've made such questionable decisions with this game. I dont think they get the benefit of the doubt any longer. Unfortunately, they also dont seem to consider feedback to the game since every patch goes live with insanely imbalanced or broken things that get reported a multitude of times.

    Its a simple fix and one that seems to be a no brainer. Why even mess around with allowing people who arent ready for the content be mistakenly put into hard content only to ruin their experience and everyone else's in the process? This has the benefit to be a fix that improves the experience for everybody. Theres just no good reason not to want this.

    Joined September 2013
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭
    I've been saying this so much lately when I get pugged into a DLC dungeon for the random daily that my friends in Discord are probably sick of hearing me complain about it. ZOS KNOWS these dungeons are harder than the vanilla base game dungeons or dungeons introduced with new zones. They're purposefully designed to be more challenging, so why is it, then, they're lumped in with normal dungeons for the random daily? There really should be an option to choose to remove DLC dungeons from the pool at the very least, if not removing them altogether and letting people decide to actually do them.

    I mean isn't this why DLC dungeons have their own quest giver for Pledges? Because they're harder than the normal dungeons? It seems pretty backwards to have Pledges have a separate quest giver for DLC dungeons and yet the random daily, which is meant to be done quickly, has them lumped into the same pool.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Jakx
    Jakx
    ✭✭✭✭✭
    It seems to be a pretty logical change. Why not just improve everybody's experience. Maybe they have something planned (doubtful) because they already acknowledged that the undaunted key system is becoming burdensome with how many items are in the chests and the RNG associated.
    Joined September 2013
  • Maggi12
    Maggi12
    ✭✭✭
    this is the bane of eso+: you have to find low level toon for random normal or ppl without eso+/dlcs.
  • Dawnblade
    Dawnblade
    ✭✭✭✭✭
    Drop ESO+ and let them know you did so because you were tired of getting DLC dungeons, and you won't be subbing again until they have a separate queue.

    /sarcasm






  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    Jakx wrote: »
    That's pretty flawed logic to say ZOS has the data so it must not be a problem. So many times they've made such questionable decisions with this game. I dont think they get the benefit of the doubt any longer. Unfortunately, they also dont seem to consider feedback to the game since every patch goes live with insanely imbalanced or broken things that get reported a multitude of times.

    Its a simple fix and one that seems to be a no brainer. Why even mess around with allowing people who arent ready for the content be mistakenly put into hard content only to ruin their experience and everyone else's in the process? This has the benefit to be a fix that improves the experience for everybody. Theres just no good reason not to want this.

    There is a simple fix, check all the dungeons except for the DLCs. I do it all the time. This isnt about being forced into content, because we are not, it's about the reward.

    Player A accepts all the challenges while player B accepts only base game dungeons while they both receive the same rewards. This is hardly fair, restructuring the rewards would solve this, but where's the incentive for ZOS to do this?

    I'm sure that ZOS does listen to feedback, but I doubt the listen to just mine. It's taken in aggregate. Just browsing the forums you can see the game is too easy and caters to only casuals while at the same time is too hard and caters to only the top 1%. The numbers are the only reliable source of data that they have. If they felt it was an issue, especially one that affected their profitability, I'm sure that no matter how misguided the solution may be, there would be one.

    While purely anecdotal, my experience has never been "ruined" by an inexperienced player in a DLC dungeon.
  • Jakx
    Jakx
    ✭✭✭✭✭
    Jakx wrote: »
    That's pretty flawed logic to say ZOS has the data so it must not be a problem. So many times they've made such questionable decisions with this game. I dont think they get the benefit of the doubt any longer. Unfortunately, they also dont seem to consider feedback to the game since every patch goes live with insanely imbalanced or broken things that get reported a multitude of times.

    Its a simple fix and one that seems to be a no brainer. Why even mess around with allowing people who arent ready for the content be mistakenly put into hard content only to ruin their experience and everyone else's in the process? This has the benefit to be a fix that improves the experience for everybody. Theres just no good reason not to want this.

    There is a simple fix, check all the dungeons except for the DLCs. I do it all the time. This isnt about being forced into content, because we are not, it's about the reward.

    Player A accepts all the challenges while player B accepts only base game dungeons while they both receive the same rewards. This is hardly fair, restructuring the rewards would solve this, but where's the incentive for ZOS to do this?

    I'm sure that ZOS does listen to feedback, but I doubt the listen to just mine. It's taken in aggregate. Just browsing the forums you can see the game is too easy and caters to only casuals while at the same time is too hard and caters to only the top 1%. The numbers are the only reliable source of data that they have. If they felt it was an issue, especially one that affected their profitability, I'm sure that no matter how misguided the solution may be, there would be one.

    While purely anecdotal, my experience has never been "ruined" by an inexperienced player in a DLC dungeon.

    You keep harping on the reward structure. Here's easily why your logic is flawed and I mentioned it on my original post.

    A player can choose not to accept this phantom risk you keep talking about by NOT purchasing ESO+ or any DLC's and still receive the same reward. So those who put less into the game get more by your logic. So lets just stop harping on this reward structure business. I feel like you're arguing just because you like to argue. This change is quite a clear cut win for everyone involved.

    Additionally, this game does a superbly poor job at instructing newer players with how its systems work. I am equating low CP with knowledge of the game but thats not the players fault. ESO is a pretty overwhelming game with poor resources to learn from inside the game itself. That's a whole other issue but this is quite an easy step.
    Joined September 2013
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    Jakx wrote: »
    Jakx wrote: »
    That's pretty flawed logic to say ZOS has the data so it must not be a problem. So many times they've made such questionable decisions with this game. I dont think they get the benefit of the doubt any longer. Unfortunately, they also dont seem to consider feedback to the game since every patch goes live with insanely imbalanced or broken things that get reported a multitude of times.

    Its a simple fix and one that seems to be a no brainer. Why even mess around with allowing people who arent ready for the content be mistakenly put into hard content only to ruin their experience and everyone else's in the process? This has the benefit to be a fix that improves the experience for everybody. Theres just no good reason not to want this.

    There is a simple fix, check all the dungeons except for the DLCs. I do it all the time. This isnt about being forced into content, because we are not, it's about the reward.

    Player A accepts all the challenges while player B accepts only base game dungeons while they both receive the same rewards. This is hardly fair, restructuring the rewards would solve this, but where's the incentive for ZOS to do this?

    I'm sure that ZOS does listen to feedback, but I doubt the listen to just mine. It's taken in aggregate. Just browsing the forums you can see the game is too easy and caters to only casuals while at the same time is too hard and caters to only the top 1%. The numbers are the only reliable source of data that they have. If they felt it was an issue, especially one that affected their profitability, I'm sure that no matter how misguided the solution may be, there would be one.

    While purely anecdotal, my experience has never been "ruined" by an inexperienced player in a DLC dungeon.

    You keep harping on the reward structure. Here's easily why your logic is flawed and I mentioned it on my original post.

    A player can choose not to accept this phantom risk you keep talking about by NOT purchasing ESO+ or any DLC's and still receive the same reward. So those who put less into the game get more by your logic. So lets just stop harping on this reward structure business. I feel like you're arguing just because you like to argue. This change is quite a clear cut win for everyone involved.

    Additionally, this game does a superbly poor job at instructing newer players with how its systems work. I am equating low CP with knowledge of the game but thats not the players fault. ESO is a pretty overwhelming game with poor resources to learn from inside the game itself. That's a whole other issue but this is quite an easy step.

    Sure, if you're just posting to have everyone agree with, I'm fine with that. If you're actually looking at a dissenting opinion objectively then there really not much point in trying to silence it.

    It's not the first thread on this matter. I'm quite sure there will be another soon.

    Have a good day
  • Jakx
    Jakx
    ✭✭✭✭✭
    I've also tied into my argument that the game allows people with CP levels that have no possibility of being effective to join the dungeon. Random or not. Its part of an overall fix that needs to occur but I guess because your myopic view of things.."my experience hasn't been ruined so there can't possibly be a problem".. is how discourse happens these days.

    Why not have a simple fix that effectively puts players into the content they are capable of completing. Its a simple problem with a simple solution. Most MMO's have effective gating and instruction to put players in content they are capable of doing at a very minimum level. CP 120 rolling into DLC dungeons, waste of time. This goes for your "check all the dungeons" option too.

    I wonder why so many threads get started about this.
    Joined September 2013
Sign In or Register to comment.