ProbablePaul wrote: »there just are not enough pvpers in eso to support the expense of developing more pvp content.
those pvp players have “enough” content in eso as it is. they dont need “more.”
be grateful you have what you have because the elder scrolls is a pve oriented franchise.
the whales, care bears, and casuals are the ones who sub and buy crowns, and we also stay in pve land.
zos has no choice to cater to US.
WE have dlc development on lockdown and it will always be more pve.
you want silly pvp nonsense? go play fortnite or call of duty.
Did you know that this game was marketed as a PvP game initially?
spartaxoxo wrote: »Battlegrounds was the last PvP centric piece of DLC. This debuted with the Morrowind expansion.
It doesn't matter if it's not the kind you wanted, it is factually PvP that is DLC.
lol if ZOS ever released a PVP DLC they would bleed money for that Quarter of the year.
Anotherone773 wrote: »They should just remove PVP all together. Its poorly done and does nothing but cause problems with the game. They also constantly nerf something in order to attempt to balance PVP and ZOS is horrible at nerfing. Everything they nerf they WAY WAY overdo it to the point of uselessness.
spartaxoxo wrote: »Battlegrounds was the last PvP centric piece of DLC. This debuted with the Morrowind expansion.
It doesn't matter if it's not the kind you wanted, it is factually PvP that is DLC.
No. It’s not even worth justifying that comment with a true refute.
spartaxoxo wrote: »spartaxoxo wrote: »Battlegrounds was the last PvP centric piece of DLC. This debuted with the Morrowind expansion.
It doesn't matter if it's not the kind you wanted, it is factually PvP that is DLC.
No. It’s not even worth justifying that comment with a true refute.
You can't actually truthfully refute it.
The addition of Battlegrounds being a PvP focused piece of the DLC is fact. And fact trumps your opinion. If you disagree with a fact, you are just wrong.
It so sad these days how many people cling to the idea that their opinions trump reality.
Anyone who knows Lore care to share where an open world PvP zone could take place?
dwemer_paleologist wrote: »Anyone who knows Lore care to share where an open world PvP zone could take place?
the ashlands with the ashlanders
or preferably lore title "GrazeLands"
the open world pvp would be perfect in the grazeland areas and fit lore because ashlanders are well known for their instant attacks of anyone whom has the gull to go near thier homes.
they have nothing but hatred for all peoples unless you know them personaly.
Anotherone773 wrote: »They should just remove PVP all together. Its poorly done and does nothing but cause problems with the game. They also constantly nerf something in order to attempt to balance PVP and ZOS is horrible at nerfing. Everything they nerf they WAY WAY overdo it to the point of uselessness.
So, battlegrounds don't count...but you want more battlegrounds?
Arenas aren’t Battlegrounds. Those are 2 separate entities in every MMO in existence.
Here is a clip of a 3v3 arena for anyone unsure as to what they are.https://youtu.be/LYCdZIHDRwY
Esentially they are ranked best of 3 matches where each team gets 1 life per person. Various abilities etc are disabled and usually it is equalized gear. They are very competitive and considered the highest level of skill based PvP in most MMOs.
Of course they also have non ranked, which are casual matches “for fun” for those who wish to take part in that.
IMO their best (with best meaning a great ratio between work needed to implement vs fun added to the game) approach would be to add a new way to PvP that would mesh well with what's already in the game. The last time they did that on the scale I'm thinking of was when they added 1v1 dueling to the game. (Battlegrounds was more recent, but was a much bigger project) Dueling was a great addition as it can be done just about anywhere and adds a bit of life to the game, even for those who don't participate.
Not to bash on PvP or anything, but isn't the PvP community, relatively, small? I mean, how big a PvP DLC can be expected if the PvP playerbase is a minority?
I guess a PvP DLC could be made, somehow, but where? I mean, the few bits of Cyrodiil that haven't been covered yet are ripe with potential lore, and Elsweyr is too far south to be made into a proper PvP zone.
Perhaps some sort of Arena element, like they had in TES IV? And then have a seperated PvP ranking and PvE ranking system or something? Kind of like an Alliance War tournament? May sound a bit stupid, but just for the sake of an idea.
Or perhaps some sort of naval warfare? The seas of Tamriel haven't really been used, and they do have potential. Though an entirely new seafaring mechanic may be a bit overkill to be designed from nothing for the smaller part of the playerbase.
Don't know, just throwing ideas out there.
Not to bash on PvP or anything, but isn't the PvP community, relatively, small? I mean, how big a PvP DLC can be expected if the PvP playerbase is a minority?
I guess a PvP DLC could be made, somehow, but where? I mean, the few bits of Cyrodiil that haven't been covered yet are ripe with potential lore, and Elsweyr is too far south to be made into a proper PvP zone.
Perhaps some sort of Arena element, like they had in TES IV? And then have a seperated PvP ranking and PvE ranking system or something? Kind of like an Alliance War tournament? May sound a bit stupid, but just for the sake of an idea.
Or perhaps some sort of naval warfare? The seas of Tamriel haven't really been used, and they do have potential. Though an entirely new seafaring mechanic may be a bit overkill to be designed from nothing for the smaller part of the playerbase.
Don't know, just throwing ideas out there.
Did you even read the original post?
Not to bash on PvP or anything, but isn't the PvP community, relatively, small? I mean, how big a PvP DLC can be expected if the PvP playerbase is a minority?
I guess a PvP DLC could be made, somehow, but where? I mean, the few bits of Cyrodiil that haven't been covered yet are ripe with potential lore, and Elsweyr is too far south to be made into a proper PvP zone.
Perhaps some sort of Arena element, like they had in TES IV? And then have a seperated PvP ranking and PvE ranking system or something? Kind of like an Alliance War tournament? May sound a bit stupid, but just for the sake of an idea.
Or perhaps some sort of naval warfare? The seas of Tamriel haven't really been used, and they do have potential. Though an entirely new seafaring mechanic may be a bit overkill to be designed from nothing for the smaller part of the playerbase.
Don't know, just throwing ideas out there.
Did you even read the original post?
Did you even read my comment?
Here, I'll quote it since you clearly did not:
''I mean, how big a PvP DLC can be expected if the PvP playerbase is a minority?''
There won't be another IC, deal with it.
As many have pointed out correctly, the original premise of a full PvP DLC would be a bad financial choice for ZOS.
IMO their best (with best meaning a great ratio between work needed to implement vs fun added to the game) approach would be to add a new way to PvP that would mesh well with what's already in the game. The last time they did that on the scale I'm thinking of was when they added 1v1 dueling to the game. (Battlegrounds was more recent, but was a much bigger project) Dueling was a great addition as it can be done just about anywhere and adds a bit of life to the game, even for those who don't participate.
One idea for something new that would fit this would be to take the concept of duels and increase the scale from 1v1 to Guild-v-Guild. To start a feud, one guild would have to issue a challenge, then the other would have the option to accept or decline. Feuds would continue for a set amount of time, perhaps a week. All major zones would be valid locations for battling each other; essentially anywhere you can currently duel. A reward system could be added to provide appropriate lootz to all who participate, with the winning guild getting the better stuff. It would help scratch that itch for PvPers in a fun way that would cover all of the major zones, while allowing those that don't want to participate to avoid doing so.
The hardest part IMO of implementing something like this would be deciding on the reward system, to keep it balanced yet have enough incentive for players to join in. It would need to avoid guilds dueling inactive guilds just to get rewards. This could be accomplished by needing certain amounts of active participation on both sides for rewards to activate. But they could come up with some really great rewards. Imagine a guild leaderboard that you could only climb by fighting other guilds with great battle records. They could even set up some new vendors where the highest bid from another guild allows them to challenge the current vendor owners; they then battle all week to see who owns it the following week, making for a great king-of-the-hill kind of ongoing event at each one (and for clarification, not saying this should be for all vendors; saying a select number of new ones working this way could be added). Anyways, the possibilities are endless.
So, battlegrounds don't count...but you want more battlegrounds?
Arenas aren’t Battlegrounds. Those are 2 separate entities in every MMO in existence.
Here is a clip of a 3v3 arena for anyone unsure as to what they are.https://youtu.be/LYCdZIHDRwY
Esentially they are ranked best of 3 matches where each team gets 1 life per person. Various abilities etc are disabled and usually it is equalized gear. They are very competitive and considered the highest level of skill based PvP in most MMOs.
Of course they also have non ranked, which are casual matches “for fun” for those who wish to take part in that.
Not to bash on PvP or anything, but isn't the PvP community, relatively, small? I mean, how big a PvP DLC can be expected if the PvP playerbase is a minority?
I guess a PvP DLC could be made, somehow, but where? I mean, the few bits of Cyrodiil that haven't been covered yet are ripe with potential lore, and Elsweyr is too far south to be made into a proper PvP zone.
Perhaps some sort of Arena element, like they had in TES IV? And then have a seperated PvP ranking and PvE ranking system or something? Kind of like an Alliance War tournament? May sound a bit stupid, but just for the sake of an idea.
Or perhaps some sort of naval warfare? The seas of Tamriel haven't really been used, and they do have potential. Though an entirely new seafaring mechanic may be a bit overkill to be designed from nothing for the smaller part of the playerbase.
Don't know, just throwing ideas out there.
Did you even read the original post?
Did you even read my comment?
Here, I'll quote it since you clearly did not:
''I mean, how big a PvP DLC can be expected if the PvP playerbase is a minority?''
There won't be another IC, deal with it.
That part has no reference to me asking if you read the original comment. The reason I asked is because you said you were “just throwing out ideas” and one of them was an Arena, which was literally one of the proposed ideas in the original post.
Clearly you didn’t read the original post.