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PvP DLC is long overdue

templesus
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No, adding in extra keeps, updating towns, updating IC, and updating BGs do not count. PvP has not had a legitimate DLC since Imperial City which was over 3 years ago.

I suggest adding in either 3v3/4v4/5v5 Arenas (this is a common PvP feature in nearly ever MMO) or adding in a free for all open world PvP zone (also a common feature in many MMOs) where only your grouped members would be unattackable. I dont know the Lore but I’m sure someone who does would know of an adequate zone this could occur in at this time period? Would appreciate it if you could give that input.
  • Valrien
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    So, battlegrounds don't count...but you want more battlegrounds?
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  • templesus
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    Valrien wrote: »
    So, battlegrounds don't count...but you want more battlegrounds?

    Arenas aren’t Battlegrounds. Those are 2 separate entities in every MMO in existence.

    Here is a clip of a 3v3 arena for anyone unsure as to what they are. https://youtu.be/LYCdZIHDRwY

    Esentially they are ranked best of 3 matches where each team gets 1 life per person. Various abilities etc are disabled and usually it is equalized gear. They are very competitive and considered the highest level of skill based PvP in most MMOs.

    Of course they also have non ranked, which are casual matches “for fun” for those who wish to take part in that.
    Edited by templesus on November 2, 2018 12:57AM
  • VaranisArano
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    Because Cyrodiil, Imperial City, and Battlegrounds are filled with PVP players, such that a new DLC like Arenas or a Free For All is guaranteed to have no population problems whatsoever?

    Put the other one, it's got bells on it. PVP population is dropping due to performance issues, and neither IC nor BGs have a healthy population.
  • templesus
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    Because Cyrodiil, Imperial City, and Battlegrounds are filled with PVP players, such that a new DLC like Arenas or a Free For All is guaranteed to have no population problems whatsoever?

    Put the other one, it's got bells on it. PVP population is dropping due to performance issues, and neither IC nor BGs have a healthy population.

    That’s because both of those were poorly implemented. Everyone knows this. Implement something properly and it’ll thrive.
  • jrgray93
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    I like the sound of arenas until I remember the awful balance, difficulty in finding good players that aren't also jerks, and the fact that BGs are already dominated by groups of cheese builds.
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  • crazy_catman21
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    Population in pvp will continue to dwindle regardless of future pvp additions until server performance is addressed imo. I could be wrong tho, wouldn’t be the first time :smiley:
  • Kel
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    ESO will never have ranked arena play. It would take a major overhaul of class changes to balance counterplay and fairness, and it would require a separation of PvP and PvE development, something Zos has clearly said they will not do.

    Same with an open world free for all PvP instance. Zos would have to run another server and it would split the population...something they are very unlikely to do.

    If that's your cup of tea, plenty of other games do that. As far as that kind of thing coming to ESO? Don't hold your breath, no matter how good you'll think it'll be.
  • WeylandLabs
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    I love threads like these, I have to comment so I'm entertained this weekend. 👌
  • mb10
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    Cyrodiil* needs DLC

    The keeps need to be refurbished completely imo to have way more interaction and tactics in place.
    Not just siege the door/wall, break in, stand on flags, you win.

    Every keep should be unique with its own difficults on how to take it like for example a river of slaughterfish around or a keep that has 2/3 extra floors where the flag is all the way at the top

    I just feel Cyro is so repetitive and bland atm and the map is also way too big imo
  • Gatviper
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    Isn't there quite enough of PvP activities available already? There's Cyrodiil, which has been there soon after game launched, there's the Duel option outside of PvP zones which has been there for some time, there's the Battle Grounds.
    Oh right, there's also the Imperial City DLC, almost forgot it. Anyone even still doing much there by now?
    Frankly, it might be overdue for the devs to stop just listening to PvP complaints and nerfing the game, to the effect that is also affects the PvE content. By a healthy measure, there would be no more than 40% of the game population that is actively interested in doing PvP activities, and that's been the same case in quite a few games I've known.
    Many people just don't like that aggressive part of the gameplay, and while I'm doing myself lots of PvP, I can understand the former.
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  • Ragnarock41
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    Proper PvP balance is long overdue.

    Sick of overperforming stamblades,stamdens, bleeds that do ridicilous damage, permasnares every fight, never ending bugs, glitches and exploits.... Why would I ever pay for a PvP DLC in its current state? Are you people crazy?
    Edited by Ragnarock41 on November 2, 2018 3:14AM
  • MaxJrFTW
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    This game needs arenas for sure. You know pvp is lacking when 1v1 is the most competitive experience you can have in pvp. Cyrodiil is for zergs, and bgs are not gonna be competitive as long as there's 3 teams instead of 2.
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  • Emma_Overload
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    Proper PvP balance is long overdue.

    Sick of overperforming stamblades,stamdens, bleeds that do ridicilous damage, permasnares every fight, never ending bugs, glitches and exploits.... Why would I ever pay for a PvP DLC in its current state? Are you people crazy?

    Agreed. Current balance problems need to be addressed before new PvP zones could even be viable.
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  • Claudman
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    I don't think a PvP DLC will ever happen, but maybe some new features will be added to PvP? I mean, they just added bridge destruction and such. I think they're keen on making PvE-only DLC due to the possible numerous complaints they may receive.
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  • Sheezabeast
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    PVPers grumble about having to PVE for Undaunted Mettle...but a whole lot more PVEers grumble, quite vociferously, about the grind for Vigor/Caltrops/Barrier/Warhorn skills. Even with the nerf to the AP necessary to get them. A DLC that includes new items, dyes, achievements, or possibly furnishings, being locked behind PVP, would make a lot of people unhappy. I personally want it, but really hate whine boards about grinding and the hatred the PVP community gets when, for example, people complain about being killed in Imperial City. Not to mention it would draw attention to the poor server performance and lag that is inherent to PVP. I'm not sure if ZOS really wants that negative attention.
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  • Lord_Wrath
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    mb10 wrote: »
    Cyrodiil* needs DLC

    The keeps need to be refurbished completely imo to have way more interaction and tactics in place.
    Not just siege the door/wall, break in, stand on flags, you win.

    Every keep should be unique with its own difficults on how to take it like for example a river of slaughterfish around or a keep that has 2/3 extra floors where the flag is all the way at the top

    I just feel Cyro is so repetitive and bland atm and the map is also way too big imo

    Best post so far. If extra pvp outside of existing-AvA cannot exist, then this it. Sadly still probably never going to happen.

    Cyrodil is large enough for plenty of potential. How much space of Vivec is generally empty of activity?
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  • templesus
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    Lord_Wrath wrote: »
    mb10 wrote: »
    Cyrodiil* needs DLC

    The keeps need to be refurbished completely imo to have way more interaction and tactics in place.
    Not just siege the door/wall, break in, stand on flags, you win.

    Every keep should be unique with its own difficults on how to take it like for example a river of slaughterfish around or a keep that has 2/3 extra floors where the flag is all the way at the top

    I just feel Cyro is so repetitive and bland atm and the map is also way too big imo

    Best post so far. If extra pvp outside of existing-AvA cannot exist, then this it. Sadly still probably never going to happen.

    Cyrodil is large enough for plenty of potential. How much space of Vivec is generally empty of activity?

    That post looks like its catered towards zerglings, this game needs more variety of PvP for those who do not like to Zerg.
  • Mayrael
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    templesus wrote: »
    Lord_Wrath wrote: »
    mb10 wrote: »
    Cyrodiil* needs DLC

    The keeps need to be refurbished completely imo to have way more interaction and tactics in place.
    Not just siege the door/wall, break in, stand on flags, you win.

    Every keep should be unique with its own difficults on how to take it like for example a river of slaughterfish around or a keep that has 2/3 extra floors where the flag is all the way at the top

    I just feel Cyro is so repetitive and bland atm and the map is also way too big imo

    Best post so far. If extra pvp outside of existing-AvA cannot exist, then this it. Sadly still probably never going to happen.

    Cyrodil is large enough for plenty of potential. How much space of Vivec is generally empty of activity?

    That post looks like its catered towards zerglings, this game needs more variety of PvP for those who do not like to Zerg.

    You have battlegrounds, you have IC, you have duels, I'm not saying your idea is bad, but @mb10 is better IMHO, it would make Cyrodiil much more interesting, and Cyrodiil is core of PvP in this game. I'd like arenas but only if there were 1v1 option to.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • sekou_trayvond
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    I'd be interested in something where the war is declared over and large scale PvP like we currently have in Cyro moves into another venue/realm. Would allow Cyro to be converted into an overland zone, in time. Win win.

  • Kel
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    templesus wrote: »
    Lord_Wrath wrote: »
    mb10 wrote: »
    Cyrodiil* needs DLC

    The keeps need to be refurbished completely imo to have way more interaction and tactics in place.
    Not just siege the door/wall, break in, stand on flags, you win.

    Every keep should be unique with its own difficults on how to take it like for example a river of slaughterfish around or a keep that has 2/3 extra floors where the flag is all the way at the top

    I just feel Cyro is so repetitive and bland atm and the map is also way too big imo

    Best post so far. If extra pvp outside of existing-AvA cannot exist, then this it. Sadly still probably never going to happen.

    Cyrodil is large enough for plenty of potential. How much space of Vivec is generally empty of activity?

    That post looks like its catered towards zerglings, this game needs more variety of PvP for those who do not like to Zerg.

    Sorry to tell you, but you're not going to find that in Cyrodiil. As a solo/small scale PvP'er myself, make no mistake...we are the outliners. We are not the norm, or who Cyrodiil is catered to. Zos with the recent changes to speed and snare removal have shown that they are developing for large scale.
    We do what we do despite these changes, sure, but never expect Zos to make that easier for those who like to solo.
    That's just the hard reality a lot of players who like to solo/small scale can't seem to grasp. Cyrodiil isn't for us, but we do it despite that. Don't expect that to change.
  • idk
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    Valrien wrote: »
    So, battlegrounds don't count...but you want more battlegrounds?

    Everyone wants their own thing and try to call it a different name to make it sound different.

    Zos was not able to keep BGs behind a pay wall and the first attempt at adding a PvP DLC utterly failed so it is highly unlikely Zos is going to do another DLC with PVP involved.

    The game clearly has much more interest in PvE, like most major MMORPGs and as such most addition, by far, will be PvE related. It is just the way it is because that is where the money is.
  • ayu_fever
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    there just are not enough pvpers in eso to support the expense of developing more pvp content.
    those pvp players have “enough” content in eso as it is. they dont need “more.”
    be grateful you have what you have because the elder scrolls is a pve oriented franchise.
    the whales, care bears, and casuals are the ones who sub and buy crowns, and we also stay in pve land.
    zos has no choice to cater to US.
    WE have dlc development on lockdown and it will always be more pve.
    you want silly pvp nonsense? go play fortnite or call of duty.
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    other meta toons-
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    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
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    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
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  • Girl_Number8
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    Nah, everyone would just ruin it on here with nerf posts. I would rather they fix what is already here. :*
  • susmitds
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    ayu_fever wrote: »
    there just are not enough pvpers in eso to support the expense of developing more pvp content.
    those pvp players have “enough” content in eso as it is. they dont need “more.”
    be grateful you have what you have because the elder scrolls is a pve oriented franchise.
    the whales, care bears, and casuals are the ones who sub and buy crowns, and we also stay in pve land.
    zos has no choice to cater to US.
    WE have dlc development on lockdown and it will always be more pve.
    you want silly pvp nonsense? go play fortnite or call of duty.

    PvE might have DLC on lockdown, but PvP got 90% of combat balance on lockdown. ;)
  • albesca
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    templesus wrote: »
    That’s because both of those were poorly implemented. Everyone knows this. Implement something properly and it’ll thrive.

    I don't know how things go in other MMORPGs, but with ESO I think that the majority of the players are here for the setting and coming from ES single player games (mostly Skyrim); the way I see it, many players want a PVE single player experience, or at least to minimize the interaction with others (see all the request to have trials in the activity finder).

    I don't think we'll ever have a big PVP community around here
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  • Vapirko
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    With the kind of balance we have with ESO a 1 life per person would be horribly weighted towards cheese builds and would prettty much suck without a premade.
  • Hurtfan
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    PVPers grumble about having to PVE for Undaunted Mettle...but a whole lot more PVEers grumble, quite vociferously, about the grind for Vigor/Caltrops/Barrier/Warhorn skills. Even with the nerf to the AP necessary to get them. A DLC that includes new items, dyes, achievements, or possibly furnishings, being locked behind PVP, would make a lot of people unhappy. I personally want it, but really hate whine boards about grinding and the hatred the PVP community gets when, for example, people complain about being killed in Imperial City. Not to mention it would draw attention to the poor server performance and lag that is inherent to PVP. I'm not sure if ZOS really wants that negative attention.

    You're forgetting farming gear and crafting that PvPers need to do as well. Plenty of reasons PvPers need to PvE. The gear you get for RotW in Cyrodiil frankly stink. Maybe Vicious Death is about the only set that's worth anything.

    ::Sigh:: elitist PvEers <<<<<<tongue in cheek
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  • Wifeaggro13
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    templesus wrote: »
    No, adding in extra keeps, updating towns, updating IC, and updating BGs do not count. PvP has not had a legitimate DLC since Imperial City which was over 3 years ago.

    I suggest adding in either 3v3/4v4/5v5 Arenas (this is a common PvP feature in nearly ever MMO) or adding in a free for all open world PvP zone (also a common feature in many MMOs) where only your grouped members would be unattackable. I dont know the Lore but I’m sure someone who does would know of an adequate zone this could occur in at this time period? Would appreciate it if you could give that input.

    Well i dont think ESO is marketing its game for end game players PVE or PVP. both get very little attention. ZOS has picked their cow and its called the churn base population. its easy to develop content for , its cheap to develop and they dont need to change any of their game systems at all. just throw some more CP every once in a blue moon dont raise the gear level and give new sets in a trial and some lame dlc dungeons to keep the end game community on life support. I am not a PVP r but by far PVP has had the least attention which is why it baffles me they keep nerfing the hell out of the game to balance it lol
  • AhPook_Is_Here
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    Every DLC and chapter has been both a PVE and a PVP dlc, IC was also a PVE dlc, and Morrowind was also a PVP chapter as well as a broader PVE chapter.

    I think people would get you better if you said "It's time for WoW style arenas in ESO and a big open FFA area with grouping like the arenas or 0% gas areas of AO, because that is what you are actually asking for.

    I think those things would be fun to have too.
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  • Bam_Bam
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    Proper PvP balance is long overdue.

    Sick of overperforming stamblades,stamdens, bleeds that do ridiculous damage, permasnares every fight, never ending bugs, glitches and exploits... Why would I ever pay for a PvP DLC in its current state? Are you people crazy?

    There are 100s of "underperforming" stamblades, stamdens, bleed builds and plenty of ways to counter/survive being snared. Performance also doesn't seem to be a problem recently.
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