Since the patch, enemies in open world PvE that used to be set off-balance when I blocked their heavy ("white sparkles") attacks are all now immune: zombies, skeletons, humans, animals.
I do get the normal "target is immune" alert that I associate with boss-level enemies who, previously, were immune. It feels like now that extends to everything in the open world.
I have only tested on my nightblade "Slippy-Cheeze-Xal-Alxan", lightning staff, level 34, so I can't confirm if it happens for everyone, or whatever, but it definitely includes enemies that absolutely were able to be thrown off this way before.
Edited by SlippyCheeze on October 31, 2018 12:17AM