there just are not enough pvpers in eso to support the expense of developing more pvp content.
those pvp players have “enough” content in eso as it is. they dont need “more.”
be grateful you have what you have because the elder scrolls is a pve oriented franchise.
the whales, care bears, and casuals are the ones who sub and buy crowns, and we also stay in pve land.
zos has no choice to cater to US.
WE have dlc development on lockdown and it will always be more pve.
you want silly pvp nonsense? go play fortnite or call of duty.
FFA pvp where only grouped players are friendly would be amazing. Medium size PvP zone with one or two instances based on need, group cap between 6-12, etc. This would be SOOO much fun. Solo players can go in and go hard, small scale groups can take on more even numbers, ball groups can do whatever it is that ball groups do.
I suggested awhile back that they do an overhaul of IC. We're long overdue for it really, and it would be the easiest way for them to implement a "PvP patch", since they can just refresh old DLC and sell it off to new players. If they turned IC into this FFA style zone, removed the doors between districts so it was collectively a larger space, and slightly reduced the number of above ground NPC's, it would function perfectly as an FFA pvp zone. I'd be in there all day every day.
lol if ZOS ever released a PVP DLC they would bleed money for that Quarter of the year.
That’s because both of those were poorly implemented. Everyone knows this. Implement something properly and it’ll thrive.
I don't know how things go in other MMORPGs, but with ESO I think that the majority of the players are here for the setting and coming from ES single player games (mostly Skyrim); the way I see it, many players want a PVE single player experience, or at least to minimize the interaction with others (see all the request to have trials in the activity finder).
I don't think we'll ever have a big PVP community around here
I would much rather have 20v20 or 20v20v20 battle grounds. I would much rather have some sort of competitive territory control that actually gives you and your guild real meaningful benefits. Keeps/castles that mean something when you own them. Something static and relevant.lol if ZOS ever released a PVP DLC they would bleed money for that Quarter of the year.
This is definitely not true in the current iteration of the gamer. The only successful blockbuster titles that are not single player are competitive games. The only way what you suggest would happen were to be if it were trash, in which case you might be right.
I'd have no issues with them adding more PVP focused content within a DLC (like with the dungeon DLCs), but I don't think a 'PVP DLC' would be well recievedI would much rather have 20v20 or 20v20v20 battle grounds. I would much rather have some sort of competitive territory control that actually gives you and your guild real meaningful benefits. Keeps/castles that mean something when you own them. Something static and relevant.lol if ZOS ever released a PVP DLC they would bleed money for that Quarter of the year.
This is definitely not true in the current iteration of the gamer. The only successful blockbuster titles that are not single player are competitive games. The only way what you suggest would happen were to be if it were trash, in which case you might be right.
I have a sneaking suspicion that a PVP only DLC would be the least successful DLC in ESO history.
Of course that doesn't mean competitive games are not successful (I have several titles I play), nor that ESO shouldn't add PVP activities with each DLC, just that ESO is not what comes to mind when one thinks of a successful PVP-based game.
This game doesn’t need more Large Scale PvP. It already has that. If anything’s added it would be for small scale. So no 20v20 or anything like that.
Sheezabeast wrote: »PVPers grumble about having to PVE for Undaunted Mettle...but a whole lot more PVEers grumble, quite vociferously, about the grind for Vigor/Caltrops/Barrier/Warhorn skills. Even with the nerf to the AP necessary to get them. A DLC that includes new items, dyes, achievements, or possibly furnishings, being locked behind PVP, would make a lot of people unhappy. I personally want it, but really hate whine boards about grinding and the hatred the PVP community gets when, for example, people complain about being killed in Imperial City. Not to mention it would draw attention to the poor server performance and lag that is inherent to PVP. I'm not sure if ZOS really wants that negative attention.
I'd have no issues with them adding more PVP focused content within a DLC (like with the dungeon DLCs), but I don't think a 'PVP DLC' would be well recievedI would much rather have 20v20 or 20v20v20 battle grounds. I would much rather have some sort of competitive territory control that actually gives you and your guild real meaningful benefits. Keeps/castles that mean something when you own them. Something static and relevant.lol if ZOS ever released a PVP DLC they would bleed money for that Quarter of the year.
This is definitely not true in the current iteration of the gamer. The only successful blockbuster titles that are not single player are competitive games. The only way what you suggest would happen were to be if it were trash, in which case you might be right.
I have a sneaking suspicion that a PVP only DLC would be the least successful DLC in ESO history.
Of course that doesn't mean competitive games are not successful (I have several titles I play), nor that ESO shouldn't add PVP activities with each DLC, just that ESO is not what comes to mind when one thinks of a successful PVP-based game.
In its current iteration it is not remotely considered a competitive game but during its first 6 months it contained almost all the top tier pvp guilds from across the fps and mmo world. But then the ZoS gods over-reacted decisions were made, liquor was drank and they almost all left entirely.
Sheezabeast wrote: »PVPers grumble about having to PVE for Undaunted Mettle...but a whole lot more PVEers grumble, quite vociferously, about the grind for Vigor/Caltrops/Barrier/Warhorn skills. Even with the nerf to the AP necessary to get them. A DLC that includes new items, dyes, achievements, or possibly furnishings, being locked behind PVP, would make a lot of people unhappy. I personally want it, but really hate whine boards about grinding and the hatred the PVP community gets when, for example, people complain about being killed in Imperial City. Not to mention it would draw attention to the poor server performance and lag that is inherent to PVP. I'm not sure if ZOS really wants that negative attention.
Undaunted is a lot more tedious and takes longer to get than spending an hour or so in cydodiil getting warhorn, caltrops, and vigor.. Honestly it’s very difficult to not say anything about the extreme lack of intelligence of this comment. I will hold my further comments.
Also, the fact that people cry about being killed in a PvP zone while questing is just ridiculous. ITS A ******* PVP ZONE STOP CRYING ABOUT DYING AND LEARN HOW TO PVP.
Sheezabeast wrote: »PVPers grumble about having to PVE for Undaunted Mettle...but a whole lot more PVEers grumble, quite vociferously, about the grind for Vigor/Caltrops/Barrier/Warhorn skills. Even with the nerf to the AP necessary to get them. A DLC that includes new items, dyes, achievements, or possibly furnishings, being locked behind PVP, would make a lot of people unhappy. I personally want it, but really hate whine boards about grinding and the hatred the PVP community gets when, for example, people complain about being killed in Imperial City. Not to mention it would draw attention to the poor server performance and lag that is inherent to PVP. I'm not sure if ZOS really wants that negative attention.
Undaunted is a lot more tedious and takes longer to get than spending an hour or so in cydodiil getting warhorn, caltrops, and vigor.. Honestly it’s very difficult to not say anything about the extreme lack of intelligence of this comment. I will hold my further comments.
Also, the fact that people cry about being killed in a PvP zone while questing is just ridiculous. ITS A ******* PVP ZONE STOP CRYING ABOUT DYING AND LEARN HOW TO PVP.
dwemer_paleologist wrote: »This game doesn’t need more Large Scale PvP. It already has that. If anything’s added it would be for small scale. So no 20v20 or anything like that.
we have been fighting in the same exact area for over 5 YEARS.
3 years ago i started to realize i dont even use the map to find places (all memorized)
we need a new place to kill people because we are bored of the same crap over and over for YEARS
nothing wrong with asking for a new place to have ... murder ...
you pve people get a new place every 3 months for the past 5 YEARS and we got 1 = not fair and allowed to ask for more.
I would much rather have 20v20 or 20v20v20 battle grounds. I would much rather have some sort of competitive territory control that actually gives you and your guild real meaningful benefits. Keeps/castles that mean something when you own them. Something static and relevant.lol if ZOS ever released a PVP DLC they would bleed money for that Quarter of the year.
This is definitely not true in the current iteration of the gamer. The only successful blockbuster titles that are not single player are competitive games. The only way what you suggest would happen were to be if it were trash, in which case you might be right.
I would much rather have 20v20 or 20v20v20 battle grounds. I would much rather have some sort of competitive territory control that actually gives you and your guild real meaningful benefits. Keeps/castles that mean something when you own them. Something static and relevant.lol if ZOS ever released a PVP DLC they would bleed money for that Quarter of the year.
This is definitely not true in the current iteration of the gamer. The only successful blockbuster titles that are not single player are competitive games. The only way what you suggest would happen were to be if it were trash, in which case you might be right.
Nah m8. The reality is you will see far more people playing PVE in this game than PVP. Everytime there is a poll about who plays what more - its PVE. IT doesn't mean there isn't a healthy PVP playerbase, but they are the minority.
Making a DLC that caters to the minority will result in financial loss and player loss both.
IC released as a primarily PVP DLC and its widely regarded as the worst DLC, not even because the PVP aspects are bad (actually its quite fun) - but because its predominantly PVP to begin with and the majority doesn't want that.
When you look at the core demographic of this game they are Bethesda fans... people used to mostly single player games. Even a huge portion of PVE players in this game choose to treat it as single player as much as possible. I know I sure as hell wouldn't buy a PVP oriented DLC, and I'm but one of many who would feel that way. It's bad enough PVE gets Dungeon DLCs which don't bring new players in - only new zones tend to do that.
We need more zone based DLCs if anything, that's what draws people in.
there just are not enough pvpers in eso to support the expense of developing more pvp content.
those pvp players have “enough” content in eso as it is. they dont need “more.”
be grateful you have what you have because the elder scrolls is a pve oriented franchise.
the whales, care bears, and casuals are the ones who sub and buy crowns, and we also stay in pve land.
zos has no choice to cater to US.
WE have dlc development on lockdown and it will always be more pve.
you want silly pvp nonsense? go play fortnite or call of duty.
Lord_Wrath wrote: »Cyrodiil* needs DLC
The keeps need to be refurbished completely imo to have way more interaction and tactics in place.
Not just siege the door/wall, break in, stand on flags, you win.
Every keep should be unique with its own difficults on how to take it like for example a river of slaughterfish around or a keep that has 2/3 extra floors where the flag is all the way at the top
I just feel Cyro is so repetitive and bland atm and the map is also way too big imo
Best post so far. If extra pvp outside of existing-AvA cannot exist, then this it. Sadly still probably never going to happen.
Cyrodil is large enough for plenty of potential. How much space of Vivec is generally empty of activity?
That post looks like its catered towards zerglings, this game needs more variety of PvP for those who do not like to Zerg.
Sorry to tell you, but you're not going to find that in Cyrodiil. As a solo/small scale PvP'er myself, make no mistake...we are the outliners. We are not the norm, or who Cyrodiil is catered to. Zos with the recent changes to speed and snare removal have shown that they are developing for large scale.
We do what we do despite these changes, sure, but never expect Zos to make that easier for those who like to solo.
That's just the hard reality a lot of players who like to solo/small scale can't seem to grasp. Cyrodiil isn't for us, but we do it despite that. Don't expect that to change.
I would much rather have 20v20 or 20v20v20 battle grounds. I would much rather have some sort of competitive territory control that actually gives you and your guild real meaningful benefits. Keeps/castles that mean something when you own them. Something static and relevant.lol if ZOS ever released a PVP DLC they would bleed money for that Quarter of the year.
This is definitely not true in the current iteration of the gamer. The only successful blockbuster titles that are not single player are competitive games. The only way what you suggest would happen were to be if it were trash, in which case you might be right.
Nah m8. The reality is you will see far more people playing PVE in this game than PVP. Everytime there is a poll about who plays what more - its PVE. IT doesn't mean there isn't a healthy PVP playerbase, but they are the minority.
Making a DLC that caters to the minority will result in financial loss and player loss both.
IC released as a primarily PVP DLC and its widely regarded as the worst DLC, not even because the PVP aspects are bad (actually its quite fun) - but because its predominantly PVP to begin with and the majority doesn't want that.
When you look at the core demographic of this game they are Bethesda fans... people used to mostly single player games. Even a huge portion of PVE players in this game choose to treat it as single player as much as possible. I know I sure as hell wouldn't buy a PVP oriented DLC, and I'm but one of many who would feel that way. It's bad enough PVE gets Dungeon DLCs which don't bring new players in - only new zones tend to do that.
We need more zone based DLCs if anything, that's what draws people in.
Needs to be pointed out any poll taken in forums is not representative of the playing population. That aside 20v20 probably isn't a good idea in this game because most guilds I have been in struggle to get 12 people together consistently for a trial run even when trials are what they are suppose to be concentrating on.