Light attacks and abilities have an internal cooldown so you can't just cancel as fast as you can click to fire off another.
You can cancel skill animations by hitting block if it works the same way as it did 4 years ago.
https://www.youtube.com/watch?v=-SE1jxjAQfEWrathOfInnos wrote: »Light attacks and abilities have an internal cooldown so you can't just cancel as fast as you can click to fire off another.
You can cancel skill animations by hitting block if it works the same way as it did 4 years ago.
Some animations can be cancelled with block but I don’t recommend doing this. Blocking stops all stamina regen for the next 2s, so any rotation with block cancelling quickly becomes unsustainable.
Light attack weaving and cancelling long skill animations with a bar swap are the only effective methods IMO.
kylewwefan wrote: »Flurry can’t be canceled. Channeled stuff has to play through. I think. Instant cast stuff can be block canceled.
Light attacks and abilities have an internal cooldown so you can't just cancel as fast as you can click to fire off another.
You can cancel skill animations by hitting block if it works the same way as it did 4 years ago.
daemondamian wrote: »I know you can start a light weapon attack and then cancel the animation by using an ability but still get the damage of that attack but say for example with dual wield skills you use the Flurry-Bloodthirst ability - do you have to let that ability animation play out for it's full duration to do all the damage that ability is supposed to do or can you rehit the same ability shortcut again immediately after pressing it to apply that abilities damage again straightaway?
you get higher numbers at the low cost of the the rest of the game.
No question is a stupid question otherwise you will never know and say stuffs like this next statement
"Block cancel stops stam regen"
Block canceling does not stop stam regen, this is the most parrot'ed false claim I see.
Channeled skills can not be animation canceled flurry is a channeled skill so you need to let it roll.
No question is a stupid question otherwise you will never know and say stuffs like this next statement
"Block cancel stops stam regen"
Block canceling does not stop stam regen, this is the most parrot'ed false claim I see.
Channeled skills can not be animation canceled flurry is a channeled skill so you need to let it roll.
Block stops stam regen. That is a fact lol. Whetever you manage to hit that block in middle of regen ticks (to not get regen tick while you have that 0.2s of 0 regen) is something totally else.
And no skill is worth block cancelling (in pve rotation)
No question is a stupid question otherwise you will never know and say stuffs like this next statement
"Block cancel stops stam regen"
Block canceling does not stop stam regen, this is the most parrot'ed false claim I see.
Channeled skills can not be animation canceled flurry is a channeled skill so you need to let it roll.
Block stops stam regen. That is a fact lol. Whetever you manage to hit that block in middle of regen ticks (to not get regen tick while you have that 0.2s of 0 regen) is something totally else.
And no skill is worth block cancelling (in pve rotation)
I have tested this, it doesnt, it's false. It's just that if you block cancel and take damage you actually block something, that cancels it. Go get to a target dummy drain your stam and block cancel, you will regen. This is the most false statement ever
No question is a stupid question otherwise you will never know and say stuffs like this next statement
"Block cancel stops stam regen"
Block canceling does not stop stam regen, this is the most parrot'ed false claim I see.
Channeled skills can not be animation canceled flurry is a channeled skill so you need to let it roll.
Block stops stam regen. That is a fact lol. Whetever you manage to hit that block in middle of regen ticks (to not get regen tick while you have that 0.2s of 0 regen) is something totally else.
And no skill is worth block cancelling (in pve rotation)
I have tested this, it doesnt, it's false. It's just that if you block cancel and take damage you actually block something, that cancels it. Go get to a target dummy drain your stam and block cancel, you will regen. This is the most false statement ever
Of course you will regen lol. Block cancelling is making you block for like 0.05-0.2s DURING THIS TIME there is 0 regen. Regen ticks happen every 2s. If you block cancel only between those ticks you will never lose regen and if you block cancel during those ticks every time you will lose regen every time
No question is a stupid question otherwise you will never know and say stuffs like this next statement
"Block cancel stops stam regen"
Block canceling does not stop stam regen, this is the most parrot'ed false claim I see.
Channeled skills can not be animation canceled flurry is a channeled skill so you need to let it roll.
Block stops stam regen. That is a fact lol. Whetever you manage to hit that block in middle of regen ticks (to not get regen tick while you have that 0.2s of 0 regen) is something totally else.
And no skill is worth block cancelling (in pve rotation)
I have tested this, it doesnt, it's false. It's just that if you block cancel and take damage you actually block something, that cancels it. Go get to a target dummy drain your stam and block cancel, you will regen. This is the most false statement ever
Of course you will regen lol. Block cancelling is making you block for like 0.05-0.2s DURING THIS TIME there is 0 regen. Regen ticks happen every 2s. If you block cancel only between those ticks you will never lose regen and if you block cancel during those ticks every time you will lose regen every time
You realize you just argued with me then proved my point right?
WrathOfInnos wrote: »Light attacks and abilities have an internal cooldown so you can't just cancel as fast as you can click to fire off another.
You can cancel skill animations by hitting block if it works the same way as it did 4 years ago.
Some animations can be cancelled with block but I don’t recommend doing this. Blocking stops all stamina regen for the next 2s, so any rotation with block cancelling quickly becomes unsustainable.
Light attack weaving and cancelling long skill animations with a bar swap are the only effective methods IMO.
WrathOfInnos wrote: »Light attacks and abilities have an internal cooldown so you can't just cancel as fast as you can click to fire off another.
You can cancel skill animations by hitting block if it works the same way as it did 4 years ago.
Some animations can be cancelled with block but I don’t recommend doing this. Blocking stops all stamina regen for the next 2s, so any rotation with block cancelling quickly becomes unsustainable.
Light attack weaving and cancelling long skill animations with a bar swap are the only effective methods IMO.
This is what I said is false. And you aagree and reinforce my point while trying to argue with me.
WrathOfInnos wrote: »WrathOfInnos wrote: »Light attacks and abilities have an internal cooldown so you can't just cancel as fast as you can click to fire off another.
You can cancel skill animations by hitting block if it works the same way as it did 4 years ago.
Some animations can be cancelled with block but I don’t recommend doing this. Blocking stops all stamina regen for the next 2s, so any rotation with block cancelling quickly becomes unsustainable.
Light attack weaving and cancelling long skill animations with a bar swap are the only effective methods IMO.
This is what I said is false. And you aagree and reinforce my point while trying to argue with me.
I’ll double check this evening, but last time I tested it appeared that the regen timer was stopped during the entire duration block was up, then started counting from 0 as soon as block was released. Once it hit 2s the first regen tick would restore stamina. I guess it’s possible this was changed (or I was just very unlucky with timing during testing) to what you are describing as a constantly running timer that ticks for regen as long as you are not holding block at the moment the 2s interval hits.
I don’t think it really matters either way TBH. Block canceling is not useful in PVE DPS rotations, and will cause you to lose out on some stamina regen.
WrathOfInnos wrote: »WrathOfInnos wrote: »Light attacks and abilities have an internal cooldown so you can't just cancel as fast as you can click to fire off another.
You can cancel skill animations by hitting block if it works the same way as it did 4 years ago.
Some animations can be cancelled with block but I don’t recommend doing this. Blocking stops all stamina regen for the next 2s, so any rotation with block cancelling quickly becomes unsustainable.
Light attack weaving and cancelling long skill animations with a bar swap are the only effective methods IMO.
This is what I said is false. And you aagree and reinforce my point while trying to argue with me.
I’ll double check this evening, but last time I tested it appeared that the regen timer was stopped during the entire duration block was up, then started counting from 0 as soon as block was released. Once it hit 2s the first regen tick would restore stamina. I guess it’s possible this was changed (or I was just very unlucky with timing during testing) to what you are describing as a constantly running timer that ticks for regen as long as you are not holding block at the moment the 2s interval hits.
I don’t think it really matters either way TBH. Block canceling is not useful in PVE DPS rotations, and will cause you to lose out on some stamina regen.
WrathOfInnos wrote: »WrathOfInnos wrote: »Light attacks and abilities have an internal cooldown so you can't just cancel as fast as you can click to fire off another.
You can cancel skill animations by hitting block if it works the same way as it did 4 years ago.
Some animations can be cancelled with block but I don’t recommend doing this. Blocking stops all stamina regen for the next 2s, so any rotation with block cancelling quickly becomes unsustainable.
Light attack weaving and cancelling long skill animations with a bar swap are the only effective methods IMO.
This is what I said is false. And you aagree and reinforce my point while trying to argue with me.
I’ll double check this evening, but last time I tested it appeared that the regen timer was stopped during the entire duration block was up, then started counting from 0 as soon as block was released. Once it hit 2s the first regen tick would restore stamina. I guess it’s possible this was changed (or I was just very unlucky with timing during testing) to what you are describing as a constantly running timer that ticks for regen as long as you are not holding block at the moment the 2s interval hits.
I don’t think it really matters either way TBH. Block canceling is not useful in PVE DPS rotations, and will cause you to lose out on some stamina regen.
Seems to me it should be pretty easy to test: just sprint around to drain your stamina and then just hold block. Do you regen or not?
the game cant be balanced with this system in place. i.e the rest of the game.
you see its symptoms as a lack of tanks in the groupfinder due to poor average dps, no one doing dlc dungeons, getting one(three)shot in pvp and being forced to wear heavy armor. Dungeons are facerolls or too hard because your dps is either way to weak or too strong. Avoiding mechanics, healers not needed, tanks not needed. This is the core reason why everything is so lopsided.
its a terrible system but since it results in higher numbers (for a few) it is defended to the death. They need a better system everyone can use. Even you are pulling back already.
WrathOfInnos wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »Light attacks and abilities have an internal cooldown so you can't just cancel as fast as you can click to fire off another.
You can cancel skill animations by hitting block if it works the same way as it did 4 years ago.
Some animations can be cancelled with block but I don’t recommend doing this. Blocking stops all stamina regen for the next 2s, so any rotation with block cancelling quickly becomes unsustainable.
Light attack weaving and cancelling long skill animations with a bar swap are the only effective methods IMO.
This is what I said is false. And you aagree and reinforce my point while trying to argue with me.
I’ll double check this evening, but last time I tested it appeared that the regen timer was stopped during the entire duration block was up, then started counting from 0 as soon as block was released. Once it hit 2s the first regen tick would restore stamina. I guess it’s possible this was changed (or I was just very unlucky with timing during testing) to what you are describing as a constantly running timer that ticks for regen as long as you are not holding block at the moment the 2s interval hits.
I don’t think it really matters either way TBH. Block canceling is not useful in PVE DPS rotations, and will cause you to lose out on some stamina regen.
Seems to me it should be pretty easy to test: just sprint around to drain your stamina and then just hold block. Do you regen or not?
You do not regen while holding block. The detail we’re debating is whether the first stamina regen tick is exactly 2s after releasing block, or if it can randomly fall anywhere between 0 and 2s after release. This is the difference between losing all regen or just some of block canceling several skills in a row.
the game cant be balanced with this system in place. i.e the rest of the game.
you see its symptoms as a lack of tanks in the groupfinder due to poor average dps, no one doing dlc dungeons, getting one(three)shot in pvp and being forced to wear heavy armor. Dungeons are facerolls or too hard because your dps is either way to weak or too strong. Avoiding mechanics, healers not needed, tanks not needed. This is the core reason why everything is so lopsided.
its a terrible system but since it results in higher numbers (for a few) it is defended to the death. They need a better system everyone can use. Even you are pulling back already.
it doesnt affect me i play a tank. i just watch people struggle with the combat system and think it needs a change.
think about the average player here. Queues up for 30 min. Gets me as tank. I see on the first pull the group cant possibly complete the content. Sometimes i stay( i used to always see it through) but more often nowadays i just leave so they get to wait again. My tank does a max 5kdps and carrying is often not reasonable.
the advise around here is:
-stop using the group finder
-learn to play
i think something is broken here but nice try on the projection.