So, battlegrounds don't count...but you want more battlegrounds?
https://youtu.be/LYCdZIHDRwYVaranisArano wrote: »Because Cyrodiil, Imperial City, and Battlegrounds are filled with PVP players, such that a new DLC like Arenas or a Free For All is guaranteed to have no population problems whatsoever?
Put the other one, it's got bells on it. PVP population is dropping due to performance issues, and neither IC nor BGs have a healthy population.
Ragnarock41 wrote: »Proper PvP balance is long overdue.
Sick of overperforming stamblades,stamdens, bleeds that do ridicilous damage, permasnares every fight, never ending bugs, glitches and exploits.... Why would I ever pay for a PvP DLC in its current state? Are you people crazy?
Cyrodiil* needs DLC
The keeps need to be refurbished completely imo to have way more interaction and tactics in place.
Not just siege the door/wall, break in, stand on flags, you win.
Every keep should be unique with its own difficults on how to take it like for example a river of slaughterfish around or a keep that has 2/3 extra floors where the flag is all the way at the top
I just feel Cyro is so repetitive and bland atm and the map is also way too big imo
Lord_Wrath wrote: »Cyrodiil* needs DLC
The keeps need to be refurbished completely imo to have way more interaction and tactics in place.
Not just siege the door/wall, break in, stand on flags, you win.
Every keep should be unique with its own difficults on how to take it like for example a river of slaughterfish around or a keep that has 2/3 extra floors where the flag is all the way at the top
I just feel Cyro is so repetitive and bland atm and the map is also way too big imo
Best post so far. If extra pvp outside of existing-AvA cannot exist, then this it. Sadly still probably never going to happen.
Cyrodil is large enough for plenty of potential. How much space of Vivec is generally empty of activity?
Lord_Wrath wrote: »Cyrodiil* needs DLC
The keeps need to be refurbished completely imo to have way more interaction and tactics in place.
Not just siege the door/wall, break in, stand on flags, you win.
Every keep should be unique with its own difficults on how to take it like for example a river of slaughterfish around or a keep that has 2/3 extra floors where the flag is all the way at the top
I just feel Cyro is so repetitive and bland atm and the map is also way too big imo
Best post so far. If extra pvp outside of existing-AvA cannot exist, then this it. Sadly still probably never going to happen.
Cyrodil is large enough for plenty of potential. How much space of Vivec is generally empty of activity?
That post looks like its catered towards zerglings, this game needs more variety of PvP for those who do not like to Zerg.
Lord_Wrath wrote: »Cyrodiil* needs DLC
The keeps need to be refurbished completely imo to have way more interaction and tactics in place.
Not just siege the door/wall, break in, stand on flags, you win.
Every keep should be unique with its own difficults on how to take it like for example a river of slaughterfish around or a keep that has 2/3 extra floors where the flag is all the way at the top
I just feel Cyro is so repetitive and bland atm and the map is also way too big imo
Best post so far. If extra pvp outside of existing-AvA cannot exist, then this it. Sadly still probably never going to happen.
Cyrodil is large enough for plenty of potential. How much space of Vivec is generally empty of activity?
That post looks like its catered towards zerglings, this game needs more variety of PvP for those who do not like to Zerg.
So, battlegrounds don't count...but you want more battlegrounds?
there just are not enough pvpers in eso to support the expense of developing more pvp content.
those pvp players have “enough” content in eso as it is. they dont need “more.”
be grateful you have what you have because the elder scrolls is a pve oriented franchise.
the whales, care bears, and casuals are the ones who sub and buy crowns, and we also stay in pve land.
zos has no choice to cater to US.
WE have dlc development on lockdown and it will always be more pve.
you want silly pvp nonsense? go play fortnite or call of duty.
That’s because both of those were poorly implemented. Everyone knows this. Implement something properly and it’ll thrive.
Sheezabeast wrote: »PVPers grumble about having to PVE for Undaunted Mettle...but a whole lot more PVEers grumble, quite vociferously, about the grind for Vigor/Caltrops/Barrier/Warhorn skills. Even with the nerf to the AP necessary to get them. A DLC that includes new items, dyes, achievements, or possibly furnishings, being locked behind PVP, would make a lot of people unhappy. I personally want it, but really hate whine boards about grinding and the hatred the PVP community gets when, for example, people complain about being killed in Imperial City. Not to mention it would draw attention to the poor server performance and lag that is inherent to PVP. I'm not sure if ZOS really wants that negative attention.
No, adding in extra keeps, updating towns, updating IC, and updating BGs do not count. PvP has not had a legitimate DLC since Imperial City which was over 3 years ago.
I suggest adding in either 3v3/4v4/5v5 Arenas (this is a common PvP feature in nearly ever MMO) or adding in a free for all open world PvP zone (also a common feature in many MMOs) where only your grouped members would be unattackable. I dont know the Lore but I’m sure someone who does would know of an adequate zone this could occur in at this time period? Would appreciate it if you could give that input.
Ragnarock41 wrote: »Proper PvP balance is long overdue.
Sick of overperforming stamblades,stamdens, bleeds that do ridiculous damage, permasnares every fight, never ending bugs, glitches and exploits... Why would I ever pay for a PvP DLC in its current state? Are you people crazy?