Ok, like many others nerfmire has just about exhausted my limits with nerfs. To the point were if I see a nerf in update 21 im going to snap my disc in half.... assuming I dont on the 6th.... If zos is going to keep making balance changes like this I want a nerf proof build option.
So heres my proposal
A new free class, race and Armor line. that can only work with themselves. That are intentionally weaker then the others with the full commitment from zos that these will NEVER be altered once added to the game.
New class, Novice:
1 skill line
- Aoe 10 sec duration, comparable damage to Liquid lighting or caltrops. Mag and stam morph, Magic/Phys dmg
- Spammable Similar damage and cost to strife and crushing shock that also heals the user (Basically strife) Mag and stam morph, magic/ phys dmg
- Dot 10 sec duration, Mag and stam morph, Magic/Phys dmg
- Execute, Mag and stam morph, Magic/Phys dmg
- Major Ward and resolve buff for self
- Major sorcery and brutality buff
- 5k Self burst heal similar to breath of life without ally support Stam and mag morph
- Ultimate 20k burst attack with mag and stam morph costing 175 ulti
- Passive 1: Increase mag and stam by 3%
- Passive 2: Imcrease mag and stam recovery by 8%
New Race: Mix or Diluted Blood, Race who has had their natural skills diluted
passives:
- Average: Allows the crafting and use of average armor but only the use of average armor
- Health 1/3/5%
- mag 1/3/5%
- stam 1/3/5%
Average armor:
Will share 1 material increasing by 2 mats to make every 2 lvls up to 160
will give base spell and phys resist of 12k
passives:
1: Max mag and stam 9% with 7 pc of the average set equipped
2: Mag stam recovery 9%% with 7 pc of the average set equipped
3: 4884 spell and weapon pen with 7 pc of the average set equipped
4: 300 spell and weapon damage with 7 pc of the average set equipped
Average set: armor craftable at clothing, jewelry at jewelry, weapons at the appropriate station
2: 500 mag and stam
3: 500 mag and stam
4: 500 mag and stam
5: 300 spell and weap crit
6: 300 spell and weap crit
7: 300 spell and weap dmg
8: 300 spell and weap dmg
9: 300 spell and weap dmg
10: mag stam recov
11: mag stam recov
12: 1000 mag and stam
Lord_Dexter wrote: »Ok, like many others nerfmire has just about exhausted my limits with nerfs. To the point were if I see a nerf in update 21 im going to snap my disc in half.... assuming I dont on the 6th.... If zos is going to keep making balance changes like this I want a nerf proof build option.
So heres my proposal
A new free class, race and Armor line. that can only work with themselves. That are intentionally weaker then the others with the full commitment from zos that these will NEVER be altered once added to the game.
New class, Novice:
1 skill line
- Aoe 10 sec duration, comparable damage to Liquid lighting or caltrops. Mag and stam morph, Magic/Phys dmg
- Spammable Similar damage and cost to strife and crushing shock that also heals the user (Basically strife) Mag and stam morph, magic/ phys dmg
- Dot 10 sec duration, Mag and stam morph, Magic/Phys dmg
- Execute, Mag and stam morph, Magic/Phys dmg
- Major Ward and resolve buff for self
- Major sorcery and brutality buff
- 5k Self burst heal similar to breath of life without ally support Stam and mag morph
- Ultimate 20k burst attack with mag and stam morph costing 175 ulti
- Passive 1: Increase mag and stam by 3%
- Passive 2: Imcrease mag and stam recovery by 8%
New Race: Mix or Diluted Blood, Race who has had their natural skills diluted
passives:
- Average: Allows the crafting and use of average armor but only the use of average armor
- Health 1/3/5%
- mag 1/3/5%
- stam 1/3/5%
Average armor:
Will share 1 material increasing by 2 mats to make every 2 lvls up to 160
will give base spell and phys resist of 12k
passives:
1: Max mag and stam 9% with 7 pc of the average set equipped
2: Mag stam recovery 9%% with 7 pc of the average set equipped
3: 4884 spell and weapon pen with 7 pc of the average set equipped
4: 300 spell and weapon damage with 7 pc of the average set equipped
Average set: armor craftable at clothing, jewelry at jewelry, weapons at the appropriate station
2: 500 mag and stam
3: 500 mag and stam
4: 500 mag and stam
5: 300 spell and weap crit
6: 300 spell and weap crit
7: 300 spell and weap dmg
8: 300 spell and weap dmg
9: 300 spell and weap dmg
10: mag stam recov
11: mag stam recov
12: 1000 mag and stam
Please stop callign NurfMire its only Magicka got worst nerf!
so better call #MagickaNerfMire
VaranisArano wrote: »Lord_Dexter wrote: »Ok, like many others nerfmire has just about exhausted my limits with nerfs. To the point were if I see a nerf in update 21 im going to snap my disc in half.... assuming I dont on the 6th.... If zos is going to keep making balance changes like this I want a nerf proof build option.
So heres my proposal
A new free class, race and Armor line. that can only work with themselves. That are intentionally weaker then the others with the full commitment from zos that these will NEVER be altered once added to the game.
New class, Novice:
1 skill line
- Aoe 10 sec duration, comparable damage to Liquid lighting or caltrops. Mag and stam morph, Magic/Phys dmg
- Spammable Similar damage and cost to strife and crushing shock that also heals the user (Basically strife) Mag and stam morph, magic/ phys dmg
- Dot 10 sec duration, Mag and stam morph, Magic/Phys dmg
- Execute, Mag and stam morph, Magic/Phys dmg
- Major Ward and resolve buff for self
- Major sorcery and brutality buff
- 5k Self burst heal similar to breath of life without ally support Stam and mag morph
- Ultimate 20k burst attack with mag and stam morph costing 175 ulti
- Passive 1: Increase mag and stam by 3%
- Passive 2: Imcrease mag and stam recovery by 8%
New Race: Mix or Diluted Blood, Race who has had their natural skills diluted
passives:
- Average: Allows the crafting and use of average armor but only the use of average armor
- Health 1/3/5%
- mag 1/3/5%
- stam 1/3/5%
Average armor:
Will share 1 material increasing by 2 mats to make every 2 lvls up to 160
will give base spell and phys resist of 12k
passives:
1: Max mag and stam 9% with 7 pc of the average set equipped
2: Mag stam recovery 9%% with 7 pc of the average set equipped
3: 4884 spell and weapon pen with 7 pc of the average set equipped
4: 300 spell and weapon damage with 7 pc of the average set equipped
Average set: armor craftable at clothing, jewelry at jewelry, weapons at the appropriate station
2: 500 mag and stam
3: 500 mag and stam
4: 500 mag and stam
5: 300 spell and weap crit
6: 300 spell and weap crit
7: 300 spell and weap dmg
8: 300 spell and weap dmg
9: 300 spell and weap dmg
10: mag stam recov
11: mag stam recov
12: 1000 mag and stam
Please stop callign NurfMire its only Magicka got worst nerf!
so better call #MagickaNerfMire
I suspect stam speed builds in PVP might disagree that only magicka got the worst nerfs. #Nerfmire it is.