In moast dungeons there is no need for a tank and healers. Thats the game and stop crying about it.
Juju_beans wrote: »
In normal mode, which is where fake tank problem weights more heavily I think, I'd give the player taking the role of the tank a permanent debuff (for the duration of the activity) that makes the mobs in the dungeon hate him more than the other players, automatically, without the need of a taunt.
That implies they will attack him over the others and maybe even do more damage to him than to the others. A proper tank wouldn't have an issue with that since mobs in normal already deal less damage than their veteran counterparts, so you could theoretically rank up the damage they do to the tank without causing issues.
And if the tank uses a taunt then it falls back again to normal damage for the duration of the taunt.
Probably the best way of stopping people using fake roles is to make the dungeon harder for them if they do, IMO.
@Swomp23
I’ll que as a healer or tank if I’m really trying to rush a normal dungeon. For vet I will always que for my role. I have over 1000 cp so my dps characters can easily burn through a normal dungeon. And if you need a proper tank or healer in a normal non dlc dungeon and cry about it, then maybe you should reevaluate your playstyle bud. Quit crying and as everyone says “get good”
GimpyPorcupine wrote: »This would be so easy to fix.
The servers just count how many times during a dungeon an tank taunts a boss, either with skills or armor passives (e.g. Tormentor). At the end of the dungeon, if that number is zero, the player receives a game mail with a stern warning. If a player to whom a warning email has been sent still refuses to taunt, he receives some sort of penalty (locked out of group finder for a week.)
oxygen_thief wrote: »potential solutions
1 create your own tank to do dungeon runs but in that case you can face a fake dps problem.
2 recruit whole group from the zone/guild chat.
3 get acquaintance with other players to create a constant group for dungeon runs
dont ask zos to do something with the group finder because you know how they are working. they will break it completely to a nonfunctional state and nerf some classes or abilities sorcs to increase a tanks value
oxygen_thief wrote: »potential solutions
1 create your own tank to do dungeon runs but in that case you can face a fake dps problem.
2 recruit whole group from the zone/guild chat.
3 get acquaintance with other players to create a constant group for dungeon runs
dont ask zos to do something with the group finder because you know how they are working. they will break it completely to a nonfunctional state and nerf some classes or abilities sorcs to increase a tanks value
FTFY.
No seriously, I did #1. I crafted heavy Torugs with backbar dw or bow. I can pull ok dps in case of low dps. I can focus on tanking if I get a good PUG
About 2 and 3, while being good individual solutions, don't fix the problem. ZOS created PUGs for a reason. The ability for anyone, wether they don't like socializing, don't speak english or wathever, to find a group to complete dungeons. Imo, it's a great tool, but it needs some fixes. That's what we're trying to find here.
Silver_Strider wrote: »Why is it always the same terrible idea to debuff Tank/Healer's damage that gets brought up when discussing Fake Tanks/Healer? 90% of the time, Fake Tank/Healer damage is already bad enough but now you're hurting REAL Tanks and Healers with this asinine suggestion because it wouldn't solve anything and just make the issue even worse since the few Real Tanks/Healers just say **** it and stop using Duty Finder as well.
How about a recommendation system with incentives? What about a report system that allows us to grade a player's performance at the end of a run and after X amounts of recommendations get a grab bag of mats, transmute crystal, maybe a mount, etc. Also, make vote kick a part of this recommendation system. Give options as to why you're kicking someone (Fake Role, Offline, etc) to act as a counterbalance to recommendations. Say you lose a recommendation if you get vote kicked for Fake Role or something.
To prevent some level of abuse, make premade groups unable to vote for other party members so they can't boost friend's recommendations.
Is it perfect? No, but it's better than nerfing player's damage arbitrarily when that isn't the problem at all.
oxygen_thief wrote: »oxygen_thief wrote: »potential solutions
1 create your own tank to do dungeon runs but in that case you can face a fake dps problem.
2 recruit whole group from the zone/guild chat.
3 get acquaintance with other players to create a constant group for dungeon runs
dont ask zos to do something with the group finder because you know how they are working. they will break it completely to a nonfunctional state and nerf some classes or abilities sorcs to increase a tanks value
FTFY.
No seriously, I did #1. I crafted heavy Torugs with backbar dw or bow. I can pull ok dps in case of low dps. I can focus on tanking if I get a good PUG
About 2 and 3, while being good individual solutions, don't fix the problem. ZOS created PUGs for a reason. The ability for anyone, wether they don't like socializing, don't speak english or wathever, to find a group to complete dungeons. Imo, it's a great tool, but it needs some fixes. That's what we're trying to find here.
i dont like socializing and i dont speak english. actually you dont need english to find a group because everybody knows ingame acronyms like lfg dd dps etc
Silver_Strider wrote: »Why is it always the same terrible idea to debuff Tank/Healer's damage that gets brought up when discussing Fake Tanks/Healer? 90% of the time, Fake Tank/Healer damage is already bad enough but now you're hurting REAL Tanks and Healers with this asinine suggestion because it wouldn't solve anything and just make the issue even worse since the few Real Tanks/Healers just say **** it and stop using Duty Finder as well.
How about a recommendation system with incentives? What about a report system that allows us to grade a player's performance at the end of a run and after X amounts of recommendations get a grab bag of mats, transmute crystal, maybe a mount, etc. Also, make vote kick a part of this recommendation system. Give options as to why you're kicking someone (Fake Role, Offline, etc) to act as a counterbalance to recommendations. Say you lose a recommendation if you get vote kicked for Fake Role or something.
To prevent some level of abuse, make premade groups unable to vote for other party members so they can't boost friend's recommendations.
Is it perfect? No, but it's better than nerfing player's damage arbitrarily when that isn't the problem at all.
So, do you think that a grading system is going to work well with the nasty, rude, trolling attitudes rampant in this community?
El_Borracho wrote: »@Silver_Strider People have been known to boot players at the final boss to get their buddies into the dungeon in order to get the gear, achievement, etc. Its not widespread, but it exists. And while its not a classic PUG problem, they do get the sucker 4th from dungeon finder.
Regardless, I don't know about you, but I don't need some rando grading my performance in ESO. Take a look at some of the comments on these threads. Do you want the guy who wants to nerf the vMA bow critiquing your healing? Or how about the real tank who wants to sprint to each boss while pulling a train of mobs without telling anyone, then gets angry that you got caught in the wash and died, ruining his no death run he told nobody about? Or the DPS who swore he was carrying the group with his light bow attacks and how you're doing it wrong? We've all seen and/or heard about these all-stars. Sounds like an even worse version of Yelp. Heck, look no further than what is written 24 hours a day in area chat.
I'm cool with implementing a reporting system where ZoS can look at a person reported for queuing as a tank when they are not. But I don't need xxBoN3rSwORd69xx determining what dungeons I'm allowed to run via dungeon finder