MooseKnuckles88 wrote: »I have both a magden and a stamden, stamden is where you wanna be for dps warden in Murkmire.
You might have already noticed, but wardens don't have a ton of damage abilities in their class. Most damage comes from the Animal Companions skill line, a small amount of damage can come from the Winters Embrace skill line and Green Balance is exclusively healing. The more animal companion skills you have slotted the more those skills are buffed due to the advanced species passive.
MooseKnuckles88 wrote: »I have both a magden and a stamden, stamden is where you wanna be for dps warden in Murkmire.
You might have already noticed, but wardens don't have a ton of damage abilities in their class. Most damage comes from the Animal Companions skill line, a small amount of damage can come from the Winters Embrace skill line and Green Balance is exclusively healing. The more animal companion skills you have slotted the more those skills are buffed due to the advanced species passive.
I did notice that and i am focusing on the animal companion skill line. Is the bonus from more slotted abilities in that line really going to make the difference or is the Warden just not a very good DPS class?
MooseKnuckles88 wrote: »I have both a magden and a stamden, stamden is where you wanna be for dps warden in Murkmire.
You might have already noticed, but wardens don't have a ton of damage abilities in their class. Most damage comes from the Animal Companions skill line, a small amount of damage can come from the Winters Embrace skill line and Green Balance is exclusively healing. The more animal companion skills you have slotted the more those skills are buffed due to the advanced species passive.
I did notice that and i am focusing on the animal companion skill line. Is the bonus from more slotted abilities in that line really going to make the difference or is the Warden just not a very good DPS class?
If you're after DPS, why have you put a third of your points into health?
I love the Deep Fissure. It's very strong direct damage and at the same time it's an AoE. And also it stuns enemy. And moreover it applies Major Breach debuff to all enemies.
But overall magden's DPS is quite low compared to any other class, that's a fact.
Warden is very cool for solo play though, it's my favorite class.
ESO_Nightingale wrote: »I love the Deep Fissure. It's very strong direct damage and at the same time it's an AoE. And also it stuns enemy. And moreover it applies Major Breach debuff to all enemies.
But overall magden's DPS is quite low compared to any other class, that's a fact.
Warden is very cool for solo play though, it's my favorite class.
it doesn't stun enemies anymore. this change happened a long time ago.
I guess, but that are my 50 cents, that you are missing a lot of CP, and running around with a lvl 15 Warden don´t get you any CP neither.
my suggestion, take one of your lvl 50 chars and start getting CP in amounts,
then run with your warden dungeons over the Groupfinder, in the times waiting, do some overland content, like dolmen, delves aso
But first get CP, without CP you are weak as wet noodle.
I love the Deep Fissure. It's very strong direct damage and at the same time it's an AoE. And also it stuns enemy. And moreover it applies Major Breach debuff to all enemies.
But overall magden's DPS is quite low compared to any other class, that's a fact.
Warden is very cool for solo play though, it's my favorite class.
I love the Deep Fissure. It's very strong direct damage and at the same time it's an AoE. And also it stuns enemy. And moreover it applies Major Breach debuff to all enemies.
But overall magden's DPS is quite low compared to any other class, that's a fact.
Warden is very cool for solo play though, it's my favorite class.
I have been using Deep Fissure and the dmg seems decent but my big problem with it is that there is this weird gap of time between casting it and it going off. It's so awkward and slow and it doesn't have a ground indicator so it's hard for me to tell what the proper distance is. It's not just slow to fire but sometimes it doesn't seem to fire at all so I'm always in this state of waiting for it and wondering if it's actually working or not. Doesn't make for the most satisfying gameplay.
I have been trying to use it as a combat opener on groups due to the delay in casting but without a ground indicator and the fact that sometimes groups of enemies are not that close together initially makes that awkward to do as well.
Lightspeedflashb14_ESO wrote: »I love the Deep Fissure. It's very strong direct damage and at the same time it's an AoE. And also it stuns enemy. And moreover it applies Major Breach debuff to all enemies.
But overall magden's DPS is quite low compared to any other class, that's a fact.
Warden is very cool for solo play though, it's my favorite class.
I have been using Deep Fissure and the dmg seems decent but my big problem with it is that there is this weird gap of time between casting it and it going off. It's so awkward and slow and it doesn't have a ground indicator so it's hard for me to tell what the proper distance is. It's not just slow to fire but sometimes it doesn't seem to fire at all so I'm always in this state of waiting for it and wondering if it's actually working or not. Doesn't make for the most satisfying gameplay.
I have been trying to use it as a combat opener on groups due to the delay in casting but without a ground indicator and the fact that sometimes groups of enemies are not that close together initially makes that awkward to do as well.
cast Deep Fissure and look at your feet, there is a circle, it goes out then back in, when that circle comes back in, that is when it goes off, 3 seconds later, with is almost the exact time that a lighting heavy attack takes to complete and the lightning heavy does 3 ticks of damage and a final pulse, these damage tick from the staff are also aoe, as long as you have one point into the first passive in the destro skill tree, which you ought to, since you are level 15 and that is able to be unlocked at destro skill rank 5. these 2 things together, deep fissure and lightning heavy will do more then 30k damage together, aoe, that is enough to kill 90% of overland mobs, not to mention, tha tyou will get healed every time you have Deep Fissure go off.
I love the Deep Fissure. It's very strong direct damage and at the same time it's an AoE. And also it stuns enemy. And moreover it applies Major Breach debuff to all enemies.
But overall magden's DPS is quite low compared to any other class, that's a fact.
Warden is very cool for solo play though, it's my favorite class.
I have been using Deep Fissure and the dmg seems decent but my big problem with it is that there is this weird gap of time between casting it and it going off. It's so awkward and slow and it doesn't have a ground indicator so it's hard for me to tell what the proper distance is. It's not just slow to fire but sometimes it doesn't seem to fire at all so I'm always in this state of waiting for it and wondering if it's actually working or not. Doesn't make for the most satisfying gameplay.
I have been trying to use it as a combat opener on groups due to the delay in casting but without a ground indicator and the fact that sometimes groups of enemies are not that close together initially makes that awkward to do as well.
I guess, but that are my 50 cents, that you are missing a lot of CP, and running around with a lvl 15 Warden don´t get you any CP neither.
my suggestion, take one of your lvl 50 chars and start getting CP in amounts,
then run with your warden dungeons over the Groupfinder, in the times waiting, do some overland content, like dolmen, delves aso
But first get CP, without CP you are weak as wet noodle.
I currently have about 270 CP. What do you feel is an adequate amount of CP to not be a "wet noodle"?
I guess, but that are my 50 cents, that you are missing a lot of CP, and running around with a lvl 15 Warden don´t get you any CP neither.
my suggestion, take one of your lvl 50 chars and start getting CP in amounts,
then run with your warden dungeons over the Groupfinder, in the times waiting, do some overland content, like dolmen, delves aso
But first get CP, without CP you are weak as wet noodle.
I currently have about 270 CP. What do you feel is an adequate amount of CP to not be a "wet noodle"?
Have you assigned your cp to your new character? The lvl 15 can use the 270cp, he just can’t gain any more for the account wide total.
Also, put all attribute points in either magic, stamina, or health. Don’t mix.
Magic and elemental damage skills are better when you have high Magicka.
stamina and physical damage skills are better when you have high stamina.
If you are going to be a Magicka healer warden the use staff only. You won’t benefit from a bow or melee weapons.
If you are trying to be a hunter, and you want to use a bow and send in your bear, then you are actually a stamwarden.
You can’t be both. I mean, you will need to keep a heal (Lotus or Vines) on your bar but just because you have 2-4 skills that cost Magicka doesn’t mean you should put attributes in Magicka. Rather, if you are using bows and melee you put the points in stamina and put Magicka glyphs on a few armor pieces.
The most important thing to decide is what weapon you are going to use.
As far as “all points in health” this is for a warden tank and that’s a bit more complex.
I guess, but that are my 50 cents, that you are missing a lot of CP, and running around with a lvl 15 Warden don´t get you any CP neither.
my suggestion, take one of your lvl 50 chars and start getting CP in amounts,
then run with your warden dungeons over the Groupfinder, in the times waiting, do some overland content, like dolmen, delves aso
But first get CP, without CP you are weak as wet noodle.
I currently have about 270 CP. What do you feel is an adequate amount of CP to not be a "wet noodle"?
Have you assigned your cp to your new character? The lvl 15 can use the 270cp, he just can’t gain any more for the account wide total.
Also, put all attribute points in either magic, stamina, or health. Don’t mix.
Magic and elemental damage skills are better when you have high Magicka.
stamina and physical damage skills are better when you have high stamina.
If you are going to be a Magicka healer warden the use staff only. You won’t benefit from a bow or melee weapons.
If you are trying to be a hunter, and you want to use a bow and send in your bear, then you are actually a stamwarden.
You can’t be both. I mean, you will need to keep a heal (Lotus or Vines) on your bar but just because you have 2-4 skills that cost Magicka doesn’t mean you should put attributes in Magicka. Rather, if you are using bows and melee you put the points in stamina and put Magicka glyphs on a few armor pieces.
The most important thing to decide is what weapon you are going to use.
As far as “all points in health” this is for a warden tank and that’s a bit more complex.
Yes I have assigned the CP to my character. I was only asking that question because the poster was implying that my level of CP was not sufficient. I was just wondering how many more than 270 is required to get beyond this "wet noodle" stage.
Thanks for the other info. I'll stick with the magicka path for now I guess because I like the healing but maybe I will respec attributes to reclaim the 8 points I sunk into health and put them into magicka.