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[Suggestion] Content Release Schedule

G1Countdown
G1Countdown
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How would the player base feel about ZOS changing the current content release schedule to be something along these lines?

First Quarter - Dungeon DLC

Second Quarter - Bug Fixes, Stability, & Quality of Life Patch

Third Quarter - Chapter Release

Fourth Quarter - Zone DLC Release

This proposed schedule removes one Dungeon DLC release that currently exists. I'm thinking that zos could also do special crown store releases during the third quarter to help mitigate profit loss. Thoughts? Feedback? Suggestions?
  • idk
    idk
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    I would rather Zos work on bugs and stability all year round than have to live with them until the second quarter.
  • Adinay
    Adinay
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    I come from a history of guild wars 1&2 and have to say while I have enjoyed this game more than I did guild wars over the last two years and haven’t touched guild wars recently, ESO could stand to adopt the massive quality of life patch they do once a year (second quarter I think). They took enough other ideas from GW, why not that? Mix in bug fixes and QOL in every patch but have one massive QOL patch in place of more content. Keep in mind this opinion is coming from a player who almost entirely plays the game for difficult achievements from DLC dungeons and yet I still agree on giving up my favorable content for this. No need to make up for revenue in crown store (crown store already has too much emphasis and is toe-ing the line WoW just crossed in focusing on it too much and driving the majority of players away), big QOL patch will draw enough people back to the game to pay for itself. I’m sure you could do it for just one cycle and the data would support this in being correct if you advertised the patch even only the same as you have other DLCs. It also shows you care about your game and the players, some much needed PR from what I can see considering everyone is saying they would literally pay for a DLC that fixed the game. Hire me ZOS, I’ll make the big boy decisions for ya.
    Edited by Adinay on October 30, 2018 2:23AM
  • MyNameIsElias
    MyNameIsElias
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    I really like OP's suggestion list. As long as we restrict dungeon DLC patches to only be once per year, i would be a very happy person.

    Shadow of the Hist, Horns of the Reach and Wolfhunter have been the most underwhelming Patches i have ever experienced so far in this game. They simply don't keep me interested in the new content to justify a 3 month waiting period for the next patch.

    I left out Imperial City because it of course added a new PVP zone, Veteran rank 16, and some other stuff.

    If dungeon dlc had a lot more base game fixes and content additions, i would be ok with them. They just feel very lackluster & lazy in their current state.
    Edited by MyNameIsElias on October 30, 2018 2:25AM
  • ezio45
    ezio45
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    I like this idea :) last qol update we had was homestead :s
  • Sylvermynx
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    Actually, I'd be happy to see the OP's suggestion become the new order. Not because I have many bug or QoL issues, but because I think such a rigid release sched as current doesn't allow for any flexibility at all. Generally, I like games of this sort to be.... more flexible, rather than less....
  • Acrolas
    Acrolas
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    Writers, musicians, and other artists don't handle software quality control. You're really doing nothing more than shutting people out of employment to chase fan wish lists and unreasonable expectations.
    signing off
  • Adinay
    Adinay
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    Acrolas wrote: »
    Writers, musicians, and other artists don't handle software quality control. You're really doing nothing more than shutting people out of employment to chase fan wish lists and unreasonable expectations.

    Highly disagree. Considering ESO has just now reached the age that no new content that is going to be released was prepped and started several years ago, We are choosing that ZOS simply employ more people that can work on QOL and big fixes, instead of more “artists”. And yes ESO is in a very healthy state at the moment so hiring a few more people is certainly not unrealistic. No need to lay anyone off just because we reduced the amount of content created per year by 25%, in fact considering until now most of the explanation/DLC content was started before ESO was released its more like the “artists” only would have to do 200% more work instead of 250% more work. Make sense? By the way great thread, I’m normally just a lurker but this is exactly what we need to be discussing.

  • ZonasArch
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    idk wrote: »
    I would rather Zos work on bugs and stability all year round than have to live with them until the second quarter.

    I'm willing to bet all my millions that you'll come here complain the very second they announce that. You'll say "what about new content? I'm tired of the old content already!"
    So yeah...

    I also think op forgets that every patch has bug fixes as it is.

    Only change we need, I think, is that clear balancing issues should be dealt with inbetween patches too, maybe every month or so, and in more incremental pacing. That's what we need.
  • Taleof2Cities
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    I'm thinking that zos could also do special crown store releases during the third quarter to help mitigate profit loss. Thoughts? Feedback? Suggestions?

    Can you share with us your Financial Forecast data that shows ZOS would still operate with a 3rd quarter profit by relying on crown sales only?
  • Adinay
    Adinay
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    ZonasArch wrote: »
    idk wrote: »
    I would rather Zos work on bugs and stability all year round than have to live with them until the second quarter.

    I'm willing to bet all my millions that you'll come here complain the very second they announce that. You'll say "what about new content? I'm tired of the old content already!"
    So yeah...

    I also think op forgets that every patch has bug fixes as it is.

    Only change we need, I think, is that clear balancing issues should be dealt with inbetween patches too, maybe every month or so, and in more incremental pacing. That's what we need.

    I agree for the most part but referencing my original response, unless you have come from a high quality recent MMO that did do what OP is talking about I don’t think you can give enough of a sound opinion. I’ve seen both sides of it, I’ve seen how excited people get for a huge QOL patch vs a patch like murkmife or wolf hunter. The QOL patch is earth shattering by comparison. Is it as big a deal as a big fanboy expansion like morrowind? Maybe not. But we’re not talking about taking that away, we’re only talking about reducing from two dungeon DLC a year to one. Maybe people don’t get it because they don’t realize what an entire patch 100% related to QOL looks like. For arguments sake (and don’t focus on the details just focus on the magnitude of examples) Imagine things like:
    1) changing the way Cyrodiil works to where you can scale keep walls maybe? Or some other drastic change alongside fixing performance issues there and several other changes to change the way cyrodiil works.
    2) overhaul of CP system to fix pvp and power creep
    4) another skill line for every class so they have 4 each instead of 3 making them more effective in whatever role of trinity they lack in while also bringing more class deffinition.
    5) massive balance changes to go alongside #4.
    6) FPS improvements alongside some graphical enhancements to get caught up closer to par in 2019

    And that’s (in theory) just for 2019. Obviously these are just examples so again don’t get stuck on specifics just think of the gravity of an entire patch being focusing on QOL. Yes they can sprinkle QOL throughout the year but then you don’t get the focus the majority of the community is asking for.
    Edited by Adinay on October 30, 2018 3:28AM
  • Adinay
    Adinay
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    I'm thinking that zos could also do special crown store releases during the third quarter to help mitigate profit loss. Thoughts? Feedback? Suggestions?

    Can you share with us your Financial Forecast data that shows ZOS would still operate with a 3rd quarter profit by relying on crown sales only?

    Why would you ask something you know no one can and will provide? Also it’s not needed. Do some research and you will realize the company is so healthy they can afford to do this, furthermore in one of my previous responses I explained my confidence in them doing a QOL patch with similar previous small DLC size marketing and seeing how many people return (and thus how much those returning players spend) and they would make their money back and not regret it, again alongside the PR of the community. They need the PR of the gaming community because right now people don’t feel cared for in most games. ZOS does well to study other games and do what they did right but with its own ES twist, but they are following WoW too closely in terms of content... and WoW is undergoing a mass exitus right now because of lack of listening to player feedback,” like this forum thread for example.
    Edited by Adinay on October 30, 2018 3:04AM
  • templesus
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    I’d prefer something like this:
    (All patches include Balance changes)
    (Early = Week 1/2, Late = Week 3/4)
    Early January: Dungeon DLC
    Late March: Qol Mini-Patch
    Early May: Chapter Release
    Late July: Qol Mini-Patch
    Early September: PvP/Other Content DLC
    Late November: Qol Mini-Patch

    This way we get Qol and balance patches year round. Also, monetarily, they can simply advertise the next new patch with the Qol updates and allow pre-orders with bonuses such as they do for chapters for the DLCs as well. This would push sales year round and keep money flowing.

    @ZOS_GinaBruno as someone with a Masters in Business Marketing, I highly recommend you pass this along to the overheads.
    Edited by templesus on October 30, 2018 6:43AM
  • G1Countdown
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    Thank you all for your comments, suggestions, and feedback.
    idk wrote: »
    I would rather Zos work on bugs and stability all year round than have to live with them until the second quarter.

    Yeah, me too. But, Zos has shown that with the current status quo that is not possible. And, changes won't happen unless those changes are radical changes.

    @templesus - I thought about a more rigid schedule with more updates, But, Zos has previously stated (around the IC launch I think) that there current format is comfortable and doable, I didn't want to add more updates as I thought Zos would fall behind on the content updates.



    Edited by G1Countdown on October 30, 2018 10:57AM
  • Carbonised
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    ZOS should skip one dungeon DLC every year, and focus on housing, furnishings and UI and QoL upgrades instead.

    I'll bet the people interested in housing, homesteads and furnishings outnumber the ones interested in hardcore dungeon content. At least we number enough to warrant 1 update focusing on housing and furnishing improvements and new content, instead of two dungeon updates per year.
  • RANKK7
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    Look, if next year schedule would be:

    First Quarter - Bug Fixes, Stability, & Quality of Life Patch

    Second Quarter - Bug Fixes, Stability, & Quality of Life Patch

    Third Quarter - Bug Fixes, Stability, & Quality of Life Patch

    Fourth Quarter - Bug Fixes, Stability, & Quality of Life Patch

    it would actually be VERY alright.

    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Bhaal5
    Bhaal5
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    How would the player base feel about ZOS changing the current content release schedule to be something along these lines?

    First Quarter - Dungeon DLC

    Second Quarter - Bug Fixes, Stability, & Quality of Life Patch

    Third Quarter - Chapter Release

    Fourth Quarter - Zone DLC Release

    This proposed schedule removes one Dungeon DLC release that currently exists. I'm thinking that zos could also do special crown store releases during the third quarter to help mitigate profit loss. Thoughts? Feedback? Suggestions?

    I agree, but why would zos do 2nd quarter when it'll make them no money, current model has people spending money on either overpriced dlc or eso+ so there is no need to "fix" anything.... Until the money train stops this practice will contiune
  • G1Countdown
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    @Bhaal5 That's why I was hoping that an annual crown store event during that time would offset the sales that a dungeon dlc would bring in. I don't know how well dungeon dlc sells or how much cash Zos would need to make to offset its loss. I've never purchased a dungeon dlc but I know others do. The only way Zos would make this decision or another decision to implement needed bug fixes, stability, and quality of life upgrades would be if the consumer base was overwhelmingly vocal about the necessity.
  • GreenHere
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    Seems more complicated a solution than necessary, to me.

    Just start staggering content updates and combat/balance/etc. updates.

    We're tired of getting beautiful, fun, and otherwise enjoyable content delivered with an abrasive layer of "btw we also changed the way a bunch of stuff works, so... good luck with that." smeared all over it.


    Personally, if anything, I want more content updates (and bug fixes), and less balance changes. But even if they kept the same amount of each that they have now, and simply separated the two, I'd be much happier.
  • Bhaal5
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    @Bhaal5 That's why I was hoping that an annual crown store event during that time would offset the sales that a dungeon dlc would bring in. I don't know how well dungeon dlc sells or how much cash Zos would need to make to offset its loss. I've never purchased a dungeon dlc but I know others do. The only way Zos would make this decision or another decision to implement needed bug fixes, stability, and quality of life upgrades would be if the consumer base was overwhelmingly vocal about the necessity.

    Comsumer would love it if they did
    Shareholders and zeni would not, would mean double the work for one quarter for the same incoming. So in saying that, there would be your lose. Theyd need to double sales to offset the fixes.

    So easier to release half baked dunveons instead
  • Mettaricana
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    Zos doesnt have the manpower or the lack of wrobel to actually fix anything
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