Believe me, I have no sympathy for sorcs, and Ive been in countless BGs against Betty and I've never seen them abuse anything.I don’t feel sorry for Betty at all.
When playing broken overload gank build - “everything is fine and I abuse broken stuff, why not”.
When something counters him - “ZoS, save me, evil stamina kicks my ass”.
Get rekt and try playing something different for a while, maybe will help you to get better.
Yes, new meta is cruel for magsorcs. Is it much worse than sloads / viper / insert-your-most hated-thing-here? I doubt. Will it get fixed? Yes, in a few months, just as usual. For now just craft torugs and enjoy smashing people with bleeds and spin to win, I see no reason not to do it.
After all, we all asked for fast-paced combat, and that’s exactly what we got. Be careful with your desires next time.
Sincerely yours, magsorc main since 1.6.
brandonv516 wrote: »
I don’t feel sorry for Betty at all.
When playing broken overload gank build - “everything is fine and I abuse broken stuff, why not”.
When something counters him - “ZoS, save me, evil stamina kicks my ass”.
Get rekt and try playing something different for a while, maybe will help you to get better.
Yes, new meta is cruel for magsorcs. Is it much worse than sloads / viper / insert-your-most hated-thing-here? I doubt. Will it get fixed? Yes, in a few months, just as usual. For now just craft torugs and enjoy smashing people with bleeds and spin to win, I see no reason not to do it.
After all, we all asked for fast-paced combat, and that’s exactly what we got. Be careful with your desires next time.
Sincerely yours, magsorc main since 1.6.
Have you tried playing something other than an overload sorc?
I've had my fair share of salt over Betty overload ganks in the past, but let's be honest, that spec is pretty tame right now.
It's roughly doubling the damage on your light weaves—but it costs a GCD to activate during which you deal no damage, and it freezes your ultgen as an additional f-you. From my tests, even DBoS (which is super gimped on magsorc) deals more burst AND more overall damage over the typical duration of a combo.
I've actually seen a few cases of some pretty hefty AOE damage from Overload Heavy Attack lately. There was one instance where I barely heard the "bzzt" sound for a split second, and my death recap listed ~7.8k damage from 2 ticks of it, which is certainly nothing to sneeze at. 'Course, I have no idea what build that person was running, and it may be totally not worth to use 24/7. But storing up 500 Ultimate before a game, and using that setup until your first death or out-of-combat time may be a decently strong gimmick.Betty_Booms wrote: »Have you ever used overload? I wouldnt say it was broken. In fact it was buggy as hell it didn't work half the time. You would get stuck in your overload bar all the time. Also how many people used overload? Not many cause we all no it truley wasn't that good...
You could see I suffered equal amount of deaths and that was the pay off of the glass canon...not a "Meta" that can spec defensively and still dish out like no tomorrow.
I am glad for the OL change BTW. And no offense but its not my problem if you cant dodge a dirty big slow moving projectile.
The same number of ticks from an Oblivion enchant would be 10,705 damage - a difference 1,088. Not being a Vampire won't save you from this enchant nonsense. Here's hoping ZOS does something about it with today's patch.
He means the prismatic glyph that did nearly half of the damage only procs against vampire players.
I've actually seen a few cases of some pretty hefty AOE damage from Overload Heavy Attack lately. There was one instance where I barely heard the "bzzt" sound for a split second, and my death recap listed ~7.8k damage from 2 ticks of it, which is certainly nothing to sneeze at. 'Course, I have no idea what build that person was running, and it may be totally not worth to use 24/7. But storing up 500 Ultimate before a game, and using that setup until your first death or out-of-combat time may be a decently strong gimmick.Betty_Booms wrote: »Have you ever used overload? I wouldnt say it was broken. In fact it was buggy as hell it didn't work half the time. You would get stuck in your overload bar all the time. Also how many people used overload? Not many cause we all no it truley wasn't that good...
You could see I suffered equal amount of deaths and that was the pay off of the glass canon...not a "Meta" that can spec defensively and still dish out like no tomorrow.
I am glad for the OL change BTW. And no offense but its not my problem if you cant dodge a dirty big slow moving projectile.The same number of ticks from an Oblivion enchant would be 10,705 damage - a difference 1,088. Not being a Vampire won't save you from this enchant nonsense. Here's hoping ZOS does something about it with today's patch.
Betty_Booms wrote: »I've actually seen a few cases of some pretty hefty AOE damage from Overload Heavy Attack lately. There was one instance where I barely heard the "bzzt" sound for a split second, and my death recap listed ~7.8k damage from 2 ticks of it, which is certainly nothing to sneeze at. 'Course, I have no idea what build that person was running, and it may be totally not worth to use 24/7. But storing up 500 Ultimate before a game, and using that setup until your first death or out-of-combat time may be a decently strong gimmick.Betty_Booms wrote: »Have you ever used overload? I wouldnt say it was broken. In fact it was buggy as hell it didn't work half the time. You would get stuck in your overload bar all the time. Also how many people used overload? Not many cause we all no it truley wasn't that good...
You could see I suffered equal amount of deaths and that was the pay off of the glass canon...not a "Meta" that can spec defensively and still dish out like no tomorrow.
I am glad for the OL change BTW. And no offense but its not my problem if you cant dodge a dirty big slow moving projectile.The same number of ticks from an Oblivion enchant would be 10,705 damage - a difference 1,088. Not being a Vampire won't save you from this enchant nonsense. Here's hoping ZOS does something about it with today's patch.
TBH it needed the buff- the heavy was a joke. You have very limited movement when you channel it too. The weaved LA is still much better. Its always a compromise because its not to smart for a Mag sorc to be up close.
The same number of ticks from an Oblivion enchant would be 10,705 damage - a difference 1,088. Not being a Vampire won't save you from this enchant nonsense. Here's hoping ZOS does something about it with today's patch.
Betty_Booms wrote: »I've actually seen a few cases of some pretty hefty AOE damage from Overload Heavy Attack lately. There was one instance where I barely heard the "bzzt" sound for a split second, and my death recap listed ~7.8k damage from 2 ticks of it, which is certainly nothing to sneeze at. 'Course, I have no idea what build that person was running, and it may be totally not worth to use 24/7. But storing up 500 Ultimate before a game, and using that setup until your first death or out-of-combat time may be a decently strong gimmick.Betty_Booms wrote: »Have you ever used overload? I wouldnt say it was broken. In fact it was buggy as hell it didn't work half the time. You would get stuck in your overload bar all the time. Also how many people used overload? Not many cause we all no it truley wasn't that good...
You could see I suffered equal amount of deaths and that was the pay off of the glass canon...not a "Meta" that can spec defensively and still dish out like no tomorrow.
I am glad for the OL change BTW. And no offense but its not my problem if you cant dodge a dirty big slow moving projectile.The same number of ticks from an Oblivion enchant would be 10,705 damage - a difference 1,088. Not being a Vampire won't save you from this enchant nonsense. Here's hoping ZOS does something about it with today's patch.
TBH it needed the buff- the heavy was a joke. You have very limited movement when you channel it too. The weaved LA is still much better. Its always a compromise because its not to smart for a Mag sorc to be up close.
Today's "fix" does nothing whatsoever to address this problem.
Text from today's patch notes: "Twin Slashes which has 2 direct damage hits and several damage over time ticks, can proc both of your weapon enchantments over those hits"
It was the bleed from this skill proccing glyphs that was the problem, and they haven't changed it.
Text from today's patch notes: "Twin Slashes which has 2 direct damage hits and several damage over time ticks, can proc both of your weapon enchantments over those hits"
It was the bleed from this skill proccing glyphs that was the problem, and they haven't changed it.
Patch Notes: Abilities that deal damage multiple times with a single cast, such as Flurry which has 5 hits or Twin Slashes which has 2 direct damage hits and several damage over time ticks, can proc both of your weapon enchantments over those hits. But each isolated instance of damage should only be able to proc one weapon enchantment at a time.
that second sentence, which you failed to put in and constitutes the actual something they did, does have a significant change.
Prior to this patch, each tick of the bleed and the initial application were proccing both enchants. That sentence now tells you it's only going to be one of them. that's a 50% damage reduction.
Reading - it's fundamental.
BigBadVolk wrote: »
Text from today's patch notes: "Twin Slashes which has 2 direct damage hits and several damage over time ticks, can proc both of your weapon enchantments over those hits"
It was the bleed from this skill proccing glyphs that was the problem, and they haven't changed it.
Patch Notes: Abilities that deal damage multiple times with a single cast, such as Flurry which has 5 hits or Twin Slashes which has 2 direct damage hits and several damage over time ticks, can proc both of your weapon enchantments over those hits. But each isolated instance of damage should only be able to proc one weapon enchantment at a time.
that second sentence, which you failed to put in and constitutes the actual something they did, does have a significant change.
Prior to this patch, each tick of the bleed and the initial application were proccing both enchants. That sentence now tells you it's only going to be one of them. that's a 50% damage reduction.
Reading - it's fundamental.
ye but its like they put the bleed on you and light attack or use another wep skill and boom you have the same damage as last week
Waffennacht wrote: »Each tick of damage will proc a glyph on cool down.
It's not Rending will only proc 1 glyph, each tick will only proc one glyph so it goes:
Rending (x2 hit) proc both Glyphs
Tick procs glyph A
Tick 2 procs glyph B
Tick 3 A
Tick 4 B
Tick 5 A
As an example
Waffennacht wrote: »Each tick of damage will proc a glyph on cool down.
It's not Rending will only proc 1 glyph, each tick will only proc one glyph so it goes:
Rending (x2 hit) proc both Glyphs
Tick procs glyph A
Tick 2 procs glyph B
Tick 3 A
Tick 4 B
Tick 5 A
As an example
You are late, this was the change from two days ago and yesterday they announced they would remove enchant proc from DoTs.