Half DW enchant potency?

DRTE
DRTE
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I feel that is a fair trade off for DW builds. You can keep everything else.
DRAGON SPAWN

Tyrion septim. Stam DK
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Dirty lich. Magcro
  • John_Falstaff
    John_Falstaff
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    @DRTE , the patch that rolled out today already tones down the enchantments. Not sure what else do you want.
  • shinikaze
    shinikaze
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    well halving the enchant effect seen fair and in line with flow~
  • DRTE
    DRTE
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    @John_Falstaff not really it just doesn't proc both enchants off the same skill you apply 2 skills and it still procs just the same as it did.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
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    Dirty lich. Magcro
  • DeadlyRecluse
    DeadlyRecluse
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    Yeah, the attempt to tone it down by not having both enchants instaproc is a good start and makes sense, but I'll still be running bloodcraze backbar on magplar and generate crazy pressure with just one skill.
    Thrice Empress, Forever Scrub
  • John_Falstaff
    John_Falstaff
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    @DRTE , the only skill that was causing issues was Twin Slashes, and it's only capable of releasing half the enchantment damage now. Other skills, require you to work for it, cast, weave - so, effort gives results, just as it should. Cloak is short range, so it's not fire-and-forget.
  • DRTE
    DRTE
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    Yeah, the attempt to tone it down by not having both enchants instaproc is a good start and makes sense, but I'll still be running bloodcraze backbar on magplar and generate crazy pressure with just one skill.

    Yeah it was a good step in the right direction but feel it's still over performing. all thats needed is another skill or a light weave and both enchants are still proc'd with the cooldowns of infused/torugs halving DW would tone down and then having the infused trait would bring it back up 30% but only if you use infused.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • Zer0oo
    Zer0oo
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    They just have to make them work one after another. The second enchant can only proc after the cooldown of the first and the first only after the cooldown of the second

    enchant1->cooldown1->enchant2->cooldown2->enchant1...

    not:

    enchant1->cooldown1->...
    enchant2->cooldown2->...

    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • DRTE
    DRTE
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    Zer0oo wrote: »
    They just have to make them work one after another. The second enchant can only proc after the cooldown of the first and the first only after the cooldown of the second

    enchant1->cooldown1->enchant2->cooldown2->enchant1...

    not:

    enchant1->cooldown1->...
    enchant2->cooldown2->...

    This is also another good option i agree with.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • John_Falstaff
    John_Falstaff
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    Just no. PvP already got the fix that makes enchantments part of player skill - simply applying slashes will give only half the previous amount of damage, and the rest is actually on the player and weaving, using abilities again and so on and so forth. Rhetorics about 'fair trade' is already outside of that scope - staves are balanced with DW despite different number of enchants, and 2H is where it is now not because of enchants, but because of how skill line is designed (and it could use an overhaul indeed).
  • Teeba_Shei
    Teeba_Shei
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    Enchantments shouldn't proc off single target dots plain and simple.
  • Mojomonkeyman
    Mojomonkeyman
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    Enchantments shouldn't proc off single target dots plain and simple.

    Agreed. That's the big problematic imbalance introduced. There was absolutely nothing wrong with both old glyph proc rulesets (pre-summerset and post summerset), noone ever complained because they were actually rangin between 1-2k PvP DPS output, avoidable and not sticking on the target like a chain detonation time bomb.

    The most problematic DW setups will now do 4k PvP DPS sticking to a target instead of 8k PvP DPS before "fix" - thats still more than pretty much everyone is able to maintain with ALL THEIR SKILLS COMBINED in PVP. A consistent single target PvP build that does 4k DPS is basically non-existent. For a total cost of 1200 stamina every few seconds, for applying an axebleed and rending you get more PvP DPS than even the best & experienced PvPers can do... it's still disgustingly imbalanced, just not as absurd as before.

    Edited by Mojomonkeyman on October 29, 2018 3:24PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • olsborg
    olsborg
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    The nerf just mad dw glypsh less op, its still way too op compared to 2h, bow or staff etc

    PC EU
    PvP only
  • Zer0oo
    Zer0oo
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    I think another problem is that you can use infused and torugs to increase enchants of oblivion damage. The damage of oblivion enchants should not be affected by any increasing effects as is is not affected by any decreasing.

    A damage type that ignores everything is extreme strong and being able to proc every 1.8 sec with 2.1k damage.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Gargath
    Gargath
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    Damage shield magicka builds users atack again, for them any stamina based builds will be toxic and in need of being nerfed to the ground. They want easy kills only for their range sorcerers.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Rukzadlithau
    Rukzadlithau
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    The only logical way to restore balance is to make 1 handed weapons have 50% enchant potency.

    What instead will happen:

    1) Weapon glyphes become non crittable because they‘re now presumed as proc damage. Decrease Health will still overperform in PvP.
    2) Torugs Pact will be nerfed.
    3) Infused will be nerfed.
  • Mojomonkeyman
    Mojomonkeyman
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    Buzo wrote: »
    The only logical way to restore balance is to make 1 handed weapons have 50% enchant potency.

    What instead will happen:

    1) Weapon glyphes become non crittable because they‘re now presumed as proc damage. Decrease Health will still overperform in PvP.
    2) Torugs Pact will be nerfed.
    3) Infused will be nerfed.

    Nah, combining their current glyph proc ruleset (including single target dots) with pre-summerset glyph proc logic (only active bar enchant is proccing no matter on which bar the dot is sitting on) would be the most simple solution and guarantee a hardcap on potential dmg ouput without causing too much harm elsewhere.
    Edited by Mojomonkeyman on October 29, 2018 4:37PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Kolzki
    Kolzki
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    Would this also nerf one hand and shield enchants? That would have a big effect on what tanks run.
  • Darkenarlol
    Darkenarlol
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    it is allready proccing only 1 at a time after patch from dot with cycling between enchants

    stop this nurf-nurf allready
  • Rukzadlithau
    Rukzadlithau
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    Buzo wrote: »
    The only logical way to restore balance is to make 1 handed weapons have 50% enchant potency.

    What instead will happen:

    1) Weapon glyphes become non crittable because they‘re now presumed as proc damage. Decrease Health will still overperform in PvP.
    2) Torugs Pact will be nerfed.
    3) Infused will be nerfed.

    Nah, combining their current glyph proc ruleset with pre-summerset glyph proc logic (only active bar enchant is proccing no matter on which bar the dot is sitting on) would be the most simle solution and guarantee a hardcap on potenital dmg ouput without causing too much harm elsewhere.

    So backbar poisons/enchants can be procced by dedicateing frontbar dots?
  • DCanadianBacon
    DCanadianBacon
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    Zer0oo wrote: »
    I think another problem is that you can use infused and torugs to increase enchants of oblivion damage. The damage of oblivion enchants should not be affected by any increasing effects as is is not affected by any decreasing.

    A damage type that ignores everything is extreme strong and being able to proc every 1.8 sec with 2.1k damage.

    This.^ There should be no possible way to increase Oblivion Damage. That includes infused+torugs enchants. 1.5k damage that can't be blocked, can't be mitigated through CP or resistances, and completely ignores damage shields and Major/minor protection should not be able to have it's damage increased in any shape way or form.
  • Mojomonkeyman
    Mojomonkeyman
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    Buzo wrote: »
    Buzo wrote: »
    The only logical way to restore balance is to make 1 handed weapons have 50% enchant potency.

    What instead will happen:

    1) Weapon glyphes become non crittable because they‘re now presumed as proc damage. Decrease Health will still overperform in PvP.
    2) Torugs Pact will be nerfed.
    3) Infused will be nerfed.

    Nah, combining their current glyph proc ruleset with pre-summerset glyph proc logic (only active bar enchant is proccing no matter on which bar the dot is sitting on) would be the most simle solution and guarantee a hardcap on potenital dmg ouput without causing too much harm elsewhere.

    So backbar poisons/enchants can be procced by dedicateing frontbar dots?

    Yes, by weapon swapping - basically only active bar glyphs will ever proc, not matter where your damage is coming from. It was like that pre-summerset but without the single target dot triggering they introduced with murkmire.
    Edited by Mojomonkeyman on October 29, 2018 4:39PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • LeagueTroll
    LeagueTroll
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    No, nerfmire nerfed nuf already.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    sometimes I think forums should have 15$/month subscription so that we dont hear every one spreading their piece of mind.
  • DRTE
    DRTE
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    Gargath wrote: »
    Damage shield magicka builds users atack again, for them any stamina based builds will be toxic and in need of being nerfed to the ground. They want easy kills only for their range sorcerers.

    So are you calling me a damage shield user? rofl i gave up on sorc before this trash update, moved to mag DK dropped all shields besides fragmented shield because all others are garbage for mdk. I also play dirty spamplar 2h DW and it just sickens me that you guys think its balanced. Yeah its balanced if there was no such thing as infused or torugs but because of those factors DW enchants are over performing.
    Edited by DRTE on October 29, 2018 10:00PM
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • Kadoin
    Kadoin
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    DRTE wrote: »
    Gargath wrote: »
    Damage shield magicka builds users atack again, for them any stamina based builds will be toxic and in need of being nerfed to the ground. They want easy kills only for their range sorcerers.

    So are you calling me a damage shield user? rofl i gave up on sorc before this trash update, moved to mag DK dropped all shields besides fragmented shield because all others are garbage for mdk. I also play dirty spamplar 2h DW and it just sickens me that you guys think its balanced. Yeah its balanced if there was no such thing as infused or torugs but because of those factors DW enchants are over performing.

    What can you expect? Most people on these forums think balance is achieved when they always win with the least amount of effort or have an overwhelming advantage...
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