SantieClaws wrote: »Different pathways to the same end.
Perhaps after a year the motif pages, skins etc that are presently gated behind the hardest content could be available from the crafting vouchers man or be a possible reward in the anniversary festival boxes?
myskyrim26 wrote: »People who can run hard content deserve to have something unique. They deserve the opportunity to be dressed in a non-casual way and to make money using their gaming skills.
I'm a devoted motif collector. I tried to farm Minotaur (before drop was reduced) and Ancient Orc myself. A very long and boring experience. So I bought them just as all other motifs. People who spent their time doing boring activities, deserve to be paid for it.
I try to steal daily from Summerset and make roughly 2-4K a day bc I cant upgrade the fence yet. Plus I’m starting to take more green + blue items to sell and so far I’m at 200k+ gold, and it’s definitely going to be a while before I finally get 900k to buy a skin.And anyway, there are ways of making loads of money without even stepping into a vet trial or dungeon.
Yes then I do lots of dungeons I tend to get poorerTheDarkShadow wrote: »The gold I use to gold up my gear, to buy potions, to repairs gear, the time I spend to wipe over and over in those trials and harder dungeons instead of farming hundred thousands gold worth of materials. Those motifs barely cover those cost I can tell you that.
mommadani907 wrote: »It's super easy to get gold in this game and buy anything you'd rather not do the content for. I personally even miss being able to buy gear from dungeons.
Do your writs. Sell everything. Go PvP. Sell everything. Go farming. Sell everything.
I'm on a fence about this one.
I think there should be things locked behind the hardest content to reward those who complete it and reach that level. However I also feel right now the requirements to meet that are too high for normal players, especially with how the meta of PvE builds has shifted the last year.
On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.
PC EU the most expensive item from the trials/arena plunder skulls is 30-50k which is not a great deal of money to anyone playing the game on a regular basis.
The average player doesn't have 100k in the bank, so I have have to disagree. The normal trials or arena (dsa) aren't harder then some dungeons but some people don't know how to access it as in getting a group for it.
Still I think OP has overlooked a lot of things if we excluded cloudrest issue that they are hinting at in the post then there is a lot of different options for people. Let's not forget most housing recipes are in overland activities.
Then maybe it's an issue of quest rewards. Hmm many things to talk about.