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rich getting richer, poor getting poorer (thanks a lot ZOS) how about everyone gets richer?

Wing
Wing
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please stop giving everything to the minority of hardcore players, lots of people play this game.

the rewards for trials, vet dungeons, and the various arenas completely outshines what the majority of people play and for the most part there is no reason for it.

let me start by saying I have NO PROBLEM with the way actual gear and sets is distributed (unless that gear is just overpowered in some fashion ~cough~ master axes ~cough~) especially when it comes to trials, as that armor has bonuses SPECIFICLY for trials (and dungeons to an extent) I always thought it was a great idea to reward players that did that content with great gear, FOR that content, it makes awesome gear for them, without alienating the rest of the players or putting the best gear behind content a tiny fraction of the player base participates in.

also sets are fairly easy to complete because you can get blue pieces on normal and upgrade them if you REALLY want them.

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what I do have a problem with is the sheer amount of cosmetics (motifs and skins) thrown at the same minority of players that do trials and vet dungeons compared to what everyone else has access to. this has caused big problem in the wealth of the game and is getting annoying. (I wont get into the paid carries for skins here, lets just leave it at they are a thing)

this was not so bad when a vet dungeon pack was rare, and came with 2 motifs, and back when trials actually drop'd whole pages. this gave high end players a commodity to sell, cool.

but now that 2 or our 4 DLC a year seem to be relegated to vet dungeon packs (that get harder and harder as time goes by, thanks CP) and trials (or shall we say raid content?) has exploded motifs pages into several pieces to artificially slow acquisition.

this trickles down to the average player, that does no participate in any of this content (for many reasons) the price on these motifs (and skins if you want to go there) has exploded as both the difficulty of said content goes up, and the people willing to do said content goes down (for many reasons)

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1) revert raid content back to full pages, that change was dumb and hurt everyone, the little guy most of all, every time you have artificially made motifs harder to get people hate it (GLASS) full pages, end of story.

2) the drop rate on motifs in dungeons should be the same regardless of difficulty, right now this is almost ZERO reason to run a dungeon on normal, EVERYTHING is rewarded for vet completions ONLY, that's not cool. this has caused a lot of people to just not bother with the content at all, as you have said "hey you can do this but there is no point and no reward enjoy!"

3) add some way for normal players to either get money or get commodities for trade, adding roe to more loot sources would be a nice start as well as increasing its drop rate from fishing specifically (now that its being used in more recipes), and upping the drop rate on Aetherial Dust (I farm my own mats and have gotten ONE since its implementation)

4) the idea of the "rare" sellable items from the plunder skulls, add these to open world containers, the money made from the wont be enough to get your high tier players to farm them, but will be a nice bonus to your average players just questing (don't add them to random mobs)


These ideas only help everyone, nothing is getting nerfed, and nobody is losing anything, this is the kind of stuff we need
ESO player since beta.
game got too disappointing.
  • Turelus
    Turelus
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    I'm on a fence about this one.

    I think there should be things locked behind the hardest content to reward those who complete it and reach that level. However I also feel right now the requirements to meet that are too high for normal players, especially with how the meta of PvE builds has shifted the last year.

    On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.
    PC EU the most expensive item from the trials/arena plunder skulls is 30-50k which is not a great deal of money to anyone playing the game on a regular basis.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • cazlonb16_ESO
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    Turelus wrote: »
    On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.

    While I agree in general, the achievements should not require completing a trial for the same reason they do not include PvP.
  • Tasear
    Tasear
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    Turelus wrote: »
    I'm on a fence about this one.

    I think there should be things locked behind the hardest content to reward those who complete it and reach that level. However I also feel right now the requirements to meet that are too high for normal players, especially with how the meta of PvE builds has shifted the last year.

    On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.
    PC EU the most expensive item from the trials/arena plunder skulls is 30-50k which is not a great deal of money to anyone playing the game on a regular basis.

    The average player doesn't have 100k in the bank, so I have have to disagree. The normal trials or arena (dsa) aren't harder then some dungeons but some people don't know how to access it as in getting a group for it.

    Still I think OP has overlooked a lot of things if we excluded cloudrest issue that they are hinting at in the post then there is a lot of different options for people. Let's not forget most housing recipes are in overland activities.

    Then maybe it's an issue of quest rewards. Hmm many things to talk about.
  • Darkenarlol
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    Want to get something - farm it

    If you can't farm something - buy it

    You can make money just from mats you gather while doing your ultra casual questing.

    So please stop asking for devaluing other people's efforts just because you want

    to get all right now and without any effort from your side.
  • SantieClaws
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    This one personally thinks there should be a way for any traveller to eventually get an item.

    Different pathways to the same end.

    This one for example is physically unable to complete content that requires extensive use of the paws without a break - yet more and more of that content seems to be introduced.

    Perhaps after a year the motif pages, skins etc that are presently gated behind the hardest content could be available from the crafting vouchers man or be a possible reward in the anniversary festival boxes?

    This one is not asking for the best gear or for the older trials to be devalued - just a chance at the most cosmetic things - skins and motif pages - via some other means.

    Perhaps even a daily quest outside each trial and if you do that say 25 times you can then buy the skin - like an achievement vendor.

    This one is not looking for ways to make time in Tamriel more grindy and yes we have many, many daily quests already. Just perhaps sometimes there could be an alternative path to certain goals for those of us unable to travel the main highway.

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • MartiniDaniels
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    If dlc motifs will be cheap and easy to get, there will be no much value in them other then looks..
  • Wing
    Wing
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    If dlc motifs will be cheap and easy to get, there will be no much value in them other then looks..

    ummmmm, yeah!
    ESO player since beta.
    game got too disappointing.
  • Cpt_Teemo
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    If dlc motifs will be cheap and easy to get, there will be no much value in them other then looks..

    Even the content that could be obtained by anyone even if they're new to the game can get nerfed to the ground in price as well.

    IE: BA Motifs easy enough for anyone to get that has a bit of gold and lockpicks they were nearly 200-500k per page but ever since they were introduced to the crown store they're like 20-30k per page now
  • MartiniDaniels
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    This one personally thinks there should be a way for any traveller to eventually get an item.

    Different pathways to the same end.

    This one for example is physically unable to complete content that requires extensive use of the paws without a break - yet more and more of that content seems to be introduced.

    Perhaps after a year the motif pages, skins etc that are presently gated behind the hardest content could be available from the crafting vouchers man or be a possible reward in the anniversary festival boxes?

    This one is not asking for the best gear or for the older trials to be devalued - just a chance at the most cosmetic things - skins and motif pages - via some other means.

    Perhaps even a daily quest outside each trial and if you do that say 25 times you can then buy the skin - like an achievement vendor.

    This one is not looking for ways to make time in Tamriel more grindy and yes we have many, many daily quests already. Just perhaps sometimes there could be an alternative path to certain goals for those of us unable to travel the main highway.

    Yours with paws
    Santie Claws
    Awesome style :)
    But most dlc motifs are between 20-60k in guild traders, you can easily get such money in few days doing lvl1 writs with several alts.. is this way bad?
    Edited by MartiniDaniels on October 29, 2018 11:34AM
  • Gatviper
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    Is it such a big deal to not being able to get certain motif pages which only drop from Trials? There's also so much appearance customization easily available in the game, and too many motifs for many to hope to ever complete the collection, unless they had some big gold.
    My crafter doesn't have every motif, and many not complete yet, either. Personally I don't bother, you can do much with little if you experiment.
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
    The rhythm of wheels, time fades away, stations of a journey, destination unknown.
  • Wing
    Wing
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    Turelus wrote: »
    I'm on a fence about this one.

    I think there should be things locked behind the hardest content to reward those who complete it and reach that level. However I also feel right now the requirements to meet that are too high for normal players, especially with how the meta of PvE builds has shifted the last year.

    On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.
    PC EU the most expensive item from the trials/arena plunder skulls is 30-50k which is not a great deal of money to anyone playing the game on a regular basis.


    I left out skins as I think those should remain the cosmetic reward for achievements, I think there need to be more available in more aspects of the game, or even the store as right now the majority are ONLY from those rewards, but still.

    I was also hoping ZOS would implement more of the custom slot cosmetics (like the psijic chest, cap, and rune arm) as rewards for things like dungeons, achievements, or questlines, that was a very cool system that I hope to see more of.
    ESO player since beta.
    game got too disappointing.
  • FakeFox
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    Putting in Effort is what makes Rewards rewarding in the first place. If you get everything thrown at you for free it has no worth.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Cpt_Teemo
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    FakeFox wrote: »
    Putting in Effort is what makes Rewards rewarding in the first place. If you get everything thrown at you for free it has no worth.

    Actually it does to me, got the Cinder wolf in my first 3 free crates this month i was very surprised
  • RedRook
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    This one personally thinks there should be a way for any traveller to eventually get an item.

    Different pathways to the same end.

    This one for example is physically unable to complete content that requires extensive use of the paws without a break - yet more and more of that content seems to be introduced.

    Perhaps after a year the motif pages, skins etc that are presently gated behind the hardest content could be available from the crafting vouchers man or be a possible reward in the anniversary festival boxes?

    This one is not asking for the best gear or for the older trials to be devalued - just a chance at the most cosmetic things - skins and motif pages - via some other means.

    Perhaps even a daily quest outside each trial and if you do that say 25 times you can then buy the skin - like an achievement vendor.

    This one is not looking for ways to make time in Tamriel more grindy and yes we have many, many daily quests already. Just perhaps sometimes there could be an alternative path to certain goals for those of us unable to travel the main highway.

    Yours with paws
    Santie Claws

    Different pathways to the same end seems a great guiding principle for an MMORPG.
  • Turelus
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    Turelus wrote: »
    On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.

    While I agree in general, the achievements should not require completing a trial for the same reason they do not include PvP.
    It's really not hard to complete a trial for anyone who's not a brand new player, even they they could probably find a guild or group willing to carry them. nAA can be done with ease these days.
    I did it tanking in the event and we didn't even have to play the mechanics, just tank and spank.


    Tasear wrote: »
    Turelus wrote: »
    I'm on a fence about this one.

    I think there should be things locked behind the hardest content to reward those who complete it and reach that level. However I also feel right now the requirements to meet that are too high for normal players, especially with how the meta of PvE builds has shifted the last year.

    On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.
    PC EU the most expensive item from the trials/arena plunder skulls is 30-50k which is not a great deal of money to anyone playing the game on a regular basis.

    The average player doesn't have 100k in the bank, so I have have to disagree. The normal trials or arena (dsa) aren't harder then some dungeons but some people don't know how to access it as in getting a group for it.

    Still I think OP has overlooked a lot of things if we excluded cloudrest issue that they are hinting at in the post then there is a lot of different options for people. Let's not forget most housing recipes are in overland activities.

    Then maybe it's an issue of quest rewards. Hmm many things to talk about.
    I'm going to sound harsh for this one but if average players are not getting 100k or understanding how to complete group content they're either playing very little, or really not engaging with the game in the intended way.

    The argument of if event achievements should have group requirement's I would concede on though that it's probably better they don't. However ESO is a social based game where they want people to group up and play with others.
    This event might even get more people trying trials and finding they like them so doing them more often.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • themaddaedra
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    There are always lots of ways to earn money without being hardcore player. You can make 2m out of a good trait spell strategist inferno staff. That comes from pvp boxes, easy available to anyone.

    Dead-Water motif made some real good money for the first week of Murkmire. You could sell a chests page for 250k easy.

    We had Pyandonean example, Summerset daily motifs, most expensive furnishing plans that drop from pickpocketing/stealing, Rivenspire Necropotence farm madness, Deshaan Mother's Sorrow farm madness, Spinner farm, Spriggan farm madness... Goes on and on and on.

    There are ways for everyone to make money. The rewards you get from hardcore content are not even shiny when compared to effort and time invested.

    Imagine you can finish vCR hm, that takes a long period of efforts that the Welkynar page you get in the end (almost all are below 80k these days) becomes just a tip. Idk if you are saying doing one vCR hm is easier than doing 10 nCR +3 runs.

    Comparison can wide upto an unlimited amount of examples where people earn good or bad. But believe me endgame content is not very rewarding (goldwise) as it looks. You mostly invest most of what you earn to progress anyway.

    If anything, gold is easy to make in this game if this is your purpose, just might take the rngeesus too long to shine upon you every now and then.
    PC|EU
  • Wing
    Wing
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    This one personally thinks there should be a way for any traveller to eventually get an item.

    Different pathways to the same end.

    a great idea.
    ESO player since beta.
    game got too disappointing.
  • Gargath
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    I get richer only because I play a lot and try different things, but don't even touch the hardest content, don't do trials, vet dungeons, arenas. And I have plenty of gold, over a milion in bank, few medium houses etc. I see many ways to earn gold and find cool items, obtain motifs (don't need them all) without doing the hardest activities and I don't need end game weapons and armors like the vMA. I think there are many like me average players, who find an own niche and work hard on their daily goals. It still brings a lot of satisfaction.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • TheDarkShadow
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    The gold I use to gold up my gear, to buy potions, to repairs gear, the time I spend to wipe over and over in those trials and harder dungeons instead of farming hundred thousands gold worth of materials. Those motifs barely cover those cost I can tell you that.
    Edited by TheDarkShadow on October 29, 2018 11:45AM
  • WuffyCerulei
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    I am honestly not a fan of motifs being hard to get in trials. The Dro-m'Athra and Celestial ones are a good examples of trial motifs, as they drop in the weekly coffer. So people can do em on normal. The Welkynar style tho, is too much of a grind.
    As for skins and stuff like that, the rewards are what entice players to do the hard dungeons. Skins show that you took a lot of time and effort to get it, excluding the Bloodforge, Mindshriven, and Decayed Zombie skins. Those are bought in the crown store, and the Decayed Zombie skin has a decent drop rate.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • pkuronen
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    It is fair to reward efforts and I am all for it even when I mostly fall to the same category with OP. If we get it all with a minimal effort we run out of reasons to play. So let there be hard to reach rewards as well as goodies with smaller effort to keep all happy.
  • Ufretin
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    Do Battlegrounds. Even if you have no clue what you're doing, you'll still get 7k ap for coming out 3rd. Sell the Spell Strategist gear you get from the reward mails. Profit.
  • TheCyberDruid
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    And there was me thinking that I buy the things from those players because I'm filthy rich in the game and can't be ar... bothered to run that content myself. Interesting.
  • dan958
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    I understand that there is content that I am not going to be able to play for quite some time, until I vastly improve. I like that there is always something for me to work towards.

    Saying that, I probably don't mind the current set-up because I like all the content in this game. I'm happy doing trials, dungeons, quests, pve, etc.
    @dan958 - PC/EU - Dannuin - Nightblade - Bosmer - CP1048 - For the Queen!
  • Haquor
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    I think just because you play less or have less skill shouldnt mean you arent rewarded the same as the top 5%. I think we should redistribute the loot and achievements earned by the elite to the more casual players who dont have the ability or will.

    I think this could work.
  • xMovingTarget
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    I recently returned to ESO. After being gone since wrothgar release. When I left I gave most of my stuff to fellow guildies. Now I made 300k within the last week or so.
    I only did a few Normal dungeons(pledges) and 1x nAA. That is all. And I did not even craft to sell or anything. Money is out there, just go and get it.(work for it)
  • Itzmichi
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    Zero efforts and still getting rewarded - what's the point of the reward then?



    Here, have a chill pill 💊!
  • Turelus
    Turelus
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    Haquor wrote: »
    I think just because you play less or have less skill shouldnt mean you arent rewarded the same as the top 5%. I think we should redistribute the loot and achievements earned by the elite to the more casual players who dont have the ability or will.

    I think this could work.
    As long as your player skill is enough then play time doesn't matter too much. Most end game top 5% content is only and hour or two worth of time. The new mini-trials have speed run times under an hour.

    Casual players do have a lot of options of things to earn now as well. Since Morrowind every updates added things to earn via the more casual overland content.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • MartiniDaniels
    MartiniDaniels
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    I recently returned to ESO. After being gone since wrothgar release. When I left I gave most of my stuff to fellow guildies. Now I made 300k within the last week or so.
    I only did a few Normal dungeons(pledges) and 1x nAA. That is all. And I did not even craft to sell or anything. Money is out there, just go and get it.(work for it)
    The only way you can get 300k with few dungeons and one normal easiest trial is lucky dremora motif drop and then lucky deal before price dropped.

  • Gargath
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    As for skins and stuff like that, the rewards are what entice players to do the hard dungeons. Skins show that you took a lot of time and effort to get it, excluding the Bloodforge, Mindshriven, and Decayed Zombie skins. Those are bought in the crown store, and the Decayed Zombie skin has a decent drop rate.

    What I like is that while being a non-sub and opening only free crown crates you can get many gems in return, and then buy a hard-content oriented skins without a sweat :). Afaik Decayed Zombie is now available for 100 gems.
    I also obtained Blood-Forged skin for my argonian, but don't remember well if it was available for gems.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
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