On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.
I'm on a fence about this one.
I think there should be things locked behind the hardest content to reward those who complete it and reach that level. However I also feel right now the requirements to meet that are too high for normal players, especially with how the meta of PvE builds has shifted the last year.
On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.
PC EU the most expensive item from the trials/arena plunder skulls is 30-50k which is not a great deal of money to anyone playing the game on a regular basis.
MartiniDaniels wrote: »If dlc motifs will be cheap and easy to get, there will be no much value in them other then looks..
MartiniDaniels wrote: »If dlc motifs will be cheap and easy to get, there will be no much value in them other then looks..
Awesome styleSantieClaws wrote: »This one personally thinks there should be a way for any traveller to eventually get an item.
Different pathways to the same end.
This one for example is physically unable to complete content that requires extensive use of the paws without a break - yet more and more of that content seems to be introduced.
Perhaps after a year the motif pages, skins etc that are presently gated behind the hardest content could be available from the crafting vouchers man or be a possible reward in the anniversary festival boxes?
This one is not asking for the best gear or for the older trials to be devalued - just a chance at the most cosmetic things - skins and motif pages - via some other means.
Perhaps even a daily quest outside each trial and if you do that say 25 times you can then buy the skin - like an achievement vendor.
This one is not looking for ways to make time in Tamriel more grindy and yes we have many, many daily quests already. Just perhaps sometimes there could be an alternative path to certain goals for those of us unable to travel the main highway.
Yours with paws
Santie Claws
I'm on a fence about this one.
I think there should be things locked behind the hardest content to reward those who complete it and reach that level. However I also feel right now the requirements to meet that are too high for normal players, especially with how the meta of PvE builds has shifted the last year.
On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.
PC EU the most expensive item from the trials/arena plunder skulls is 30-50k which is not a great deal of money to anyone playing the game on a regular basis.
SantieClaws wrote: »This one personally thinks there should be a way for any traveller to eventually get an item.
Different pathways to the same end.
This one for example is physically unable to complete content that requires extensive use of the paws without a break - yet more and more of that content seems to be introduced.
Perhaps after a year the motif pages, skins etc that are presently gated behind the hardest content could be available from the crafting vouchers man or be a possible reward in the anniversary festival boxes?
This one is not asking for the best gear or for the older trials to be devalued - just a chance at the most cosmetic things - skins and motif pages - via some other means.
Perhaps even a daily quest outside each trial and if you do that say 25 times you can then buy the skin - like an achievement vendor.
This one is not looking for ways to make time in Tamriel more grindy and yes we have many, many daily quests already. Just perhaps sometimes there could be an alternative path to certain goals for those of us unable to travel the main highway.
Yours with paws
Santie Claws
It's really not hard to complete a trial for anyone who's not a brand new player, even they they could probably find a guild or group willing to carry them. nAA can be done with ease these days.cazlonb16_ESO wrote: »On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.
While I agree in general, the achievements should not require completing a trial for the same reason they do not include PvP.
I'm going to sound harsh for this one but if average players are not getting 100k or understanding how to complete group content they're either playing very little, or really not engaging with the game in the intended way.I'm on a fence about this one.
I think there should be things locked behind the hardest content to reward those who complete it and reach that level. However I also feel right now the requirements to meet that are too high for normal players, especially with how the meta of PvE builds has shifted the last year.
On the last note, Plunder Skulls drop the same in normal and veteran, hard mode makes no difference. This event was very accessible to anyone who can get a group and understand the very basic requirements of group PvE content.
PC EU the most expensive item from the trials/arena plunder skulls is 30-50k which is not a great deal of money to anyone playing the game on a regular basis.
The average player doesn't have 100k in the bank, so I have have to disagree. The normal trials or arena (dsa) aren't harder then some dungeons but some people don't know how to access it as in getting a group for it.
Still I think OP has overlooked a lot of things if we excluded cloudrest issue that they are hinting at in the post then there is a lot of different options for people. Let's not forget most housing recipes are in overland activities.
Then maybe it's an issue of quest rewards. Hmm many things to talk about.
SantieClaws wrote: »This one personally thinks there should be a way for any traveller to eventually get an item.
Different pathways to the same end.
As long as your player skill is enough then play time doesn't matter too much. Most end game top 5% content is only and hour or two worth of time. The new mini-trials have speed run times under an hour.I think just because you play less or have less skill shouldnt mean you arent rewarded the same as the top 5%. I think we should redistribute the loot and achievements earned by the elite to the more casual players who dont have the ability or will.
I think this could work.
The only way you can get 300k with few dungeons and one normal easiest trial is lucky dremora motif drop and then lucky deal before price dropped.xMovingTarget wrote: »I recently returned to ESO. After being gone since wrothgar release. When I left I gave most of my stuff to fellow guildies. Now I made 300k within the last week or so.
I only did a few Normal dungeons(pledges) and 1x nAA. That is all. And I did not even craft to sell or anything. Money is out there, just go and get it.(work for it)
WuffyCerulei wrote: »As for skins and stuff like that, the rewards are what entice players to do the hard dungeons. Skins show that you took a lot of time and effort to get it, excluding the Bloodforge, Mindshriven, and Decayed Zombie skins. Those are bought in the crown store, and the Decayed Zombie skin has a decent drop rate.