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Inventory and Bank space

  • Merlin13KAGL
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    FIrst, every damn poll should have "Other" as an automatic option. There's almost always an additional option not thought of and, as such, leaves people picking the wrong choice or none at all.

    There are lots of QoL improvements they could make. I don't see them going to the 'trouble' of doing any of them for a number of reasons I won't bother explaining here (it ceased to be worth my Dev time some time ago).
    • Common inventory access across all characters would be a huge step in the right direction. If you want to cap what someone can carry, fine, but allow characters to swap in and out among themselves without having to relog 85 times in the process. The simple act of marking something for vendor or decon with a keypress, not the drawn out process of marking as Junk now would save phenomenal amounts of time.

      This leads to an inordinate amount of time involved just to sort through gear sets to see what is present and what is needed. Do this without addons (SetTracker, Inventory Insight, Advanced Filters) and the time required grows exponentially.

      It's a BS way to reduce server load - if you're fishing in your inventory across 10 different characters, you're not tasking the server or the net connection very hard.
    • Not requiring multiple copies of the same sets. You can only play one character at a time and visual style is now separate from gear function via outfits, why (other than the grind) are multiple copies of the same set required? Technically, you could share a set by swapping back and forth between characters, via bank transfer (see above), but short term, how many people bother to do this?
    • Sets once acquired should be easier to reacquire, right up to the quality involved. With the frequency at which Devs insist on changing set bonuses, it quickly becomes tedious to have shelved golded out sets on standby. Why? Because some are more involved to obtain, especially in right trait, especially if transmutation was involved, especially if they were fully upgraded.

      Even if you break it down to upgrade mat cost, when you decon, you might get 1 of 8 tempers back.

      I lost track of the number of times I've farmed multiple copies of sets, in perfect trait, before transmute was even an option, only to have them nerfed, deconned, and brought back to useful state again over the course of multiple patches.

      It's ***. I don't necessarily have issue with the time involved acquiring a set the first time(s). It shouldn't have to repeat ad nauseam, and certainly not when every DLC involves sets put out intentionally OP (sorry, no one's that stupid unless it's on purpose) to require their possession.
    • Enter events - you now have an absurd level of inventory occupied at any given time, so you get to choose between worthwhile gear and the other bonuses available.
    • Of course, all of these push towards ESO+ with 2x bank space and craft bag, and purchase of the vendor and/or banker. Because without these things, the already tedious, time consuming aspects of the game become even worse.
    • Bind on equip, things that don't stack, Containers that somehow managed to fit in other containers (chests, etc) but somehow won't fit in a standard bank (even if they will fit in a guild bank or a mail attachment) all add to the nonsense even further.
    Tasear wrote: »
    Personally I hoard a lot but it's not really that big of issue after everything. You should buy some things when you need them not just hoard them.
    Absolutely does not apply to the 80% of Bind-on-Pickup sets that are worthwhile in this game.

    If it was truly a matter of selling what you didn't need, and being able to reacquire later, you'd have an argument there.

    Most of the problem comes down to gear, most of that comes down to weapons and jewelry. You shouldn't have to spend the amount of time reacquiring full sets because they're insistent on changing the game every time the wind blows.

    Edited by Merlin13KAGL on October 28, 2018 4:15AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Jhalin
    Jhalin
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    Yes, ZoS should increase max inventory and bank space
    Maxed out char and bank space with ESO+, using house storage for motifs and consumables to keep them out of my bank, some still need more space

    There’s just not enough room when you play all sorts of styles. Tank sets, mag DPS sets, stam DPS sets, defensive solo gear for vMA, multiple healer sets for particular group compositions, monster helms and gear traits for PvE and PvE. We just plain don’t have enough space for all that
  • John_Falstaff
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    I'm not sure anything of that is going to happen. But of smaller things, what I would enjoy having is to be able to automatically draw daily crafting items from bank, because with passives maxed out, surplus of potions and provisioning ingredients is bound to linger in the inventory and clutter it up - deleting or selling is wasteful, hiding in bank is a headache, because to turn them in as writ results, they must be in inventory.
    Edited by John_Falstaff on October 27, 2018 8:13PM
  • Aurie
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    No, this isn't an issue
    People need to stop hoarding (if they still need more space). But it also depends on whether you have ESO+ or not.

    With ESO+ we have 480 bank slots, 200 inventory slots, and a further 360 slots in storage chests.

    And as many alts as you care to roll, up to the limit, with all their inventory spaces.

    I would say that's quite a few, no?

    Oh, and the limitless crafting bag.

    .
    Edited by Aurie on October 27, 2018 8:37PM
  • mreisse
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    Aurelle1 wrote: »
    Oh, and the limitless crafting bag.

    Everyone conveniently overlooks that the craft bag only stores the 398 craft mats, and doesn't help with EVERYTHING ELSE EVER that keeps showing up. If CP levels go up with every update (we're at 810 now right?) then why can't bag and bank slots similarly creep up? What is so impossible about adding one more upgrade to buy at the bank and pack merchant?

    I mean, we'll all complain about the cost (65k was the last upgrade cost so I guess 80-100k for future and climbing regularly) but at least OFFER it sheesh. I assure you I for one would happily accept this new gold sink to the game.
    Edited by mreisse on October 27, 2018 8:55PM
  • kargen27
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    Running on a tangent here but I would like to see a different version of the crafting bag made available to players that do not have ESO+. Basically the craft bag for non ESO+ could hold one stack of each item while the ESO+ bag would continue to be almost limitless. I've had ESO+ since it became available so isn't going to matter to me but might help others enjoy the game more.
    and then the parrot said, "must be the water mines green too."
  • Androconium
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    Not my problem
    With ESO+ you have the potential to have eight chars with 200 slots and a bank with 480*.
    The bank doesn't store your crafting items, so you don't have to worry about those.

    That gives 2080 slots for hoarding without spending any more money on storage.
    Or 1040 slots if you don't subscribe, Minus around 400 slots for crafting, that still leave over 600 slots.

    That's still 60 full sets of wearables. At least.

    From a time management perspective, you'd possibly be better off selling everything you hoard now and just buy what you need, when you need it.

    (* please correct the numbers, if I got them wrong - I haven't played in a while)
  • peasant007
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    Yes, ZoS should increase max inventory and bank space
    Yes. Because having 480 bank slots instead of a nice, rounded 500 makes me twitchy.
  • Reistr_the_Unbroken
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    More housing storage is a good solution
    I chose housing slots because we need a bit more- especially with the size of the Psijic Villa.

    Edit/ and more storage
    Edited by Reistr_the_Unbroken on October 27, 2018 10:34PM
  • Sylvermynx
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    Well.... I'm a hoarder. When I get all my toons maxed space, and the bank too, and all the coffers - and they're all full, I'll set up a second account for mules.

    I can't even count the number of times IRL, and in other games, where I got rid of something, and then a couple of days later was kicking myself....
  • Merlin13KAGL
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    With ESO+ you have the potential to have eight chars with 200 slots and a bank with 480*.
    The bank doesn't store your crafting items, so you don't have to worry about those.

    That gives 2080 slots for hoarding without spending any more money on storage.
    Or 1040 slots if you don't subscribe, Minus around 400 slots for crafting, that still leave over 600 slots.

    That's still 60 full sets of wearables. At least.

    From a time management perspective, you'd possibly be better off selling everything you hoard now and just buy what you need, when you need it.

    (* please correct the numbers, if I got them wrong - I haven't played in a while)
    A fully equipped character takes at at least 12 items, so your 600 works out to 50 sets about 6 per character.

    If you multi-role, if you PvE and PvP, then four of those 6 are immediately gone. If you have other set combinations, often required for various roles to adjust for your group or the content you intend to do, then that safely eliminates the remaining two. Want to try a new build? You now get to determine which currently viable combination you get to decon to allow that to happen.

    All of this doesn't factor in different pieces with different enchants, it doesn't factor in transmute geodes and coffers. I'm fairly certain no one wants to purge 100 stones simply to make space for more items, because there's a time sync involved in getting those too.

    That leaves you minimal space for potions, food, housing items that are not placed, among other things. Heaven forbid you find a well traited item from set A on a character that is only needing items from set G, because then you get to go through the whole rearrangement process in order to shuffle the sets where they need to go.

    If you only ever do one thing in one role per character, then it's probably not an issue. If you have alts that are strictly mules, it's probably not an issue.

    If you actually play each character you have and you do more than a single type of content, the large amount of space quickly becomes a lot smaller. If you don't do more than one thing per character, then it's simply a different limit imposed by the game.

    Again, there is value to what some call 'hoarding' because sets change often, and time and gold mats invested will never recover even a fraction of the value involved. If one could resell to other players, it wouldn't be as big of a deal.

    If 80% or better of the sets worth having weren't bind on pickup, and thus purchasable like some are recommending, it wouldn't be as big of deal.

    Since neither is the case, it's a gamble.

    I'll live with borderline zero space far longer than I'll commit to regrinding sets I've already found in perfect trait and golded out because I've already been burned too many times.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • idk
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    Zos has increased our storage 3x since the game launched. Increased our max bag space in the second year, crafting bag early in the third and near the end of the third year they increased out max bank space.

    Granted, to of the three are locked behind ESO+ but I expect we will see more of the same for a long time. Armory to stow our bound armor and weapons is something I expect will occur. Maybe the same treatment for bound furnishings not placed in a home.
  • Katahdin
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    No, this isn't an issue
    Stop hoarding every damn thing
    Beta tester November 2013
  • Sarannah
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    Yes, ZoS should increase max inventory and bank space
    I always have too little inventory and bank space. Most of the space is used by motive pages(current event), runebox parts(events, dailies and area specific), master writs, and researchable gear. Especially now with the witches festival I am WAY short on inventory and bank space. I do not pick up, or destroy almost everything I do pick up as a necessity.

    Would love to see a seperate motives book/pages storage(like crafting bag). Also, so that I do not have to transfer page for page to other characters but would be immediately able to see who can use what.

    Same with the other things I mentioned, a specific bag for these items would be cool as well. I can see how these parts(motives, runebox parts, master writs and researchables) do not take much room for players who have played a long time and basically already have done all these things. But as someone who is basically just starting those things add up fast. As they all take up a full slot each.

    Edit: I do have ESO+ and use my bank/house stashes mostly for sets.
    Edited by Sarannah on October 28, 2018 6:06AM
  • Hippie4927
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    Yes, ZoS should increase max inventory and bank space
    My problem is, though, that the more space they give me, the more I hoard so that the space is never enough.
    PC/NA/EP ✌️
  • BRogueNZ
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    Thinking about a new player, the amount of superfluous bag fillers is a clear steer to eso+ unless you wallow in the annoyance of stopping half way through any content to manually throw stuff out of your bags.

    They could up the looted gold to compensate having less junk, but there's another sub benefit for nothing so I can't see that happening.

  • evoniee
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    Yes, ZoS should increase max inventory and bank space
    but.. but... they need to sell more eso+ subscription + bank upgrade in crown store so it wont happen
  • Hotdog_23
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    More housing storage is a good solution
    I say add a small “30” chest with each DLC and a large “60” chest with each chapter. This would cover most if not the new sets as they ae added.

    Plus it has been said before but I will mention it again to help keep the idea from falling off into no man’s land. Let us add our characters as npc in our house that we can interact with them and remove and add items to their personally bag space without having to log in and out of each one. Or give us some other way to access their inventory.
  • Gargath
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    More housing storage is a good solution
    If they increase space of the housing interactable coffers I'd be happy. These coffers was a good idea to increase the overall item limit, I like that it needs some work on players' side, not just - give me this, give me that. We should work on these extra features.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Glurin
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    ssorgatem wrote: »
    Should they?

    Sure, I'd use it.

    Will they?

    No. Its deliberately capped to create inventory management issues that encourage people to sub for ESO+ for the Craft Bag and extra bank space.

    But some people struggle with space even with that

    Yes but those are what are known as "horders". ;)

    I'm sorry, but I have zero sympathy for ESO+ subs complaining about storage space. Not only do they not have to worry about crafting mat storage, but they also get double the bank space on top of it.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Elsonso
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    No, this isn't an issue
    With ESO+ you have the potential to have eight chars with 200 slots and a bank with 480*.
    The bank doesn't store your crafting items, so you don't have to worry about those.

    That gives 2080 slots for hoarding without spending any more money on storage.
    Or 1040 slots if you don't subscribe, Minus around 400 slots for crafting, that still leave over 600 slots.

    That's still 60 full sets of wearables. At least.

    From a time management perspective, you'd possibly be better off selling everything you hoard now and just buy what you need, when you need it.

    (* please correct the numbers, if I got them wrong - I haven't played in a while)
    A fully equipped character takes at at least 12 items, so your 600 works out to 50 sets about 6 per character.

    If you multi-role, if you PvE and PvP, then four of those 6 are immediately gone. If you have other set combinations, often required for various roles to adjust for your group or the content you intend to do, then that safely eliminates the remaining two. Want to try a new build? You now get to determine which currently viable combination you get to decon to allow that to happen.


    This is why the game needs manniquins with a single button equipment swap. Wear what you want the manniquin to store, or store a set in the manniquin manually, then when you activate it, it takes what you have on and swaps it piece-for-piece with what the manniquin has.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Jayman1000
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    No, this isn't an issue
    Aurelle1 wrote: »
    People need to stop hoarding (if they still need more space). But it also depends on whether you have ESO+ or not.

    With ESO+ we have 480 bank slots, 200 inventory slots, and a further 360 slots in storage chests.

    And as many alts as you care to roll, up to the limit, with all their inventory spaces.

    I would say that's quite a few, no?

    Oh, and the limitless crafting bag.

    .
    Aurelle1 wrote: »
    People need to stop hoarding (if they still need more space). But it also depends on whether you have ESO+ or not.

    With ESO+ we have 480 bank slots, 200 inventory slots, and a further 360 slots in storage chests.

    And as many alts as you care to roll, up to the limit, with all their inventory spaces.

    I would say that's quite a few, no?

    Oh, and the limitless crafting bag.

    .

    I could not agree more. But I think the complaints primarily comes from those players that play the game alot and thus hoard a ton of stuff, but do not wish to pay for ESO plus, so they begin to have storage limit issues that it is otherwise very hard to for ESO+ subbers to reach. Imo I think the solution is pretty straightforward: get ESO+.
  • C3N50R3D
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    Yes, ZoS should increase max inventory and bank space
    Have all bank, housing storage and 15 toons bag space maxed XD. Need more space to hold all those now useless gold sets and trial items you never know if you will need as a result of some future patch... *cough* Advancing Yokeda *cough*
    Edited by C3N50R3D on October 28, 2018 8:01PM
  • Linaleah
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    Yes, ZoS should increase max inventory and bank space
    Jayman1000 wrote: »
    Linaleah wrote: »
    Jayman1000 wrote: »
    I do not feel that it is necessary. With ESO plus you get double space. More than enough. Additionally you also get a plethora of storage space in houses.... And if you do not want to pay for sub to get more bag space and complain about not having enough space you are bit of cheapskate. ;)

    aside from the whole "subscription optional" IS a legitimate way to play and there is no need to insult people who chose to play that way. there are storage issues for many of us EVEN with all the possible space unlocked.

    Saying you are a bit of cheapskate if you do not want to pay to get more inventory for you shipload of stuff you want to hoard (clearly this is someone playing the game a lot) is hardly an insult.

    sure it is. you are judging people negatively for choosing to play without subscription for whatever reason. you have no idea why they do it that way. and its none of your business anyways. especially since we could all benefit from adjustments to inventory space.

    and before you start making assumptions and judgement about me, my account ESO plus on 6 month blocks, though I supposed you could still insult me for being cheap, since main reason I pay in 6 month blocks is a discounted per month price. I just dislike it when people look down on others as less, just becasue they don't chose to pay monthly fee for playing a video game
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Tommy_The_Gun
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    Yes, ZoS should increase max inventory and bank space
    Some time ago I have made some calculations and counted how many actual crafting materials there are in game.
    Assuming if you will only keep 1 stack of top tier crafting materials, motif materials, trait materials and upgrade materials you will have something about 234 slots needed to keep all of those. That is almost full bank space - 240 slots.

    Add + 2 slots as Murkmire DLC introduced 2 new crafting styles - that use another style materials.

    So we have something like 236 of 240 bank space. Currently - if you want to keep crafting materials to do crafting writs on multiple characters without ESO+ crafting bag - it is still possible. But 2 - 3 more DLC and it might change.

    Bank space imho simply requires an "update". 240 slots were fine in the past - but as we got more & more content (DLCs & Chapters) - 240 slots will soon be obsolete.

    Best solution would be to simply allow us to upgrade bank further than 240 (move the cap higher). For gold, Writ Vouchers, Tel Var stones etc. Also it is a win-win situation as ESO+ users will get double of that.
    Edited by Tommy_The_Gun on October 28, 2018 8:11PM
  • Androconium
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    Not my problem
    ZonasArch wrote: »
    Should they?

    Sure, I'd use it.

    Will they?

    No. Its deliberately capped to create inventory management issues that encourage people to sub for ESO+ for the Craft Bag and extra bank space.

    Take off your tin foil hat. Craftbag were not always there. The bank cap didn't force you into subbing because even subbed you still had the very same limit as before.

    Craftbag came to be -exactly- to solve the issues people already had since the very first day, two years prior to craftbag being a thing. It only came for those with subs, but that's another convo. They didn't create an issue twonoblt solve it with cash two years later. They HAD an issue and figured out how to solve it 2 years later, and catered to loyal paying costumers. (Not me, exchange rate makes it prohibitive).

    Besides... You can store so many things in your house now, so it's fine. Just gotta invest in crafting, which is something everyone should do anyways
    The bank cap didn't force you into subbing
    With ESO+ you have the potential to have eight chars with 200 slots and a bank with 480*.
    The bank doesn't store your crafting items, so you don't have to worry about those.

    That gives 2080 slots for hoarding without spending any more money on storage.
    Or 1040 slots if you don't subscribe, Minus around 400 slots for crafting, that still leave over 600 slots.

    That's still 60 full sets of wearables. At least.

    From a time management perspective, you'd possibly be better off selling everything you hoard now and just buy what you need, when you need it.

    (* please correct the numbers, if I got them wrong - I haven't played in a while)
    A fully equipped character takes at at least 12 items, so your 600 works out to 50 sets about 6 per character.

    If you multi-role, if you PvE and PvP, then four of those 6 are immediately gone. If you have other set combinations, often required for various roles to adjust for your group or the content you intend to do, then that safely eliminates the remaining two. Want to try a new build? You now get to determine which currently viable combination you get to decon to allow that to happen.

    All of this doesn't factor in different pieces with different enchants, it doesn't factor in transmute geodes and coffers. I'm fairly certain no one wants to purge 100 stones simply to make space for more items, because there's a time sync involved in getting those too.

    That leaves you minimal space for potions, food, housing items that are not placed, among other things. Heaven forbid you find a well traited item from set A on a character that is only needing items from set G, because then you get to go through the whole rearrangement process in order to shuffle the sets where they need to go.

    If you only ever do one thing in one role per character, then it's probably not an issue. If you have alts that are strictly mules, it's probably not an issue.

    If you actually play each character you have and you do more than a single type of content, the large amount of space quickly becomes a lot smaller. If you don't do more than one thing per character, then it's simply a different limit imposed by the game.

    Again, there is value to what some call 'hoarding' because sets change often, and time and gold mats invested will never recover even a fraction of the value involved. If one could resell to other players, it wouldn't be as big of a deal.

    If 80% or better of the sets worth having weren't bind on pickup, and thus purchasable like some are recommending, it wouldn't be as big of deal.

    Since neither is the case, it's a gamble.

    I'll live with borderline zero space far longer than I'll commit to regrinding sets I've already found in perfect trait and golded out because I've already been burned too many times.

    "60" was not one of the numbers that I sought confirmation on.

    Ok, I accept your adjustment to 50 sets. This is still based on not having ESO+.
    You justify your requirement for more space, then I suggest that you subscribe to ESO+ to resolve your problem.

    You're failing to grasp that you and other players like you, are the ones that ZOS would like to have spending more money with them. If you'd rather not spend the money, that's OK. Just stop whingeing about it.
    Edited by Androconium on October 28, 2018 8:18PM
  • mreisse
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    Assuming if you will only keep 1 stack of top tier crafting materials, motif materials, trait materials and upgrade materials you will have something about 234 slots needed to keep all of those. That is almost full bank space - 240 slots.

    Add + 2 slots as Murkmire DLC introduced 2 new crafting styles - that use another style materials.

    So we have something like 236 of 240 bank space available. Currently - if you want to keep crafting materials to do crafting writs on multiple characters without ESO+ crafting bag - it is still possible. But 2 - 3 more DLC and it might change.

    Bank space imho simply requires an "update". 240 slots were fine in the past - but as we got more & more content (DLCs & Chapters) - 240 slots will soon be obsolete.

    I have a (pre Murkmire) spreadsheet for this! Actually wanted a full count of mats (raw, refined, style, special gold or other mats, food, bait) and it's actually 72 raw, 325 in refined/useable state, of which 14raw+65 are ONLY style mats (like coarse chalk or daedra hearts), for a total 397 items plus whatever Murkmire added.

    If you only keep 10 main racial styles and the mats in your level (no iron or maple, etc) then you only need to maintain 210 items so I guess it's theoretically possible to stay alive with just the max bank slots but wow that would be hard.
  • Caligamy_ESO
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    Yes, ZoS should increase max inventory and bank space
    And lower the damn cost.

    Once they used the reasoning that only something like 6% of players had maxed out their bank and inventory space so there was no need to provide more space, ...but looking at it from a player perspective maybe that's a signal you priced the damn +10 bank slots too damn high.
    love is love
  • Tommy_The_Gun
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    Yes, ZoS should increase max inventory and bank space
    "60" was not one of the numbers that I sought confirmation on.

    Ok, I accept your adjustment to 50 sets. This is still based on not having ESO+.
    You justify your requirement for more space, then I suggest that you subscribe to ESO+ to resolve your problem.

    You're failing to grasp that you and other players like you, are the ones that ZOS would like to have spending more money with them. If you'd rather not spend the money, that's OJK. Just stop whingeing about it.

    I buy DLCs & Chapters and various stuff from crown store (mounts, apparel, etc.) I don't want to be forced to use subscription model just to do basic stuff like inventory management.

    Keep in mind - ESO DROPPED subscription model and went to buy-2-play model just to stay alive. By forcing another form of subscription that way (must have or basic stuff will be a mini - game) they are risking losing players & potential money those players can provide.
    Also people often forget that it is not a matter of how much money do players have. Often this is simply a matter of personal preferences (thanks to early access model in the game industry & releasing unfinished games). People are simply more cautious what they buy and like to pay exactly for one thing rather that paying upfront for a monthly subscription.
    Edited by Tommy_The_Gun on October 28, 2018 8:54PM
  • ZeroXFF
    ZeroXFF
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    Yes, ZoS should increase max inventory and bank space
    I voted for increasing inventory space, because that's the kind of solution we can realistically expect, but what would really solve the problem is giving us the ability to research sets like we can research traits. That way you can choose between hoarding the way we are all forced to do now and investing a lot of time in crafting skills.

    This solution is much healthier for the game than an "armory", as this will still require us to not only get the gear, but also invest resources into crafting the sets when we actually want to use them.
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